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首頁 / 因父之名 6.0 / 丹麥王國 / 建築
因父之名 6.0
丹麥王國 丹麥王國
No. 建築 名稱 建築類型 城市/城堡 建造時間 建造花費 建築效果
1 木柵(可升級) core_building 0 city 0 0 wall_level 0
tower_level 1
free_upkeep bonus 2
happiness_bonus bonus -4
law_bonus bonus -4
population_loyalty_bonus bonus -4
城邑周圍用削尖木樁圍成柵欄可以滿足居民的安全需要,但無法抵禦長期進攻。
2 木牆(可升級) core_building 1 city 0 0 wall_level 1
gate_strength 1
tower_level 1
free_upkeep bonus 3
happiness_bonus bonus -2
law_bonus bonus -2
population_loyalty_bonus bonus -2
木牆令守軍可於護牆後進行防禦,但面對攻城武器則不堪一擊。
3 石製城牆(可升級) core_building 2 city 0 0 wall_level 2
tower_level 1
gate_strength 1
gate_defences 2
free_upkeep bonus 4
population_growth_bonus bonus -1
recruitment_slots 3
happiness_bonus bonus -2
law_bonus bonus -2
population_loyalty_bonus bonus -2
trade_base_income_bonus bonus -6
與木牆相比,石製城牆極大提高了城邑對攻城武器的防禦能力。
4 巨石城牆(可升級) core_building 3 city 0 0 wall_level 3
tower_level 1
gate_strength 2
gate_defences 2
free_upkeep bonus 5
population_growth_bonus bonus -1
recruitment_slots 4
happiness_bonus bonus -4
law_bonus bonus -2
population_loyalty_bonus bonus -2
trade_base_income_bonus bonus -7
巨石城牆是可怕的防禦屏障,城門更得到特別加固。
5 史詩巨牆 core_building 4 city 0 0 wall_level 4
tower_level 1
gate_strength 2
gate_defences 2
free_upkeep bonus 6
population_growth_bonus bonus -2
recruitment_slots 4
happiness_bonus bonus -4
law_bonus bonus -2
population_loyalty_bonus bonus -2
trade_base_income_bonus bonus -8
史詩巨牆極大鼓舞守軍士氣,令敵軍望而生畏,無人可妄言能將其輕易攻破。
6 城寨(可升級) core_castle_building 0 castle village 4 2400 wall_level 0
tower_level 1
trade_base_income_bonus bonus -4
happiness_bonus bonus 1
law_bonus bonus 1
recruitment_slots 2
城寨是簡易前沿防禦基地,略強於哨塔和柵欄。
7 木堡(可升級) core_castle_building 1 castle village 6 4800 wall_level 1
gate_strength 1
tower_level 1
free_upkeep bonus 1
trade_base_income_bonus bonus -5
happiness_bonus bonus 2
law_bonus bonus 2
population_loyalty_bonus bonus 1
recruitment_slots 3
木堡是基本防禦設施,可以建造城堡軍營。
8 城堡(可升級) core_castle_building 2 castle town 10 9600 wall_level 2
tower_level 1
free_upkeep bonus 1
gate_strength 1
gate_defences 2
trade_base_income_bonus bonus -6
happiness_bonus bonus 3
law_bonus bonus 3
population_loyalty_bonus bonus 2
recruitment_slots 4
城堡是國家實力的象徵,向他人顯示國家對該地區不容置疑的領土主權。
9 堡壘(可升級) core_castle_building 3 castle large_town 12 14400 wall_level 3
tower_level 1
free_upkeep bonus 2
gate_strength 2
gate_defences 2
trade_base_income_bonus bonus -7
population_growth_bonus bonus -1
happiness_bonus bonus 3
law_bonus bonus 3
population_loyalty_bonus bonus 2
recruitment_slots 5
堡壘是實力的永恆詮釋,來犯敵軍必須攻破雙層防御體系。
10 要塞 core_castle_building 4 castle city 16 19200 wall_level 4
tower_level 1
free_upkeep bonus 3
gate_strength 2
gate_defences 2
trade_base_income_bonus bonus -8
population_growth_bonus bonus -2
happiness_bonus bonus 3
law_bonus bonus 3
population_loyalty_bonus bonus 2
recruitment_slots 6
要塞乃終極防禦堡壘,強大的三層防禦體系足以傲視任何強敵。
11 箭塔 tower 0 city large_city 6 3200 tower_level 2
箭塔為守軍提供強大遠程火力,密集殺傷來犯敵軍。
12 炮塔 tower 1 city huge_city 8 6400 tower_level 3
炮塔為守軍提供極為強大的遠程殺傷火力。
13 箭塔 castle_tower 0 castle large_city 6 3200 tower_level 2
箭塔為守軍提供強大遠程火力,密集殺傷來犯敵軍。
14 炮塔 castle_tower 1 castle large_city 8 6400 tower_level 3
炮塔為守軍提供極為強大的遠程殺傷火力。
15 馬廄 equestrian 0 castle town 4 1200
32
馬廄允許訓練基本的騎兵部隊。
16 騎士馬廄 equestrian 1 castle large_town 6 2400
32
32
騎士馬廄允許訓練更為精銳的騎兵部隊。
17 貴族馬廄 equestrian 2 castle city 8 4800
32
32
16
32
貴族馬廄允許訓練更為精銳的騎兵部隊。
18 伯爵馬廄 equestrian 3 castle large_city 10 9600
32
32
32
16
32
伯爵馬廄允許訓練精英騎兵部隊。
19 國王馬廄 equestrian 4 castle large_city 12 14400
32
32
16
32
國王馬廄允許訓練最為精銳的騎兵部隊。
20 治安軍營 barracks 0 city town 4 1600
72
law_bonus bonus 1
治安軍營提供最基本的步兵訓練設施和場所。
21 民兵軍營 barracks 1 city large_town 6 2800
72
72
law_bonus bonus 2
民兵軍營中進行預備役訓練,並為軍隊貯備各類裝備。
22 警備軍營 barracks 2 city city 8 4800
60
56
72
72
law_bonus bonus 3
警備軍營訓練部分精銳預備役部隊,並由軍械作坊提供裝備。
23 城市軍營 barracks 3 city large_city 10 9600
56
72
60
72
law_bonus bonus 3
城市軍營主要訓練部隊大規模作戰時的各種戰術和陣型。
24 部隊軍營 barracks 4 city large_city 12 14400
56
56
72
60
72
law_bonus bonus 3
部隊軍營提供各種步兵訓練設施,將預備役士兵訓練為精銳的實戰部隊。
25 貴族軍營 barracks 5 city large_city 14 19200
56
56
56
72
60
72
law_bonus bonus 3
貴族軍營是基本的職業軍隊專屬訓練基地。
26 禁衛軍營 barracks 6 city huge_city 16 24000
56
56
56
72
60
72
law_bonus bonus 7
禁衛軍營是由國家財政直接支持的軍事基地,以便訓練各種極為昂貴的精銳部隊。
27 城寨軍營 castle_barracks 0 castle village 2 1200
72
城寨軍營訓練和裝備基本的民兵部隊。
28 木堡軍營 castle_barracks 1 castle town 4 2400
72
60
木堡軍營對部隊進行各種基本戰術和技巧訓練。
29 城堡軍營 castle_barracks 2 castle large_town 6 4800
60
60
60
72
60
每位士兵對嚴酷操練都心有餘悸,這種折磨令漫長的戍衛生涯變得愈發難耐...
