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Royal Military Academy
Home / Broken Crescent 1.05 / The Kingdom of Jerusalem / Units
Broken Crescent 1.05
The Kingdom of Jerusalem The Kingdom of Jerusalem
No. Card Name Class Attached Soldiers HP Primary Second Armour Skill Shield Mental Cost Unkeep
Attack Charge Attributes Attack Charge Attributes
1
20
Galley light ship light warship 20 1 8 0 no 0 0 no 0 7 0 8 520 150
can_withdraw, sea_faring 0 ratings No ratings
Oar powered Mediterranean vessels equipped with a ram and carries archers.
2
30
War Galley light ship light warship 30 1 12 0 no 0 0 no 0 12 0 8 700 200
can_withdraw, no_custom, sea_faring 0 ratings No ratings
War Galleys are larger than normal galleys. Equipped with ballista or catapults.
3
40
Galleass light ship light warship 40 1 26 0 no 0 0 no 0 20 0 5 1150 275
can_withdraw, sea_faring 0 ratings No ratings
The strongest galley available to generals. With cannons facing all the way around the prow, it can devastate most opposition.
4
60
Saracen Militia spearmen infantry 60 1 1 1 spear, spear_bonus_6 0 0 no 1 1 3 4 170 80
can_withdraw, hide_forest, no_custom, sea_faring 1 ratings Incompetent unit
Saracen Militia are richer townsfolk who have been levied into militia to guard their settlements.
5
48
Mutatawwi'a Huntsmen missile infantry 48 1 2 1 no 1 1 no 1 1 0 5 170 80
can_withdraw, hide_forest, no_custom, sea_faring 0 ratings No ratings
Lacking in any armor, and lucky if they receive any training, these archers are not very useful.
6
60
Christian Militia Spearmen spearmen infantry 60 1 1 1 spear, spear_bonus_6 0 0 no 2 1 4 5 180 80
can_withdraw, hide_forest, sea_faring 2 ratings Fine unit
Weak soldiers armed with spears, protected by a shield and some amour.
7
48
Christian Crossbowmen missile infantry 48 1 3 1 no 1 1 no 2 1 0 4 220 120
can_withdraw, crossbow, hide_forest, sea_faring 2 ratings Good unit
Archers with poor crossbows, but familiar with their skill. Poor morale.
8
48
Italian Mercenary Crossbowmen missile infantry 48 1 6 1 ap 4 1 no 4 3 0 5 450 120
can_withdraw, crossbow, hide_forest, no_custom, sea_faring 0 ratings No ratings
Influenced by trade, the Italian crossbow was introduced to the Eastern Mediterranean. Enemy infantry will be worn down by its many armor piercing bolts.
9
60
Levy Spearmen spearmen infantry 60 1 2 1 spear, spear_bonus_6 0 0 no 2 3 4 6 180 80
can_withdraw, hide_forest, no_custom, sea_faring 0 ratings No ratings
Commoners, thrust into the lines, with only a spear and weak shield to save their souls.
10
48
Levy Archers missile infantry 48 1 3 1 no 1 1 no 2 2 0 6 200 80
can_withdraw, hide_forest, no_custom, sea_faring 0 ratings No ratings
Archers from the hills of Anatolia, a mix of Christians and muslims.
11
48
Persian Militias missile infantry 48 1 8 1 thrown 4 1 no 1 2 3 6 170 80
can_withdraw, hide_forest, no_custom, sea_faring 0 ratings No ratings
Javelinmen who are able enough in a fight, just dont trust them to hold at crucial times.
12
60
Iranian Archers light infantry 60 1 3 2 no 4 1 no 1 2 0 4 170 80
can_withdraw, hardy, hide_forest, no_custom, sea_faring 2 ratings Fine unit
This unit of pressed men will rain arrows from afar, but in close combat they wont last long.
13
60
Sergeant Spearmen spearmen infantry 60 1 4 1 spear, spear_bonus_8 0 0 no 3 5 5 8 310 120
can_withdraw, hide_forest, sea_faring 2 ratings Good unit
Light-medium Spearmen, better armed and armored than many of their peers, and well able to be relied upon despite their semi-professional status.
