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Royal Military Academy
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Lands to Conquer Gold
Rebels Rebels
No. Card Name Building class City/Castle Construstion Cost Capability
1 Wooden Palisade (Upgrade) core_building 0 city village 1 800 wall_level 0
tower_level 1
free_upkeep bonus 3
law_bonus bonus 1
recruitment_slots 1
A Wooden Palisade gives a sense of security but is unlikely to delay determined attackers for very long.
2 Wooden Wall (Upgrade) core_building 1 city town 2 2800 wall_level 1
gate_strength 3
tower_level 1
free_upkeep bonus 4
law_bonus bonus 2
recruitment_slots 2
A Wooden Wall allows defenders to guard from raised battlements, but is still very vulnerable to siege equipment.
3 Stone Wall (Upgrade) core_building 2 city large_town 4 5200 wall_level 2
tower_level 1
gate_strength 6
free_upkeep bonus 5
law_bonus bonus 3
recruitment_slots 2
Building a Stone Wall greatly improves a settlement's ability to resist siege weapons over a wooden equivalent.
4 Large Stone Wall (Upgrade) core_building 3 city city 6 10600 wall_level 3
tower_level 1
gate_strength 8
free_upkeep bonus 6
law_bonus bonus 4
recruitment_slots 3
A Large Stone Wall is a truly formidable barrier, with extremely strong gate defences.
5 Huge Stone Wall (Upgrade) core_building 4 city large_city 8 15500 wall_level 4
tower_level 1
gate_strength 10
free_upkeep bonus 8
law_bonus bonus 6
recruitment_slots 3
A Huge Stone Wall is awe-inspiring for defender and attacker alike, and no besieger attacks them lightly.
6 Motte and Bailey (Upgrade) core_castle_building 0 castle village 2 800 wall_level 0
tower_level 1
law_bonus bonus 1
recruitment_slots 2
A Motte and Bailey is a simple, defensible outpost, little more than a watchtower and protective fence.
7 Wooden Castle (Upgrade) core_castle_building 1 castle village 4 2200 wall_level 1
gate_strength 3
tower_level 1
law_bonus bonus 2
recruitment_slots 3
A Wooden Castle gives only basic protection, but allows for the construction of vital training facilities.
8 Castle (Upgrade) core_castle_building 2 castle town 6 4400 wall_level 2
tower_level 1
gate_strength 6
law_bonus bonus 3
recruitment_slots 4
A Castle stamps its owner's authority onto the landscape, making dominion clear for all to see.
9 Fortress (Upgrade) core_castle_building 3 castle large_town 8 8900 wall_level 3
tower_level 1
gate_strength 8
law_bonus bonus 4
recruitment_slots 5
A fortress is a permanent statement of ownership, and not something that is easily taken.
10 Citadel (Upgrade) core_castle_building 4 castle city 10 14000 wall_level 4
tower_level 1
gate_strength 10
law_bonus bonus 6
recruitment_slots 6
A Citadel is the ultimate defensive structure, its three-ringed stone walls form a strongpoint without compare!
11 Ballista Towers tower 0 city large_city 3 3200 tower_level 2
Ballista Towers provide the defenders with enough firepower to keep attackers at bay.
12 Cannon Towers tower 1 city huge_city 4 6400 tower_level 3
Cannon Towers provide superb additional firepower to any defence.
13 Ballista Towers castle_tower 0 castle city 3 3200 tower_level 2
Ballista Towers provide the defenders with enough firepower to keep attackers at bay.
14 Cannon Towers castle_tower 1 castle large_city 4 6400 tower_level 3
Cannon Towers provide superb additional firepower to any defence.
15 Stables equestrian 0 castle town 2 1000
A Stable allows for the recruitment of basic cavalry units.
16 Knight's Stables equestrian 1 castle large_town 4 2000
Knight's stables allow for the recruitment of cavalry units.
17 Baron's Stables equestrian 2 castle city 6 3000
Baron's stables allow for the recruitment of capable cavalry units.
18 Earl's Stables equestrian 3 castle 0 0
Earl's stables allow for the recruitment of elite cavalry units.
19 Town Watch barracks 0 city town 2 1600 law_bonus bonus 1
The Town Watch have the minimum equipment and resources needed to train infantry.
20 Town Guard barracks 1 city large_town 4 2800 law_bonus bonus 2
A Town Guard trains recruits and can provide enough basic arms for infantry units from stores.
21 City Watch barracks 2 city city 4 4000 law_bonus bonus 3
A City Watch can employ some professional warriors to train recruits, and can equip them from its armoury.
22 Militia Drill Square barracks 3 city large_city 6 5200 law_bonus bonus 3
A Militia Drill Square provides the space needed for training large bodies of men to carry out military evolutions.
23 Militia Barracks barracks 4 city large_city 6 6400 law_bonus bonus 4
Militia Barracks provide for every aspect of infantry training, turning recruits into well-drilled soldiers.
24 Army Barracks barracks 5 city huge_city 8 7600 law_bonus bonus 5
Army Barracks are the first training facilities capable of training full-time professional soldiers.
25 Mustering Hall castle_barracks 0 castle village 1 500
Men must be gathered, selected and trained if military strength is to be maintained.
26 Garrison Quarters castle_barracks 1 castle town 2 1000
A garrison is a source of much military wisdom and skill for new recruits to the army.
27 Drill Square castle_barracks 2 castle large_town 6 2000
Drill is a necessary evil in the life of a soldier. It can make the long days of garrison duty seem, if anything, longer…
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