1 |
Wooden Palisade (Upgrade) A Wooden Palisade gives a sense of security but is unlikely to delay determined attackers for very long.
|
Wooden Palisade (Upgrade) |
core_building 0 |
city village |
2 |
600 |
wall_level 0 tower_level 1 free_upkeep bonus 1 recruitment_slots 1 recruits_morale_bonus bonus 2 requires event_counter is_the_ai 1 happiness_bonus bonus 2 requires event_counter is_the_ai 1 law_bonus bonus 2 requires event_counter is_the_ai 1 trade_base_income_bonus bonus 3 requires event_counter is_the_ai 1 retrain_cost_bonus bonus 1 requires event_counter is_the_ai 1
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A Wooden Palisade gives a sense of security but is unlikely to delay determined attackers for very long. |
2 |
Wooden Wall (Upgrade) A Wooden Wall allows defenders to guard from raised battlements, but is still very vulnerable to siege equipment.
|
Wooden Wall (Upgrade) |
core_building 1 |
city town |
3 |
1200 |
wall_level 1 gate_strength 1 tower_level 1 free_upkeep bonus 2 recruitment_slots 2 recruits_morale_bonus bonus 2 requires event_counter is_the_ai 1 happiness_bonus bonus 2 requires event_counter is_the_ai 1 law_bonus bonus 3 requires event_counter is_the_ai 1 trade_base_income_bonus bonus 4 requires event_counter is_the_ai 1 retrain_cost_bonus bonus 1 requires event_counter is_the_ai 1
|
A Wooden Wall allows defenders to guard from raised battlements, but is still very vulnerable to siege equipment. |
3 |
Stone Wall (Upgrade) Building a Stone Wall greatly improves a settlement's ability to resist siege weapons over a wooden equivalent.
|
Stone Wall (Upgrade) |
core_building 2 |
city large_town |
4 |
2400 |
wall_level 2 tower_level 1 gate_strength 1 gate_defences 2 free_upkeep bonus 3 recruitment_slots 2 recruits_morale_bonus bonus 2 requires event_counter is_the_ai 1 happiness_bonus bonus 3 requires event_counter is_the_ai 1 law_bonus bonus 4 requires event_counter is_the_ai 1 trade_base_income_bonus bonus 5 requires event_counter is_the_ai 1 retrain_cost_bonus bonus 1 requires event_counter is_the_ai 1
|
Building a Stone Wall greatly improves a settlement's ability to resist siege weapons over a wooden equivalent. |
4 |
Large Stone Wall (Upgrade) A Large Stone Wall is a truly formidable barrier, with extremely strong gate defences.
|
Large Stone Wall (Upgrade) |
core_building 3 |
city city |
5 |
4800 |
wall_level 3 tower_level 1 gate_strength 2 gate_defences 2 free_upkeep bonus 4 recruitment_slots 3 recruits_morale_bonus bonus 3 requires event_counter is_the_ai 1 happiness_bonus bonus 4 requires event_counter is_the_ai 1 law_bonus bonus 5 requires event_counter is_the_ai 1 trade_base_income_bonus bonus 6 requires event_counter is_the_ai 1 retrain_cost_bonus bonus 1 requires event_counter is_the_ai 1
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A Large Stone Wall is a truly formidable barrier, with extremely strong gate defences. |
5 |
Huge Stone Wall (Upgrade) A Huge Stone Wall is awe-inspiring for defender and attacker alike, and no besieger attacks them lightly.
|
Huge Stone Wall (Upgrade) |
core_building 4 |
city large_city |
6 |
9600 |
wall_level 4 tower_level 1 gate_strength 2 gate_defences 2 free_upkeep bonus 5 recruitment_slots 3 recruits_morale_bonus bonus 4 requires event_counter is_the_ai 1 happiness_bonus bonus 5 requires event_counter is_the_ai 1 law_bonus bonus 6 requires event_counter is_the_ai 1 trade_base_income_bonus bonus 7 requires event_counter is_the_ai 1 retrain_cost_bonus bonus 1 requires event_counter is_the_ai 1
|
A Huge Stone Wall is awe-inspiring for defender and attacker alike, and no besieger attacks them lightly. |
6 |
Motte and Bailey (Upgrade) A Motte and Bailey is a simple, defensible outpost, little more than a watchtower and protective fence.
