1 |
木柵(可升級) 城邑周圍用削尖木樁圍成柵欄可以滿足居民的安全需要,但無法抵禦長期進攻。
|
木柵(可升級) |
core_building 0 |
city |
0 |
0 |
wall_level 0 tower_level 1 free_upkeep bonus 2 happiness_bonus bonus -4 law_bonus bonus -4 population_loyalty_bonus bonus -4
|
城邑周圍用削尖木樁圍成柵欄可以滿足居民的安全需要,但無法抵禦長期進攻。 |
2 |
木牆(可升級) 木牆令守軍可於護牆後進行防禦,但面對攻城武器則不堪一擊。
|
木牆(可升級) |
core_building 1 |
city |
0 |
0 |
wall_level 1 gate_strength 1 tower_level 1 free_upkeep bonus 3 happiness_bonus bonus -2 law_bonus bonus -2 population_loyalty_bonus bonus -2
|
木牆令守軍可於護牆後進行防禦,但面對攻城武器則不堪一擊。 |
3 |
石製城牆(可升級) 與木牆相比,石製城牆極大提高了城邑對攻城武器的防禦能力。
|
石製城牆(可升級) |
core_building 2 |
city |
0 |
0 |
wall_level 2 tower_level 1 gate_strength 1 gate_defences 2 free_upkeep bonus 4 population_growth_bonus bonus -1 recruitment_slots 3 happiness_bonus bonus -2 law_bonus bonus -2 population_loyalty_bonus bonus -2 trade_base_income_bonus bonus -6
|
與木牆相比,石製城牆極大提高了城邑對攻城武器的防禦能力。 |
4 |
巨石城牆(可升級) 巨石城牆是可怕的防禦屏障,城門更得到特別加固。
|
巨石城牆(可升級) |
core_building 3 |
city |
0 |
0 |
wall_level 3 tower_level 1 gate_strength 2 gate_defences 2 free_upkeep bonus 5 population_growth_bonus bonus -1 recruitment_slots 4 happiness_bonus bonus -4 law_bonus bonus -2 population_loyalty_bonus bonus -2 trade_base_income_bonus bonus -7
|
巨石城牆是可怕的防禦屏障,城門更得到特別加固。 |
5 |
史詩巨牆 史詩巨牆極大鼓舞守軍士氣,令敵軍望而生畏,無人可妄言能將其輕易攻破。
|
史詩巨牆 |
core_building 4 |
city |
0 |
0 |
wall_level 4 tower_level 1 gate_strength 2 gate_defences 2 free_upkeep bonus 6 population_growth_bonus bonus -2 recruitment_slots 4 happiness_bonus bonus -4 law_bonus bonus -2 population_loyalty_bonus bonus -2 trade_base_income_bonus bonus -8
|
史詩巨牆極大鼓舞守軍士氣,令敵軍望而生畏,無人可妄言能將其輕易攻破。 |
6 |
城寨(可升級) 城寨是簡易前沿防禦基地,略強於哨塔和柵欄。
|
城寨(可升級) |
core_castle_building 0 |
castle village |
4 |
2400 |
wall_level 0 tower_level 1 trade_base_income_bonus bonus -4 happiness_bonus bonus 1 law_bonus bonus 1 recruitment_slots 2
|
城寨是簡易前沿防禦基地,略強於哨塔和柵欄。 |
7 |
木堡(可升級) 木堡是基本防禦設施,可以建造城堡軍營。
|
木堡(可升級) |
core_castle_building 1 |
castle village |
6 |
4800 |
wall_level 1 gate_strength 1 tower_level 1 free_upkeep bonus 1 trade_base_income_bonus bonus -5 happiness_bonus bonus 2 law_bonus bonus 2 population_loyalty_bonus bonus 1 recruitment_slots 3
|
木堡是基本防禦設施,可以建造城堡軍營。 |
8 |
城堡(可升級) 城堡是國家實力的象徵,向他人顯示國家對該地區不容置疑的領土主權。
|
城堡(可升級) |
core_castle_building 2 |
castle town |
10 |
9600 |
wall_level 2 tower_level 1 free_upkeep bonus 1 gate_strength 1 gate_defences 2 trade_base_income_bonus bonus -6 happiness_bonus bonus 3 law_bonus bonus 3 population_loyalty_bonus bonus 2 recruitment_slots 4
|
城堡是國家實力的象徵,向他人顯示國家對該地區不容置疑的領土主權。 |
9 |
堡壘(可升級) 堡壘是實力的永恆詮釋,來犯敵軍必須攻破雙層防御體系。
|
堡壘(可升級) |
core_castle_building 3 |
castle large_town |
12 |
14400 |
wall_level 3 tower_level 1 free_upkeep bonus 2 gate_strength 2 gate_defences 2 trade_base_income_bonus bonus -7 population_growth_bonus bonus -1 happiness_bonus bonus 3 law_bonus bonus 3 population_loyalty_bonus bonus 2 recruitment_slots 5
|
堡壘是實力的永恆詮釋,來犯敵軍必須攻破雙層防御體系。 |
10 |
要塞 要塞乃終極防禦堡壘,強大的三層防禦體系足以傲視任何強敵。
|
要塞 |
core_castle_building 4 |
castle city |
16 |
19200 |
wall_level 4 tower_level 1 free_upkeep bonus 3 gate_strength 2 gate_defences 2 trade_base_income_bonus bonus -8 population_growth_bonus bonus -2 happiness_bonus bonus 3 law_bonus bonus 3 population_loyalty_bonus bonus 2 recruitment_slots 6
|
要塞乃終極防禦堡壘,強大的三層防禦體系足以傲視任何強敵。 |
11 |
箭塔 箭塔為守軍提供強大遠程火力,密集殺傷來犯敵軍。
|
箭塔 |
tower 0 |
city large_city |
6 |
3200 |
tower_level 2
|
箭塔為守軍提供強大遠程火力,密集殺傷來犯敵軍。 |
12 |
|
炮塔 |
tower 1 |
city huge_city |
8 |
6400 |
tower_level 3
|
炮塔為守軍提供極為強大的遠程殺傷火力。 |
13 |
箭塔 箭塔為守軍提供強大遠程火力,密集殺傷來犯敵軍。
|
箭塔 |
castle_tower 0 |
castle large_city |
6 |
3200 |
tower_level 2
|
箭塔為守軍提供強大遠程火力,密集殺傷來犯敵軍。 |
14 |
|
炮塔 |
castle_tower 1 |
castle large_city |
8 |
6400 |
tower_level 3
|
炮塔為守軍提供極為強大的遠程殺傷火力。 |
15 |
|
馬廄 |
equestrian 0 |
castle town |
4 |
1200 |
32
騎馬軍士 light cavalry 騎馬軍士身穿輕甲,手持長矛和利劍。
|
|
馬廄允許訓練基本的騎兵部隊。 |
16 |
|
騎士馬廄 |
equestrian 1 |
castle large_town |
6 |
2400 |
32
鏈甲騎士 heavy cavalry 鏈甲騎士屬於早期騎兵,身穿鏈甲,手持騎槍和長劍,是恐怖的殺戮機器。
|
32
騎馬軍士 light cavalry 騎馬軍士身穿輕甲,手持長矛和利劍。
|
|
騎士馬廄允許訓練更為精銳的騎兵部隊。 |
17 |
|
貴族馬廄 |
equestrian 2 |
castle city |
8 |
4800 |
32
封建騎士 heavy cavalry 在重裝盔甲的防護下,封建騎士們手持沉重騎槍,將敵軍踏為齏粉。
|
32
鏈甲騎士 heavy cavalry 鏈甲騎士屬於早期騎兵,身穿鏈甲,手持騎槍和長劍,是恐怖的殺戮機器。
|
32
騎馬軍士 light cavalry 騎馬軍士身穿輕甲,手持長矛和利劍。
|
16
早期將領衛隊 heavy cavalry 將領衛隊自軍中精銳遴選而出,是時刻護衛將領安危的精銳騎兵部隊。
|
|
貴族馬廄允許訓練更為精銳的騎兵部隊。 |
18 |
|
伯爵馬廄 |
equestrian 3 |
castle large_city |
10 |
9600 |
32
封建騎士 heavy cavalry 在重裝盔甲的防護下,封建騎士們手持沉重騎槍,將敵軍踏為齏粉。
|
32
鏈甲騎士 heavy cavalry 鏈甲騎士屬於早期騎兵,身穿鏈甲,手持騎槍和長劍,是恐怖的殺戮機器。
|
32
騎馬軍士 light cavalry 騎馬軍士身穿輕甲,手持長矛和利劍。
|
16
早期將領衛隊 heavy cavalry 將領衛隊自軍中精銳遴選而出,是時刻護衛將領安危的精銳騎兵部隊。
|
|
伯爵馬廄允許訓練精英騎兵部隊。 |
19 |
|
國王馬廄 |
equestrian 4 |
castle large_city |
12 |
14400 |
32
基督衛隊 heavy cavalry 基督衛隊是效力於摩爾王室的基督部隊,與其他歐洲騎士相似,皆為軍中精銳。
|
32
鏈甲騎士 heavy cavalry 鏈甲騎士屬於早期騎兵,身穿鏈甲,手持騎槍和長劍,是恐怖的殺戮機器。
|
32
騎馬軍士 light cavalry 騎馬軍士身穿輕甲,手持長矛和利劍。
|
16
晚期將領衛隊 heavy cavalry 將領衛隊自軍中精銳遴選而出,是時刻護衛將領安危的精銳騎兵部隊。
|
|
國王馬廄允許訓練最為精銳的騎兵部隊。 |
20 |
|
治安軍營 |
barracks 0 |
city town |
4 |
1600 |
72
城鎮民兵 light infantry 城鎮民兵不穿盔甲,使用短矛作戰。他們來自城鎮平民,應徵入伍防禦自己的家園,有時亦會外出作戰。
|
law_bonus bonus 1
|
治安軍營提供最基本的步兵訓練設施和場所。 |
21 |
民兵軍營 民兵軍營中進行預備役訓練,並為軍隊貯備各類裝備。
|
民兵軍營 |
barracks 1 |
city large_town |
6 |
2800 |
72
長矛民兵 spearmen infantry 長矛民兵在歐洲隨處可見,通常為招入本地民兵部隊的平民,負責防禦城鎮、道路或支援主力部隊,裝備長矛和盾牌。
|
72
城鎮民兵 light infantry 城鎮民兵不穿盔甲,使用短矛作戰。他們來自城鎮平民,應徵入伍防禦自己的家園,有時亦會外出作戰。
|
law_bonus bonus 2
|
民兵軍營中進行預備役訓練,並為軍隊貯備各類裝備。 |
22 |
警備軍營 警備軍營訓練部分精銳預備役部隊,並由軍械作坊提供裝備。
|
警備軍營 |
barracks 2 |
city city |
8 |
4800 |
56
持弩民兵 missile infantry 持弩民兵是裝備軍弩的農夫,應徵入伍為城邑提供遠程防禦力量,盔甲十分簡陋。
|
72
長矛民兵 spearmen infantry 長矛民兵在歐洲隨處可見,通常為招入本地民兵部隊的平民,負責防禦城鎮、道路或支援主力部隊,裝備長矛和盾牌。
|
72
城鎮民兵 light infantry 城鎮民兵不穿盔甲,使用短矛作戰。他們來自城鎮平民,應徵入伍防禦自己的家園,有時亦會外出作戰。
|
law_bonus bonus 3
|
警備軍營訓練部分精銳預備役部隊,並由軍械作坊提供裝備。 |
23 |
城市軍營 城市軍營主要訓練部隊大規模作戰時的各種戰術和陣型。
|
城市軍營 |
barracks 3 |
city large_city |
10 |
9600 |
56
持弩民兵 missile infantry 持弩民兵是裝備軍弩的農夫,應徵入伍為城邑提供遠程防禦力量,盔甲十分簡陋。