14
32
Mounted Sergeants light cavalry 32 1 6 8 no 0 0 no 3 4 5 8 570 210
can_formed_charge, can_withdraw, hide_forest, sea_faring 2 ratings Great unit
A powerful light cavalry unit with strong armour which induces a slight reduction in pace.
15
56
Levantine Crossbowmen missile infantry 56 1 6 1 ap 4 2 no 3 3 0 7 330 140
can_withdraw, crossbow, hide_forest, sea_faring 4 ratings Good unit
Semi-Professional Crossbowmen, weak in the face of incoming archery, but able to truly shine when supported by spearmen.
16
48
Outremer Swordsmen light infantry 48 1 5 2 no 0 0 no 3 5 4 9 420 200
can_withdraw, hide_forest, sea_faring 7 ratings Good unit
Trained and Disciplined Professional soldiers armed as light offensive infantry, less armored but more cohesive and trained than a knight on foot.
17
48
Latium Halberdiers light infantry 48 1 9 2 spear, ap, spear_bonus_6 0 0 no 3 3 0 6 420 200
can_withdraw, hide_forest, sea_faring 4 ratings Great unit
Semi-Professional levies armed with various sorts of polearms, terribly vulnerable to ranged weapons but cheap and effective against horsemen.
18
60
Armoured Sergeant Spearmen spearmen infantry 60 1 5 2 spear, spear_bonus_10 0 0 no 5 7 6 11 680 300
can_withdraw, hide_forest, sea_faring 9 ratings Legendary unit
Trained and Disciplined Professional soldiers armed as medium spearmen, less armored but more cohesive and trained than a knight on foot.
19
24
Poulain Lancers heavy cavalry 24 1 6 8 no 5 8 no 5 5 6 9 1030 450
can_formed_charge, can_withdraw, hide_forest, sea_faring 4 ratings Good unit
Well armoured mounted soilders, superb attackers whose charge makes the enemy tremble.
20
48
Latin Crossbowmen missile infantry 48 1 7 1 ap 5 2 no 5 5 4 12 630 250
can_withdraw, crossbow, hide_forest, sea_faring, start_not_skirmishing 5 ratings Great unit
Hybrid warriors of ranged and close combat. Not "Jacks of All Trades, Masters of None", but rather masters of the crossbow, and adepts at the sword.
21
48
Poulain Men-at-Arms heavy infantry 48 1 5 3 ap 0 0 no 5 5 5 12 680 300
can_withdraw, hardy, hide_forest, sea_faring 3 ratings Great unit
Professional Infantry, and one of the best the Kingdom of Jerusalem has to offer, well armed in the task of engaging other heavy infantry with axe and tall kite shield.
22
20
Latin Knights heavy cavalry 20 1 5 13 no 6 13 no 6 5 6 10 1080 450
can_formed_charge, can_withdraw, hardy, hide_forest, knight, sea_faring 5 ratings Great unit
Medium-Heavy Cavalry, with the impetuous zeal and energy of a newly arrived Crusader. Best utilized to charge with couched lances and engage in melee only if they may not retreat for yet another charge.
23
48
Dismounted Latin Knights heavy infantry 48 1 8 4 no 0 0 no 6 6 6 10 730 300
can_withdraw, hardy, hide_forest, sea_faring 6 ratings Good unit
Heavily armored soldiers with a bias to fighting on foot, and a lack of training in fighting together as a unit.
24
20
Knights of Outremer heavy cavalry 20 1 4 12 no 8 12 no 7 8 4 11 1460 650
can_formed_charge, can_withdraw, hardy, hide_forest, knight, sea_faring 3 ratings Great unit
Heavy Cavalry, with greater willpower and caution than Latin Knights, armed with the armor-piercing mace to better fight in the melee that follows the Couched lance.
