兵種單位 |
60
Eorling Militia spearmen infantry The lowest class of Eorlingas equipped with some basic armour and a spear.
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60
Eorling Axemen heavy infantry Medium infantry, armed with deadly axes.
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60
Eorling Swordsmen heavy infantry Well armed and equipped swordsmen.
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60
Riddermark Axemen heavy infantry Heavy shock infantry, wielding powerful axes. REQUIRES A NATIVE PROVINCE.
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60
Dismounted Éored Lancers heavy infantry Heavy infantry armed with a spear and a heavy shield.
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60
Dismounted Royal Guard spearmen infantry Heavy spearmen armed with a spear and a strong round shield while wearing the best scale-armour available. REQUIRES EDORAS.
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60
Eorling Archers missile infantry Medium archers with a healthy tendency towards melee.
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60
Helmingas missile infantry Heavy archer unit armed with a bow and axe. REQUIRES HELMS-DEEP.
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30
Scouts light cavalry Light cavalry armed with a spear.
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30
Rohan Riders heavy cavalry Effective medium cavalry equipped with lances and chainmail.
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30
Éored Horsearchers missile cavalry Fast horsemen armed with a bow and an axe.
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30
Riders of the Fold missile cavalry Heavily armored missile cavalry. REQUIRES EAST- or WESTFOLD.
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30
Riddermark Skirmishers missile cavalry Medium cavalry, armed with javelins and axes. REQUIRES A NATIVE PROVINCE.
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30
Éored Heavy Lancers heavy cavalry Heavy cavalry equipped with mail, spears, and metal shields.
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30
Royal Guard heavy cavalry Elite cavalry armed with a spear and wearing a round shield and the best scale-armour available. REQUIRES EDORAS.
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20
Longboat light ship Usually used as a troop carrier. These ships carries scouting parties across Middle-earth.
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30
Dragon Boat light ship A larger version of the longship, able to carry more men as well as grappling hooks for boarding actions.
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24
Ballista missile siege Resembling a giant crossbow, this powerful weapon can fling javelins a great distance, skewering the enemy with ease.
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24
Catapult missile siege Older style rock-flinging wooden artillery piece. Can throw flaming and normal shots.
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無法招募兵種 |
60
Rohan Spearmen spearmen infantry Light spearmen with good morale and above average mobility, they are adept at defending against both horse and infantry charges.
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15
Rohan Bodyguards heavy cavalry The finest heavy cavalry armed with a spear and wearing a round shield.
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60
Beornings heavy infantry Fearsome and hardy warriors, equipped with great axes. Might even transform into bears if provoked long enough.
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城市建築 |
Wooden Palisade (Upgrade) A Wooden Palisade gives a sense of security but is unlikely to delay determined attackers for very long.
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Ballista Towers Ballista Towers provide the defenders with enough firepower to keep attackers at bay.
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Stables A Stable allows for the recruitment of basic cavalry units.
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Town Watch The Town Watch have the minimum equipment and resources needed to train infantry.
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Bowyer A Bowyer allows for the recruitment of basic missile units.
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Ballista Maker A Ballista Maker allows the construction of ballista siege weaponry.
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Leather Tanner A Leather Tanner offers the most basic armour improvements to new and retrained units.
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Port A Port allows a settlement to trade with the far-distant corners of the world.
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Merchant's Wharf A Merchant's Wharf allows an extra trade fleet, and increases trade to the settlement.
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Grain Exchange A Grain Exchange is absolutely essential if townsfolk are to be fed and good profits made.
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Dirt Roads Dirt Roads increase the movement speed of units that travel along them, as well as improve trade.
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Land Clearance Land Clearance allows a region to begin producing enough food to encourage growth.
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Mines Mines increase the trade income generated by metal deposits in the region.
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Library A Library converts a small percentage of the region to Dunedain culture, and improves happiness.
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Brothel A Brothel increases happiness in the settlement slightly, and allows the recruitment of a spy.
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Town Hall A Town Hall helps maintain law and order, as well as reduce squalor.
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Theatre A Theatre improves public happiness throughout the settlement it graces.
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Merchants' Guild A Merchants' Guild house improves both the trade income, and the quality of merchants created in the region.
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Thieves' Guild A Thieves' Guild house improves the quality of spies hired in the same settlement.
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Explorers' Guild An Explorers' Guild house slightly increases the movement speed of those trained in the same settlement.
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Horse Breeders' Guild A Horse Breeders' Guild improves the quality of cavalry units recruited in the region.
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The Golden Halls The Golden Hall is the hall of the Kings of Rohan.
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城堡建築 |
Motte and Bailey (Upgrade) A Motte and Bailey is a simple, defensible outpost, little more than a watchtower and protective fence.
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Ballista Towers Ballista Towers provide the defenders with enough firepower to keep attackers at bay.
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Stables A Stable allows for the recruitment of basic cavalry units.
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Mustering Hall Men must be gathered, selected and trained if military strength is to be maintained.
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Bowyer A Bowyer allows for the recruitment of basic missile units.
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Ballista Maker A Ballista Maker allows the construction of ballista siege weaponry.
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Leather Tanner A Leather Tanner offers the most basic armour improvements to new and retrained units.
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Port A Port allows a settlement to trade with the far-distant corners of the world.
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Dirt Roads Dirt Roads increase the movement speed of units that travel along them, as well as improve trade.
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Land Clearance Land Clearance allows a region to begin producing enough food to encourage growth.
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Mines Mines increase the trade income generated by metal deposits in the region.
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Library A Library converts a small percentage of the region to Dunedain culture, and improves happiness.
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Jousting Lists Jousting Lists improve the quality of knights recruited here.
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Horse Breeders' Guild A Horse Breeders' Guild improves the quality of cavalry units recruited in the region.
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The Hornburg The Hornburg is a stronghold that guards the southern end of the Gap of Rohan.
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