|
72
長矛民兵 spearmen infantry 長矛民兵在歐洲隨處可見,通常為招入本地民兵部隊的平民,負責防禦城鎮、道路或支援主力部隊,裝備長矛和盾牌。
|
72
城鎮民兵 light infantry 城鎮民兵不穿盔甲,使用短矛作戰。他們來自城鎮平民,應徵入伍防禦自己的家園,有時亦會外出作戰。
|
law_bonus bonus 3
|
城市軍營主要訓練部隊大規模作戰時的各種戰術和陣型。 |
24 |
部隊軍營 部隊軍營提供各種步兵訓練設施,將預備役士兵訓練為精銳的實戰部隊。
|
部隊軍營 |
barracks 4 |
city large_city |
12 |
14400 |
56
持弩民兵 missile infantry 持弩民兵是裝備軍弩的農夫,應徵入伍為城邑提供遠程防禦力量,盔甲十分簡陋。
|
72
長矛民兵 spearmen infantry 長矛民兵在歐洲隨處可見,通常為招入本地民兵部隊的平民,負責防禦城鎮、道路或支援主力部隊,裝備長矛和盾牌。
|
72
城鎮民兵 light infantry 城鎮民兵不穿盔甲,使用短矛作戰。他們來自城鎮平民,應徵入伍防禦自己的家園,有時亦會外出作戰。
|
law_bonus bonus 3
|
部隊軍營提供各種步兵訓練設施,將預備役士兵訓練為精銳的實戰部隊。 |
25 |
|
貴族軍營 |
barracks 5 |
city large_city |
14 |
19200 |
56
持弩民兵 missile infantry 持弩民兵是裝備軍弩的農夫,應徵入伍為城邑提供遠程防禦力量,盔甲十分簡陋。
|
72
長矛民兵 spearmen infantry 長矛民兵在歐洲隨處可見,通常為招入本地民兵部隊的平民,負責防禦城鎮、道路或支援主力部隊,裝備長矛和盾牌。
|
72
城鎮民兵 light infantry 城鎮民兵不穿盔甲,使用短矛作戰。他們來自城鎮平民,應徵入伍防禦自己的家園,有時亦會外出作戰。
|
law_bonus bonus 3
|
貴族軍營是基本的職業軍隊專屬訓練基地。 |
26 |
禁衛軍營 禁衛軍營是由國家財政直接支持的軍事基地,以便訓練各種極為昂貴的精銳部隊。
|
禁衛軍營 |
barracks 6 |
city huge_city |
16 |
24000 |
56
持弩民兵 missile infantry 持弩民兵是裝備軍弩的農夫,應徵入伍為城邑提供遠程防禦力量,盔甲十分簡陋。
|
72
長矛民兵 spearmen infantry 長矛民兵在歐洲隨處可見,通常為招入本地民兵部隊的平民,負責防禦城鎮、道路或支援主力部隊,裝備長矛和盾牌。
|
72
城鎮民兵 light infantry 城鎮民兵不穿盔甲,使用短矛作戰。他們來自城鎮平民,應徵入伍防禦自己的家園,有時亦會外出作戰。
|
law_bonus bonus 7
|
禁衛軍營是由國家財政直接支持的軍事基地,以便訓練各種極為昂貴的精銳部隊。 |
27 |
|
城寨軍營 |
castle_barracks 0 |
castle village |
2 |
1200 |
72
農民 light infantry 農民經常在戰時被強行徵召入伍,充任廉價炮灰。
|
|
城寨軍營訓練和裝備基本的民兵部隊。 |
28 |
木堡軍營 木堡軍營對部隊進行各種基本戰術和技巧訓練。
|
木堡軍營 |
castle_barracks 1 |
castle town |
4 |
2400 |
72
農民 light infantry 農民經常在戰時被強行徵召入伍,充任廉價炮灰。
|
72
長矛軍士 spearmen infantry 長矛軍士是訓練有素的精銳部隊,手持巨盾和長矛,必要時可列圓陣接敵。
|
|
木堡軍營對部隊進行各種基本戰術和技巧訓練。 |
29 |
城堡軍營 每位士兵對嚴酷操練都心有餘悸,這種折磨令漫長的戍衛生涯變得愈發難耐...
|
城堡軍營 |
castle_barracks 2 |
castle large_town |
6 |
4800 |
72
重裝軍士 spearmen infantry 重裝軍士是訓練有素的精銳部隊,手持巨盾和長矛,必要時可列圓陣接敵。
|
60
步行鏈甲騎士 heavy infantry 這些早期騎士全身披掛鏈甲,手持雙手巨斧,是極為恐怖的殺戮機器。
|
60
步行埃德薩侍從騎兵 heavy infantry 步行埃德薩侍從騎兵多裝備輕型盔甲、盾牌和狼牙棒,為精銳重裝步兵。
|
72
農民 light infantry 農民經常在戰時被強行徵召入伍,充任廉價炮灰。
|
72
長矛軍士 spearmen infantry 長矛軍士是訓練有素的精銳部隊,手持巨盾和長矛,必要時可列圓陣接敵。
|
|
每位士兵對嚴酷操練都心有餘悸,這種折磨令漫長的戍衛生涯變得愈發難耐... |
30 |
堡壘軍營 堡壘軍營的生活較為舒適,但戍衛生涯依然枯燥如舊。
|
堡壘軍營 |
castle_barracks 3 |
castle city |
8 |
9600 |
72
重裝軍士 spearmen infantry 重裝軍士是訓練有素的精銳部隊,手持巨盾和長矛,必要時可列圓陣接敵。
|
60
步行封建騎士 heavy infantry 當戰局需要時,騎士們經常跨下馬背步戰廝殺,即便如此,依然驍勇異常。
|
60
步行鏈甲騎士 heavy infantry 這些早期騎士全身披掛鏈甲,手持雙手巨斧,是極為恐怖的殺戮機器。
|
60
埃德薩衛隊 heavy infantry 埃德薩衛隊裝備盔甲和雙手巨斧,為精銳重裝步兵。
|
60
步行埃德薩侍從騎兵 heavy infantry 步行埃德薩侍從騎兵多裝備輕型盔甲、盾牌和狼牙棒,為精銳重裝步兵。
|
72
農民 light infantry 農民經常在戰時被強行徵召入伍,充任廉價炮灰。
|
72
長矛軍士 spearmen infantry 長矛軍士是訓練有素的精銳部隊,手持巨盾和長矛,必要時可列圓陣接敵。
|
|
堡壘軍營的生活較為舒適,但戍衛生涯依然枯燥如舊。 |
31 |
要塞軍營 要塞軍營允許訓練和裝備最為精銳的步兵部隊。
|
要塞軍營 |
castle_barracks 4 |
castle large_city |
12 |
14400 |
72
重裝軍士 spearmen infantry 重裝軍士是訓練有素的精銳部隊,手持巨盾和長矛,必要時可列圓陣接敵。
|
60
步行基督衛隊 heavy infantry 步行基督衛隊是效力於摩爾王室的基督部隊,與其他歐洲騎士相似,皆為軍中精銳。
|
60
步行封建騎士 heavy infantry 當戰局需要時,騎士們經常跨下馬背步戰廝殺,即便如此,依然驍勇異常。
|
60
步行鏈甲騎士 heavy infantry 這些早期騎士全身披掛鏈甲,手持雙手巨斧,是極為恐怖的殺戮機器。
|
60
步行貴族騎士 heavy infantry 這些出身法蘭西貴族的精銳騎士,作戰風格勇猛剽悍,無論騎馬或步行作戰都極為出色。
|
60
埃德薩衛隊 heavy infantry 埃德薩衛隊裝備盔甲和雙手巨斧,為精銳重裝步兵。
|
60
步行埃德薩侍從騎兵 heavy infantry 步行埃德薩侍從騎兵多裝備輕型盔甲、盾牌和狼牙棒,為精銳重裝步兵。
|
72
農民 light infantry 農民經常在戰時被強行徵召入伍,充任廉價炮灰。
|
72
長矛軍士 spearmen infantry 長矛軍士是訓練有素的精銳部隊,手持巨盾和長矛,必要時可列圓陣接敵。
|
|
要塞軍營允許訓練和裝備最為精銳的步兵部隊。 |
32 |
|
弓箭作坊 |
missiles 0 |
castle town |
4 |
1200 |
56
平民弓箭兵 missile infantry 平民弓箭兵裝備獵弓和短刀,士氣低落,只能作為遠程部隊使用。
|
|
制弓作坊允許訓練基本的遠程部隊。 |
33 |
|
訓練靶場 |
missiles 1 |
castle large_town |
6 |
2400 |
56
平民弓箭兵 missile infantry 平民弓箭兵裝備獵弓和短刀,士氣低落,只能作為遠程部隊使用。
|
56
平民弩兵 missile infantry 平民弩兵裝備軍弩和飛刀,部分幸運士兵尚可配備輕型鏈甲。
|
|
訓練靶場允許訓練更為精銳的遠程部隊。 |
34 |
|
箭術靶場 |
missiles 2 |
castle city |
8 |
4800 |
56
弩兵 missile infantry 弩兵只須短期訓練便可上陣作戰。弩弓裝填緩慢,射程亦遠遜弓箭,但威力頗為強勁。
|
56
平民弓箭兵 missile infantry 平民弓箭兵裝備獵弓和短刀,士氣低落,只能作為遠程部隊使用。
|
56
平民弩兵 missile infantry 平民弩兵裝備軍弩和飛刀,部分幸運士兵尚可配備輕型鏈甲。
|
|
箭術靶場允許訓練更為精銳的遠程部隊。 |
35 |
|
神射靶場 |
missiles 3 |
castle large_city |
10 |
9600 |
56
弩兵 missile infantry 弩兵只須短期訓練便可上陣作戰。弩弓裝填緩慢,射程亦遠遜弓箭,但威力頗為強勁。
|
56
平民弓箭兵 missile infantry 平民弓箭兵裝備獵弓和短刀,士氣低落,只能作為遠程部隊使用。
|
56
平民弩兵 missile infantry 平民弩兵裝備軍弩和飛刀,部分幸運士兵尚可配備輕型鏈甲。
|
|
神射靶場允許訓練精英遠程部隊。 |
36 |
|
弩炮工坊 |
siege 0 |
city large_town |
6 |
1600 |
16
弩炮 missile siege 弩炮即巨型弩弓,可發射類似標槍的粗壯弩箭,射程極遠,能穿透敵陣。
|
|
弩炮工坊能夠製造攻城弩炮。 |
37 |
|
投射工坊 |
siege 1 |
city large_town |
8 |
3200 |
16
弩炮 missile siege 弩炮即巨型弩弓,可發射類似標槍的粗壯弩箭,射程極遠,能穿透敵陣。
|
16
投石車 missile siege 投石車為投擲巨石的木質器械,可投擲巨石和火球。
|
|
投射工坊能夠製造攻城弩炮和投石車。 |
38 |
攻城器械所 攻城器械所能夠製造所有非火藥類攻城武器。
|
攻城器械所 |
siege 2 |
city city |
10 |
6400 |
16
弩炮 missile siege 弩炮即巨型弩弓,可發射類似標槍的粗壯弩箭,射程極遠,能穿透敵陣。
|
16
投石車 missile siege 投石車為投擲巨石的木質器械,可投擲巨石和火球。
|
16
Mangonel missile siege Great siege engine capable of throwing exploding barrels of oil
|
16
攻城秤車 missile siege 攻城秤車為巨型投擲攻城武器,可投擲巨石、火球和腐爛牛屍。
|
|
攻城器械所能夠製造所有非火藥類攻城武器。 |
39 |
|
弩炮工坊 |
castle_siege 0 |
castle large_town |
6 |
1600 |
16
弩炮 missile siege 弩炮即巨型弩弓,可發射類似標槍的粗壯弩箭,射程極遠,能穿透敵陣。
|
|
弩炮工坊能夠製造攻城弩炮。 |
40 |
|
投射工坊 |
castle_siege 1 |
castle large_town |
8 |
3200 |
16
弩炮 missile siege 弩炮即巨型弩弓,可發射類似標槍的粗壯弩箭,射程極遠,能穿透敵陣。
|
16
投石車 missile siege 投石車為投擲巨石的木質器械,可投擲巨石和火球。
|
|
投射工坊能夠製造攻城弩炮和投石車。 |
41 |
攻城器械所 攻城器械所能夠製造所有非火藥類攻城武器。
|
攻城器械所 |
castle_siege 2 |
castle city |
10 |
6400 |
16
弩炮 missile siege 弩炮即巨型弩弓,可發射類似標槍的粗壯弩箭,射程極遠,能穿透敵陣。
|
16
投石車 missile siege 投石車為投擲巨石的木質器械,可投擲巨石和火球。
|
16
Mangonel missile siege Great siege engine capable of throwing exploding barrels of oil
|
16
攻城秤車 missile siege 攻城秤車為巨型投擲攻城武器,可投擲巨石、火球和腐爛牛屍。
|
|
攻城器械所能夠製造所有非火藥類攻城武器。 |
42 |
|
火炮工坊 |
cannon 0 |
city city |
6 |
1600 |
16
攻城炮 missile siege 攻城炮為最早的攻城火炮,炮身由青銅或黑鐵鑄成,能發射巨型石彈或火球,對部隊射擊精準程度不高。
|
|
火炮工坊能製造攻城炮。 |
43 |
|
火炮工場 |
cannon 1 |
city large_city |
8 |
3200 |
16
攻城炮 missile siege 攻城炮為最早的攻城火炮,炮身由青銅或黑鐵鑄成,能發射巨型石彈或火球,對部隊射擊精準程度不高。
|
weapon_naval_gunpowder 1
|
火炮工場允許建造更多種類的攻城火炮。 |
44 |
|
火炮鑄造廠 |
cannon 2 |
city large_city |
10 |
6400 |
16
攻城炮 missile siege 攻城炮為最早的攻城火炮,炮身由青銅或黑鐵鑄成,能發射巨型石彈或火球,對部隊射擊精準程度不高。