30 堡壘軍營 castle_barracks 3 castle city 8 9600
60
60
60
60
60
72
60
堡壘軍營的生活較為舒適,但戍衛生涯依然枯燥如舊。
31 要塞軍營 castle_barracks 4 castle large_city 12 14400
60
60
60
60
60
60
60
72
60
要塞軍營允許訓練和裝備最為精銳的步兵部隊。
32 弓箭作坊 missiles 0 castle town 4 1200
56
制弓作坊允許訓練基本的遠程部隊。
33 訓練靶場 missiles 1 castle large_town 6 2400
56
56
訓練靶場允許訓練更為精銳的遠程部隊。
34 箭術靶場 missiles 2 castle city 8 4800
56
56
56
箭術靶場允許訓練更為精銳的遠程部隊。
35 神射靶場 missiles 3 castle large_city 10 9600
56
32
56
56
神射靶場允許訓練精英遠程部隊。
36 弩炮工坊 siege 0 city large_town 6 1600
16
弩炮工坊能夠製造攻城弩炮。
37 投射工坊 siege 1 city large_town 8 3200
16
16
投射工坊能夠製造攻城弩炮和投石車。
38 攻城器械所 siege 2 city city 10 6400
16
16
16
16
攻城器械所能夠製造所有非火藥類攻城武器。
39 弩炮工坊 castle_siege 0 castle large_town 6 1600
16
弩炮工坊能夠製造攻城弩炮。
40 投射工坊 castle_siege 1 castle large_town 8 3200
16
16
投射工坊能夠製造攻城弩炮和投石車。
41 攻城器械所 castle_siege 2 castle city 10 6400
16
16
16
16
攻城器械所能夠製造所有非火藥類攻城武器。
42 火炮工坊 cannon 0 city city 6 1600
16
火炮工坊能製造攻城炮。
43 火炮工場 cannon 1 city large_city 8 3200
16
16
weapon_naval_gunpowder 1
火炮工場允許建造更多種類的攻城火炮。
44 火炮鑄造廠 cannon 2 city large_city 10 6400
16
16
16
16
weapon_naval_gunpowder 1
火炮鑄造廠能夠製造各類先進火炮。
45 皇家軍械廠 cannon 3 city huge_city 12 12800
16
16
16
16
weapon_naval_gunpowder 1
皇家軍械廠能夠製造各類更為先進的火炮。
46 火炮工坊 castle_cannon 0 castle city 6 1600
16
火炮工坊能製造攻城炮。
47 火炮工場 castle_cannon 1 castle large_city 8 3200
16
16
weapon_naval_gunpowder 1
火炮工場允許建造更多種類的攻城火炮。
48 火炮鑄造廠 castle_cannon 2 castle large_city 10 6400
16
16
16
16
weapon_naval_gunpowder 1
火炮鑄造廠能夠製造各類先進火炮。
49 皇家軍械廠 castle_cannon 3 castle large_city 12 12800
16
16
16
16
weapon_naval_gunpowder 1
皇家軍械廠能夠製造各類更為先進的火炮。
50 制革工坊 smith 0 city town 4 1200 armour 1
制革工坊可以為軍隊提供精良的盔甲。
51 鐵匠工坊 smith 1 city large_town 6 2400 armour 2
鐵匠工坊可以為軍隊提供精良的盔甲。
52 盔甲工坊 smith 2 city city 8 4800 armour 3
盔甲工坊可以為軍隊提供精良的盔甲。
53 重甲工坊 smith 3 city large_city 10 9600 armour 4
重甲工坊可以為軍隊提供更為精良的盔甲。
54 盔甲大師工坊 smith 4 city large_city 12 14400 armour 5
盔甲大師工坊可以為軍隊提供更為精良的盔甲。
55 盔甲工廠 smith 5 city large_city 14 19200 armour 6
盔甲工廠可以為軍隊提供更為精良的盔甲。
56 制革工坊 castle_smith 0 castle town 4 1200 armour 1
制革工坊可以為軍隊提供精良的盔甲。
57 鐵匠工坊 castle_smith 1 castle large_town 6 2400 armour 2
鐵匠工坊可以為軍隊提供精良的盔甲。
58 盔甲工坊 castle_smith 2 castle city 8 4800 armour 3
盔甲工坊可以為軍隊提供精良的盔甲。
59 重甲工坊 castle_smith 3 castle large_city 10 9600 armour 4
重甲工坊可以為軍隊提供更為精良的盔甲。
60 盔甲大師工坊 castle_smith 4 castle large_city 12 14400 armour 5
盔甲大師工坊可以為軍隊提供更為精良的盔甲。
61 盔甲工廠 castle_smith 5 castle large_city 14 19200 armour 6
盔甲工廠可以為軍隊提供更為精良的盔甲。
62 港口 port 0 city large_town 4 1600
20
trade_base_income_bonus bonus 3
trade_base_income_bonus bonus -3 requires event_counter tokus_negative_event_harbour 1
trade_base_income_bonus bonus 2 requires event_counter tokus_positive_event_harbour 1
trade_fleet 1
港口令城邑可與世界任何角落進行海路貿易。
63 船塢 port 1 city city 6 3200
20
trade_base_income_bonus bonus 4
trade_base_income_bonus bonus -4 requires event_counter tokus_negative_event_harbour 1
trade_base_income_bonus bonus 3 requires event_counter tokus_positive_event_harbour 1
trade_fleet 1
船塢可以大為提高船舶建造效率。
64 造船所 port 2 city large_city 10 6400
20
trade_base_income_bonus bonus 6
trade_base_income_bonus bonus -6 requires event_counter tokus_negative_event_harbour 1
trade_base_income_bonus bonus 3 requires event_counter tokus_positive_event_harbour 1
trade_fleet 1
造船所可以建造更為大型的船舶,並提高貿易吞吐量。
65 遠洋船塢 port 3 city huge_city 12 12800
20
trade_base_income_bonus bonus 8
trade_base_income_bonus bonus -8 requires event_counter tokus_negative_event_harbour 1
trade_base_income_bonus bonus 3 requires event_counter tokus_positive_event_harbour 1
trade_fleet 1
遠洋船塢可以建造最為大型的船舶,並且可以吞吐大量貿易貨物。
66 港口 castle_port 0 castle large_town 4 1600
20
港口令城邑可與世界任何角落進行海路貿易。
67 船塢 castle_port 1 castle city 6 3200
30
20
船塢可以大為提高船舶建造效率。
68 造船所 castle_port 2 castle large_city 10 6400
30
30
20
