Language:
Royal Military Academy
Home / Broken Crescent 1.05 / The Ayyubid Sultanate / Units
Broken Crescent 1.05
The Ayyubid Sultanate The Ayyubid Sultanate
No. Card Name Class Attached Soldiers HP Primary Second Armour Skill Shield Mental Cost Unkeep
Attack Charge Attributes Attack Charge Attributes
1
50
Baghlah light ship heavy warship 50 1 18 0 no 0 0 no 0 22 0 8 1150 350
can_withdraw, no_custom, sea_faring 1 ratings Good unit
Arabic long distance sailing ship, with mounted swivel guns, useful for transporting troops and supplies.
2
20
Dhow light ship light warship 20 1 5 0 no 0 0 no 0 6 0 8 470 150
can_withdraw, no_custom, sea_faring 0 ratings No ratings
A ship already in use for a thousand years. The Dhow is a trading vessel that can carry troops.
3
30
War Galley light ship light warship 30 1 12 0 no 0 0 no 0 12 0 8 700 200
can_withdraw, no_custom, sea_faring 1 ratings Good unit
War Galleys are larger than normal galleys. Equipped with ballista or catapults.
4
16
Naffatun missile infantry 16 1 23 3 ap, prec 5 3 no 2 4 0 10 490 250
can_withdraw, hardy, hide_forest, incendiary, sea_faring 2 ratings Legendary unit
These men throw deadly pots of flaming Naphtha that can seep through any armour.
5
60
Saracen Militia spearmen infantry 60 1 1 1 spear, spear_bonus_6 0 0 no 1 1 3 4 170 80
can_withdraw, hide_forest, no_custom, sea_faring 2 ratings Good unit
Saracen Militia are richer townsfolk who have been levied into militia to guard their settlements.
6
48
Mutatawwi'a Huntsmen missile infantry 48 1 2 1 no 1 1 no 1 1 0 5 170 80
can_withdraw, hide_forest, no_custom, sea_faring 1 ratings Legendary unit
Lacking in any armor, and lucky if they receive any training, these archers are not very useful.
7
60
Levy Spearmen spearmen infantry 60 1 2 1 spear, spear_bonus_6 0 0 no 2 3 4 6 180 80
can_withdraw, hide_forest, no_custom, sea_faring 3 ratings Fine unit
Commoners, thrust into the lines, with only a spear and weak shield to save their souls.
8
48
Levy Archers missile infantry 48 1 3 1 no 1 1 no 2 2 0 6 200 80
can_withdraw, hide_forest, no_custom, sea_faring 2 ratings Fine unit
Archers from the hills of Anatolia, a mix of Christians and muslims.
9
48
Persian Militias missile infantry 48 1 8 1 thrown 4 1 no 1 2 3 6 170 80
can_withdraw, hide_forest, no_custom, sea_faring 1 ratings Legendary unit
Javelinmen who are able enough in a fight, just dont trust them to hold at crucial times.
10
60
Iranian Archers light infantry 60 1 3 2 no 4 1 no 1 2 0 4 170 80
can_withdraw, hardy, hide_forest, no_custom, sea_faring 1 ratings Legendary unit
This unit of pressed men will rain arrows from afar, but in close combat they wont last long.
11
60
Nubian Spearmen spearmen infantry 60 1 3 1 spear, spear_bonus_6 0 0 no 2 3 4 7 250 160
can_withdraw, hide_forest, sea_faring 5 ratings Promising unit
African light spearmen.
12
56
Nubian Archers missile infantry 56 1 4 2 no 1 1 no 2 3 3 9 400 200
can_withdraw, hide_forest, sea_faring, start_not_skirmishing 3 ratings Fine unit
Skilled african archers. The low-level missile infantry of choice for the Abbasids and Ayyubids.