|
weapon_naval_gunpowder 1
|
火炮鑄造廠能夠製造各類先進火炮。 |
45 |
|
皇家軍械廠 |
cannon 3 |
city huge_city |
12 |
12800 |
16
攻城炮 missile siege 攻城炮為最早的攻城火炮,炮身由青銅或黑鐵鑄成,能發射巨型石彈或火球,對部隊射擊精準程度不高。
|
weapon_naval_gunpowder 1
|
皇家軍械廠能夠製造各類更為先進的火炮。 |
46 |
|
火炮工坊 |
castle_cannon 0 |
castle city |
6 |
1600 |
16
攻城炮 missile siege 攻城炮為最早的攻城火炮,炮身由青銅或黑鐵鑄成,能發射巨型石彈或火球,對部隊射擊精準程度不高。
|
|
火炮工坊能製造攻城炮。 |
47 |
|
火炮工場 |
castle_cannon 1 |
castle large_city |
8 |
3200 |
16
攻城炮 missile siege 攻城炮為最早的攻城火炮,炮身由青銅或黑鐵鑄成,能發射巨型石彈或火球,對部隊射擊精準程度不高。
|
weapon_naval_gunpowder 1
|
火炮工場允許建造更多種類的攻城火炮。 |
48 |
|
火炮鑄造廠 |
castle_cannon 2 |
castle large_city |
10 |
6400 |
16
攻城炮 missile siege 攻城炮為最早的攻城火炮,炮身由青銅或黑鐵鑄成,能發射巨型石彈或火球,對部隊射擊精準程度不高。
|
weapon_naval_gunpowder 1
|
火炮鑄造廠能夠製造各類先進火炮。 |
49 |
|
皇家軍械廠 |
castle_cannon 3 |
castle large_city |
12 |
12800 |
16
攻城炮 missile siege 攻城炮為最早的攻城火炮,炮身由青銅或黑鐵鑄成,能發射巨型石彈或火球,對部隊射擊精準程度不高。
|
weapon_naval_gunpowder 1
|
皇家軍械廠能夠製造各類更為先進的火炮。 |
50 |
|
制革工坊 |
smith 0 |
city town |
4 |
1200 |
armour 1
|
制革工坊可以為軍隊提供精良的盔甲。 |
|
51 |
|
鐵匠工坊 |
smith 1 |
city large_town |
6 |
2400 |
armour 2
|
鐵匠工坊可以為軍隊提供精良的盔甲。 |
52 |
|
盔甲工坊 |
smith 2 |
city city |
8 |
4800 |
armour 3
|
盔甲工坊可以為軍隊提供精良的盔甲。 |
53 |
|
重甲工坊 |
smith 3 |
city large_city |
10 |
9600 |
armour 4
|
重甲工坊可以為軍隊提供更為精良的盔甲。 |
54 |
盔甲大師工坊 盔甲大師工坊可以為軍隊提供更為精良的盔甲。
|
盔甲大師工坊 |
smith 4 |
city large_city |
12 |
14400 |
armour 5
|
盔甲大師工坊可以為軍隊提供更為精良的盔甲。 |
55 |
|
盔甲工廠 |
smith 5 |
city large_city |
14 |
19200 |
armour 6
|
盔甲工廠可以為軍隊提供更為精良的盔甲。 |
56 |
|
制革工坊 |
castle_smith 0 |
castle town |
4 |
1200 |
armour 1
|
制革工坊可以為軍隊提供精良的盔甲。 |
57 |
|
鐵匠工坊 |
castle_smith 1 |
castle large_town |
6 |
2400 |
armour 2
|
鐵匠工坊可以為軍隊提供精良的盔甲。 |
58 |
|
盔甲工坊 |
castle_smith 2 |
castle city |
8 |
4800 |
armour 3
|
盔甲工坊可以為軍隊提供精良的盔甲。 |
59 |
|
重甲工坊 |
castle_smith 3 |
castle large_city |
10 |
9600 |
armour 4
|
重甲工坊可以為軍隊提供更為精良的盔甲。 |
60 |
盔甲大師工坊 盔甲大師工坊可以為軍隊提供更為精良的盔甲。
|
盔甲大師工坊 |
castle_smith 4 |
castle large_city |
12 |
14400 |
armour 5
|
盔甲大師工坊可以為軍隊提供更為精良的盔甲。 |
61 |
|
盔甲工廠 |
castle_smith 5 |
castle large_city |
14 |
19200 |
armour 6
|
盔甲工廠可以為軍隊提供更為精良的盔甲。 |
62 |
|
港口 |
port 0 |
city large_town |
4 |
1600 |
20
柯克戰船 light ship 柯克戰船是小型貿易貨船,配備少量步兵和弓箭兵。
|
trade_base_income_bonus bonus 3 trade_base_income_bonus bonus -3 requires event_counter tokus_negative_event_harbour 1 trade_base_income_bonus bonus 2 requires event_counter tokus_positive_event_harbour 1 trade_fleet 1
|
港口令城邑可與世界任何角落進行海路貿易。 |
63 |
|
船塢 |
port 1 |
city city |
6 |
3200 |
20
柯克戰船 light ship 柯克戰船是小型貿易貨船,配備少量步兵和弓箭兵。
|
trade_base_income_bonus bonus 4 trade_base_income_bonus bonus -4 requires event_counter tokus_negative_event_harbour 1 trade_base_income_bonus bonus 3 requires event_counter tokus_positive_event_harbour 1 trade_fleet 1
|
船塢可以大為提高船舶建造效率。 |
64 |
造船所 造船所可以建造更為大型的船舶,並提高貿易吞吐量。
|
造船所 |
port 2 |
city large_city |
10 |
6400 |
20
柯克戰船 light ship 柯克戰船是小型貿易貨船,配備少量步兵和弓箭兵。
|
trade_base_income_bonus bonus 6 trade_base_income_bonus bonus -6 requires event_counter tokus_negative_event_harbour 1 trade_base_income_bonus bonus 3 requires event_counter tokus_positive_event_harbour 1 trade_fleet 1
|
造船所可以建造更為大型的船舶,並提高貿易吞吐量。 |
65 |
遠洋船塢 遠洋船塢可以建造最為大型的船舶,並且可以吞吐大量貿易貨物。
|
遠洋船塢 |
port 3 |
city huge_city |
12 |
12800 |
20
柯克戰船 light ship 柯克戰船是小型貿易貨船,配備少量步兵和弓箭兵。
|
trade_base_income_bonus bonus 8 trade_base_income_bonus bonus -8 requires event_counter tokus_negative_event_harbour 1 trade_base_income_bonus bonus 3 requires event_counter tokus_positive_event_harbour 1 trade_fleet 1
|
遠洋船塢可以建造最為大型的船舶,並且可以吞吐大量貿易貨物。 |
66 |
|
港口 |
castle_port 0 |
castle large_town |
4 |
1600 |
20
柯克戰船 light ship 柯克戰船是小型貿易貨船,配備少量步兵和弓箭兵。
|
|
港口令城邑可與世界任何角落進行海路貿易。 |
67 |
|
船塢 |
castle_port 1 |
castle city |
6 |
3200 |
20
柯克戰船 light ship 柯克戰船是小型貿易貨船,配備少量步兵和弓箭兵。
|
30
霍克戰艦 light ship 霍克戰艦乃柯克改進型號,船體以橡木建成,前後甲板安置小型火炮。
|
|
船塢可以大為提高船舶建造效率。 |
68 |
造船所 造船所可以建造更為大型的船舶,並提高貿易吞吐量。
|
造船所 |
castle_port 2 |
castle large_city |
10 |
6400 |
20
柯克戰船 light ship 柯克戰船是小型貿易貨船,配備少量步兵和弓箭兵。
|
30
霍克炮艦 light ship 霍克炮艦在霍克戰艦基本設計上進行改進,前後甲板安置重型火炮,同時配備大量火槍部隊。
|
30
霍克戰艦 light ship 霍克戰艦乃柯克改進型號,船體以橡木建成,前後甲板安置小型火炮。
|
|
造船所可以建造更為大型的船舶,並提高貿易吞吐量。 |
69 |
遠洋船塢 遠洋船塢可以建造最為大型的船舶,並且可以吞吐大量貿易貨物。
|
遠洋船塢 |
castle_port 3 |
castle large_city |
12 |
12800 |
50
卡拉克戰艦 light ship 卡拉克戰艦側舷密集排列舷炮,適合遠洋航行。
|
20
柯克戰船 light ship 柯克戰船是小型貿易貨船,配備少量步兵和弓箭兵。
|
30
霍克炮艦 light ship 霍克炮艦在霍克戰艦基本設計上進行改進,前後甲板安置重型火炮,同時配備大量火槍部隊。
|
30
霍克戰艦 light ship 霍克戰艦乃柯克改進型號,船體以橡木建成,前後甲板安置小型火炮。
|
|
遠洋船塢可以建造最為大型的船舶,並且可以吞吐大量貿易貨物。 |
70 |
商業碼頭 商業碼頭可以增添一條全新海運路線,並且提高海運貿易量。
|
商業碼頭 |
sea_trade 0 |
city city |
6 |
3200 |
trade_fleet 1 trade_base_income_bonus bonus 4 trade_base_income_bonus bonus -3 requires event_counter tokus_negative_event_harbour 1 trade_base_income_bonus bonus 2 requires event_counter tokus_positive_event_harbour 1
|
商業碼頭可以增添一條全新海運路線,並且提高海運貿易量。 |
71 |
碼頭貨倉 碼頭貨倉可以增添二條全新海運路線,並且極大提高海運貿易量。
|
碼頭貨倉 |
sea_trade 1 |
city large_city |
10 |
6400 |
trade_fleet 2 trade_base_income_bonus bonus 6 trade_base_income_bonus bonus -4 requires event_counter tokus_negative_event_harbour 1 trade_base_income_bonus bonus 3 requires event_counter tokus_positive_event_harbour 1
|
碼頭貨倉可以增添二條全新海運路線,並且極大提高海運貿易量。 |
72 |
貿易港區 貿易港區可以增添三條全新海運路線,並且驚人提高海運貿易量。
|
貿易港區 |
sea_trade 2 |
city huge_city |
12 |
12800 |
trade_fleet 3 trade_base_income_bonus bonus 8 trade_base_income_bonus bonus -5 requires event_counter tokus_negative_event_harbour 1 trade_base_income_bonus bonus 3 requires event_counter tokus_positive_event_harbour 1
|
貿易港區可以增添三條全新海運路線,並且驚人提高海運貿易量。 |
73 |
穀物商行 穀物商行令城邑居民食物充足,並可通過貿易積累財富。
|
穀物商行 |
market 0 |
city town |
4 |
1200 |
trade_base_income_bonus bonus 3 trade_base_income_bonus bonus -3 requires event_counter tokus_negative_event_market 1 trade_base_income_bonus bonus 2 requires event_counter tokus_positive_event_market 1 agent_limit merchant 1
|
穀物商行令城邑居民食物充足,並可通過貿易積累財富。 |
74 |
市場 市場為城邑增加財富,同時亦帶來大量人口,有些來此出售貨物,另些則是出賣自己或其他...
