1 |
50
Baghlah light ship Arabic long distance sailing ship, with mounted swivel guns, useful for transporting troops and supplies.
|
Baghlah |
light ship |
heavy warship |
50 |
1 |
18 |
0 |
no |
0 |
0 |
no |
0 |
22 |
0 |
8 |
1150 |
350 |
no_custom, sea_faring, can_withdraw |
0 ratings
No ratings
Arabic long distance sailing ship, with mounted swivel guns, useful for transporting troops and supplies.
|
castle Dockyard A Dockyard allows the construction of larger ships, and improves trade.
|
castle Naval Drydock A Naval Drydock allows the largest ships to be constructed, and also allows the free passage of much cargo.
|
city Dockyard A Dockyard allows the construction of larger ships, and improves trade.
|
city Naval Drydock A Naval Drydock allows the largest ships to be constructed, and also allows the free passage of much cargo.
|
|
2 |
20
Dhow light ship A ship already in use for a thousand years. The Dhow is a trading vessel that can carry troops.
|
Dhow |
light ship |
light warship |
20 |
1 |
5 |
0 |
no |
0 |
0 |
no |
0 |
6 |
0 |
8 |
470 |
150 |
no_custom, sea_faring, can_withdraw |
0 ratings
No ratings
A ship already in use for a thousand years. The Dhow is a trading vessel that can carry troops.
|
castle Dockyard A Dockyard allows the construction of larger ships, and improves trade.
|
castle Naval Drydock A Naval Drydock allows the largest ships to be constructed, and also allows the free passage of much cargo.
|
castle Port A Port allows a settlement to trade with the far-distant corners of the world.
|
castle Shipwright A Shipwright allows the construction of ships to be undertaken in earnest.
|
city Dockyard A Dockyard allows the construction of larger ships, and improves trade.
|
city Naval Drydock A Naval Drydock allows the largest ships to be constructed, and also allows the free passage of much cargo.
|
city Port A Port allows a settlement to trade with the far-distant corners of the world.
|
city Shipwright A Shipwright allows the construction of ships to be undertaken in earnest.
|
|
3 |
30
War Galley light ship War Galleys are larger than normal galleys. Equipped with ballista or catapults.
|
War Galley |
light ship |
light warship |
30 |
1 |
12 |
0 |
no |
0 |
0 |
no |
0 |
12 |
0 |
8 |
700 |
200 |
no_custom, sea_faring, can_withdraw |
0 ratings
No ratings
War Galleys are larger than normal galleys. Equipped with ballista or catapults.
|
castle Dockyard A Dockyard allows the construction of larger ships, and improves trade.
|
castle Naval Drydock A Naval Drydock allows the largest ships to be constructed, and also allows the free passage of much cargo.
|
castle Shipwright A Shipwright allows the construction of ships to be undertaken in earnest.
|
city Dockyard A Dockyard allows the construction of larger ships, and improves trade.
|
city Naval Drydock A Naval Drydock allows the largest ships to be constructed, and also allows the free passage of much cargo.
|
city Shipwright A Shipwright allows the construction of ships to be undertaken in earnest.
|
|
4 |
16
Ballista missile siege Resembling a giant crossbow, this torsion powered weapon can fling a javelin over 100 meters skewering men with ease.
|
Ballista |
missile siege |
ballista |
16 |
1 |
1 |
1 |
no |
55 |
3 |
ap, bp, launching |
1 |
1 |
0 |
6 |
470 |
200 |
sea_faring, hardy, can_withdraw, artillery |
0 ratings
No ratings
Resembling a giant crossbow, this torsion powered weapon can fling a javelin over 100 meters skewering men with ease.
|
city Ballista Maker A Ballista Maker allows the construction of ballista siege weaponry.
|
castle Ballista Maker A Ballista Maker allows the construction of ballista siege weaponry.
|
castle Catapult Maker A Catapult Maker allows the construction of catapults and ballistae.
|
castle Siege Works A Siege Works allows the construction of all siege weaponry that does not use gunpowder.
|
city Catapult Maker A Catapult Maker allows the construction of catapults and ballistae.
|
city Siege Works A Siege Works allows the construction of all siege weaponry that does not use gunpowder.
