Faction Description |
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Orcs of the Misty Mountains, A.D. 2954 Summer
High Chieftain Uglag Upon the defeat of Morgoth by the hosts of the Valar, the many creatures bred by Morgoth in the pits of Angband were hunted down and destroyed. Those who escaped the forces of the West fled deep into the dark places of the world, awaiting their time for vengeance.Many orcs of Morgoth's host fled into the roots of the Misty Mountains, where no other power could hunt them.There they remained throughout the Second Age, nursing their hatred and waiting for the time to strike. Throughout the Third Age these Orcs and Goblins fought against the Dwarves in a great war, ending in the Battle of Nanduhirion, where Dáin Ironfoot slew Azog, the great Orc-chieftain of Moria. What these Orcs lack in individual valor they more than make up for in numbers, using the horde as an alternative to single combat.Now, as the Third Age wanes, perhaps that time has come. In 2941 TA, Bolg, son of Azog, led the Orcs against the combined might of Elves, Dwarves, and Men in the Battle of Five Armies. Their defeat served only to strengthen their resolve and lead them to their ultimate goal: to destroy the Free Peoples of Middle-earth.
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Units List |
100
Snaga Skirmishers missile infantry Fast-moving, unarmoured javelin troops.
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100
Goblin Infantry heavy infantry Light front line infantry.
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80
Heavy Goblin Infantry heavy infantry Heavily armored infantry, armed with swords and shields.
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80
Heavy Goblin Halberd heavy infantry Heavily armored infantry wielding halberds.
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60
Snaga Archers missile infantry Fast-moving, unarmoured archers with shortbows.
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60
Goblin Archers missile infantry Medium armoured archers.
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60
Heavy Goblin Archers missile infantry Heavy archer unit, clad in plate armour and wielding a sturdy bow.
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5
Cave Trolls heavy infantry Super heavy shock infantry, wielding a deadly warhammer.
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24
Warg Riders heavy cavalry Light Cavalry with light armored Orc riders.
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24
Ballista missile siege Resembling a giant crossbow, this powerful weapon can fling javelins a great distance, skewering the enemy with ease.
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24
Catapult missile siege Older style rock-flinging wooden artillery piece. Can throw flaming and normal shots.
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Cannot recruit units |
30
Orc Bodyguards heavy infantry Heavily armored bodyguards, armed with swords and shields.
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Faction strength |
Fields good heavy infantry and powerful cave trolls. |
Faction weakness |
Lacks cavalry and spearmen. |
Special unit |
Cave Trolls |
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City Buildings List |
Wooden Palisade (Upgrade) A Wooden Palisade gives a sense of security but is unlikely to delay determined attackers for very long.
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Ballista Towers Ballista Towers provide the defenders with enough firepower to keep attackers at bay.
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Stables A Stable allows for the recruitment of basic cavalry units.
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Town Watch The Town Watch have the minimum equipment and resources needed to train infantry.
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Bowyer A Bowyer allows for the recruitment of basic missile units.
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Troll Cage Troll Cages allow for the recruitment of mountain trolls.
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Ballista Maker A Ballista Maker allows the construction of ballista siege weaponry.
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Leather Tanner A Leather Tanner offers the most basic armour improvements to new and retrained units.
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Grain Exchange A Grain Exchange is absolutely essential if townsfolk are to be fed and good profits made.
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Dirt Roads Dirt Roads increase the movement speed of units that travel along them, as well as improve trade.
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Land Clearance Land Clearance allows a region to begin producing enough food to encourage growth.
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Mines Mines increase the trade income generated by metal deposits in the region.
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Shrine of Melkor A Shrine of Melkor converts a small percentage of the region to Followers of Morgoth, and improves happiness.
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Brothel A Brothel increases happiness in the settlement slightly, and allows the recruitment of a spy.
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Town Hall A Town Hall helps maintain law and order, as well as reduce squalor.
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Assassins' Guild An Assassins' Guild house improves law and order in the region, and the quality of locally trained assassins.
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Thieves' Guild A Thieves' Guild house improves the quality of spies hired in the same settlement.
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Castle Buildings List |
Motte and Bailey (Upgrade) A Motte and Bailey is a simple, defensible outpost, little more than a watchtower and protective fence.
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Ballista Towers Ballista Towers provide the defenders with enough firepower to keep attackers at bay.
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Stables A Stable allows for the recruitment of basic cavalry units.
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Mustering Hall Men must be gathered, selected and trained if military strength is to be maintained.
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Bowyer A Bowyer allows for the recruitment of basic missile units.
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Troll Cage Troll Cages allow for the recruitment of mountain trolls.
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Ballista Maker A Ballista Maker allows the construction of ballista siege weaponry.
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Leather Tanner A Leather Tanner offers the most basic armour improvements to new and retrained units.
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Dirt Roads Dirt Roads increase the movement speed of units that travel along them, as well as improve trade.
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Land Clearance Land Clearance allows a region to begin producing enough food to encourage growth.
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Mines Mines increase the trade income generated by metal deposits in the region.
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Shrine of Melkor A Shrine of Melkor converts a small percentage of the region to Followers of Morgoth, and improves happiness.
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The Chamber of Mazarbul The Chamber of Mazarbul, or Chamber of Records, was the name of a chamber in Moria, where Balin's tomb is placed.
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The Bridge of Khazad-dûm Bridge between the First Hall and Second Hall of Khazad-dûm.
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