|
市場 |
market 1 |
city large_town |
6 |
2400 |
trade_base_income_bonus bonus 4 trade_base_income_bonus bonus -4 requires event_counter tokus_negative_event_market 1 trade_base_income_bonus bonus 3 requires event_counter tokus_positive_event_market 1 agent_limit merchant 1
|
市場為城邑增加財富,同時亦帶來大量人口,有些來此出售貨物,另些則是出賣自己或其他... |
75 |
集市 集市每年只舉行一至二次,但能夠極大刺激城邑貿易繁榮。
|
集市 |
market 2 |
city city |
8 |
4800 |
trade_base_income_bonus bonus 6 trade_base_income_bonus bonus -6 requires event_counter tokus_negative_event_market 1 trade_base_income_bonus bonus 3 requires event_counter tokus_positive_event_market 1 agent_limit merchant 1
|
集市每年只舉行一至二次,但能夠極大刺激城邑貿易繁榮。 |
76 |
大型市場 大型市場高度繁榮了城邑商業--幾乎任何東西都可自坊間購得。
|
大型市場 |
market 3 |
city large_city |
12 |
9600 |
trade_base_income_bonus bonus 8 trade_base_income_bonus bonus -8 requires event_counter tokus_negative_event_market 1 trade_base_income_bonus bonus 3 requires event_counter tokus_positive_event_market 1 agent_limit merchant 1
|
大型市場高度繁榮了城邑商業--幾乎任何東西都可自坊間購得。 |
77 |
商業城區 商業城區令城邑貿易極度繁榮,大量居民從事各類商業活動。
|
商業城區 |
market 4 |
city huge_city |
14 |
14400 |
trade_base_income_bonus bonus 10 trade_base_income_bonus bonus -10 requires event_counter tokus_negative_event_market 1 trade_base_income_bonus bonus 3 requires event_counter tokus_positive_event_market 1 agent_limit merchant 1
|
商業城區令城邑貿易極度繁榮,大量居民從事各類商業活動。 |
78 |
道路 道路能夠提高軍隊行軍速度,對加快貿易運輸亦貢獻良多。
|
道路 |
hinterland_roads 0 |
city |
0 |
0 |
|
道路能夠提高軍隊行軍速度,對加快貿易運輸亦貢獻良多。 |
79 |
石道 石道能夠提高軍隊行軍速度,對加快貿易運輸亦貢獻良多。
|
石道 |
hinterland_roads 1 |
city |
0 |
0 |
|
石道能夠提高軍隊行軍速度,對加快貿易運輸亦貢獻良多。 |
80 |
道路 道路能夠提高軍隊行軍速度,對加快貿易運輸亦貢獻良多。
|
道路 |
hinterland_castle_roads 0 |
castle town |
3 |
1200 |
road_level 0 law_bonus bonus 1
|
道路能夠提高軍隊行軍速度,對加快貿易運輸亦貢獻良多。 |
81 |
石道 石道能夠提高軍隊行軍速度,對加快貿易運輸亦貢獻良多。
|
石道 |
hinterland_castle_roads 1 |
castle city |
6 |
3600 |
road_level 1 law_bonus bonus 2
|
石道能夠提高軍隊行軍速度,對加快貿易運輸亦貢獻良多。 |
82 |
平整土地 平整土地令城邑糧食充裕,進而刺激人口規模增長。
|
平整土地 |
hinterland_farms 0 |
|
0 |
0 |
|
平整土地令城邑糧食充裕,進而刺激人口規模增長。 |
83 |
公共農場 公共農場提高城邑農業產量,進而刺激城邑繁榮發展。
|
公共農場 |
hinterland_farms 1 |
|
0 |
0 |
|
公共農場提高城邑農業產量,進而刺激城邑繁榮發展。 |
84 |
作物輪種 作物輪種能夠提高城邑作物產量,而且長年都可收獲不同作物。
|
作物輪種 |
hinterland_farms 2 |
|
0 |
0 |
|
作物輪種能夠提高城邑作物產量,而且長年都可收獲不同作物。 |
85 |
灌溉體系 灌溉體系能夠最大限度利用耕地潛力,以供應日益增長的城邑人口。
|
灌溉體系 |
hinterland_farms 3 |
|
0 |
0 |
|
灌溉體系能夠最大限度利用耕地潛力,以供應日益增長的城邑人口。 |
86 |
礦場 礦場通過大量開採金屬礦石,有效提高城邑貿易收入。
|
礦場 |
hinterland_mines 0 |
city |
0 |
0 |
|
礦場通過大量開採金屬礦石,有效提高城邑貿易收入。 |
87 |
|
復合礦場 |
hinterland_mines 1 |
city |
0 |
0 |
|
復合礦場能夠充分開採該城邑的金屬礦源。 |
88 |
礦場 礦場通過大量開採金屬礦石,有效提高城邑貿易收入。
|
礦場 |
hinterland_castle_mines 0 |
castle |
0 |
0 |
|
礦場通過大量開採金屬礦石,有效提高城邑貿易收入。 |
89 |
|
復合礦場 |
hinterland_castle_mines 1 |
castle |
0 |
0 |
|
復合礦場能夠充分開採該城邑的金屬礦源。 |
90 |
琥珀之路 建立琥珀之路,能夠提高城邑貿易稅收,令城邑居民更加快樂。
|
琥珀之路 |
routes 0 |
city |
6 |
3800 |
happiness_bonus bonus 1 trade_base_income_bonus bonus 4
|
建立琥珀之路,能夠提高城邑貿易稅收,令城邑居民更加快樂。 |
91 |
Well Wells are a healthy water source for the people.
|
Well |
health 0 |
city town |
2 |
1600 |
population_health_bonus bonus 1
|
Wells are a healthy water source for the people. |
92 |
Sewers Sewers efficiently wash away the filth and rubbish from a settlement, making the place cleaner and therefore healthier for the people.
|
Sewers |
health 1 |
city large_town |
4 |
3200 |
population_health_bonus bonus 1 population_growth_bonus bonus 1
|
Sewers efficiently wash away the filth and rubbish from a settlement, making the place cleaner and therefore healthier for the people. |
93 |
煉金實驗室 煉金實驗室能夠為火藥部隊提供更強威力槍械,同時提高該城邑居民教育水平。
|
煉金實驗室 |
academic 0 |
city large_city |
6 |
3200 |
weapon_missile_gunpowder 1
|
煉金實驗室能夠為火藥部隊提供更強威力槍械,同時提高該城邑居民教育水平。 |
94 |
煉金學院 煉金學院能夠為火藥部隊提供更強威力槍械,同時極大提高該城邑居民教育水平。
|
煉金學院 |
academic 1 |
city huge_city |
10 |
6400 |
weapon_missile_gunpowder 1 weapon_artillery_gunpowder 1
|
煉金學院能夠為火藥部隊提供更強威力槍械,同時極大提高該城邑居民教育水平。 |
95 |
誦經院 誦經院能夠感化少數居民皈依天主教,並提高城邑居民快樂程度。
|
誦經院 |
temple_catholic 0 |
city town |
2 |
1600 |
happiness_bonus bonus 1 religion_level bonus 1 pope_disapproval 1 agent_limit priest 1
|
誦經院能夠感化少數居民皈依天主教,並提高城邑居民快樂程度。 |
96 |
禮拜堂 禮拜堂能夠感化少數居民皈依天主教,並提高城邑居民快樂程度,同時還可招募教士。
|
禮拜堂 |
temple_catholic 1 |
city large_town |
4 |
3200 |
happiness_bonus bonus 1 religion_level bonus 2 agent_limit priest 1 pope_disapproval 1
|
禮拜堂能夠感化少數居民皈依天主教,並提高城邑居民快樂程度,同時還可招募教士。 |
97 |
修道院 修道院能夠感化更多居民皈依天主教,並提高城邑居民快樂程度,同時還可招募教士。
|
修道院 |
temple_catholic 2 |
city city |
6 |
6400 |
happiness_bonus bonus 2 religion_level bonus 3 agent_limit priest 1 pope_disapproval 1
|
修道院能夠感化更多居民皈依天主教,並提高城邑居民快樂程度,同時還可招募教士。 |
98 |
大教堂 大教堂能夠感化大量居民皈依天主教,並提高城邑居民快樂程度,同時還可招募教士。
|
大教堂 |
temple_catholic 3 |
city large_city |
8 |
12800 |
happiness_bonus bonus 2 religion_level bonus 4 agent_limit priest 1 pope_disapproval 1 pope_approval 1 population_health_bonus bonus 1
|
大教堂能夠感化大量居民皈依天主教,並提高城邑居民快樂程度,同時還可招募教士。 |
99 |
巨型教堂 巨型教堂能夠感化大量居民皈依天主教,並提高城邑居民快樂程度,同時還可招募教士。
|
巨型教堂 |
temple_catholic 4 |
city huge_city |
12 |
14400 |
happiness_bonus bonus 3 religion_level bonus 5 agent_limit priest 1 pope_disapproval 1 pope_approval 1 population_health_bonus bonus 3
|
巨型教堂能夠感化大量居民皈依天主教,並提高城邑居民快樂程度,同時還可招募教士。 |
100 |
誦經院 誦經院能夠感化少數居民皈依天主教,並提高城堡居民快樂程度。
|
誦經院 |
temple_catholic_castle 0 |
castle town |
2 |
1600 |
happiness_bonus bonus 1 religion_level bonus 2 pope_disapproval 1 agent_limit priest 1 population_health_bonus bonus 1
|
誦經院能夠感化少數居民皈依天主教,並提高城堡居民快樂程度。 |
|
101 |
禮拜堂 禮拜堂能夠感化少數居民皈依天主教,並提高城堡居民快樂程度,同時還可招募教士。
|
禮拜堂 |
temple_catholic_castle 1 |
castle large_town |
4 |
3200 |
happiness_bonus bonus 1 religion_level bonus 3 agent_limit priest 1 pope_disapproval 1 population_health_bonus bonus 2
|
禮拜堂能夠感化少數居民皈依天主教,並提高城堡居民快樂程度,同時還可招募教士。 |
102 |
妓院 妓院能夠提高城邑居民快樂程度,並且可以招募間諜。
|
妓院 |
taverns 0 |
city |
0 |
0 |
happiness_bonus bonus 1 requires not factions { southern_european, }
|
妓院能夠提高城邑居民快樂程度,並且可以招募間諜。 |
103 |
客棧 客棧能夠提高城邑居民快樂程度,並且可以招募間諜和刺客。
|
客棧 |
taverns 1 |
city |
0 |
0 |
happiness_bonus bonus 2 requires not factions { southern_european, }
|
客棧能夠提高城邑居民快樂程度,並且可以招募間諜和刺客。 |
104 |
酒館 酒館能夠明顯提高城邑居民快樂程度,並且可以招募間諜和刺客。
|
酒館 |
taverns 2 |
city |
0 |
0 |
happiness_bonus bonus 3 requires not factions { southern_european, }
|
酒館能夠明顯提高城邑居民快樂程度,並且可以招募間諜和刺客。 |
105 |
旅店 旅店能夠顯著提高城邑居民快樂程度,並且可以招募間諜和刺客。
|
旅店 |
taverns 3 |
