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Royal Military Academy
Home / HTF: Eagle of the Elbe / The Aztecs / Buildings
HTF: Eagle of the Elbe
The Aztecs The Aztecs
No. Card Name Building class City/Castle Construstion Cost Capability
1 Wooden Palisade (Upgrade) core_building 0 city village 2 600 wall_level 0
tower_level 1
free_upkeep bonus 4
happiness_bonus bonus 1
agent_limit merchant 2
recruitment_slots 1
A Wooden Palisade gives a sense of security but is unlikely to delay determined attackers for very long.
2 Wooden Wall (Upgrade) core_building 1 city 0 0 wall_level 1
gate_strength 1
tower_level 1
free_upkeep bonus 6
agent_limit merchant 1
A Wooden Wall allows defenders to guard from raised battlements, but is still very vulnerable to siege equipment.
3 Stone Wall (Upgrade) core_building 2 city 0 0
48
60
60
60
60
60
24
48
36
48
60
wall_level 2
tower_level 1
gate_strength 1
free_upkeep bonus 8
agent_limit merchant 1
Building a Stone Wall greatly improves a settlement's ability to resist siege weapons over a wooden equivalent.
4 Large Stone Wall (Upgrade) core_building 3 city 0 0
60
wall_level 3
tower_level 1
gate_strength 2
free_upkeep bonus 10
A Large Stone Wall is a truly formidable barrier, with extremely strong gate defences.
5 Huge Stone Wall (Upgrade) core_building 4 city 0 0
60
wall_level 4
tower_level 1
gate_strength 2
free_upkeep bonus 12
A Huge Stone Wall is awe-inspiring for defender and attacker alike, and no besieger attacks them lightly.
6 Motte and Bailey (Upgrade) core_castle_building 0 castle village 2 600 wall_level 0
tower_level 1
law_bonus bonus 1
recruitment_slots 1
A Motte and Bailey is a simple, defensible outpost, little more than a watchtower and protective fence.
7 Wooden Castle (Upgrade) core_castle_building 1 castle village 2 1200 wall_level 1
gate_strength 1
tower_level 1
free_upkeep bonus 2
law_bonus bonus 2
recruitment_slots 2
A Wooden Castle gives only basic protection, but allows for the construction of vital training facilities.
8 Castle (Upgrade) core_castle_building 2 castle 0 0
60
wall_level 2
tower_level 1
gate_strength 1
A Castle stamps its owner's authority onto the landscape, making dominion clear for all to see.
9 Fortress (Upgrade) core_castle_building 3 castle 0 0
60
wall_level 3
tower_level 1
gate_strength 2
A fortress is a permanent statement of ownership, and not something that is easily taken.
10 Citadel (Upgrade) core_castle_building 4 castle 0 0
60
wall_level 4
tower_level 1
gate_strength 2
A Citadel is the ultimate defensive structure, its three-ringed stone walls form a strongpoint without compare!
11 Convert to Motte and Bailey convert_to_castle 0 city village 1 800
Converting a Village into a Motte & Bailey makes the settlement less conducive to trade, but allow for more diverse recruitment options.
12 Convert to Wooden Castle convert_to_castle 1 city town 1 1600
Converting a Town into a Wooden Castle makes the settlement less conducive to trade, but allow for more diverse recruitment options.
13 Convert to Castle convert_to_castle 2 city large_town 2 3200
Converting a Large Town into a Castle makes the settlement less conducive to trade, but allow for more diverse recruitment options.
14 Convert to Village convert_to_city 0 castle village 1 800
Converting a Large Town into a Castle makes the settlement less conducive to trade, but allow for more diverse recruitment options.
15 Convert to Town convert_to_city 1 castle town 1 1200
Converting a Wooden Castle into a town makes the settlement more conducive to trade, but has fewer recruitment options.
16 Convert to Large Town convert_to_city 2 castle large_town 2 1600
Converting a Castle into a Large Town makes the settlement more conducive to trade, but has fewer recruitment options.
17 Convert to City convert_to_city 3 castle city 2 3200
Converting a Fortress into a City makes the settlement more conducive to trade, but has fewer recruitment options.
18 Convert to City convert_to_city 4 castle large_city 3 6400
Converting a Citadel into a City makes the settlement more conducive to trade, but has fewer recruitment options.
19 High Temple temple_pagan 0 city town 1 15000 happiness_bonus bonus 2
religion_level bonus 10
law_bonus bonus 5
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