13
32
Askari Cavalry heavy cavalry 32 1 7 9 no 5 9 no 5 6 6 10 870 350
can_formed_charge, can_withdraw, hide_forest, sea_faring 6 ratings Good unit
Literally meaning soldier, they are gathered from throughout the empire to do the Sultan’s bidding. Clad in heavy mail, armed with a lance.
14
48
Dismounted Askaris heavy infantry 48 1 6 2 no 0 0 no 5 6 6 10 570 250
can_withdraw, hide_forest, sea_faring 9 ratings Good unit
Literally meaning soldier, they are gathered from throughout the empire to fight. They dismount to make use of their amour and scimitars as heavy infantry.
15
20
Kurdish Lancers heavy cavalry 20 1 7 10 no 6 10 ap 10 5 6 11 1280 450
can_formed_charge, can_withdraw, hardy, hide_forest, knight, sea_faring 13 ratings Good unit
Kurds, a culturally unique people usually looked down upon, flourish in the great Ayyubid Sultanate. Among the heaviest cavalry in the Ayyubid arsenal.
16
48
Dismounted Tawashi heavy infantry 48 1 6 3 ap 0 0 no 7 6 5 12 830 300
can_withdraw, hardy, hide_forest, sea_faring 11 ratings Good unit
Armoured in lamellar and armed with maces these troops are ideal for storming the walls of an enemy settlement.
17
20
Tawashi Cavalry heavy cavalry 20 1 6 6 no 7 6 no 9 6 4 12 1230 450
can_formed_charge, can_withdraw, hide_forest, sea_faring, start_not_skirmishing 12 ratings Good unit
Heavily armoured and powerful horse archers.
18
48
Thaqlah Infantry heavy infantry 48 1 11 3 ap 0 0 no 5 4 2 10 570 250
can_withdraw, hardy, hide_forest, sea_faring 10 ratings Good unit
Fierce axemen armoured in mail and brigandine, able to lead a devastating charge.
19
60
Jund Spearmen spearmen infantry 60 1 3 1 spear, spear_bonus_8 0 0 no 3 3 5 6 310 120
can_withdraw, hide_forest, sea_faring 6 ratings Fine unit
Lightly armed spearmen who are useful against cavalry
20
48
Maghrebi Marines missile infantry 48 1 6 1 ap 4 2 no 3 4 0 7 330 140
can_withdraw, crossbow, hide_forest, sea_faring 8 ratings Fine unit
Hardy soldiers armed with a powerful crossbow.
21
60
Harafisha Infantry light infantry 60 1 3 2 no 0 0 no 3 3 3 6 230 120
can_withdraw, hide_forest, sea_faring 5 ratings Good unit
Light macemen, useful against other light infantry.
22
32
Ajnad Horsemen light cavalry 32 1 6 6 no 3 6 no 3 4 5 8 570 180
can_formed_charge, can_withdraw, hide_forest, sea_faring 8 ratings Good unit
Light cavalry useful to chase horse and foot archers.
23
20
Royal Mamluk Cavalry heavy cavalry 20 1 6 14 no 8 14 ap 10 6 6 14 1560 650
can_formed_charge, can_withdraw, hardy, hide_forest, knight, sea_faring 26 ratings Great unit
The heaviest Ayyubid cavalry able to charge down nearly all kinds of foot soldiers.
24
20
Toassin Mamluks heavy cavalry 20 1 6 7 no 8 7 no 10 6 6 14 1560 650
can_formed_charge, can_withdraw, hide_forest, sea_faring, start_not_skirmishing 16 ratings Legendary unit
Extremely heavy and well armored, these elite troops are among the best horse archers in the world.
25
48
Mamluk Heavy Archers missile infantry 48 1 7 1 no 7 2 no 8 6 6 12 730 200
can_withdraw, hide_forest, sea_faring, start_not_skirmishing 10 ratings Legendary unit
Mamluks are slave warriors imported and given rigorous training. A disciplined and able force, able to quickly dissolve an enemy in showers of arrows and peril.