|
Motte and Bailey (Upgrade) |
core_castle_building 0 |
castle village |
2 |
600 |
wall_level 0 tower_level 1 free_upkeep bonus 1 recruitment_slots 1 recruits_morale_bonus bonus 2 requires event_counter is_the_ai 1 happiness_bonus bonus 2 requires event_counter is_the_ai 1 law_bonus bonus 2 requires event_counter is_the_ai 1 trade_base_income_bonus bonus 3 requires event_counter is_the_ai 1 retrain_cost_bonus bonus 1 requires event_counter is_the_ai 1
|
A Motte and Bailey is a simple, defensible outpost, little more than a watchtower and protective fence. |
7 |
Wooden Castle (Upgrade) A Wooden Castle gives only basic protection, but allows for the construction of vital training facilities.
|
Wooden Castle (Upgrade) |
core_castle_building 1 |
castle village |
3 |
1200 |
wall_level 1 gate_strength 1 free_upkeep bonus 2 tower_level 1 recruitment_slots 2 recruits_morale_bonus bonus 2 requires event_counter is_the_ai 1 happiness_bonus bonus 2 requires event_counter is_the_ai 1 law_bonus bonus 3 requires event_counter is_the_ai 1 trade_base_income_bonus bonus 4 requires event_counter is_the_ai 1 retrain_cost_bonus bonus 1 requires event_counter is_the_ai 1
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A Wooden Castle gives only basic protection, but allows for the construction of vital training facilities. |
8 |
Castle (Upgrade) A Castle stamps its owner's authority onto the landscape, making dominion clear for all to see.
|
Castle (Upgrade) |
core_castle_building 2 |
castle town |
4 |
2400 |
wall_level 2 tower_level 1 gate_strength 1 gate_defences 2 free_upkeep bonus 3 recruitment_slots 3 recruits_morale_bonus bonus 2 requires event_counter is_the_ai 1 happiness_bonus bonus 3 requires event_counter is_the_ai 1 law_bonus bonus 4 requires event_counter is_the_ai 1 trade_base_income_bonus bonus 5 requires event_counter is_the_ai 1 retrain_cost_bonus bonus 1 requires event_counter is_the_ai 1
|
A Castle stamps its owner's authority onto the landscape, making dominion clear for all to see. |
9 |
Fortress (Upgrade) A fortress is a permanent statement of ownership, and not something that is easily taken.
|
Fortress (Upgrade) |
core_castle_building 3 |
castle large_town |
5 |
4800 |
wall_level 3 tower_level 1 gate_strength 2 gate_defences 2 free_upkeep bonus 4 recruitment_slots 3 recruits_morale_bonus bonus 3 requires event_counter is_the_ai 1 happiness_bonus bonus 4 requires event_counter is_the_ai 1 law_bonus bonus 5 requires event_counter is_the_ai 1 trade_base_income_bonus bonus 6 requires event_counter is_the_ai 1 retrain_cost_bonus bonus 1 requires event_counter is_the_ai 1
|
A fortress is a permanent statement of ownership, and not something that is easily taken. |
10 |
Citadel (Upgrade) A Citadel is the ultimate defensive structure, its three-ringed stone walls form a strongpoint without compare!
|
Citadel (Upgrade) |
core_castle_building 4 |
castle city |
6 |
9600 |
wall_level 4 tower_level 1 gate_strength 2 gate_defences 2 free_upkeep bonus 4 recruitment_slots 3 recruits_morale_bonus bonus 4 requires event_counter is_the_ai 1 happiness_bonus bonus 5 requires event_counter is_the_ai 1 law_bonus bonus 6 requires event_counter is_the_ai 1 trade_base_income_bonus bonus 7 requires event_counter is_the_ai 1 retrain_cost_bonus bonus 1 requires event_counter is_the_ai 1
|
A Citadel is the ultimate defensive structure, its three-ringed stone walls form a strongpoint without compare! |