受歡迎兵種 |
No. |
兵種 |
名稱 |
兵種 |
招募費 |
維持費 |
1 |
60
Bardian Marksmen missile infantry Very well trained archers, armed with longbows and short swords, protected with heavy lamellar armor.
|
Bardian Marksmen |
infantry missile |
620 |
240 |
25 個評分
        
非常推薦
Very well trained archers, armed with longbows and short swords, protected with heavy lamellar armor.
|
2 |
60
Dismounted Earls heavy infantry Heavily armoured infantry, equipped with heavy iron shields and long swords.
|
Dismounted Earls |
infantry heavy |
650 |
270 |
12 個評分
        
非常推薦
Heavily armoured infantry, equipped with heavy iron shields and long swords.
|
3 |
30
Earls heavy cavalry Made up from the cream of Dale's nobility, these heavily armoured earls are deadly in melee and hard to kill.
|
Earls |
cavalry heavy |
980 |
350 |
8 個評分
        
非常推薦
Made up from the cream of Dale's nobility, these heavily armoured earls are deadly in melee and hard to kill.
|
4 |
30
Dale Cavalry light cavalry Medium cavalry mercenaries, equipped with chainmail, swords, and lances.
|
Dale Cavalry |
cavalry light |
740 |
270 |
5 個評分
        
非常推薦
Medium cavalry mercenaries, equipped with chainmail, swords, and lances.
|
5 |
60
Spearmen spearmen infantry Placeholder
|
Spearmen |
infantry spearmen |
520 |
210 |
2 個評分
        
非常推薦
Placeholder
|
|
兵種單位 |
60
Hearth Watchmen spearmen infantry Placeholder
|
60
Rivermen missile infantry Placeholder. REQUIRES NORTHERN RIVER REGION
|
60
Dalesmen heavy infantry Placeholder
|
60
Dale Swordsmen heavy infantry Placeholder
|
60
Rhovanion Gadrauhts spearmen infantry Placeholder. RECQUIRES RHOVANION REGION
|
60
Barding Hird heavy infantry Placeholder
|
60
Dale Swordmasters heavy infantry Placeholder
|
60
Dismounted Earls heavy infantry Placeholder
|
60
Woodsmen missile infantry Placeholder
|
60
Longbowmen missile infantry Placeholder
|
60
Bardian Marksmen missile infantry Very well trained archers, armed with longbows and short swords, protected with heavy lamellar armor.
|
60
Athala Rangers missile infantry Placeholder. RECRUITABLE FROM EAST-MIRKWOOD TO DORWINION
|
30
Yeomen light cavalry Placeholder
|
30
Aihwothiuda Horseguards heavy cavalry Placeholder. REQUIRES RHOVANION REGION
|
30
Earls heavy cavalry Placeholder
|
20
Númerrámar light ship This light and manoeuvrable warship of the Fleet should not be underestimated for her size.
|
30
Palarran light ship This heavy warship of the Fleet can outmatch most other vessels, though a Corsair Marauder will provide a challenge.
|
24
Ballista missile siege Resembling a giant crossbow, this powerful weapon can fling javelins a great distance, skewering the enemy with ease.
|
24
Catapult missile siege Older style rock-flinging wooden artillery piece. Can throw flaming and normal shots.
|
30
Dale Cavalry light cavalry Medium cavalry mercenaries, equipped with chainmail, swords, and lances.
|
無法招募兵種 |
60
Spearmen spearmen infantry Placeholder
|
60
Axemen heavy infantry Placeholder
|
48
Bardian Marksmen missile infantry Very well trained archers, armed with longbows and short swords, protected with heavy lamellar armor.
|
30
Alcarondas light ship A great warship for long voyages of exploration.
|
60
Beornings heavy infantry Fearsome and hardy warriors, equipped with great axes. Might even transform into bears if provoked long enough.
|
國家優勢 |
Good all-around mix and various troop types. |
國家劣勢 |
Lacks early heavy infantry units, rare cavalry. |
特色兵種 |
Swordmasters |
 |
城市建築 |
Wooden Palisade (Upgrade) A Wooden Palisade gives a sense of security but is unlikely to delay determined attackers for very long.
|
Ballista Towers Ballista Towers provide the defenders with enough firepower to keep attackers at bay.
|
Stables A Stable allows for the recruitment of basic cavalry units.
|
Town Watch The Town Watch have the minimum equipment and resources needed to train infantry.
|
Bowyer A Bowyer allows for the recruitment of basic missile units.
|
Ballista Maker A Ballista Maker allows the construction of ballista siege weaponry.
|
Leather Tanner A Leather Tanner offers the most basic armour improvements to new and retrained units.
|
Port A Port allows a settlement to trade with the far-distant corners of the world.
|
Merchant's Wharf A Merchant's Wharf allows an extra trade fleet, and increases trade to the settlement.
|
Grain Exchange A Grain Exchange is absolutely essential if townsfolk are to be fed and good profits made.
|
Dirt Roads Dirt Roads increase the movement speed of units that travel along them, as well as improve trade.
|
Land Clearance Land Clearance allows a region to begin producing enough food to encourage growth.
|
Mines Mines increase the trade income generated by metal deposits in the region.
|
Library A Library converts a small percentage of the region to Dunedain culture, and improves happiness.
|
Brothel A Brothel increases happiness in the settlement slightly, and allows the recruitment of a spy.
|
Town Hall A Town Hall helps maintain law and order, as well as reduce squalor.
|
Merchant Bank A Merchant Bank improves trade in the region, and allows the recruitment of an extra merchant.
|
Theatre A Theatre improves public happiness throughout the settlement it graces.
|
Merchants' Guild A Merchants' Guild house improves both the trade income, and the quality of merchants created in the region.
|
Thieves' Guild A Thieves' Guild house improves the quality of spies hired in the same settlement.
|
Explorers' Guild An Explorers' Guild house slightly increases the movement speed of those trained in the same settlement.
|
Swordsmiths' Guild A Swordsmiths' Guild house allows trained melee units to upgrade their weaponry by retraining in the same settlement.
|
Woodsmen's Guild A Woodsmen's Guild improves the quality of archers recruited from the region.
|
城堡建築 |
Motte and Bailey (Upgrade) A Motte and Bailey is a simple, defensible outpost, little more than a watchtower and protective fence.
|
Ballista Towers Ballista Towers provide the defenders with enough firepower to keep attackers at bay.
|
Stables A Stable allows for the recruitment of basic cavalry units.
|
Mustering Hall Men must be gathered, selected and trained if military strength is to be maintained.
|
Bowyer A Bowyer allows for the recruitment of basic missile units.
|
Ballista Maker A Ballista Maker allows the construction of ballista siege weaponry.
|
Leather Tanner A Leather Tanner offers the most basic armour improvements to new and retrained units.
|
Port A Port allows a settlement to trade with the far-distant corners of the world.
|
Dirt Roads Dirt Roads increase the movement speed of units that travel along them, as well as improve trade.
|
Land Clearance Land Clearance allows a region to begin producing enough food to encourage growth.
|
Mines Mines increase the trade income generated by metal deposits in the region.
|
Library A Library converts a small percentage of the region to Dunedain culture, and improves happiness.
|
Jousting Lists Jousting Lists improve the quality of knights recruited here.
|
Swordsmiths' Guild A Swordsmiths' Guild house allows trained melee units to upgrade their weaponry by retraining in the same settlement.
|
Woodsmen's Guild A Woodsmen's Guild improves the quality of archers recruited from the region.
|
|