兵種單位 |
無法招募兵種 |
60
Balchoth Tribesmen missile infantry Made up from fierce Balchoth tribesmen, these excellent skirmishers hurl javelins at their foes, but can fight at close quarters if necessary.
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60
Clansmen light infantry Lightly armoured and equipped with a sword, Clansmen are reliable support troops.
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60
Clan Hunters missile infantry Used to hunting with a bow these troops are proficient with their bows, but will melt away quickly in melee.
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100
Orc Looters heavy infantry Medium armored orcs equipped with axes, curved swords and wooden shields.
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60
Ranged Orc Looters missile infantry Medium armored and only equipped with bows and simple melee weapons.
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100
Dunlending Clansmen spearmen infantry Fierce tribesmen from Dunland hurl javelins at their foes, vulnerable in close combat.
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60
Corsairs light infantry Lightly armoured and fast moving shock troops. REQUIRES COASTAL REGION
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60
Southron Warband spearmen infantry Medium spearmen, able to form a defensive ring of spears.
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60
Haradrim Archers missile infantry Lightly armored warriors from the desert, armed with a bow and a simple scimitar.
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20
Pirate Ship light ship A Pirate ship! Commanded by a traitorous Admiral seeking fame and fortune!
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20
Mercenary Galley light ship A Mercenary Galley. Available to the highest bidder!
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20
Mercenary Transport Ship light ship Mercenary Transport Ship. Available to the highest bidder!
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60
Peasants light infantry In times of war peasants are forced from their farms and drafted into levies. Good cannon fodder.
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16
General's Bodyguard heavy cavalry Well armed and equipped these elite troops have the task of guarding and fighting alongside the army's general.
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48
Peasant Archers missile infantry A peasant archer is armed with a small bow and knife. Not to be relied upon.
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60
Woodsmen light infantry Hardy folk from the forests, armed with a large axe.
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48
Halberd Militia heavy infantry Militia units armed with a halberd which can fend off cavalry, and pierce or crush armour.
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10
Wardogs light handler Wardogs are bred for a savage nature and great size, but then hunting men is only a little more dangerous than hunting wild boar!
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5
Cave Trolls heavy infantry Very strong trolls, and due to their size and strength they are formidable and fearsome opponents in battle.
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48
Hunters missile infantry Poorly trained and equipped archers.
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60
Freemen light infantry Heavy infantry equipped with axes and shields.
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48
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60
Noble Retainers spearmen infantry Trained and hardened warriors protected by a large shield and mail. Armed with spears and able to form a defensive ring of spears.
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60
Spear Militia spearmen infantry Spear Militia are commoners and peasants levied into local militias to defend settlements and bolster armies, armed with long spears.
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60
Axemen Militia light infantry Axemen Militia are commoners and peasants levied into local militias to defend settlements and bolster armies, armed with axes.
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60
City Guards spearmen infantry The City Guard is what passes for law and order in the day to day lives of the residents of their city.
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60
City Guards light infantry The City Guard is what passes for law and order in the day to day lives of the residents of their city.
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60
Huntsmen missile infantry Made up of villagers and ordinary folk, these men are superior hunters and are excellent at ambushes.
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60
Heavy Axemen heavy infantry Hardy warriors armed with deadly two-handed axes and protected by chanmail.
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60
Dorwinion Retainers heavy infantry Heavy Axemen in the service of the local lord.
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60
Archer Militia missile infantry Well trained in the bow, these men are excellent skirmishers and capable of defending themselves in hand-to-hand combat.
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60
Khandish Spearmen spearmen infantry Fierce and hardened warriors protected by a conical shield and solid armor.
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60
Archer Militia missile infantry Armed with a bow and knife these troops are made up of locals who have been organised to defend their town.
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30
Dale Cavalry light cavalry Medium cavalry mercenaries, equipped with chainmail, swords, and lances.
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8
Ents heavy cavalry Ancient forest wardens of immense strength.
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60
Beornings heavy infantry Fearsome and hardy warriors, equipped with great axes. Might even transform into bears if provoked long enough.
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城市建築 |
Wooden Palisade (Upgrade) A Wooden Palisade gives a sense of security but is unlikely to delay determined attackers for very long.
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Ballista Towers Ballista Towers provide the defenders with enough firepower to keep attackers at bay.
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Town Watch The Town Watch have the minimum equipment and resources needed to train infantry.
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Bowyer A Bowyer allows for the recruitment of basic missile units.
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Ballista Maker A Ballista Maker allows the construction of ballista siege weaponry.
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Leather Tanner A Leather Tanner offers the most basic armour improvements to new and retrained units.
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Port A Port allows a settlement to trade with the far-distant corners of the world.
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Merchant's Wharf A Merchant's Wharf allows an extra trade fleet, and increases trade to the settlement.
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Grain Exchange A Grain Exchange is absolutely essential if townsfolk are to be fed and good profits made.
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Dirt Roads Dirt Roads increase the movement speed of units that travel along them, as well as improve trade.
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Land Clearance Land Clearance allows a region to begin producing enough food to encourage growth.
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Mines Mines increase the trade income generated by metal deposits in the region.
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Brothel A Brothel increases happiness in the settlement slightly, and allows the recruitment of a spy.
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Town Hall A Town Hall helps maintain law and order, as well as reduce squalor.
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Theatre A Theatre improves public happiness throughout the settlement it graces.
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Merchants' Guild A Merchants' Guild house improves both the trade income, and the quality of merchants created in the region.
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Thieves' Guild A Thieves' Guild house improves the quality of spies hired in the same settlement.
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Explorers' Guild An Explorers' Guild house slightly increases the movement speed of those trained in the same settlement.
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城堡建築 |
Motte and Bailey (Upgrade) A Motte and Bailey is a simple, defensible outpost, little more than a watchtower and protective fence.
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Ballista Towers Ballista Towers provide the defenders with enough firepower to keep attackers at bay.
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Mustering Hall Men must be gathered, selected and trained if military strength is to be maintained.
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Bowyer A Bowyer allows for the recruitment of basic missile units.
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Ballista Maker A Ballista Maker allows the construction of ballista siege weaponry.
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Leather Tanner A Leather Tanner offers the most basic armour improvements to new and retrained units.
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Port A Port allows a settlement to trade with the far-distant corners of the world.
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Dirt Roads Dirt Roads increase the movement speed of units that travel along them, as well as improve trade.
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Land Clearance Land Clearance allows a region to begin producing enough food to encourage growth.
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Mines Mines increase the trade income generated by metal deposits in the region.
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