25
20
Knights of Jerusalem heavy cavalry 20 1 5 14 no 7 14 no 11 6 6 12 1660 650
can_formed_charge, can_withdraw, hardy, hide_forest, knight, sea_faring 6 ratings Great unit
Very Heavy Cavalry able to charge like their lighter kin, yet suffer the melee of close combat far better.
26
52
Dismounted Knights of Jerusalem heavy infantry 52 1 6 1 spear, spear_bonus_12 0 0 no 7 6 6 12 1060 450
can_withdraw, hardy, hide_forest, sea_faring 8 ratings Legendary unit
Highly disciplined and motivated spearmen, well suited to crucial parts of the battle line or ramparts.
27
20
Knights Hospitaller heavy cavalry 20 1 5 13 no 7 13 no 6 7 7 14 1360 650
can_formed_charge, can_withdraw, hardy, hide_forest, knight, sea_faring 6 ratings Great unit
Well trained and disciplined these knights are amongst the deadliest heavy cavalry in all Christendom.
28
20
Templar Knights heavy cavalry 20 1 7 16 no 9 16 no 6 5 4 16 1360 650
can_formed_charge, can_withdraw, hardy, hide_forest, knight, sea_faring 11 ratings Good unit
Zealous Knights with no regards to their own safety, their minds entirely upon their foe's destruction. Willing to engage their enemy to the point of annihilation of both they and the infidel.
29
48
Dismounted Templar Knights heavy infantry 48 1 12 3 ap 0 0 no 6 5 2 14 960 450
can_withdraw, hardy, hide_forest, sea_faring 6 ratings Great unit
Shock Infantry armed with a heavy two handed axe, perfect to lead the charge on foot as they would lead the charge on horseback.
30
32
Turkopoles heavy cavalry 32 1 4 1 no 5 8 no 3 4 3 9 710 250
can_formed_charge, can_withdraw, hardy, hide_forest, sea_faring, start_not_skirmishing 3 ratings Great unit
Light-Medium Horse Archers, better armored than their tribal turkoman kin, but of weaker moral.
31
48
Turkopole Archers missile infantry 48 1 5 1 no 4 1 light_spear, spear_bonus_4 4 5 3 9 460 200
can_withdraw, hide_forest, sea_faring, start_not_skirmishing 2 ratings Legendary unit
Light-medium Foot Archers armed with spear, light shield and composite bow, best used to help defend against enemy horse archers.
32
60
Beja Tribesmen spearmen infantry 60 1 2 1 spear, spear_bonus_6 0 0 no 0 2 4 4 160 80
can_withdraw, hide_forest, no_custom, sea_faring 0 ratings No ratings
Ill-disciplined unarmored spearmen, best used on the attack or in support of more capable spearmen.
33
60
Afari Skirmishers missile infantry 60 1 6 1 thrown 2 1 no 0 2 0 4 160 80
can_withdraw, hide_improved_forest, no_custom, sea_faring 0 ratings No ratings
Unarmored Nomads used to tribal feuds and hunting, brave enough before they realize most every foe they face will be better armed and armored than they.
34
16
Ballista missile siege ballista 16 1 1 1 no 55 3 ap, bp, launching 1 1 0 6 370 150
artillery, can_withdraw, hardy, no_custom, sea_faring 0 ratings No ratings
Resembling a giant crossbow, this torsion powered weapon can fling a javelin over 100 meters skewering men with ease.
35
16
Catapult missile siege catapult 16 1 1 1 no 55 3 ap, bp, area, launching 1 1 0 6 400 150
artillery, can_withdraw, hardy, no_custom, sea_faring 0 ratings No ratings
Older style rock-flinging wooden artillery piece. Can throw flaming and normal shots.
36
16
Trebuchet missile siege trebuchet 16 1 1 1 no 55 3 ap, bp, area, launching 1 1 0 6 430 250
artillery, can_withdraw, hardy, no_custom, sea_faring 0 ratings No ratings
Giant rock flinging artillery piece. Capable of flaming and normal shot. Also able to fling diseased cows!
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