city |
0 |
0 |
happiness_bonus bonus 4 requires not factions { southern_european, }
|
旅店能夠顯著提高城邑居民快樂程度,並且可以招募間諜和刺客。 |
106 |
豪華會所 豪華會所能夠驚人提高城邑居民快樂程度,並且可以招募間諜和刺客。
|
豪華會所 |
taverns 4 |
city |
0 |
0 |
happiness_bonus bonus 5 requires not factions { southern_european, }
|
豪華會所能夠驚人提高城邑居民快樂程度,並且可以招募間諜和刺客。 |
107 |
城鎮公所 城鎮公所維護城邑法律和秩序,同時減少城邑髒亂程度。
|
城鎮公所 |
city_hall 0 |
city |
0 |
0 |
law_bonus bonus 1 requires not factions { england, }
|
城鎮公所維護城邑法律和秩序,同時減少城邑髒亂程度。 |
108 |
議員會堂 議員會堂維護城邑法律和秩序,同時減少城邑髒亂程度。
|
議員會堂 |
city_hall 1 |
city |
0 |
0 |
law_bonus bonus 2 requires not factions { england, }
|
議員會堂維護城邑法律和秩序,同時減少城邑髒亂程度。 |
109 |
市政大廳 市政大廳維護城邑法律和秩序,同時減少城邑髒亂程度。
|
市政大廳 |
city_hall 2 |
city |
0 |
0 |
law_bonus bonus 3 requires not factions { england, }
|
市政大廳維護城邑法律和秩序,同時減少城邑髒亂程度。 |
110 |
市長官邸 市長官邸維護城邑法律和秩序,同時減少城邑髒亂程度。
|
市長官邸 |
city_hall 3 |
city |
0 |
0 |
law_bonus bonus 4 requires not factions { england, }
|
市長官邸維護城邑法律和秩序,同時減少城邑髒亂程度。 |
111 |
刺客行會 刺客行會提高城邑法律和秩序,同時亦提高本地刺客的職業技能。
|
刺客行會 |
guild_assassins_guild 0 |
city city |
2 |
2000 |
law_bonus bonus 1
|
刺客行會提高城邑法律和秩序,同時亦提高本地刺客的職業技能。 |
112 |
刺客大師行會 刺客大師行會提高城邑法律和秩序,同時亦提高本地刺客的職業技能。
|
刺客大師行會 |
guild_assassins_guild 1 |
city large_city |
3 |
4000 |
law_bonus bonus 1
|
刺客大師行會提高城邑法律和秩序,同時亦提高本地刺客的職業技能。 |
113 |
刺客行會總部 刺客行會總部提高城邑法律和秩序,同時亦提高本地刺客的職業技能。
|
刺客行會總部 |
guild_assassins_guild 2 |
city huge_city |
4 |
6000 |
law_bonus bonus 2
|
刺客行會總部提高城邑法律和秩序,同時亦提高本地刺客的職業技能。 |
114 |
石匠行會 石匠行會能夠削減石製建築修建成本,並可以提高城邑居民快樂程度。
|
石匠行會 |
guild_masons_guild 0 |
city city |
2 |
2000 |
construction_cost_bonus_stone bonus 20 happiness_bonus bonus 1
|
石匠行會能夠削減石製建築修建成本,並可以提高城邑居民快樂程度。 |
115 |
石匠大師行會 石匠大師行會能夠明顯削減石製建築修建成本,並可以提高城邑居民快樂程度。
|
石匠大師行會 |
guild_masons_guild 1 |
city large_city |
3 |
4000 |
construction_cost_bonus_stone bonus 30 happiness_bonus bonus 1 faction_capability construction_cost_bonus_stone bonus 20
|
石匠大師行會能夠明顯削減石製建築修建成本,並可以提高城邑居民快樂程度。 |
116 |
石匠行會總部 石匠行會總部能夠顯著削減石製建築修建成本,並可以提高城邑居民快樂程度。
|
石匠行會總部 |
guild_masons_guild 2 |
city huge_city |
4 |
6000 |
construction_cost_bonus_stone bonus 40 happiness_bonus bonus 2 faction_capability construction_cost_bonus_stone bonus 30
|
石匠行會總部能夠顯著削減石製建築修建成本,並可以提高城邑居民快樂程度。 |
117 |
|
初級神學院 |
guild_theologians_guild 0 |
city city |
2 |
2000 |
religion_level bonus 2
|
初級神學院可以增加城邑中教士數量。 |
118 |
|
中級神學院 |
guild_theologians_guild 1 |
city large_city |
3 |
4000 |
religion_level bonus 4
|
中級神學院可以增加城邑中教士數量。 |
119 |
|
高級神學院 |
guild_theologians_guild 2 |
city huge_city |
4 |
6000 |
religion_level bonus 6
|
高級神學院可以增加城邑中教士數量。 |
120 |
商業行會 商業行會提高城邑貿易收入和城邑中商人的職業技能。
|
商業行會 |
guild_merchants_guild 0 |
city city |
2 |
2000 |
32
商隊騎馬民兵 heavy cavalry 商隊騎馬民兵以長劍作戰,他們裝備精良,但訓練較差。
|
trade_base_income_bonus bonus 1
|
商業行會提高城邑貿易收入和城邑中商人的職業技能。 |
121 |
商業大師行會 商業大師行會提高城邑貿易收入和城邑中商人的職業技能。
|
商業大師行會 |
guild_merchants_guild 1 |
city large_city |
3 |
4000 |
32
商隊騎馬民兵 heavy cavalry 商隊騎馬民兵以長劍作戰,他們裝備精良,但訓練較差。
|
trade_base_income_bonus bonus 2
|
商業大師行會提高城邑貿易收入和城邑中商人的職業技能。 |
122 |
商業行會總部 商業行會總部提高城邑貿易收入和城邑中商人的職業技能。
|
商業行會總部 |
guild_merchants_guild 2 |
city huge_city |
4 |
6000 |
32
商隊騎馬民兵 heavy cavalry 商隊騎馬民兵以長劍作戰,他們裝備精良,但訓練較差。
|
trade_base_income_bonus bonus 3
|
商業行會總部提高城邑貿易收入和城邑中商人的職業技能。 |
123 |
|
煉金行會 |
guild_alchemists_guild 0 |
city city |
2 |
2000 |
weapon_missile_gunpowder 1 weapon_artillery_gunpowder 1 weapon_naval_gunpowder 1 happiness_bonus bonus -1 law_bonus bonus -1 population_loyalty_bonus bonus -1
|
煉金行會提高城邑中火藥部隊的作戰經驗。 |
124 |
煉金大師行會 煉金大師行會明顯提高城邑中火藥部隊的作戰經驗。
|
煉金大師行會 |
guild_alchemists_guild 1 |
city large_city |
3 |
4000 |
weapon_missile_gunpowder 2 weapon_artillery_gunpowder 2 weapon_naval_gunpowder 2 happiness_bonus bonus -2 law_bonus bonus -2 population_loyalty_bonus bonus -2 faction_capability gun_bonus 1
|
煉金大師行會明顯提高城邑中火藥部隊的作戰經驗。 |
125 |
煉金行會總部 煉金行會總部顯著提高城邑中火藥部隊的作戰經驗。
|
煉金行會總部 |
guild_alchemists_guild 2 |
city huge_city |
4 |
6000 |
weapon_missile_gunpowder 3 weapon_artillery_gunpowder 3 weapon_naval_gunpowder 3 happiness_bonus bonus -2 law_bonus bonus -2 population_loyalty_bonus bonus -2 faction_capability gun_bonus 2
|
煉金行會總部顯著提高城邑中火藥部隊的作戰經驗。 |
126 |
|
盜賊行會 |
guild_thiefs_guild 0 |
city city |
2 |
2000 |
|
盜賊行會提高城邑中間諜的職業技能。 |
127 |
盜賊大師行會 盜賊大師行會提高城邑中間諜的職業技能。
|
盜賊大師行會 |
guild_thiefs_guild 1 |
city large_city |
3 |
4000 |
|
盜賊大師行會提高城邑中間諜的職業技能。 |
128 |
盜賊行會總部 盜賊行會總部提高城邑中間諜的職業技能。
|
盜賊行會總部 |
guild_thiefs_guild 2 |
city huge_city |
4 |
6000 |
|
盜賊行會總部提高城邑中間諜的職業技能。 |
129 |
|
探險行會 |
guild_explorers_guild 0 |
city city |
2 |
2000 |
road_level 2
|
探險行會能夠提高城邑中軍隊的行軍效率。 |
130 |
探險大師行會 探險大師行會能夠提高城邑中軍隊的行軍效率。
|
探險大師行會 |
guild_explorers_guild 1 |
city large_city |
3 |
4000 |
road_level 2 trade_base_income_bonus bonus 1
|
探險大師行會能夠提高城邑中軍隊的行軍效率。 |
131 |
探險行會總部 探險行會總部能夠提高城邑中軍隊的行軍效率,並能開闢與印度之間的貿易通商。
|
探險行會總部 |
guild_explorers_guild 2 |
city huge_city |
4 |
6000 |
road_level 2 trade_base_income_bonus bonus 2
|
探險行會總部能夠提高城邑中軍隊的行軍效率,並能開闢與印度之間的貿易通商。 |
132 |
鍛冶行會 鍛冶行會能夠令城邑中近戰步兵部隊武器更為精良。
|
鍛冶行會 |
guild_swordsmiths_guild 0 |
large_town |
2 |
2000 |
weapon_melee_blade 1
|
鍛冶行會能夠令城邑中近戰步兵部隊武器更為精良。 |
133 |
鍛冶大師行會 鍛冶大師行會能夠令城邑中近戰步兵部隊武器更為精良,以及提高騎兵部隊的作戰能力。
|
鍛冶大師行會 |
guild_swordsmiths_guild 1 |
city |
3 |
4000 |
weapon_melee_blade 2 faction_capability heavy_cavalry_bonus bonus 1
|
鍛冶大師行會能夠令城邑中近戰步兵部隊武器更為精良,以及提高騎兵部隊的作戰能力。 |
134 |
鍛冶行會總部 鍛冶行會總部能夠令城邑中近戰步兵部隊武器更為精良,以及提高騎兵部隊的作戰能力。
|
鍛冶行會總部 |
guild_swordsmiths_guild 2 |
large_city |
4 |
6000 |
weapon_melee_blade 3 faction_capability heavy_cavalry_bonus bonus 1
|
鍛冶行會總部能夠令城邑中近戰步兵部隊武器更為精良,以及提高騎兵部隊的作戰能力。 |
135 |
|
聖殿騎士分部 |
guild_templars_chapter_house 0 |
large_town |
2 |
2000 |
60
Templar Sergeants spearmen infantry Templar Sergeants are professional soldiers unable to join the ranks of the Templar Knights. Armed with a spear and light armour, very effective against cavalry.
|
trade_base_income_bonus bonus 1 law_bonus bonus 1
|
聖殿騎士分部能夠招募聖殿騎士。 |
136 |
|
聖殿騎士分團 |
guild_templars_chapter_house 1 |
city |
3 |
4000 |
60
步行聖殿騎士 heavy infantry 聖殿騎士是武裝護衛朝聖者前往聖地朝聖的精銳軍隊。
|
32
聖殿騎士 heavy cavalry 聖殿騎士是武裝護衛朝聖者前往聖地朝聖的精銳軍隊。
|
60
Templar Sergeants spearmen infantry Templar Sergeants are professional soldiers unable to join the ranks of the Templar Knights. Armed with a spear and light armour, very effective against cavalry.
