Faction Description |
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Mordor, A.D. 2954 Summer
The Witch-King of Angmar Sauron was originally a mere servant, the Lieutenant of Morgoth. After the defeat of his master at the end of the First Age, he hid himself in a dark place in Middle Earth, only to emerge 500 years later as Annatar, supposedly as an emissary of the Valar. His beautiful visage and cunning performance seduced the Elves of Eregion. They crafted the rings of power, desiring to sustain all things. Yet in secret, he secretly forged a ring through which he could dominate all the others. However, the elves deduced his plan immediately and took off the rings. Furious, Sauron unleashed the armies he had been building in the black land of Mordor, thus initiating the of War of Elves and Sauron. The slaughter was terrible, with the lands west of the Anduin being completely overrun by his hordes of orcs. Yet Gil-Galad and his elven subjects did not submit, and with the aid of a powerful Númenórean host, his forces were decimated and forced to retreat back to Mordor.From then on Sauron would be the Dark Lord of Mordor. Barad-Dur would finally be completed, it serving as the citadel from which he would direct his armies of Orcs and Trolls. The evil men to the south and east would come under his dominion as their God-King. He was at the height of his power. Ar-Pharazôn the Golden, last and strongest of the kings of Numenor, believed it was right to rule Middle Earth though. He set sail with a vast host and cornered Sauron, whose army had deserted him when faced the glory of Man. In a humiliating display, he surrendered to Ar-Pharazon, who took him as a captive. Yet Sauron managed to reverse his situation and even acheive the impossible: the corruption and destruction of Numenor.Sauron was furious when he first learned of the Kingdoms in Exile. He ordered an attack upon these kingdoms, seeking to wipe out the last vestiges of Numenor. Yet his blow would prove too hasty. His armies were routed by an alliance of Elves and Men; Barad-Dur itself was besieged. There the valour of men and the shapness of a sword would prove to be his downfall. Once again he fled into the deep shadows.Yet all this is in the past. Gondor lies withered like the tree she fights for. Arnor lies dead, killed by his faithful servant while he was exiled. The Elves are a laughable remant of their former glory. The Dwarves stew in their own muck deep in the mountains. NOW is the time for the final conquest of Middle Earth. NOW is the time when Sauron will smother the Earth in shadow. For against the power of the Dark Lord of Mordor, there is no hope of victory.
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Popular units |
No. |
Card |
Name |
Class |
Cost |
Upkeep |
1 |
4
Dismounted Nazgul heavy infantry The Nine, a most terrible force to behold, wearing hooded black cloaks and marching upon the Free Peoples on foot. Never able to be truly defeated, they are not easily harmed by any weapon, but the harm they bring is immeasurable. They will stop at nothing to find the One Ring.
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Dismounted Nazgul |
infantry heavy |
1200 |
350 |
27 ratings
Legendary unit
The Nine, a most terrible force to behold, wearing hooded black cloaks and marching upon the Free Peoples on foot. Never able to be truly defeated, they are not easily harmed by any weapon, but the harm they bring is immeasurable. They will stop at nothing to find the One Ring.
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2 |
24
Dismounted Black Númenóreans heavy infantry Brutal close combat warriors led by Nazgul generals.
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Dismounted Black Númenóreans |
infantry heavy |
1200 |
350 |
19 ratings
Legendary unit
Brutal close combat warriors led by Nazgul generals.
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3 |
24
Mounted Nazgul heavy cavalry The Nine, a most terrible force to behold, wearing black hooded cloaks and riding upon horses of the same evil. Never able to be truly defeated, they are not easily harmed by any weapon, but the harm they bring is immeasurable. They will stop at nothing to find the One Ring.
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Mounted Nazgul |
cavalry heavy |
1200 |
350 |
8 ratings
Legendary unit
The Nine, a most terrible force to behold, wearing black hooded cloaks and riding upon horses of the same evil. Never able to be truly defeated, they are not easily harmed by any weapon, but the harm they bring is immeasurable. They will stop at nothing to find the One Ring.
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4 |
5
Olog-Hai heavy infantry Super-heavy shock infantry, armed with heavy maces and wearing partial plate.
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Olog-Hai |
infantry heavy |
1500 |
640 |
50 ratings
Great unit
Super-heavy shock infantry, armed with heavy maces and wearing partial plate.
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5 |
15
Black Númenóreans heavy cavalry Brutal mounted warriors led by Nazgul generals, riding upon swift black steeds of Mordor. Can annihilate even the most solid of formations.
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Black Númenóreans |
cavalry heavy |
1500 |
420 |
19 ratings
Great unit
Brutal mounted warriors led by Nazgul generals, riding upon swift black steeds of Mordor. Can annihilate even the most solid of formations.
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Units List |
100
Orc Band spearmen infantry Lightly armored spearmen with poor morale, equipped with simple spears and wooden shields.
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100
Orc Raiders heavy infantry Medium armored orcs equipped with axes, curved swords, and wooden shields.
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100
Orc Maulers heavy infantry Medium shock infantry, well-armed but lacking heavy armour and morale.
