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兵種單位 |
60
Dwarven Miners light infantry Dwarves called from the mines to defend their homes. Lightly-armored and armed with a pickaxe.
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60
Dwarven Halberdmen heavy infantry Warriors armed with halberds and axes. Able to form a defensive wall.
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60
Dwarven Warriors heavy infantry Hardy warriors armed with hand axes and equipped with wooden shields.
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60
Dwarven Axemen heavy infantry Medium shock troops armed with two-handed axes.
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60
Vault Wardens spearmen infantry Disciplined and heavily-armored warriors. Equipped with long pikes and able to form a defensive wall.
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60
Iron Guard heavy infantry Veteran warriors armored in steel and equipped with longsword and buckler.
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60
Iron Crossbowmen missile infantry Dwarves armed with powerful crossbows and equipped with a small shield for protection while reloading.
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60
Axethrowers missile infantry Impetuous warriors who hurl throwing axes before a charge.
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60
Axemen of Erebor heavy infantry Impetuous warriors, heavily armored and armed with a two-handed battleaxe. REQUIRES EREBOR
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60
Dragonslayers of Ered-Mithrin heavy infantry Veteran warriors, heavily armored and armed with a great axe and a heavy iron shield. REQUIRES GREY MOUNTAINS
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60
Guards of Khazad-dûm heavy infantry Heavily armored elite wardens of Khazad-dûm sworn to restore Durin's legacy. REQUIRES KHAZAD-DÛM (MORIA)
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24
Ballista missile siege Resembling a giant crossbow, this powerful weapon can fling javelins a great distance, skewering the enemy with ease.
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24
Catapult missile siege Older style rock-flinging wooden artillery piece. Can throw flaming and normal shots.
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無法招募兵種 |
30
Dwarven Noblemen heavy infantry Elite warriors, heavily armed and armored, serving the general as bodyguards.
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30
Alcarondas light ship A great warship for long voyages of exploration.
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20
Númerrámar light ship This light and manoeuvrable warship of the Fleet should not be underestimated for her size.
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30
Palarran light ship This heavy warship of the Fleet can outmatch most other vessels, though a Corsair Marauder will provide a challenge.
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30
Dale Cavalry light cavalry Medium cavalry mercenaries, equipped with chainmail, swords, and lances.
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國家優勢 |
Field the best heavy infantry in Middle-earth. |
國家劣勢 |
Lacks cavalry and archers. |
特色兵種 |
Iron Guard |
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城市建築 |
Wooden Palisade (Upgrade) A Wooden Palisade gives a sense of security but is unlikely to delay determined attackers for very long.
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Ballista Towers Ballista Towers provide the defenders with enough firepower to keep attackers at bay.
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Town Watch The Town Watch have the minimum equipment and resources needed to train infantry.
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Bowyer A Bowyer allows for the recruitment of basic missile units.
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Ballista Maker A Ballista Maker allows the construction of ballista siege weaponry.
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Leather Tanner A Leather Tanner offers the most basic armour improvements to new and retrained units.
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Port A Port allows a settlement to trade with the far-distant corners of the world.
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Merchant's Wharf A Merchant's Wharf allows an extra trade fleet, and increases trade to the settlement.
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Grain Exchange A Grain Exchange is absolutely essential if townsfolk are to be fed and good profits made.
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Dirt Roads Dirt Roads increase the movement speed of units that travel along them, as well as improve trade.
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Land Clearance Land Clearance allows a region to begin producing enough food to encourage growth.
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Mines Mines increase the trade income generated by metal deposits in the region.
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Brewery A Brewery converts a small percentage of the region to Dwarven culture, and improves happiness.
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Brothel A Brothel increases happiness in the settlement slightly, and allows the recruitment of a spy.
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Town Hall A Town Hall helps maintain law and order, as well as reduce squalor.
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Merchant Bank A Merchant Bank improves trade in the region, and allows the recruitment of an extra merchant.
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Masons' Guild A Masons' Guild house reduces the cost of stone buildings, and improves happiness.
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Merchants' Guild A Merchants' Guild house improves both the trade income, and the quality of merchants created in the region.
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Thieves' Guild A Thieves' Guild house improves the quality of spies hired in the same settlement.
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Explorers' Guild An Explorers' Guild house slightly increases the movement speed of those trained in the same settlement.
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城堡建築 |
Motte and Bailey (Upgrade) A Motte and Bailey is a simple, defensible outpost, little more than a watchtower and protective fence.
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Ballista Towers Ballista Towers provide the defenders with enough firepower to keep attackers at bay.
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Mustering Hall Men must be gathered, selected and trained if military strength is to be maintained.
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Bowyer A Bowyer allows for the recruitment of basic missile units.
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Ballista Maker A Ballista Maker allows the construction of ballista siege weaponry.
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Leather Tanner A Leather Tanner offers the most basic armour improvements to new and retrained units.
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Port A Port allows a settlement to trade with the far-distant corners of the world.
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Dirt Roads Dirt Roads increase the movement speed of units that travel along them, as well as improve trade.
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Land Clearance Land Clearance allows a region to begin producing enough food to encourage growth.
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Mines Mines increase the trade income generated by metal deposits in the region.
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Brewery A Brewery converts a small percentage of the region to Dwarven culture, and improves happiness.
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Masons' Guild A Masons' Guild house reduces the cost of stone buildings, and improves happiness.
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The Chamber of Mazarbul The Chamber of Mazarbul, or Chamber of Records, was the name of a chamber in Moria, where Balin's tomb is placed.
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The Bridge of Khazad-dûm Bridge between the First Hall and Second Hall of Khazad-dûm.
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