造船所可以建造更為大型的船舶,並提高貿易吞吐量。
69 遠洋船塢 castle_port 3 castle large_city 12 12800
50
30
30
20
遠洋船塢可以建造最為大型的船舶,並且可以吞吐大量貿易貨物。
70 商業碼頭 sea_trade 0 city city 6 3200 trade_fleet 1
trade_base_income_bonus bonus 4
trade_base_income_bonus bonus -3 requires event_counter tokus_negative_event_harbour 1
trade_base_income_bonus bonus 2 requires event_counter tokus_positive_event_harbour 1
商業碼頭可以增添一條全新海運路線,並且提高海運貿易量。
71 碼頭貨倉 sea_trade 1 city large_city 10 6400 trade_fleet 2
trade_base_income_bonus bonus 6
trade_base_income_bonus bonus -4 requires event_counter tokus_negative_event_harbour 1
trade_base_income_bonus bonus 3 requires event_counter tokus_positive_event_harbour 1
碼頭貨倉可以增添二條全新海運路線,並且極大提高海運貿易量。
72 貿易港區 sea_trade 2 city huge_city 12 12800 trade_fleet 3
trade_base_income_bonus bonus 8
trade_base_income_bonus bonus -5 requires event_counter tokus_negative_event_harbour 1
trade_base_income_bonus bonus 3 requires event_counter tokus_positive_event_harbour 1
貿易港區可以增添三條全新海運路線,並且驚人提高海運貿易量。
73 海軍學院 admiralty 0 castle city 6 4800 recruitment_cost_bonus_naval bonus 1
navy_bonus 1
海軍學院能夠降低船舶建造成本,同時提高海軍作戰能力。
74 海軍總部 admiralty 1 castle large_city 10 9600 recruitment_cost_bonus_naval bonus 2
navy_bonus 1
海軍總部能夠降低船舶建造成本,同時提高海軍作戰能力。
75 穀物商行 market 0 city town 4 1200
trade_base_income_bonus bonus 3
trade_base_income_bonus bonus -3 requires event_counter tokus_negative_event_market 1
trade_base_income_bonus bonus 2 requires event_counter tokus_positive_event_market 1
agent_limit merchant 1
穀物商行令城邑居民食物充足,並可通過貿易積累財富。
76 市場 market 1 city large_town 6 2400
trade_base_income_bonus bonus 4
trade_base_income_bonus bonus -4 requires event_counter tokus_negative_event_market 1
trade_base_income_bonus bonus 3 requires event_counter tokus_positive_event_market 1
agent_limit merchant 1
市場為城邑增加財富,同時亦帶來大量人口,有些來此出售貨物,另些則是出賣自己或其他...
77 集市 market 2 city city 8 4800
trade_base_income_bonus bonus 6
trade_base_income_bonus bonus -6 requires event_counter tokus_negative_event_market 1
trade_base_income_bonus bonus 3 requires event_counter tokus_positive_event_market 1
agent_limit merchant 1
集市每年只舉行一至二次,但能夠極大刺激城邑貿易繁榮。
78 大型市場 market 3 city large_city 12 9600
trade_base_income_bonus bonus 8
trade_base_income_bonus bonus -8 requires event_counter tokus_negative_event_market 1
trade_base_income_bonus bonus 3 requires event_counter tokus_positive_event_market 1
agent_limit merchant 1
大型市場高度繁榮了城邑商業--幾乎任何東西都可自坊間購得。
79 商業城區 market 4 city huge_city 14 14400
trade_base_income_bonus bonus 10
trade_base_income_bonus bonus -10 requires event_counter tokus_negative_event_market 1
trade_base_income_bonus bonus 3 requires event_counter tokus_positive_event_market 1
agent_limit merchant 1
商業城區令城邑貿易極度繁榮,大量居民從事各類商業活動。
80 道路 hinterland_roads 0 city 0 0
道路能夠提高軍隊行軍速度,對加快貿易運輸亦貢獻良多。
81 石道 hinterland_roads 1 city 0 0
石道能夠提高軍隊行軍速度,對加快貿易運輸亦貢獻良多。
82 道路 hinterland_castle_roads 0 castle town 3 1200 road_level 0
law_bonus bonus 1
道路能夠提高軍隊行軍速度,對加快貿易運輸亦貢獻良多。
83 石道 hinterland_castle_roads 1 castle city 6 3600 road_level 1
law_bonus bonus 2
石道能夠提高軍隊行軍速度,對加快貿易運輸亦貢獻良多。
84 平整土地 hinterland_farms 0 0 0
平整土地令城邑糧食充裕,進而刺激人口規模增長。
85 公共農場 hinterland_farms 1 0 0
公共農場提高城邑農業產量,進而刺激城邑繁榮發展。
86 作物輪種 hinterland_farms 2 0 0
作物輪種能夠提高城邑作物產量,而且長年都可收獲不同作物。
87 灌溉體系 hinterland_farms 3 0 0
灌溉體系能夠最大限度利用耕地潛力,以供應日益增長的城邑人口。
88 礦場 hinterland_mines 0 city 0 0
礦場通過大量開採金屬礦石,有效提高城邑貿易收入。
89 復合礦場 hinterland_mines 1 city 0 0
復合礦場能夠充分開採該城邑的金屬礦源。
90 礦場 hinterland_castle_mines 0 castle 0 0
礦場通過大量開採金屬礦石,有效提高城邑貿易收入。
91 復合礦場 hinterland_castle_mines 1 castle 0 0
復合礦場能夠充分開採該城邑的金屬礦源。
92 琥珀之路 routes 0 city 6 3800 happiness_bonus bonus 1
trade_base_income_bonus bonus 4
建立琥珀之路,能夠提高城邑貿易稅收,令城邑居民更加快樂。
93 Well health 0 city town 2 1600 population_health_bonus bonus 1
Wells are a healthy water source for the people.