|
|
5 |
16
Catapult missile siege Older style rock-flinging wooden artillery piece. Can throw flaming and normal shots.
|
Catapult |
missile siege |
catapult |
16 |
1 |
1 |
1 |
no |
55 |
3 |
ap, bp, area, launching |
1 |
1 |
0 |
6 |
600 |
250 |
sea_faring, hardy, can_withdraw, artillery |
0 ratings
No ratings
Older style rock-flinging wooden artillery piece. Can throw flaming and normal shots.
|
castle Catapult Maker A Catapult Maker allows the construction of catapults and ballistae.
|
castle Siege Works A Siege Works allows the construction of all siege weaponry that does not use gunpowder.
|
city Catapult Maker A Catapult Maker allows the construction of catapults and ballistae.
|
city Siege Works A Siege Works allows the construction of all siege weaponry that does not use gunpowder.
|
|
6 |
16
Trebuchet missile siege Giant rock flinging artillery piece. Capable of flaming and normal shot. Also able to fling diseased cows!
|
Trebuchet |
missile siege |
trebuchet |
16 |
1 |
1 |
1 |
no |
55 |
3 |
ap, bp, area, launching |
1 |
1 |
0 |
6 |
730 |
350 |
sea_faring, hardy, can_withdraw, artillery |
0 ratings
No ratings
Giant rock flinging artillery piece. Capable of flaming and normal shot. Also able to fling diseased cows!
|
castle Siege Works A Siege Works allows the construction of all siege weaponry that does not use gunpowder.
|
city Siege Works A Siege Works allows the construction of all siege weaponry that does not use gunpowder.
|
|
7 |
20
Naffatun missile infantry These men throw deadly pots of flaming Naphtha that can seep through any armour.
|
Naffatun |
missile infantry |
|
20 |
1 |
18 |
1 |
ap |
5 |
1 |
no |
2 |
4 |
0 |
8 |
605 |
254 |
no_custom, sea_faring, hide_forest, hardy, can_withdraw, incendiary |
2 ratings
Common unit
These men throw deadly pots of flaming Naphtha that can seep through any armour.
|
city University A University can upgrade the weapons of any artillery or gunpowder-using unit, as well as offer a superior education to characters created here.
|
|
8 |
60
Qarachu Huntsmen missile infantry With little or no armour, these archers are best at weakening enemies from a distance with their powerful composite bows.
|
Qarachu Huntsmen |
missile infantry |
|
60 |
1 |
5 |
1 |
no |
6 |
1 |
no |
3 |
4 |
1 |
9 |
245 |
102 |
sea_faring, hide_forest, hardy, can_withdraw |
0 ratings
No ratings
With little or no armour, these archers are best at weakening enemies from a distance with their powerful composite bows.
|
castle Archery Range An Archery Range allows for the recruitment of well trained missile units.
|
castle Bowyer A Bowyer allows for the recruitment of basic missile units.
|
city City Watch A City Watch can employ some professional warriors to train recruits, and can equip them from its armoury.
|
castle Marksman's Range A Marksman's Range allows for the recruitment of elite missile units.
|
city Militia Barracks Militia Barracks provide for every aspect of infantry training, turning recruits into well-drilled soldiers.
|
city Militia Drill Square A Militia Drill Square provides the space needed for training large bodies of men to carry out military evolutions.
|
castle Practice Range A Practice Range allows for the recruitment of missile units.
|
city Town Guard A Town Guard trains recruits and can provide enough basic arms for infantry units from stores.
|
city Town Watch The Town Watch have the minimum equipment and resources needed to train infantry.
|
|
9 |
60
Nokud Missile Cavalry missile cavalry The most common troop type amongst the Mongols, these mounted missile troops combine famed Mongol archery with excellent horsemanship.
|
Nokud Missile Cavalry |
missile cavalry |
fast pony |
60 |
1 |
5 |
4 |
no |
5 |
5 |
no |
5 |
10 |
0 |
13 |
1394 |
669 |
sea_faring, hide_forest, very_hardy, can_withdraw, cantabrian_circle |
0 ratings
No ratings
The most common troop type amongst the Mongols, these mounted missile troops combine famed Mongol archery with excellent horsemanship.
|
castle Baron's Stables Baron's stables allow for the recruitment of capable cavalry units.