26
48
Mamluk Tabardariyah heavy infantry 48 1 15 3 ap 0 0 no 8 6 2 13 1160 450
can_withdraw, hardy, hide_forest, sea_faring 20 ratings Great unit
Skilled and deadly, these frightening axemen can cut a bloody swathe through almost any formation.
27
36
Qara-ghulam Cavalry missile cavalry 36 1 4 5 no 5 5 no 4 5 0 8 800 300
can_withdraw, cantabrian_circle, hardy, hide_forest, sea_faring 9 ratings Great unit
Light and swift horse archers armed with a composite bow.
28
48
Qara-ghulam Bowmen missile infantry 48 1 5 1 no 5 1 no 4 5 0 8 550 250
can_withdraw, hide_forest, sea_faring, start_not_skirmishing 7 ratings Good unit
Light archers armed with a composite bow.
29
32
Ghulam Horse Archers missile cavalry 32 1 5 3 no 5 4 ap 6 3 4 11 1030 400
can_formed_charge, can_withdraw, hardy, hide_forest, sea_faring 11 ratings Great unit
Well trained Horse Archers with strong armour and weaponry, they will rain death down from above.
30
60
Beja Tribesmen spearmen infantry 60 1 2 1 spear, spear_bonus_6 0 0 no 0 2 4 4 160 80
can_withdraw, hide_forest, no_custom, sea_faring 3 ratings Fine unit
Ill-disciplined unarmored spearmen, best used on the attack or in support of more capable spearmen.
31
60
Afari Skirmishers missile infantry 60 1 6 1 thrown 2 1 no 0 2 0 4 160 80
can_withdraw, hide_improved_forest, no_custom, sea_faring 1 ratings Great unit
Unarmored Nomads used to tribal feuds and hunting, brave enough before they realize most every foe they face will be better armed and armored than they.
32
16
Ballista missile siege ballista 16 1 1 1 no 55 3 ap, bp, launching 1 1 0 6 370 150
artillery, can_withdraw, hardy, no_custom, sea_faring 1 ratings Fine unit
Resembling a giant crossbow, this torsion powered weapon can fling a javelin over 100 meters skewering men with ease.
33
16
Catapult missile siege catapult 16 1 1 1 no 55 3 ap, bp, area, launching 1 1 0 6 400 150
artillery, can_withdraw, hardy, no_custom, sea_faring 1 ratings Fine unit
Older style rock-flinging wooden artillery piece. Can throw flaming and normal shots.
34
16
Trebuchet missile siege trebuchet 16 1 1 1 no 55 3 ap, bp, area, launching 1 1 0 6 430 250
artillery, can_withdraw, hardy, no_custom, sea_faring 2 ratings Great unit
Giant rock flinging artillery piece. Capable of flaming and normal shot. Also able to fling diseased cows!
Royal Military Academy - Sitemaps
Total War: Rome II
Factions
Units
Units in Custom Battle
Buildings

Total War: Shogun 2
Factions
Units

Shogun 2: Rise of the Samurai
Shogun 2: Fall of the Samurai
Total War: Napoleon
Factions
Units

Total War: Empire
Factions
Units
Total War: Medieval II
Factions
Units
Army
Buildings
Mercenaries
Retinue
Traits
Regions
Ranking

Medieval II - Americas
Medieval II - Britannia
Medieval II - Crusades
Medieval II - Tutonic
Total War: Medieval II - MODs
Broken Crescent 1.05
Broken Crescent 2.02
Stainless Steel 5.1b
Stainless Steel 6.1
Deus Lo Vult 5.7
Deus Lo Vult 6.0
HTF: Eagle of the Elbe 05
The Long Road 2.0
Lands to Conquer Gold
DarthMod 1.4D: The Last Episode
Das Heilige Romische Reich 06
Third Age 1.3
Third Age 1.4
Third Age 2.1
Third Age 3.1
Copyright © 2008 - 2013, www.honga.net