94 Sewers health 1 city large_town 4 3200 population_health_bonus bonus 1
population_growth_bonus bonus 1
Sewers efficiently wash away the filth and rubbish from a settlement, making the place cleaner and therefore healthier for the people.
95 煉金實驗室 academic 0 city large_city 6 3200 weapon_missile_gunpowder 1
煉金實驗室能夠為火藥部隊提供更強威力槍械,同時提高該城邑居民教育水平。
96 煉金學院 academic 1 city huge_city 10 6400 weapon_missile_gunpowder 1
weapon_artillery_gunpowder 1
煉金學院能夠為火藥部隊提供更強威力槍械,同時極大提高該城邑居民教育水平。
97 誦經院 temple_catholic 0 city town 2 1600
happiness_bonus bonus 1
religion_level bonus 1
pope_disapproval 1
agent_limit priest 1
誦經院能夠感化少數居民皈依天主教,並提高城邑居民快樂程度。
98 禮拜堂 temple_catholic 1 city large_town 4 3200
happiness_bonus bonus 1
religion_level bonus 2
agent_limit priest 1
pope_disapproval 1
禮拜堂能夠感化少數居民皈依天主教,並提高城邑居民快樂程度,同時還可招募教士。
99 修道院 temple_catholic 2 city city 6 6400
32
happiness_bonus bonus 2
religion_level bonus 3
agent_limit priest 1
pope_disapproval 1
修道院能夠感化更多居民皈依天主教,並提高城邑居民快樂程度,同時還可招募教士。
100 大教堂 temple_catholic 3 city large_city 8 12800
32
happiness_bonus bonus 2
religion_level bonus 4
agent_limit priest 1
pope_disapproval 1
pope_approval 1
population_health_bonus bonus 1
大教堂能夠感化大量居民皈依天主教,並提高城邑居民快樂程度,同時還可招募教士。
101 巨型教堂 temple_catholic 4 city huge_city 12 14400
32
happiness_bonus bonus 3
religion_level bonus 5
agent_limit priest 1
pope_disapproval 1
pope_approval 1
population_health_bonus bonus 3
巨型教堂能夠感化大量居民皈依天主教,並提高城邑居民快樂程度,同時還可招募教士。
102 誦經院 temple_catholic_castle 0 castle town 2 1600
happiness_bonus bonus 1
religion_level bonus 2
pope_disapproval 1
agent_limit priest 1
population_health_bonus bonus 1
誦經院能夠感化少數居民皈依天主教,並提高城堡居民快樂程度。
103 禮拜堂 temple_catholic_castle 1 castle large_town 4 3200
happiness_bonus bonus 1
religion_level bonus 3
agent_limit priest 1
pope_disapproval 1
population_health_bonus bonus 2
禮拜堂能夠感化少數居民皈依天主教,並提高城堡居民快樂程度,同時還可招募教士。
104 妓院 taverns 0 city 0 0
happiness_bonus bonus 1 requires not factions { southern_european, }
妓院能夠提高城邑居民快樂程度,並且可以招募間諜。
105 客棧 taverns 1 city 0 0
happiness_bonus bonus 2 requires not factions { southern_european, }
客棧能夠提高城邑居民快樂程度,並且可以招募間諜和刺客。
106 酒館 taverns 2 city 0 0
happiness_bonus bonus 3 requires not factions { southern_european, }
酒館能夠明顯提高城邑居民快樂程度,並且可以招募間諜和刺客。
107 旅店 taverns 3 city 0 0
happiness_bonus bonus 4 requires not factions { southern_european, }
旅店能夠顯著提高城邑居民快樂程度,並且可以招募間諜和刺客。
108 豪華會所 taverns 4 city 0 0
happiness_bonus bonus 5 requires not factions { southern_european, }
豪華會所能夠驚人提高城邑居民快樂程度,並且可以招募間諜和刺客。
109 城鎮公所 city_hall 0 city 0 0
law_bonus bonus 1 requires not factions { england, }
城鎮公所維護城邑法律和秩序,同時減少城邑髒亂程度。
110 議員會堂 city_hall 1 city 0 0
law_bonus bonus 2 requires not factions { england, }
議員會堂維護城邑法律和秩序,同時減少城邑髒亂程度。
111 市政大廳 city_hall 2 city 0 0
law_bonus bonus 3 requires not factions { england, }
市政大廳維護城邑法律和秩序,同時減少城邑髒亂程度。
112 市長官邸 city_hall 3 city 0 0
law_bonus bonus 4 requires not factions { england, }
市長官邸維護城邑法律和秩序,同時減少城邑髒亂程度。
113 圖書館 castle_academic 0 castle large_city 6 1600
agent_limit diplomat 1
agent_limit spy 1
圖書館允許城堡招募間諜和外交官。
114 研究院 castle_academic 1 castle large_city 12 3200
agent_limit diplomat 1
agent_limit spy 1
agent_limit assassin 1
研究院允許城堡招募間諜、刺客和外交官。
115 刺客行會 guild_assassins_guild 0 city city 2 2000 law_bonus bonus 1
刺客行會提高城邑法律和秩序,同時亦提高本地刺客的職業技能。
116 刺客大師行會 guild_assassins_guild 1 city large_city 3 4000 law_bonus bonus 1
刺客大師行會提高城邑法律和秩序,同時亦提高本地刺客的職業技能。
117 刺客行會總部 guild_assassins_guild 2 city huge_city 4 6000 law_bonus bonus 2
刺客行會總部提高城邑法律和秩序,同時亦提高本地刺客的職業技能。
118 石匠行會 guild_masons_guild 0 city city 2 2000
72
construction_cost_bonus_stone bonus 20
happiness_bonus bonus 1
石匠行會能夠削減石製建築修建成本,並可以提高城邑居民快樂程度。
119 石匠大師行會 guild_masons_guild 1 city large_city 3 4000
60
construction_cost_bonus_stone bonus 30
happiness_bonus bonus 1 faction_capability construction_cost_bonus_stone bonus 20
石匠大師行會能夠明顯削減石製建築修建成本,並可以提高城邑居民快樂程度。
120 石匠行會總部 guild_masons_guild 2 city huge_city 4 6000
60
construction_cost_bonus_stone bonus 40
happiness_bonus bonus 2 faction_capability construction_cost_bonus_stone bonus 30