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100
Morannon Guard spearmen infantry Well trained heavy infantry, equipped with heavy mail and armed with spears and shields.
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80
Uruks heavy infantry Heavily armored infantry, armed with swords and iron shields.
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80
Uruk Halberds heavy infantry Heavy infantry armed with halberds, potent against both charging cavalry and enemy foot soldiers.
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60
Scouts missile infantry Lightly armored and untrained orcs, best for scouting ahead, fast and armed lightly with crude bows.
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60
Orc Archers missile infantry Medium armored and only equiped with bows and simple melee weapons.
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60
Uruk Archers missile infantry Heavily armored archers, equipped with long bows and short swords.
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5
Mountain Trolls heavy infantry Very strong trolls used primarily for siege equipment, though due to their size and strength they are formidable and fearsome opponents in battle.
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5
Olog-Hai heavy infantry Super-heavy shock infantry, armed with heavy maces and wearing partial plate.
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24
Ballista missile siege Resembling a giant crossbow, this powerful weapon can fling javelins a great distance, skewering the enemy with ease.
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4
Troll Catapult missile siege Older style rock-flinging wooden artillery piece. Can throw flaming and normal shots.
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Cannot recruit units |
4
Dismounted Nazgul heavy infantry The Nine, a most terrible force to behold, wearing hooded black cloaks and marching upon the Free Peoples on foot. Never able to be truly defeated, they are not easily harmed by any weapon, but the harm they bring is immeasurable. They will stop at nothing to find the One Ring.
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24
Mounted Nazgul heavy cavalry The Nine, a most terrible force to behold, wearing black hooded cloaks and riding upon horses of the same evil. Never able to be truly defeated, they are not easily harmed by any weapon, but the harm they bring is immeasurable. They will stop at nothing to find the One Ring.
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24
Dismounted Black Númenóreans heavy infantry Brutal close combat warriors led by Nazgul generals.
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15
Black Númenóreans heavy cavalry Brutal mounted warriors led by Nazgul generals, riding upon swift black steeds of Mordor. Can annihilate even the most solid of formations.
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30
Uruk Bodyguard heavy infantry Strong Uruks dedicated to protecting the general. Hand-picked for loyalty and valour.
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Faction strength |
Fields masses of orcs and powerful trolls. |
Faction weakness |
Lacks cavalry. |
Special unit |
Olog-Hai |
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City Buildings List |
Wooden Palisade (Upgrade) A Wooden Palisade gives a sense of security but is unlikely to delay determined attackers for very long.
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Ballista Towers Ballista Towers provide the defenders with enough firepower to keep attackers at bay.
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Town Watch The Town Watch have the minimum equipment and resources needed to train infantry.
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Bowyer A Bowyer allows for the recruitment of basic missile units.
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Troll Cage Troll Cages allow for the recruitment of mountain trolls.
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Ballista Maker A Ballista Maker allows the construction of ballista siege weaponry.
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Leather Tanner A Leather Tanner offers the most basic armour improvements to new and retrained units.
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Grain Exchange A Grain Exchange is absolutely essential if townsfolk are to be fed and good profits made.
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Dirt Roads Dirt Roads increase the movement speed of units that travel along them, as well as improve trade.
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Land Clearance Land Clearance allows a region to begin producing enough food to encourage growth.
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Mines Mines increase the trade income generated by metal deposits in the region.
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Shrine of Melkor A Shrine of Melkor converts a small percentage of the region to Followers of Morgoth, and improves happiness.
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Brothel A Brothel increases happiness in the settlement slightly, and allows the recruitment of a spy.
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Town Hall A Town Hall helps maintain law and order, as well as reduce squalor.
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Assassins' Guild An Assassins' Guild house improves law and order in the region, and the quality of locally trained assassins.
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Thieves' Guild A Thieves' Guild house improves the quality of spies hired in the same settlement.
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Castle Buildings List |
Motte and Bailey (Upgrade) A Motte and Bailey is a simple, defensible outpost, little more than a watchtower and protective fence.
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Ballista Towers Ballista Towers provide the defenders with enough firepower to keep attackers at bay.
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Mustering Hall Men must be gathered, selected and trained if military strength is to be maintained.
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Bowyer A Bowyer allows for the recruitment of basic missile units.
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Troll Cage Troll Cages allow for the recruitment of mountain trolls.
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Ballista Maker A Ballista Maker allows the construction of ballista siege weaponry.
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Leather Tanner A Leather Tanner offers the most basic armour improvements to new and retrained units.
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Dirt Roads Dirt Roads increase the movement speed of units that travel along them, as well as improve trade.
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Land Clearance Land Clearance allows a region to begin producing enough food to encourage growth.
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Mines Mines increase the trade income generated by metal deposits in the region.
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Shrine of Melkor A Shrine of Melkor converts a small percentage of the region to Followers of Morgoth, and improves happiness.
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Barad-Dûr Sauron's stronghold of immeasurable strength.
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The Black Gate Black Gate, the main entrance into Mordor.
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The Towers of the Teeth Watchtowers of the Black Gate
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