|
trade_base_income_bonus bonus 2 law_bonus bonus 2
|
聖殿騎士分團能夠招募資深聖殿騎士。 |
137 |
|
聖殿騎士總團 |
guild_templars_chapter_house 2 |
large_city |
4 |
8000 |
60
步行聖殿騎士 heavy infantry 聖殿騎士是武裝護衛朝聖者前往聖地朝聖的精銳軍隊。
|
32
聖殿騎士 heavy cavalry 聖殿騎士是武裝護衛朝聖者前往聖地朝聖的精銳軍隊。
|
60
Templar Sergeants spearmen infantry Templar Sergeants are professional soldiers unable to join the ranks of the Templar Knights. Armed with a spear and light armour, very effective against cavalry.
|
trade_base_income_bonus bonus 4 law_bonus bonus 4
|
聖殿騎士總團能夠招募資深聖殿騎士。 |
138 |
|
醫院騎士分部 |
guild_st_johns_chapter_house 0 |
large_town |
2 |
2000 |
60
Canons Regular of the Holy Sepulchre heavy infantry Well trained and disciplined these dismounted knights are amongst the deadliest heavy infantry in all Christendom.
|
60
步行醫院騎士 heavy infantry 醫院騎士訓練有素,紀律嚴明,躋身基督世界中最為精銳的騎兵部隊。
|
population_health_bonus bonus 2
|
醫院騎士分部能夠招募醫院騎士。 |
139 |
|
醫院騎士分團 |
guild_st_johns_chapter_house 1 |
city |
3 |
4000 |
60
Canons Regular of the Holy Sepulchre heavy infantry Well trained and disciplined these dismounted knights are amongst the deadliest heavy infantry in all Christendom.
|
60
步行醫院騎士 heavy infantry 醫院騎士訓練有素,紀律嚴明,躋身基督世界中最為精銳的騎兵部隊。
|
32
醫院騎士 heavy cavalry 醫院騎士訓練有素,紀律嚴明,躋身基督世界中最為精銳的騎兵部隊。
|
population_health_bonus bonus 4
|
醫院騎士分團能夠招募資深醫院騎士。 |
140 |
|
醫院騎士總團 |
guild_st_johns_chapter_house 2 |
large_city |
4 |
8000 |
60
Canons Regular of the Holy Sepulchre heavy infantry Well trained and disciplined these dismounted knights are amongst the deadliest heavy infantry in all Christendom.
|
60
步行醫院騎士 heavy infantry 醫院騎士訓練有素,紀律嚴明,躋身基督世界中最為精銳的騎兵部隊。
|
32
醫院騎士 heavy cavalry 醫院騎士訓練有素,紀律嚴明,躋身基督世界中最為精銳的騎兵部隊。
|
population_health_bonus bonus 8
|
醫院騎士總團能夠招募資深醫院騎士。 |
141 |
|
牧馬行會 |
guild_horse_breeders_guild 0 |
large_town |
2 |
2000 |
cavalry_bonus 1
|
牧馬行會能夠提高城邑中騎兵部隊作戰能力。 |
142 |
牧馬大師行會 牧馬大師行會能夠明顯提高城邑中騎兵部隊作戰能力。
|
牧馬大師行會 |
guild_horse_breeders_guild 1 |
city |
3 |
4000 |
cavalry_bonus 1 faction_capability cavalry_bonus 1
|
牧馬大師行會能夠明顯提高城邑中騎兵部隊作戰能力。 |
143 |
牧馬行會總部 牧馬行會總部能夠顯著提高城邑中騎兵部隊作戰能力。
|
牧馬行會總部 |
guild_horse_breeders_guild 2 |
large_city |
4 |
6000 |
cavalry_bonus 1 faction_capability cavalry_bonus 2
|
牧馬行會總部能夠顯著提高城邑中騎兵部隊作戰能力。 |
144 |
Slave Market Slave Market considerably improves the trade but also affects the happiness of the common folk decreasing it noteably. It requires slave resource in province to work.
|
Slave Market |
slave_market 0 |
city large_town |
4 |
4000 |
trade_base_income_bonus bonus 6 happiness_bonus bonus -2 law_bonus bonus -2
|
Slave Market considerably improves the trade but also affects the happiness of the common folk decreasing it noteably. It requires slave resource in province to work. |
145 |
Forging Shop Forging Shop provides the basic melee weapon upgrade and slightly increases the profit from the trade. Local resource of iron or tin provides the material to work.
|
Forging Shop |
forging_shop 0 |
city large_town |
4 |
4000 |
trade_base_income_bonus bonus 3 trade_base_income_bonus bonus -3 requires event_counter tokus_negative_event_mines 1 trade_base_income_bonus bonus 2 requires event_counter tokus_positive_event_mines 1 weapon_melee_blade 1
|
Forging Shop provides the basic melee weapon upgrade and slightly increases the profit from the trade. Local resource of iron or tin provides the material to work. |
146 |
Forging Shop Forging Shop provides the basic melee weapon upgrade. Local resource of iron or tin provides the material to work.
|
Forging Shop |
forging_shop_c 0 |
castle large_town |
4 |
4000 |
weapon_melee_blade 1
|
Forging Shop provides the basic melee weapon upgrade. Local resource of iron or tin provides the material to work. |
147 |
Mint Coin Mint Coin requires gold or silver to function and brings a moderate bonus to the trade in all cities of your empire but also deacreases the law abidience due the corruption.
|
Mint Coin |
mint_coin 0 |
city city |
6 |
8000 |
law_bonus bonus -4 faction_capability trade_base_income_bonus bonus 4,
trade_base_income_bonus bonus -4 requires event_counter tokus_negative_event_mines 1,
trade_base_income_bonus bonus 2 requires event_counter tokus_positive_event_mines 1
|
Mint Coin requires gold or silver to function and brings a moderate bonus to the trade in all cities of your empire but also deacreases the law abidience due the corruption. |
148 |
Jeweller's Shop Jeweller's Shop uses local resource of gold, silver, ivory, or amber to provide an extreme boost to the trade as some people not only travel hundreds of miles to bring jewellery from far away land, but also are obsessed by it.
|
Jeweller's Shop |
jeweller_shop 0 |
city city |
6 |
6000 |
trade_base_income_bonus bonus 6 trade_base_income_bonus bonus -6 requires event_counter tokus_negative_event_market 1 trade_base_income_bonus bonus 4 requires event_counter tokus_positive_event_market 1
|
Jeweller's Shop uses local resource of gold, silver, ivory, or amber to provide an extreme boost to the trade as some people not only travel hundreds of miles to bring jewellery from far away land, but also are obsessed by it. |
149 |
Joiner's Shop Working with the local resource of timber Joiner's Shop reduces the costs of the wooden buildings and ships. Also it slightly improves the trade but only during the winter, the peak logging season.
|
Joiner's Shop |
joiner_shop 0 |
city large_town |
4 |
4000 |
trade_base_income_bonus bonus 2 trade_base_income_bonus bonus -2 requires event_counter tokus_negative_event_market 1 trade_base_income_bonus bonus 1 requires event_counter tokus_positive_event_market 1 construction_cost_bonus_wooden bonus 15 recruitment_cost_bonus_naval bonus 1
|
Working with the local resource of timber Joiner's Shop reduces the costs of the wooden buildings and ships. Also it slightly improves the trade but only during the winter, the peak logging season. |
150 |
Sawmill Provided with the local resource of timber Sawmill reduces the costs of the wooden buildings and ships even greater than the Joiner's Shop. City sawmill production can be used for the upgrading of missle weapon to the basic level. Also Sawmill moderately improves the trade. But the trade bonus is much higher only during the winter, the peak logging season.
|
Sawmill |
joiner_shop 1 |
city city |
6 |
6000 |
trade_base_income_bonus bonus 4 trade_base_income_bonus bonus -4 requires event_counter tokus_negative_event_market 1 trade_base_income_bonus bonus 2 requires event_counter tokus_positive_event_market 1 construction_cost_bonus_wooden bonus 30 recruitment_cost_bonus_naval bonus 3
|
Provided with the local resource of timber Sawmill reduces the costs of the wooden buildings and ships even greater than the Joiner's Shop. City sawmill production can be used for the upgrading of missle weapon to the basic level. Also Sawmill moderately improves the trade. But the trade bonus is much higher only during the winter, the peak logging season. |
|
151 |
Joiner's Shop Working with the local resource of timber Joiner's Shop reduces the costs of the wooden buildings and ships. Also it provides better material for the bows and crossbows.
|
Joiner's Shop |
joiner_shop_c 0 |
castle large_town |
4 |
3000 |
construction_cost_bonus_wooden bonus 15 recruitment_cost_bonus_naval bonus 1 weapon_missile_mechanical 1
|
Working with the local resource of timber Joiner's Shop reduces the costs of the wooden buildings and ships. Also it provides better material for the bows and crossbows. |
152 |
Sawmill Provided with the local resource of timber Sawmill reduces the costs of the wooden buildings and ships even greater than the Joiner's Shop and gives the capability for longbows and crossbows advanced upgrades.
|
Sawmill |
joiner_shop_c 1 |
castle city |
6 |
6000 |
construction_cost_bonus_wooden bonus 30 recruitment_cost_bonus_naval bonus 3 weapon_missile_mechanical 2
|
Provided with the local resource of timber Sawmill reduces the costs of the wooden buildings and ships even greater than the Joiner's Shop and gives the capability for longbows and crossbows advanced upgrades. |
153 |
Vineyard Vineyard gives a slight boost to the trade in region. Its value is greater in summer, the peak grape-harvesting season. If you have an inn in the town common folk also will be glad to take a cup of good wine, sometimes even loosing the measure and health.
|
Vineyard |
winery_guild 0 |
city |
0 |
0 |
trade_base_income_bonus bonus 4 trade_base_income_bonus bonus -4 requires event_counter tokus_negative_event_agriculture 1 trade_base_income_bonus bonus 2 requires event_counter tokus_positive_event_agriculture 1 happiness_bonus bonus 4 requires building_present_min_level taverns inn and not factions { middle_eastern, }
|
Vineyard gives a slight boost to the trade in region. Its value is greater in summer, the peak grape-harvesting season. If you have an inn in the town common folk also will be glad to take a cup of good wine, sometimes even loosing the measure and health. |
154 |
Winery Guild Winery Guild gives above average boost to the trade in region. Its value is higher in summer, the peak grape-harvesting season. If you have an inn in the town common folk also will be overjoyed tasting their local sorts of wine sometimes becoming heavily addicted.
|
Winery Guild |
winery_guild 1 |
city |
0 |
0 |
trade_base_income_bonus bonus 6 trade_base_income_bonus bonus -6 requires event_counter tokus_negative_event_agriculture 1 trade_base_income_bonus bonus 4 requires event_counter tokus_positive_event_agriculture 1 happiness_bonus bonus 4 requires building_present_min_level taverns inn and not factions { middle_eastern, }
|
Winery Guild gives above average boost to the trade in region. Its value is higher in summer, the peak grape-harvesting season. If you have an inn in the town common folk also will be overjoyed tasting their local sorts of wine sometimes becoming heavily addicted. |
155 |
Textile Mill Textile Mill provides above average impact into the trade of the region, which is even greater if there is local resource of dyes to complete the process of cloth fabrication. Of course the trade is much higher in summer during the linnen harvesting season.
|
Textile Mill |
textile_factory 0 |
city city |
4 |
3000 |
trade_base_income_bonus bonus 5 trade_base_income_bonus bonus -5 requires event_counter tokus_negative_event_market 1 trade_base_income_bonus bonus 4 requires event_counter tokus_positive_event_market 1 happiness_bonus bonus 2
|
Textile Mill provides above average impact into the trade of the region, which is even greater if there is local resource of dyes to complete the process of cloth fabrication. Of course the trade is much higher in summer during the linnen harvesting season. |
156 |
Cotton Mill Cotton Mill provides above average impact into the trade of the region, which is even greater if there is local resource of dyes to complete the process of cloth fabrication. Of course the trade is much higher in summer during the cotton harvesting season.