石匠行會總部能夠顯著削減石製建築修建成本,並可以提高城邑居民快樂程度。
121 初級神學院 guild_theologians_guild 0 city city 2 2000 religion_level bonus 2
初級神學院可以增加城邑中教士數量。
122 中級神學院 guild_theologians_guild 1 city large_city 3 4000 religion_level bonus 4
中級神學院可以增加城邑中教士數量。
123 高級神學院 guild_theologians_guild 2 city huge_city 4 6000 religion_level bonus 6
高級神學院可以增加城邑中教士數量。
124 商業行會 guild_merchants_guild 0 city city 2 2000
32
trade_base_income_bonus bonus 1
商業行會提高城邑貿易收入和城邑中商人的職業技能。
125 商業大師行會 guild_merchants_guild 1 city large_city 3 4000
32
trade_base_income_bonus bonus 2
商業大師行會提高城邑貿易收入和城邑中商人的職業技能。
126 商業行會總部 guild_merchants_guild 2 city huge_city 4 6000
32
trade_base_income_bonus bonus 3
商業行會總部提高城邑貿易收入和城邑中商人的職業技能。
127 煉金行會 guild_alchemists_guild 0 city city 2 2000 weapon_missile_gunpowder 1
weapon_artillery_gunpowder 1
weapon_naval_gunpowder 1
happiness_bonus bonus -1
law_bonus bonus -1
population_loyalty_bonus bonus -1
煉金行會提高城邑中火藥部隊的作戰經驗。
128 煉金大師行會 guild_alchemists_guild 1 city large_city 3 4000 weapon_missile_gunpowder 2
weapon_artillery_gunpowder 2
weapon_naval_gunpowder 2
happiness_bonus bonus -2
law_bonus bonus -2
population_loyalty_bonus bonus -2 faction_capability gun_bonus 1
煉金大師行會明顯提高城邑中火藥部隊的作戰經驗。
129 煉金行會總部 guild_alchemists_guild 2 city huge_city 4 6000 weapon_missile_gunpowder 3
weapon_artillery_gunpowder 3
weapon_naval_gunpowder 3
happiness_bonus bonus -2
law_bonus bonus -2
population_loyalty_bonus bonus -2 faction_capability gun_bonus 2
煉金行會總部顯著提高城邑中火藥部隊的作戰經驗。
130 盜賊行會 guild_thiefs_guild 0 city city 2 2000
盜賊行會提高城邑中間諜的職業技能。
131 盜賊大師行會 guild_thiefs_guild 1 city large_city 3 4000
盜賊大師行會提高城邑中間諜的職業技能。
132 盜賊行會總部 guild_thiefs_guild 2 city huge_city 4 6000
盜賊行會總部提高城邑中間諜的職業技能。
133 探險行會 guild_explorers_guild 0 city city 2 2000 road_level 2
探險行會能夠提高城邑中軍隊的行軍效率。
134 探險大師行會 guild_explorers_guild 1 city large_city 3 4000 road_level 2
trade_base_income_bonus bonus 1
探險大師行會能夠提高城邑中軍隊的行軍效率。
135 探險行會總部 guild_explorers_guild 2 city huge_city 4 6000 road_level 2
trade_base_income_bonus bonus 2
探險行會總部能夠提高城邑中軍隊的行軍效率,並能開闢與印度之間的貿易通商。
136 鍛冶行會 guild_swordsmiths_guild 0 large_town 2 2000 weapon_melee_blade 1
鍛冶行會能夠令城邑中近戰步兵部隊武器更為精良。
137 鍛冶大師行會 guild_swordsmiths_guild 1 city 3 4000 weapon_melee_blade 2 faction_capability heavy_cavalry_bonus bonus 1
鍛冶大師行會能夠令城邑中近戰步兵部隊武器更為精良,以及提高騎兵部隊的作戰能力。
138 鍛冶行會總部 guild_swordsmiths_guild 2 large_city 4 6000 weapon_melee_blade 3 faction_capability heavy_cavalry_bonus bonus 1
鍛冶行會總部能夠令城邑中近戰步兵部隊武器更為精良,以及提高騎兵部隊的作戰能力。
139 聖殿騎士分部 guild_templars_chapter_house 0 large_town 2 2000
60
trade_base_income_bonus bonus 1
law_bonus bonus 1
聖殿騎士分部能夠招募聖殿騎士。
140 聖殿騎士分團 guild_templars_chapter_house 1 city 3 4000
60
32
60
trade_base_income_bonus bonus 2
law_bonus bonus 2
聖殿騎士分團能夠招募資深聖殿騎士。
141 聖殿騎士總團 guild_templars_chapter_house 2 large_city 4 8000
60
32
60
trade_base_income_bonus bonus 4
law_bonus bonus 4
聖殿騎士總團能夠招募資深聖殿騎士。
142 醫院騎士分部 guild_st_johns_chapter_house 0 large_town 2 2000
60
60
population_health_bonus bonus 2
醫院騎士分部能夠招募醫院騎士。
143 醫院騎士分團 guild_st_johns_chapter_house 1 city 3 4000
60
60
32
population_health_bonus bonus 4
醫院騎士分團能夠招募資深醫院騎士。
144 醫院騎士總團 guild_st_johns_chapter_house 2 large_city 4 8000
60
60
32
population_health_bonus bonus 8
醫院騎士總團能夠招募資深醫院騎士。
145 牧馬行會 guild_horse_breeders_guild 0 large_town 2 2000 cavalry_bonus 1
牧馬行會能夠提高城邑中騎兵部隊作戰能力。
146 牧馬大師行會 guild_horse_breeders_guild 1 city 3 4000 cavalry_bonus 1 faction_capability cavalry_bonus 1
牧馬大師行會能夠明顯提高城邑中騎兵部隊作戰能力。
147 牧馬行會總部 guild_horse_breeders_guild 2 large_city 4 6000 cavalry_bonus 1 faction_capability cavalry_bonus 2
牧馬行會總部能夠顯著提高城邑中騎兵部隊作戰能力。
148 漢薩同盟總部 guild_hanseatic_guild 0 city 1 4000 faction_capability trade_base_income_bonus bonus 4
漢薩同盟總部提高該國家所有城邑貿易收入。
149 Slave Market slave_market 0 city large_town 4 4000 trade_base_income_bonus bonus 6
happiness_bonus bonus -2
law_bonus bonus -2
Slave Market considerably improves the trade but also affects the happiness of the common folk decreasing it noteably. It requires slave resource in province to work.
