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Home / Stainless Steel 5.1b / The Timurids / Buildings
Stainless Steel 5.1b
The Timurids The Timurids
No. Card Name Building class City/Castle Construstion Cost Capability
1 Wooden Palisade (Upgrade) core_building 0 city village 3 800 wall_level 0
tower_level 1
free_upkeep bonus 2
happiness_bonus bonus 1
recruitment_slots 1
A Wooden Palisade gives a sense of security but is unlikely to delay determined attackers for very long.
2 Wooden Wall (Upgrade) core_building 1 city town 3 1500 wall_level 1
gate_strength 2
tower_level 1
free_upkeep bonus 3
happiness_bonus bonus 1
recruitment_slots 2
A Wooden Wall allows defenders to guard from raised battlements, but is still very vulnerable to siege equipment.
3 Stone Wall (Upgrade) core_building 2 city large_town 4 3000 wall_level 2
tower_level 1
gate_strength 3
free_upkeep bonus 4
happiness_bonus bonus 1
recruitment_slots 3
Building a Stone Wall greatly improves a settlement's ability to resist siege weapons over a wooden equivalent.
4 Large Stone Wall (Upgrade) core_building 3 city city 5 6000 wall_level 3
tower_level 1
gate_strength 4
free_upkeep bonus 5
happiness_bonus bonus 2
recruitment_slots 4
A Large Stone Wall is a truly formidable barrier, with extremely strong gate defences.
5 Huge Stone Wall (Upgrade) core_building 4 city large_city 6 12000 wall_level 4
tower_level 1
gate_strength 5
free_upkeep bonus 6
happiness_bonus bonus 3
recruitment_slots 5
A Huge Stone Wall is awe-inspiring for defender and attacker alike, and no besieger attacks them lightly.
6 Motte and Bailey (Upgrade) core_castle_building 0 castle village 3 800 wall_level 0
tower_level 1
law_bonus bonus 1
recruitment_slots 1
A Motte and Bailey is a simple, defensible outpost, little more than a watchtower and protective fence.
7 Wooden Castle (Upgrade) core_castle_building 1 castle village 3 1500 wall_level 1
tower_level 1
gate_strength 2
law_bonus bonus 2
recruitment_slots 2
A Wooden Castle gives only basic protection, but allows for the construction of vital training facilities.
8 Castle (Upgrade) core_castle_building 2 castle town 4 3000 wall_level 2
tower_level 1
gate_strength 3
free_upkeep bonus 1
law_bonus bonus 3
recruitment_slots 3
A Castle stamps its owner's authority onto the landscape, making dominion clear for all to see.
9 Fortress (Upgrade) core_castle_building 3 castle large_town 5 6000 wall_level 3
tower_level 1
gate_strength 4
free_upkeep bonus 1
law_bonus bonus 4
recruitment_slots 4
A fortress is a permanent statement of ownership, and not something that is easily taken.
10 Citadel (Upgrade) core_castle_building 4 castle city 6 12000 wall_level 4
tower_level 1
gate_strength 5
free_upkeep bonus 2
law_bonus bonus 5
recruitment_slots 5
A Citadel is the ultimate defensive structure, its three-ringed stone walls form a strongpoint without compare!
11 Ballista Towers tower 0 city large_city 4 3500 tower_level 2
Ballista Towers provide the defenders with enough firepower to keep attackers at bay.
12 Cannon Towers tower 1 city huge_city 6 6800 tower_level 3
Cannon Towers provide superb additional firepower to any defence.
13 Ballista Towers castle_tower 0 castle city 4 3500 tower_level 2
Ballista Towers provide the defenders with enough firepower to keep attackers at bay.
14 Cannon Towers castle_tower 1 castle large_city 6 6800 tower_level 3
Cannon Towers provide superb additional firepower to any defence.
15 Stables equestrian 0 castle town 3 1500
24
A Stable allows for the recruitment of basic cavalry units.
16 Knight's Stables equestrian 1 castle large_town 4 3000
24
24
Knight's stables allow for the recruitment of cavalry units.
17 Baron's Stables equestrian 2 castle city 6 6000
8
24
24
24
Baron's stables allow for the recruitment of capable cavalry units.
18 Earl's Stables equestrian 3 castle large_city 7 9600
18
8
24
24
24
24
law_bonus bonus 1
Earl's stables allow for the recruitment of elite cavalry units.
19 King's Stables equestrian 4 castle large_city 8 9600
18
24
8
24
24
24
24
law_bonus bonus 1
King's stables allow for the recruitment of the penultimate cavalry units.
20 Town Watch barracks 0 city town 3 800
60
law_bonus bonus 1
The Town Watch have the minimum equipment and resources needed to train infantry.
21 Town Guard barracks 1 city large_town 4 1500
60
law_bonus bonus 2
A Town Guard trains recruits and can provide enough basic arms for infantry units from stores.