|
Cotton Mill |
cotton_factory 0 |
city city |
4 |
4000 |
trade_base_income_bonus bonus 5 trade_base_income_bonus bonus -5 requires event_counter tokus_negative_event_market 1 trade_base_income_bonus bonus 4 requires event_counter tokus_positive_event_market 1 happiness_bonus bonus 2
|
Cotton Mill provides above average impact into the trade of the region, which is even greater if there is local resource of dyes to complete the process of cloth fabrication. Of course the trade is much higher in summer during the cotton harvesting season. |
157 |
Silk Mill Silk Mill provides high impact into the trade of the region, which is even greater if there is local resource of dyes to complete the process of cloth fabrication. Of course the trade is much higher in summer when the silkworms are in active state.
|
Silk Mill |
silk_factory 0 |
city city |
4 |
6000 |
trade_base_income_bonus bonus 5 trade_base_income_bonus bonus -5 requires event_counter tokus_negative_event_market 1 trade_base_income_bonus bonus 4 requires event_counter tokus_positive_event_market 1 happiness_bonus bonus 2
|
Silk Mill provides high impact into the trade of the region, which is even greater if there is local resource of dyes to complete the process of cloth fabrication. Of course the trade is much higher in summer when the silkworms are in active state. |
158 |
Fishers Quarter Fishers Quarter gives a slight bonus to the trade in region as well as improves the health in the province. Due to the storms and bad weather in the winter season its trade bonus is somewhat decreased.
|
Fishers Quarter |
fishers_quarter 0 |
city town |
4 |
3000 |
trade_base_income_bonus bonus 3 trade_base_income_bonus bonus -3 requires event_counter tokus_negative_event_harbour 1 trade_base_income_bonus bonus 2 requires event_counter tokus_positive_event_harbour 1 population_growth_bonus bonus 2
|
Fishers Quarter gives a slight bonus to the trade in region as well as improves the health in the province. Due to the storms and bad weather in the winter season its trade bonus is somewhat decreased. |
159 |
Windmill Windmill provides a slight bonus to the trade of the region which is greater during the good harvest summer seasons. It also improves the health in province. A 1/10th share of the flour was paid to the miller in return for his service.
|
Windmill |
windmill 0 |
city large_town |
4 |
4000 |
trade_base_income_bonus bonus 2 trade_base_income_bonus bonus -2 requires event_counter tokus_negative_event_market 1 trade_base_income_bonus bonus 2 requires event_counter tokus_positive_event_market 1 population_growth_bonus bonus 2
|
Windmill provides a slight bonus to the trade of the region which is greater during the good harvest summer seasons. It also improves the health in province. A 1/10th share of the flour was paid to the miller in return for his service. |
160 |
Sugar Refinery Sugar Refinery gives the moderate bonus to the trade, which is greater in the warmer summer season, but also are not very low in winter since the sugar plantation are mostly in the warm middle eastern regions. It also gives a slight health bonus to the province.
|
Sugar Refinery |
sugar_refinery 0 |
city large_town |
4 |
4000 |
trade_base_income_bonus bonus 3 trade_base_income_bonus bonus -3 requires event_counter tokus_negative_event_agriculture 1 trade_base_income_bonus bonus 2 requires event_counter tokus_positive_event_agriculture 1
|
Sugar Refinery gives the moderate bonus to the trade, which is greater in the warmer summer season, but also are not very low in winter since the sugar plantation are mostly in the warm middle eastern regions. It also gives a slight health bonus to the province. |
161 |
Marble Workshop Marble Workshop gives high bonus to the trade in region and also increase the happiness due the masterpieces made of it.
|
Marble Workshop |
marble_workshop 0 |
city city |
6 |
6000 |
trade_base_income_bonus bonus 6 trade_base_income_bonus bonus -6 requires event_counter tokus_negative_event_mines 1 trade_base_income_bonus bonus 3 requires event_counter tokus_positive_event_mines 1 happiness_bonus bonus 3
|
Marble Workshop gives high bonus to the trade in region and also increase the happiness due the masterpieces made of it. |
162 |
Wool Farm Wool Farm provides the basic cycle of cloth manufacturing without dyeing or finishing of the woven product. Its trade impact is beyound average but somewhat increases in the winter time, when the mass sheep shearing occurs.
|
Wool Farm |
wool_factory 0 |
city town |
4 |
3000 |
trade_base_income_bonus bonus 4 trade_base_income_bonus bonus -4 requires event_counter tokus_negative_event_agriculture 1 trade_base_income_bonus bonus 2 requires event_counter tokus_positive_event_agriculture 1
|
Wool Farm provides the basic cycle of cloth manufacturing without dyeing or finishing of the woven product. Its trade impact is beyound average but somewhat increases in the winter time, when the mass sheep shearing occurs. |
163 |
Wool Manufactory Wool Manufactory provides the full cycle of cloth manufacturing including dyeing and finishing of the woven product. Its trade impact is above average and are significantly greater if there is a local resource of dyes. The bonus is somewhat bigger in the winter time, when the mass sheep shearing occurs.
|
Wool Manufactory |
wool_factory 1 |
city city |
6 |
6000 |
trade_base_income_bonus bonus 6 trade_base_income_bonus bonus -6 requires event_counter tokus_negative_event_agriculture 1 trade_base_income_bonus bonus 4 requires event_counter tokus_positive_event_agriculture 1
|
Wool Manufactory provides the full cycle of cloth manufacturing including dyeing and finishing of the woven product. Its trade impact is above average and are significantly greater if there is a local resource of dyes. The bonus is somewhat bigger in the winter time, when the mass sheep shearing occurs. |
164 |
Trappers Hut Trappers Hut provides the high bonus to the trade as well as a happiness increase if there are furs resources in region. The bonus is much higher in the winter fur hunting season.
|
Trappers Hut |
hunters_hut 0 |
city town |
4 |
3000 |
trade_base_income_bonus bonus 6 trade_base_income_bonus bonus -6 requires event_counter tokus_negative_event_agriculture 1 trade_base_income_bonus bonus 3 requires event_counter tokus_positive_event_agriculture 1 population_growth_bonus bonus 2
|
Trappers Hut provides the high bonus to the trade as well as a happiness increase if there are furs resources in region. The bonus is much higher in the winter fur hunting season. |
165 |
Glass Blower Glass Blower adds big bonus to the trade of the region and also encorages the peolple happiness with a state of art masterpieces.
|
Glass Blower |
glass_blower 0 |
city large_town |
4 |
5000 |
trade_base_income_bonus bonus 6 trade_base_income_bonus bonus -6 requires event_counter tokus_negative_event_market 1 trade_base_income_bonus bonus 3 requires event_counter tokus_positive_event_market 1 happiness_bonus bonus 2
|
Glass Blower adds big bonus to the trade of the region and also encorages the peolple happiness with a state of art masterpieces. |
166 |
Saltern The saltern gives the city high trade bonus based on the level of market city has.
|
Saltern |
saltern 0 |
city town |
4 |
4000 |
trade_base_income_bonus bonus 6 trade_base_income_bonus bonus -6 requires event_counter tokus_negative_event_market 1 trade_base_income_bonus bonus 3 requires event_counter tokus_positive_event_market 1
|
The saltern gives the city high trade bonus based on the level of market city has. |
167 |
Bakery Bakery provides the settlement with a fresh bread slightly increasing the population growth, happiness and trade of the region.
|
Bakery |
bakery 0 |
city large_town |
4 |
5000 |
trade_base_income_bonus bonus 2 requires event_counter kivals_summer 1 trade_base_income_bonus bonus 4 requires event_counter kivals_winter 1 population_growth_bonus bonus 2 happiness_bonus bonus 1
|
Bakery provides the settlement with a fresh bread slightly increasing the population growth, happiness and trade of the region. |
168 |
Brewery Brewery provides the settlement with fresh beer slightly increasing the happiness and trade of the region.
|
Brewery |
brewery 0 |
city large_town |
4 |
5000 |
happiness_bonus bonus 2 population_health_bonus bonus -2 requires building_present_min_level taverns tavern and not factions { middle_eastern, greek
|
Brewery provides the settlement with fresh beer slightly increasing the happiness and trade of the region. |
169 |
小型猶太會堂 猶太會堂作用與教堂類似,是猶太社區的主要信仰活動場所。
|
小型猶太會堂 |
synagogue 0 |
city |
0 |
0 |
happiness_bonus bonus -4 law_bonus bonus -4 religion_level bonus 1 population_health_bonus bonus 1 trade_base_income_bonus bonus 1
|
猶太會堂作用與教堂類似,是猶太社區的主要信仰活動場所。 |
170 |
大型猶太會堂 猶太會堂作用與教堂類似,是猶太社區的主要信仰活動場所。
|
大型猶太會堂 |
synagogue 1 |
city |
0 |
0 |
happiness_bonus bonus -6 law_bonus bonus -6 religion_level bonus 2 population_health_bonus bonus 2 trade_base_income_bonus bonus 2
|
猶太會堂作用與教堂類似,是猶太社區的主要信仰活動場所。 |
171 |
Dominican Hermitage A Dominican Hermitage converts a moderate percentage of the region to Catholicism and improves happiness.
|
Dominican Hermitage |
ordo_dominicana 0 |
city large_town |
2 |
1200 |
religion_level bonus 5 happiness_bonus bonus -1 law_bonus bonus 1
|
A Dominican Hermitage converts a moderate percentage of the region to Catholicism and improves happiness. |
172 |
Dominican Monastery A Dominican Monastery converts a moderate percentage of the region to Catholicism, reduces happiness, improves the law, allows the Priest agent and reduces retrain costs.
|
Dominican Monastery |
ordo_dominicana 1 |
city city |
4 |
2400 |
retrain_cost_bonus bonus 2 religion_level bonus 10 agent_limit priest 2 happiness_bonus bonus -2 law_bonus bonus 2
|
A Dominican Monastery converts a moderate percentage of the region to Catholicism, reduces happiness, improves the law, allows the Priest agent and reduces retrain costs. |
173 |
Dominican Abbey A Dominican Abbey converts a moderate percentage of the region to Catholicism, reduces happiness, improves the law, allows the Priest agent and reduces retrain costs.
|
Dominican Abbey |
ordo_dominicana 2 |
city large_city |
8 |
4800 |
retrain_cost_bonus bonus 3 religion_level bonus 15 agent_limit priest 2 happiness_bonus bonus -3 law_bonus bonus 3
|
A Dominican Abbey converts a moderate percentage of the region to Catholicism, reduces happiness, improves the law, allows the Priest agent and reduces retrain costs. |
174 |
Franciscan Hermitage A Franciscan Hermitage converts a moderate percentage of the region to Catholicism and improves happiness but decreases law.
|
Franciscan Hermitage |
ordo_franciscana 0 |
city large_town |
2 |
1200 |
religion_level bonus 10 happiness_bonus bonus 1 law_bonus bonus -1
|
A Franciscan Hermitage converts a moderate percentage of the region to Catholicism and improves happiness but decreases law. |
175 |
Franciscan Monastery A Franciscan Monastery converts a moderate percentage of the region to Catholicism, improves happiness, decreases the law and allows the Priest agent.
|
Franciscan Monastery |
ordo_franciscana 1 |
city city |
4 |
2400 |
religion_level bonus 15 agent_limit priest 2 happiness_bonus bonus 2 law_bonus bonus -2
|
A Franciscan Monastery converts a moderate percentage of the region to Catholicism, improves happiness, decreases the law and allows the Priest agent. |
176 |
Franciscan Abbey A Franciscan Abbey converts a moderate percentage of the region to Catholicism, improves happiness, decreases the law and allows the Priest agent.
|
Franciscan Abbey |
ordo_franciscana 2 |
city large_city |
8 |
4800 |
religion_level bonus 20 agent_limit priest 2 happiness_bonus bonus 3 law_bonus bonus -3
|
A Franciscan Abbey converts a moderate percentage of the region to Catholicism, improves happiness, decreases the law and allows the Priest agent. |
177 |
Dungeon Dungeon improves law but decreases happiness.