150 Forging Shop forging_shop 0 city large_town 4 4000 trade_base_income_bonus bonus 3
trade_base_income_bonus bonus -3 requires event_counter tokus_negative_event_mines 1
trade_base_income_bonus bonus 2 requires event_counter tokus_positive_event_mines 1
weapon_melee_blade 1
Forging Shop provides the basic melee weapon upgrade and slightly increases the profit from the trade. Local resource of iron or tin provides the material to work.
151 Forging Shop forging_shop_c 0 castle large_town 4 4000 weapon_melee_blade 1
Forging Shop provides the basic melee weapon upgrade. Local resource of iron or tin provides the material to work.
152 Mint Coin mint_coin 0 city city 6 8000 law_bonus bonus -4 faction_capability trade_base_income_bonus bonus 4, trade_base_income_bonus bonus -4 requires event_counter tokus_negative_event_mines 1, trade_base_income_bonus bonus 2 requires event_counter tokus_positive_event_mines 1
Mint Coin requires gold or silver to function and brings a moderate bonus to the trade in all cities of your empire but also deacreases the law abidience due the corruption.
153 Jeweller's Shop jeweller_shop 0 city city 6 6000 trade_base_income_bonus bonus 6
trade_base_income_bonus bonus -6 requires event_counter tokus_negative_event_market 1
trade_base_income_bonus bonus 4 requires event_counter tokus_positive_event_market 1
Jeweller's Shop uses local resource of gold, silver, ivory, or amber to provide an extreme boost to the trade as some people not only travel hundreds of miles to bring jewellery from far away land, but also are obsessed by it.
154 Joiner's Shop joiner_shop 0 city large_town 4 4000 trade_base_income_bonus bonus 2
trade_base_income_bonus bonus -2 requires event_counter tokus_negative_event_market 1
trade_base_income_bonus bonus 1 requires event_counter tokus_positive_event_market 1
construction_cost_bonus_wooden bonus 15
recruitment_cost_bonus_naval bonus 1
Working with the local resource of timber Joiner's Shop reduces the costs of the wooden buildings and ships. Also it slightly improves the trade but only during the winter, the peak logging season.
155 Sawmill joiner_shop 1 city city 6 6000 trade_base_income_bonus bonus 4
trade_base_income_bonus bonus -4 requires event_counter tokus_negative_event_market 1
trade_base_income_bonus bonus 2 requires event_counter tokus_positive_event_market 1
construction_cost_bonus_wooden bonus 30
recruitment_cost_bonus_naval bonus 3
Provided with the local resource of timber Sawmill reduces the costs of the wooden buildings and ships even greater than the Joiner's Shop. City sawmill production can be used for the upgrading of missle weapon to the basic level. Also Sawmill moderately improves the trade. But the trade bonus is much higher only during the winter, the peak logging season.
156 Joiner's Shop joiner_shop_c 0 castle large_town 4 3000 construction_cost_bonus_wooden bonus 15
recruitment_cost_bonus_naval bonus 1
weapon_missile_mechanical 1
Working with the local resource of timber Joiner's Shop reduces the costs of the wooden buildings and ships. Also it provides better material for the bows and crossbows.
157 Sawmill joiner_shop_c 1 castle city 6 6000 construction_cost_bonus_wooden bonus 30
recruitment_cost_bonus_naval bonus 3
weapon_missile_mechanical 2
Provided with the local resource of timber Sawmill reduces the costs of the wooden buildings and ships even greater than the Joiner's Shop and gives the capability for longbows and crossbows advanced upgrades.
158 Vineyard winery_guild 0 city 0 0 trade_base_income_bonus bonus 4
trade_base_income_bonus bonus -4 requires event_counter tokus_negative_event_agriculture 1
trade_base_income_bonus bonus 2 requires event_counter tokus_positive_event_agriculture 1
happiness_bonus bonus 4 requires building_present_min_level taverns inn and not factions { middle_eastern, }
Vineyard gives a slight boost to the trade in region. Its value is greater in summer, the peak grape-harvesting season. If you have an inn in the town common folk also will be glad to take a cup of good wine, sometimes even loosing the measure and health.
159 Winery Guild winery_guild 1 city 0 0 trade_base_income_bonus bonus 6
trade_base_income_bonus bonus -6 requires event_counter tokus_negative_event_agriculture 1
trade_base_income_bonus bonus 4 requires event_counter tokus_positive_event_agriculture 1
happiness_bonus bonus 4 requires building_present_min_level taverns inn and not factions { middle_eastern, }
Winery Guild gives above average boost to the trade in region. Its value is higher in summer, the peak grape-harvesting season. If you have an inn in the town common folk also will be overjoyed tasting their local sorts of wine sometimes becoming heavily addicted.