22 City Watch barracks 2 city city 5 3000
60
48
law_bonus bonus 3
A City Watch can employ some professional warriors to train recruits, and can equip them from its armoury.
23 Militia Drill Square barracks 3 city large_city 6 6000
48
60
48
law_bonus bonus 3
A Militia Drill Square provides the space needed for training large bodies of men to carry out military evolutions.
24 Militia Barracks barracks 4 city large_city 8 9600
48
48
60
48
law_bonus bonus 4
Militia Barracks provide for every aspect of infantry training, turning recruits into well-drilled soldiers.
25 Mustering Hall castle_barracks 0 castle village 2 800
80
Men must be gathered, selected and trained if military strength is to be maintained.
26 Garrison Quarters castle_barracks 1 castle town 3 1500
48
80
A garrison is a source of much military wisdom and skill for new recruits to the army.
27 Drill Square castle_barracks 2 castle large_town 4 3000
48
80
Drill is a necessary evil in the life of a soldier. It can make the long days of garrison duty seem, if anything, longer…
28 Barracks castle_barracks 3 castle city 6 6000
48
48
80
16
Barracks house recruits and garrison troops in some small comfort, but then the life of soldier is supposed to be hard.
29 Bowyer missiles 0 castle town 3 1500
48
A Bowyer allows for the recruitment of basic missile units.
30 Practice Range missiles 1 castle large_town 4 3000
48
48
A Practice Range allows for the recruitment of missile units.
31 Ballista Maker siege 0 city town 4 2000
16
A Ballista Maker allows the construction of ballista siege weaponry.
32 Catapult Maker siege 1 city large_town 6 4000
16
16
A Catapult Maker allows the construction of catapults and ballistae.
33 Siege Works siege 2 city city 7 6400
16
16
16
A Siege Works allows the construction of all siege weaponry that does not use gunpowder.
34 Ballista Maker castle_siege 0 castle large_town 4 2000
16
A Ballista Maker allows the construction of ballista siege weaponry.
35 Catapult Maker castle_siege 1 castle large_town 6 4000
16
16
A Catapult Maker allows the construction of catapults and ballistae.
36 Siege Works castle_siege 2 castle city 7 6400
16
16
16
A Siege Works allows the construction of all siege weaponry that does not use gunpowder.
37 Gunsmith cannon 0 city city 4 1200
16
A Gunsmith allows the construction of a bombard cannon.
38 Cannon Maker cannon 1 city large_city 6 2400
16
16
weapon_naval_gunpowder 1
A Cannon Maker allows the construction of simple varieties of siege artillery.
39 Cannon Foundry cannon 2 city huge_city 7 3800
16
16
16
weapon_naval_gunpowder 1
A Cannon Foundry allows the construction of advanced siege artillery.
40 Gunsmith castle_cannon 0 castle city 4 1200
16
A Gunsmith allows the construction of a bombard cannon.
41 Cannon Maker castle_cannon 1 castle large_city 6 2400
16
16
weapon_naval_gunpowder 1
A Cannon Maker allows the construction of simple varieties of siege artillery.
42 Cannon Foundry castle_cannon 2 castle large_city 7 3800
16
16
16
weapon_naval_gunpowder 1
A Cannon Foundry allows the construction of advanced siege artillery.
43 Racing Track urban_equestrian 0 city city 5 1500 happiness_bonus bonus 1
stage_races 1
A Racing Track allows cavalry recruitment in a city, and the ability to stage races. It also improves public happiness.
44 Sultan's Racing Track urban_equestrian 1 city large_city 7 3000 happiness_bonus bonus 4
stage_races 2
A Sultan's Race Track allows cavalry recruitment in a city, and the ability to stage races. It also improves public happiness.
45 Leather Tanner smith 0 city town 3 800 armour 1
A Leather Tanner offers the most basic armour improvements to new and retrained units.
46 Blacksmith smith 1 city large_town 4 1500 armour 2
A Blacksmith can moderately improve the armour available to new and retrained units.
47 Armourer smith 2 city city 6 3000 armour 3
An Armourer can notably improve the armour available to new and retrained units.
48 Heavy Armourer smith 3 city large_city 8 6400 armour 4
A Heavy Armourer can significantly improve the armour available to new and retrained units.
49 Master Armourer smith 4 city huge_city 9 9600 armour 5
A Master Armourer substantially improves the armour available to new and retrained units.
50 Armour Factory smith 5 city huge_city 10 12000 armour 6
An Armour Factory provides the highest quality of armour to new and retrained units.
51 Leather Tanner castle_smith 0 castle town 3 800 armour 1
A Leather Tanner offers the most basic armour improvements to new and retrained units.
52 Blacksmith castle_smith 1 castle large_town 4 1500 armour 2
A Blacksmith can moderately improve the armour available to new and retrained units.
53 Armourer castle_smith 2 castle city 6 3000 armour 3
An Armourer can notably improve the armour available to new and retrained units.
54 Heavy Armourer castle_smith 3 castle large_city 8 6400 armour 4
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