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Royal Military Academy
Home / Kingdoms: Americas 1.05 / The Aztec Empire / Buildings
Kingdoms: Americas 1.05
The Aztec Empire The Aztec Empire
No. Card Name Building class City/Castle Construstion Cost Capability
1 Wooden Palisade (Upgrade) core_building 0 city village 2 600
60
wall_level 0
tower_level 1
free_upkeep bonus 2
happiness_bonus bonus 1
recruitment_slots 1
A Wooden Palisade gives a sense of security but is unlikely to delay determined attackers for very long.
2 Wooden Wall (Upgrade) core_building 1 city town 2 1200
60
60
wall_level 1
gate_strength 1
tower_level 1
free_upkeep bonus 3
happiness_bonus bonus 1
recruitment_slots 2
A Wooden Wall allows defenders to guard from raised battlements, but is still very vulnerable to siege equipment.
3 Stone Wall (Upgrade) core_building 2 city large_town 3 2400
60
60
60
wall_level 2
tower_level 1
gate_strength 1
free_upkeep bonus 4
happiness_bonus bonus 1
recruitment_slots 2
Building a Stone Wall greatly improves a settlement's ability to resist siege weapons over a wooden equivalent.
4 Dirt Roads hinterland_roads 0 city town 1 400 road_level 0
Dirt Roads increase the movement speed of units that travel along them, as well as improve trade.
5 Land Clearance hinterland_farms 0 village 2 600 farming_level 1
Land Clearance allows a region to begin producing enough food to encourage growth.
6 Communal Farming hinterland_farms 1 town 3 1200 farming_level 2
Communal Farming improves farming productivity in the region to encourage growth and prosperity.
7 Crop Rotation hinterland_farms 2 large_town 4 2400 farming_level 3
Crop Rotation results in improved yield from farming districts, all year round.
8 Irrigation hinterland_farms 3 city 6 4800 farming_level 4
Irrigation maximises the amount of food a region can produce, a must in ensuring larger populations can be properly sustained.
9 Mines hinterland_mines 0 city large_town 2 2000 mine_resource 4
Mines increase the trade income generated by metal deposits in the region.
10 Pyramid temple_pagan 0 city town 2 1000
60
religion_level bonus 1
law_bonus bonus 1
agent_limit priest 1
happiness_bonus bonus 1
The Pyramid increases religion, law and happiness in the region it was built.
11 Great Pyramid temple_pagan 1 city large_town 4 1500
60
60
32
religion_level bonus 2
law_bonus bonus 1
stage_races 1
agent_limit priest 1
happiness_bonus bonus 2
The Great Pyramid inspires greater conviction from its worshippers and also increases their contentment.
12 Temple of the Sun temple_pagan 2 city city 8 2500
60
60
32
48
religion_level bonus 3
law_bonus bonus 2
stage_races 2
agent_limit priest 2
happiness_bonus bonus 3
The Massive grandeur of the Temple of the Sun inspires all who see it to greater faith and happiness!
13 Palace meso_palace 0 city town 2 1000
60
population_health_bonus bonus 1
population_growth_bonus bonus 1
law_bonus bonus 1
The Palace allows for greater rulership over the populace. This increases public order health and growth.
14 Palace Complex meso_palace 1 city large_town 4 1500
60
60
population_health_bonus bonus 2
population_growth_bonus bonus 2
law_bonus bonus 2
The Palace Complex allows for greater rulership over the subject people. This increases public order health and growth significantly
15 Acropolis meso_palace 2 city city 8 2500
60
60
population_health_bonus bonus 3
population_growth_bonus bonus 3
law_bonus bonus 3
archer_bonus 1
The Acropolis represents great leadership and power over the nearby people. The standards of public health, order and growth are greatly increased
16 Marketplace meso_market 0 city town 1 600 trade_base_income_bonus bonus 1
population_growth_bonus bonus 1
The Marketplace increases trade in an area and also brings in new settlers through contact with outgoing traders.
17 Plaza meso_market 1 city large_town 2 1200 trade_base_income_bonus bonus 3
population_growth_bonus bonus 1
The Trade Plaza brings in greater income to a settlement. It also increases population growth slightly
18 Great Plaza meso_market 2 city city 4 2000 trade_base_income_bonus bonus 5
population_growth_bonus bonus 2
The Great Plaza, teeming with merchants and purchasers, delivers a large income bonus to its settlement. It also draws in many new settlers.
19 Aqueduct aztec_aqueduct 0 city large_town 2 800 population_health_bonus bonus 2
population_growth_bonus bonus 2
Aqueduct's bring water to settlements needing more water than is available. This increases public health and growth
20 Temazcal temazcal 0 city large_town 1 500 population_health_bonus bonus 1
happiness_bonus bonus 1
religion_level bonus 1
The Temazcal allows people to undergo a ritualistic cleansing of body and mind. This increases population health, religion and happiness.
21 Ball Court ball_court 0 city large_town 3 800
48
happiness_bonus bonus 1
armour 1
religion_level bonus 1
The violent games of the ballcourt increase public happiness, religion and also armour.
22 Great Ball Court ball_court 1 city city 6 1500
48
60
happiness_bonus bonus 3
armour 1
religion_level bonus 2
The bloodletting of the Great Ball court transcends sport and represents religion to these people. Local happiness and relegion are greatly increased.
23 Rack of Skulls skull_rack 0 city large_town 2 800
48
religion_level bonus 1
happiness_bonus bonus 1
The Rack of Skulls shows the people their religion is strong. This increases public happiness and relegion.
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