160 Textile Mill textile_factory 0 city city 4 3000 trade_base_income_bonus bonus 5
trade_base_income_bonus bonus -5 requires event_counter tokus_negative_event_market 1
trade_base_income_bonus bonus 4 requires event_counter tokus_positive_event_market 1
happiness_bonus bonus 2
Textile Mill provides above average impact into the trade of the region, which is even greater if there is local resource of dyes to complete the process of cloth fabrication. Of course the trade is much higher in summer during the linnen harvesting season.
161 Cotton Mill cotton_factory 0 city city 4 4000 trade_base_income_bonus bonus 5
trade_base_income_bonus bonus -5 requires event_counter tokus_negative_event_market 1
trade_base_income_bonus bonus 4 requires event_counter tokus_positive_event_market 1
happiness_bonus bonus 2
Cotton Mill provides above average impact into the trade of the region, which is even greater if there is local resource of dyes to complete the process of cloth fabrication. Of course the trade is much higher in summer during the cotton harvesting season.
162 Silk Mill silk_factory 0 city city 4 6000 trade_base_income_bonus bonus 5
trade_base_income_bonus bonus -5 requires event_counter tokus_negative_event_market 1
trade_base_income_bonus bonus 4 requires event_counter tokus_positive_event_market 1
happiness_bonus bonus 2
Silk Mill provides high impact into the trade of the region, which is even greater if there is local resource of dyes to complete the process of cloth fabrication. Of course the trade is much higher in summer when the silkworms are in active state.
163 Fishers Quarter fishers_quarter 0 city town 4 3000 trade_base_income_bonus bonus 3
trade_base_income_bonus bonus -3 requires event_counter tokus_negative_event_harbour 1
trade_base_income_bonus bonus 2 requires event_counter tokus_positive_event_harbour 1
population_growth_bonus bonus 2
Fishers Quarter gives a slight bonus to the trade in region as well as improves the health in the province. Due to the storms and bad weather in the winter season its trade bonus is somewhat decreased.
164 Windmill windmill 0 city large_town 4 4000 trade_base_income_bonus bonus 2
trade_base_income_bonus bonus -2 requires event_counter tokus_negative_event_market 1
trade_base_income_bonus bonus 2 requires event_counter tokus_positive_event_market 1
population_growth_bonus bonus 2
Windmill provides a slight bonus to the trade of the region which is greater during the good harvest summer seasons. It also improves the health in province. A 1/10th share of the flour was paid to the miller in return for his service.
165 Sugar Refinery sugar_refinery 0 city large_town 4 4000 trade_base_income_bonus bonus 3
trade_base_income_bonus bonus -3 requires event_counter tokus_negative_event_agriculture 1
trade_base_income_bonus bonus 2 requires event_counter tokus_positive_event_agriculture 1
Sugar Refinery gives the moderate bonus to the trade, which is greater in the warmer summer season, but also are not very low in winter since the sugar plantation are mostly in the warm middle eastern regions. It also gives a slight health bonus to the province.
166 Marble Workshop marble_workshop 0 city city 6 6000 trade_base_income_bonus bonus 6
trade_base_income_bonus bonus -6 requires event_counter tokus_negative_event_mines 1
trade_base_income_bonus bonus 3 requires event_counter tokus_positive_event_mines 1
happiness_bonus bonus 3
Marble Workshop gives high bonus to the trade in region and also increase the happiness due the masterpieces made of it.
167 Wool Farm wool_factory 0 city town 4 3000 trade_base_income_bonus bonus 4
trade_base_income_bonus bonus -4 requires event_counter tokus_negative_event_agriculture 1
trade_base_income_bonus bonus 2 requires event_counter tokus_positive_event_agriculture 1
Wool Farm provides the basic cycle of cloth manufacturing without dyeing or finishing of the woven product. Its trade impact is beyound average but somewhat increases in the winter time, when the mass sheep shearing occurs.
168 Wool Manufactory wool_factory 1 city city 6 6000 trade_base_income_bonus bonus 6
trade_base_income_bonus bonus -6 requires event_counter tokus_negative_event_agriculture 1
trade_base_income_bonus bonus 4 requires event_counter tokus_positive_event_agriculture 1
Wool Manufactory provides the full cycle of cloth manufacturing including dyeing and finishing of the woven product. Its trade impact is above average and are significantly greater if there is a local resource of dyes. The bonus is somewhat bigger in the winter time, when the mass sheep shearing occurs.
169 Trappers Hut hunters_hut 0 city town 4 3000 trade_base_income_bonus bonus 6
trade_base_income_bonus bonus -6 requires event_counter tokus_negative_event_agriculture 1
trade_base_income_bonus bonus 3 requires event_counter tokus_positive_event_agriculture 1
population_growth_bonus bonus 2
Trappers Hut provides the high bonus to the trade as well as a happiness increase if there are furs resources in region. The bonus is much higher in the winter fur hunting season.
170 Glass Blower glass_blower 0 city large_town 4 5000 trade_base_income_bonus bonus 6
trade_base_income_bonus bonus -6 requires event_counter tokus_negative_event_market 1
trade_base_income_bonus bonus 3 requires event_counter tokus_positive_event_market 1
happiness_bonus bonus 2
Glass Blower adds big bonus to the trade of the region and also encorages the peolple happiness with a state of art masterpieces.
171 Saltern saltern 0 city town 4 4000 trade_base_income_bonus bonus 6
trade_base_income_bonus bonus -6 requires event_counter tokus_negative_event_market 1
trade_base_income_bonus bonus 3 requires event_counter tokus_positive_event_market 1
The saltern gives the city high trade bonus based on the level of market city has.
172 Bakery bakery 0 city large_town 4 5000 trade_base_income_bonus bonus 2 requires event_counter kivals_summer 1
trade_base_income_bonus bonus 4 requires event_counter kivals_winter 1
population_growth_bonus bonus 2
happiness_bonus bonus 1
Bakery provides the settlement with a fresh bread slightly increasing the population growth, happiness and trade of the region.
173 Brewery brewery 0 city large_town 4 5000 happiness_bonus bonus 2
population_health_bonus bonus -2 requires building_present_min_level taverns tavern and not factions { middle_eastern, greek
Brewery provides the settlement with fresh beer slightly increasing the happiness and trade of the region.