|
Dungeon |
punishment 0 |
city large_town |
2 |
1200 |
happiness_bonus bonus -1 law_bonus bonus 1
|
Dungeon improves law but decreases happiness. |
178 |
Execution Place Execution Place improves law but decreases happiness.
|
Execution Place |
punishment 1 |
city city |
4 |
2400 |
happiness_bonus bonus -2 law_bonus bonus 2
|
Execution Place improves law but decreases happiness. |
179 |
Torture Chamber A Torture Chamber improves law but decreases happiness.
|
Torture Chamber |
punishment 2 |
city large_city |
8 |
4800 |
happiness_bonus bonus -3 law_bonus bonus 3
|
A Torture Chamber improves law but decreases happiness. |
180 |
Scholarium A scholarium is necessary for the civilian education and offers a happiness bonus.
|
Scholarium |
education 0 |
city large_town |
4 |
2400 |
happiness_bonus bonus 1
|
A scholarium is necessary for the civilian education and offers a happiness bonus. |
181 |
大學 大學內進行各種火藥槍炮的廣泛研究,同時極大提供該城邑居民教育水平。
|
大學 |
education 1 |
city large_city |
6 |
4800 |
happiness_bonus bonus 2
|
大學內進行各種火藥槍炮的廣泛研究,同時極大提供該城邑居民教育水平。 |
182 |
Mercenary Camp A Mercenary Camp decreases happiness and loyality. But if new mercenaries arrive from time to time in the camp, a trader will propose them to you.
|
Mercenary Camp |
mercenary_camp 0 |
castle town |
2 |
2400 |
56
亞美尼亞弓箭兵 missile infantry 亞美尼亞弓箭兵是剽悍的山民,雖然盔甲簡陋,但作戰極為驍勇。
|
32
庫曼弓騎兵 missile cavalry 庫曼弓騎兵屬於僱傭部隊,輕裝作戰,裝備復合弓。
|
60
步行法蘭克騎士 spearmen infantry 步行法蘭克騎士頗為驍勇善戰,對任何僱主都物有所值。
|
60
高地斧兵 heavy infantry 高地斧兵是定居於愛爾蘭的蘇格蘭戰士,身穿輕甲,揮動雙手巨斧進行廝殺,極為驍勇善戰。
|
60
伊斯蘭殉教者 light infantry 伊斯蘭殉教者是狂熱宗教戰士,使用戰斧作戰,擅長狂暴攻擊。
|
32
僱傭德意志騎士 heavy cavalry 僱傭德意志騎士裝備板甲和狼牙棒,尤為擅長對抗重裝部隊。
|
60
僱傭斯拉夫矛兵 light infantry 僱傭斯拉夫矛兵來自東歐,訓練低劣,以短矛作戰。
|
72
瑞士戟兵 spearmen infantry 瑞士戟兵是中世紀最負盛名的僱傭兵,儘管盔甲簡陋,但極為驍勇善戰。
|
law_bonus bonus -1 population_loyalty_bonus bonus -1
|
A Mercenary Camp decreases happiness and loyality. But if new mercenaries arrive from time to time in the camp, a trader will propose them to you. |
183 |
Mercenary merc_quarter A Mercenary Quarter decreases happiness and loyality. But if new mercenaries arrive from time to time in the Quarter, a trader will propose them to you.
|
Mercenary merc_quarter |
mercenary_camp 1 |
castle large_town |
4 |
4800 |
32
阿蘭輕騎兵 light cavalry 阿蘭輕騎兵是出色輕騎兵,擅長在東歐和黑海地區的大草原作戰。
|
56
亞美尼亞弓箭兵 missile infantry 亞美尼亞弓箭兵是剽悍的山民,雖然盔甲簡陋,但作戰極為驍勇。
|
32
亞美尼亞重騎兵 heavy cavalry 亞美尼亞重騎兵屬於僱傭部隊,以西方騎兵風格作戰,裝備騎槍和重型鏈甲。
|
56
保加利亞盜團 missile infantry 保加利亞盜團成員裝備復合弓、長劍、鑲甲和盾牌。
|
32
貢多鐵裡騎兵 heavy cavalry 貢多鐵裡騎兵裝備精良騎槍和板甲,極為驍勇善戰,以詭詐多端反覆無常聞名於世。
|
32
庫曼弓騎兵 missile cavalry 庫曼弓騎兵屬於僱傭部隊,輕裝作戰,裝備復合弓。
|
60
步行法蘭克騎士 spearmen infantry 步行法蘭克騎士頗為驍勇善戰,對任何僱主都物有所值。
|
60
高地斧兵 heavy infantry 高地斧兵是定居於愛爾蘭的蘇格蘭戰士,身穿輕甲,揮動雙手巨斧進行廝殺,極為驍勇善戰。
|
60
伊斯蘭殉教者 light infantry 伊斯蘭殉教者是狂熱宗教戰士,使用戰斧作戰,擅長狂暴攻擊。
|
72
朗斯克納長槍兵 spearmen infantry 朗斯克納長槍兵最初來自於神聖羅馬帝國,裝備長槍,身穿獨特的精緻寬鬆上衣和長襪,是極為精銳的僱傭部隊。
|
32
僱傭德意志騎士 heavy cavalry 僱傭德意志騎士裝備板甲和狼牙棒,尤為擅長對抗重裝部隊。
|
32
僱傭騎士 heavy cavalry 僱傭騎士無論衝鋒和近身格鬥都同樣戰技嫻熟,對僱主而言的確物有所值。
|
60
僱傭斯拉夫矛兵 light infantry 僱傭斯拉夫矛兵來自東歐,訓練低劣,以短矛作戰。
|
72
瑞士戟兵 spearmen infantry 瑞士戟兵是中世紀最負盛名的僱傭兵,儘管盔甲簡陋,但極為驍勇善戰。
|
32
土庫曼弓騎兵 missile cavalry 土庫曼弓騎兵是來自土耳其游牧部落的僱傭騎兵部隊,以凶殘剽悍著稱於世。
|
56
威爾士長弓兵 missile infantry 威爾士長弓兵是長弓的始作俑者,由於沒有任何盔甲防護,他們必須竭力避免近戰。長弓兵可於陣前設置拒馬尖樁,令敵軍騎兵望而生畏。
|
law_bonus bonus -1 population_loyalty_bonus bonus -2
|
A Mercenary Quarter decreases happiness and loyality. But if new mercenaries arrive from time to time in the Quarter, a trader will propose them to you. |
184 |
Mercenary Barracks A Mercenary Barracks decreases happiness and loyality. But if new mercenaries arrive from time to time in the Barracks, a trader will propose them to you.
|
Mercenary Barracks |
mercenary_camp 2 |
castle city |
6 |
6400 |
32
阿蘭輕騎兵 light cavalry 阿蘭輕騎兵是出色輕騎兵,擅長在東歐和黑海地區的大草原作戰。
|
56
亞美尼亞弓箭兵 missile infantry 亞美尼亞弓箭兵是剽悍的山民,雖然盔甲簡陋,但作戰極為驍勇。
|
32
亞美尼亞重騎兵 heavy cavalry 亞美尼亞重騎兵屬於僱傭部隊,以西方騎兵風格作戰,裝備騎槍和重型鏈甲。
|
56
保加利亞盜團 missile infantry 保加利亞盜團成員裝備復合弓、長劍、鑲甲和盾牌。
|
32
貢多鐵裡騎兵 heavy cavalry 貢多鐵裡騎兵裝備精良騎槍和板甲,極為驍勇善戰,以詭詐多端反覆無常聞名於世。
|
32
庫曼弓騎兵 missile cavalry 庫曼弓騎兵屬於僱傭部隊,輕裝作戰,裝備復合弓。
|
60
步行法蘭克騎士 spearmen infantry 步行法蘭克騎士頗為驍勇善戰,對任何僱主都物有所值。
|
60
高地斧兵 heavy infantry 高地斧兵是定居於愛爾蘭的蘇格蘭戰士,身穿輕甲,揮動雙手巨斧進行廝殺,極為驍勇善戰。
|
60
伊斯蘭殉教者 light infantry 伊斯蘭殉教者是狂熱宗教戰士,使用戰斧作戰,擅長狂暴攻擊。
|
72
朗斯克納長槍兵 spearmen infantry 朗斯克納長槍兵最初來自於神聖羅馬帝國,裝備長槍,身穿獨特的精緻寬鬆上衣和長襪,是極為精銳的僱傭部隊。
|
32
僱傭德意志騎士 heavy cavalry 僱傭德意志騎士裝備板甲和狼牙棒,尤為擅長對抗重裝部隊。
|
32
僱傭騎士 heavy cavalry 僱傭騎士無論衝鋒和近身格鬥都同樣戰技嫻熟,對僱主而言的確物有所值。
|
60
僱傭斯拉夫矛兵 light infantry 僱傭斯拉夫矛兵來自東歐,訓練低劣,以短矛作戰。
|
72
瑞士戟兵 spearmen infantry 瑞士戟兵是中世紀最負盛名的僱傭兵,儘管盔甲簡陋,但極為驍勇善戰。
|
32
土庫曼弓騎兵 missile cavalry 土庫曼弓騎兵是來自土耳其游牧部落的僱傭騎兵部隊,以凶殘剽悍著稱於世。
|
56
威爾士長弓兵 missile infantry 威爾士長弓兵是長弓的始作俑者,由於沒有任何盔甲防護,他們必須竭力避免近戰。長弓兵可於陣前設置拒馬尖樁,令敵軍騎兵望而生畏。
|
law_bonus bonus -2 population_loyalty_bonus bonus -2
|
A Mercenary Barracks decreases happiness and loyality. But if new mercenaries arrive from time to time in the Barracks, a trader will propose them to you. |
185 |
Tower of London A Tower of London increases happiness and loyality.
|
Tower of London |
london1 0 |
city large_city |
12 |
14400 |
happiness_bonus bonus 1 law_bonus bonus 1
|
A Tower of London increases happiness and loyality. |
186 |
Dome of the Rock A Dome of the Rock increases happiness and loyality.
|
Dome of the Rock |
jerusalem2 0 |
city large_city |
12 |
14400 |
happiness_bonus bonus 1 law_bonus bonus 1
|
A Dome of the Rock increases happiness and loyality. |
187 |
Hagia Sophia A Hagia Sophia increases happiness and loyality.
|
Hagia Sophia |
constantinople3 0 |
city large_city |
12 |
14400 |
happiness_bonus bonus 1 law_bonus bonus 1
|
A Hagia Sophia increases happiness and loyality. |
188 |
Bayt al Hikma A Bayt al Hikma increases happiness and loyality.
|
Bayt al Hikma |
baghdad4 0 |
city large_city |
12 |
14400 |
happiness_bonus bonus 1 law_bonus bonus 1 trade_base_income_bonus bonus 1
|
A Bayt al Hikma increases happiness and loyality. |
189 |
Palazzo Ducale di Venezia A Palazzo Ducale di Venezia increases happiness and loyality.
|
Palazzo Ducale di Venezia |
venecia6 0 |
city large_city |
12 |
14400 |
happiness_bonus bonus 1 law_bonus bonus 2
|
A Palazzo Ducale di Venezia increases happiness and loyality. |
190 |
Notre Dame de Paris A Notre Dame de Paris increases happiness and loyality.
|
Notre Dame de Paris |
paris7 0 |
city large_city |
12 |
12000 |
happiness_bonus bonus 1 religion_level bonus 1
|
A Notre Dame de Paris increases happiness and loyality. |
191 |
Roemer A Roemer increases happiness and loyality.
|
Roemer |
frankfurt9 0 |
city large_city |
12 |
12000 |
happiness_bonus bonus 1 trade_base_income_bonus bonus 1 law_bonus bonus 1
|
A Roemer increases happiness and loyality. |