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Home / Deus Lo Vult 5.7 / Mexìcâ / Buildings
Deus Lo Vult 5.7
Mexìcâ Mexìcâ
No. Card Name Building class City/Castle Construstion Cost Capability
1 Wooden Palisade (Upgrade) core_building 0 city 0 0 wall_level 0
tower_level 1
free_upkeep bonus 2
happiness_bonus bonus -4
law_bonus bonus -4
population_loyalty_bonus bonus -4
A Wooden Palisade gives a sense of security but is unlikely to delay determined attackers for very long.
2 Wooden Wall (Upgrade) core_building 1 city 0 0 wall_level 1
gate_strength 1
tower_level 1
free_upkeep bonus 3
happiness_bonus bonus -2
law_bonus bonus -2
population_loyalty_bonus bonus -2
A Wooden Wall allows defenders to guard from raised battlements, but is still very vulnerable to siege equipment.
3 Stone Wall (Upgrade) core_building 2 city 0 0 wall_level 2
tower_level 1
gate_strength 1
gate_defences 2
free_upkeep bonus 4
population_growth_bonus bonus -1
recruitment_slots 3
happiness_bonus bonus -2
law_bonus bonus -2
population_loyalty_bonus bonus -2
trade_base_income_bonus bonus -6
Building a Stone Wall greatly improves a settlement's ability to resist siege weapons over a wooden equivalent.
4 Motte and Bailey (Upgrade) core_castle_building 0 castle village 4 2400 wall_level 0
tower_level 1
trade_base_income_bonus bonus -4
happiness_bonus bonus 1
law_bonus bonus 1
recruitment_slots 2
A Motte and Bailey is a simple, defensible outpost, little more than a watchtower and protective fence.
5 Wooden Castle (Upgrade) core_castle_building 1 castle village 6 4800 wall_level 1
gate_strength 1
tower_level 1
free_upkeep bonus 1
trade_base_income_bonus bonus -5
happiness_bonus bonus 2
law_bonus bonus 2
population_loyalty_bonus bonus 1
recruitment_slots 3
A Wooden Castle gives only basic protection, but allows for the construction of vital training facilities.
6 Castle (Upgrade) core_castle_building 2 castle town 10 9600 wall_level 2
tower_level 1
free_upkeep bonus 1
gate_strength 1
gate_defences 2
trade_base_income_bonus bonus -6
happiness_bonus bonus 3
law_bonus bonus 3
population_loyalty_bonus bonus 2
recruitment_slots 4
A Castle stamps its owner's authority onto the landscape, making dominion clear for all to see.
7 Fortress (Upgrade) core_castle_building 3 castle large_town 12 14400 wall_level 3
tower_level 1
free_upkeep bonus 2
gate_strength 2
gate_defences 2
trade_base_income_bonus bonus -7
population_growth_bonus bonus -1
happiness_bonus bonus 3
law_bonus bonus 3
population_loyalty_bonus bonus 2
recruitment_slots 5
A fortress is a permanent statement of ownership, and not something that is easily taken.
8 Aqueduct aztec_aqueduct 0 city large_town 3 1600 population_health_bonus bonus 2
population_growth_bonus bonus 1
Aqueduct's bring water to settlements needing more water than is available. This increases public health and growth
9 Chultun chultun 0 city large_town 3 1600 population_health_bonus bonus 2
population_growth_bonus bonus 1
Chultuns provide clean water for people in areas where water maybe hard to come by. This increases public health and growth
10 Observatory observatory 0 city large_town 3 1600 religion_level bonus 1
agent_limit priest 1
The Observatory allows people to be closer to understanding the movement of the sun, one of their god's. This building increase religion.
11 Marketplace meso_market 0 city town 3 1200 trade_base_income_bonus bonus 1
The Marketplace increases trade in an area and also brings in new settlers through contact with outgoing traders.
12 Plaza meso_market 1 city large_town 6 2400 trade_base_income_bonus bonus 2
population_growth_bonus bonus 1
The Trade Plaza brings in greater income to a settlement. It also increases population growth slightly
13 Great Plaza meso_market 2 city city 8 4800
trade_base_income_bonus bonus 3
population_growth_bonus bonus 2
agent_limit merchant 1
The Great Plaza, teeming with merchants and purchasers, delivers a large income bonus to its settlement. It also draws in many new settlers.
14 Palace meso_palace 0 city town 3 2000
72
law_bonus bonus 1
agent_limit diplomat 1
agent_limit spy 1
The Palace allows for greater rulership over the populace. This increases public order health and growth.
15 Palace Complex meso_palace 1 city large_town 6 3000
72
72
population_health_bonus bonus 1
population_growth_bonus bonus 1
agent_limit diplomat 1
agent_limit spy 1
agent_limit assassin 1
law_bonus bonus 2
The Palace Complex allows for greater rulership over the subject people. This increases public order health and growth significantly
16 Acropolis meso_palace 2 city city 8 5000
72
72
population_health_bonus bonus 2
population_growth_bonus bonus 1
agent_limit diplomat 2
agent_limit spy 2
agent_limit assassin 2
law_bonus bonus 3
archer_bonus 1
The Acropolis represents great leadership and power over the nearby people. The standards of public health, order and growth are greatly increased
17 Pyramid temple_pagan 0 city town 2 2000
72
religion_level bonus 1
law_bonus bonus 1
agent_limit priest 1
happiness_bonus bonus 1
The Pyramid increases religion, law and happiness in the region it was built.
18 Great Pyramid temple_pagan 1 city large_town 6 3000
72
72
36
religion_level bonus 2
law_bonus bonus 1
agent_limit priest 1
happiness_bonus bonus 2
The Great Pyramid inspires greater conviction from its worshippers and also increases their contentment.
19 Temple of the Sun temple_pagan 2 city city 8 5000
72
72
36
60
religion_level bonus 3
law_bonus bonus 2
agent_limit priest 1
happiness_bonus bonus 3
The Massive grandeur of the Temple of the Sun inspires all who see it to greater faith and happiness!
20 Temazcal temazcal 0 city large_town 2 1000 population_health_bonus bonus 1
happiness_bonus bonus 1
religion_level bonus 1
The Temazcal allows people to undergo a ritualistic cleansing of body and mind. This increases population health, religion and happiness.
21 Ball Court ball_court 0 city large_town 3 1600
60
happiness_bonus bonus 1
armour 1
religion_level bonus 1
The violent games of the ballcourt increase public happiness, religion and also armour.
22 Great Ball Court ball_court 1 city city 8 3000
60
72
happiness_bonus bonus 2
armour 1
religion_level bonus 2
The bloodletting of the Great Ball court transcends sport and represents religion to these people. Local happiness and relegion are greatly increased.
23 Rack of Skulls skull_rack 0 city large_town 3 1600
56
religion_level bonus 1
happiness_bonus bonus 1
The Rack of Skulls shows the people their religion is strong. This increases public happiness and relegion.
24 Wild Harvesting mayan_farms 0 city village 2 1200 farming_level 1
Land Clearance allows a region to begin producing enough food to encourage growth.
25 Slash and Burn mayan_farms 1 city town 4 2400 farming_level 2
Communal Farming improves farming productivity in the region to encourage growth and prosperity.
26 Raised Fields mayan_farms 2 city large_town 6 4800 farming_level 3
Crop Rotation results in improved yield from farming districts, all year round.
27 Managed Fallows mayan_farms 3 city city 8 6800 farming_level 4
Irrigation maximises the amount of food a region can produce, a must in ensuring larger populations can be properly sustained.
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