174 小型猶太會堂 synagogue 0 city 0 0 happiness_bonus bonus -4
law_bonus bonus -4
religion_level bonus 1
population_health_bonus bonus 1
trade_base_income_bonus bonus 1
猶太會堂作用與教堂類似,是猶太社區的主要信仰活動場所。
175 大型猶太會堂 synagogue 1 city 0 0 happiness_bonus bonus -6
law_bonus bonus -6
religion_level bonus 2
population_health_bonus bonus 2
trade_base_income_bonus bonus 2
猶太會堂作用與教堂類似,是猶太社區的主要信仰活動場所。
176 Dominican Hermitage ordo_dominicana 0 city large_town 2 1200 religion_level bonus 5
happiness_bonus bonus -1
law_bonus bonus 1
A Dominican Hermitage converts a moderate percentage of the region to Catholicism and improves happiness.
177 Dominican Monastery ordo_dominicana 1 city city 4 2400
retrain_cost_bonus bonus 2
religion_level bonus 10
agent_limit priest 2
happiness_bonus bonus -2
law_bonus bonus 2
A Dominican Monastery converts a moderate percentage of the region to Catholicism, reduces happiness, improves the law, allows the Priest agent and reduces retrain costs.
178 Dominican Abbey ordo_dominicana 2 city large_city 8 4800
retrain_cost_bonus bonus 3
religion_level bonus 15
agent_limit priest 2
happiness_bonus bonus -3
law_bonus bonus 3
A Dominican Abbey converts a moderate percentage of the region to Catholicism, reduces happiness, improves the law, allows the Priest agent and reduces retrain costs.
179 Franciscan Hermitage ordo_franciscana 0 city large_town 2 1200 religion_level bonus 10
happiness_bonus bonus 1
law_bonus bonus -1
A Franciscan Hermitage converts a moderate percentage of the region to Catholicism and improves happiness but decreases law.
180 Franciscan Monastery ordo_franciscana 1 city city 4 2400
religion_level bonus 15
agent_limit priest 2
happiness_bonus bonus 2
law_bonus bonus -2
A Franciscan Monastery converts a moderate percentage of the region to Catholicism, improves happiness, decreases the law and allows the Priest agent.
181 Franciscan Abbey ordo_franciscana 2 city large_city 8 4800
religion_level bonus 20
agent_limit priest 2
happiness_bonus bonus 3
law_bonus bonus -3
A Franciscan Abbey converts a moderate percentage of the region to Catholicism, improves happiness, decreases the law and allows the Priest agent.
182 Dungeon punishment 0 city large_town 2 1200 happiness_bonus bonus -1
law_bonus bonus 1
Dungeon improves law but decreases happiness.
183 Execution Place punishment 1 city city 4 2400 happiness_bonus bonus -2
law_bonus bonus 2
Execution Place improves law but decreases happiness.
184 Torture Chamber punishment 2 city large_city 8 4800 happiness_bonus bonus -3
law_bonus bonus 3
A Torture Chamber improves law but decreases happiness.
185 Scholarium education 0 city large_town 4 2400 happiness_bonus bonus 1
A scholarium is necessary for the civilian education and offers a happiness bonus.
186 大學 education 1 city large_city 6 4800 happiness_bonus bonus 2
大學內進行各種火藥槍炮的廣泛研究,同時極大提供該城邑居民教育水平。
187 Mercenary Camp mercenary_camp 0 castle town 2 2400
56
32
60
60
60
32
60
72
law_bonus bonus -1
population_loyalty_bonus bonus -1
A Mercenary Camp decreases happiness and loyality. But if new mercenaries arrive from time to time in the camp, a trader will propose them to you.
188 Mercenary merc_quarter mercenary_camp 1 castle large_town 4 4800
32
56
32
56
32
32
60
60
60
72
32
32
60
72
32
56
law_bonus bonus -1
population_loyalty_bonus bonus -2
A Mercenary Quarter decreases happiness and loyality. But if new mercenaries arrive from time to time in the Quarter, a trader will propose them to you.
189 Mercenary Barracks mercenary_camp 2 castle city 6 6400
32
56
32
56
32
32
60
60
60
72
32
32
60
72
32
56
law_bonus bonus -2
population_loyalty_bonus bonus -2
A Mercenary Barracks decreases happiness and loyality. But if new mercenaries arrive from time to time in the Barracks, a trader will propose them to you.
190 Tower of London london1 0 city large_city 12 14400 happiness_bonus bonus 1
law_bonus bonus 1
A Tower of London increases happiness and loyality.
191 Dome of the Rock jerusalem2 0 city large_city 12 14400 happiness_bonus bonus 1
law_bonus bonus 1
A Dome of the Rock increases happiness and loyality.
192 Hagia Sophia constantinople3 0 city large_city 12 14400 happiness_bonus bonus 1
law_bonus bonus 1
A Hagia Sophia increases happiness and loyality.
193 Bayt al Hikma baghdad4 0 city large_city 12 14400 happiness_bonus bonus 1
law_bonus bonus 1
trade_base_income_bonus bonus 1
A Bayt al Hikma increases happiness and loyality.
194 Palazzo Ducale di Venezia venecia6 0 city large_city 12 14400 happiness_bonus bonus 1
law_bonus bonus 2
A Palazzo Ducale di Venezia increases happiness and loyality.
195 Notre Dame de Paris paris7 0 city large_city 12 12000 happiness_bonus bonus 1
religion_level bonus 1
A Notre Dame de Paris increases happiness and loyality.
196 Roemer frankfurt9 0 city large_city 12 12000 happiness_bonus bonus 1
trade_base_income_bonus bonus 1
law_bonus bonus 1
A Roemer increases happiness and loyality.
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Total War: Rome II
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Total War: Shogun 2
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Shogun 2: Rise of the Samurai
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Medieval II - Americas
Medieval II - Britannia
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Total War: Medieval II - MODs
Broken Crescent 1.05
Broken Crescent 2.02
Stainless Steel 5.1b
Stainless Steel 6.1
Deus Lo Vult 5.7
Deus Lo Vult 6.0
HTF: Eagle of the Elbe 05
The Long Road 2.0
Lands to Conquer Gold
DarthMod 1.4D: The Last Episode
Das Heilige Romische Reich 06
Third Age 1.3
Third Age 1.4
Third Age 2.1
Third Age 3.1
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