|
city City Watch A City Watch can employ some professional warriors to train recruits, and can equip them from its armoury.
|
castle Earl's Stables Earl's stables allow for the recruitment of elite cavalry units.
|
castle King's Stables King's stables allow for the recruitment of the penultimate cavalry units.
|
castle Knight's Stables Knight's stables allow for the recruitment of cavalry units.
|
city Militia Barracks Militia Barracks provide for every aspect of infantry training, turning recruits into well-drilled soldiers.
|
city Militia Drill Square A Militia Drill Square provides the space needed for training large bodies of men to carry out military evolutions.
|
city Town Guard A Town Guard trains recruits and can provide enough basic arms for infantry units from stores.
|
|
10 |
40
Heavy Qarachu Infantry heavy infantry These mounted missile troops have dismounted, yet they are still formidable warriors.
|
Heavy Qarachu Infantry |
heavy infantry |
|
40 |
1 |
5 |
3 |
no |
6 |
2 |
ap |
6 |
13 |
2 |
17 |
684 |
301 |
sea_faring, hide_forest, hardy |
1 ratings
Legendary unit
These mounted missile troops have dismounted, yet they are still formidable warriors.
|
castle Archery Range An Archery Range allows for the recruitment of well trained missile units.
|
city City Watch A City Watch can employ some professional warriors to train recruits, and can equip them from its armoury.
|
castle Marksman's Range A Marksman's Range allows for the recruitment of elite missile units.
|
city Militia Barracks Militia Barracks provide for every aspect of infantry training, turning recruits into well-drilled soldiers.
|
city Militia Drill Square A Militia Drill Square provides the space needed for training large bodies of men to carry out military evolutions.
|
castle Practice Range A Practice Range allows for the recruitment of missile units.
|
city Town Guard A Town Guard trains recruits and can provide enough basic arms for infantry units from stores.
|
|
|
11 |
40
Heavy Qarachu Cavalry heavy cavalry Protected by lamellar armour, giving these horse archers better protection against enemy attacks.
|
Heavy Qarachu Cavalry |
heavy cavalry |
fast pony |
40 |
1 |
5 |
10 |
no |
6 |
6 |
no |
6 |
12 |
0 |
17 |
1345 |
659 |
sea_faring, hide_forest, very_hardy, can_withdraw, cantabrian_circle |
2 ratings
Promising unit
Protected by lamellar armour, giving these horse archers better protection against enemy attacks.
|
castle Baron's Stables Baron's stables allow for the recruitment of capable cavalry units.
|
castle Earl's Stables Earl's stables allow for the recruitment of elite cavalry units.
|
castle King's Stables King's stables allow for the recruitment of the penultimate cavalry units.
|
|
12 |
30
Kahn's Dismounted Guardsmen heavy infantry Despite preferring to fight on horseback, these heavily armoured warriors have dismounted to fight on foot.
|
Kahn's Dismounted Guardsmen |
heavy infantry |
|
30 |
1 |
5 |
4 |
no |
7 |
2 |
ap |
7 |
14 |
2 |
19 |
777 |
349 |
sea_faring, hide_forest, hardy, can_withdraw |
0 ratings
No ratings
Despite preferring to fight on horseback, these heavily armoured warriors have dismounted to fight on foot.
|
castle Armoury An armoury allows for the recruitment, training and equipping of the finest infantry soldiers.
|
castle Barracks Barracks house recruits and garrison troops in some small comfort, but then the life of soldier is supposed to be hard.
|
city City Watch A City Watch can employ some professional warriors to train recruits, and can equip them from its armoury.
|
castle Drill Square Drill is a necessary evil in the life of a soldier. It can make the long days of garrison duty seem, if anything, longer…
|
city Militia Barracks Militia Barracks provide for every aspect of infantry training, turning recruits into well-drilled soldiers.
|
city Militia Drill Square A Militia Drill Square provides the space needed for training large bodies of men to carry out military evolutions.
|
|
13 |
40
Noble Heavy Lancers heavy cavalry Elite shock cavalry with heavy armoured horses.
|
Noble Heavy Lancers |
heavy cavalry |
mount mongol kat |
40 |
1 |
10 |
11 |
no |
6 |
6 |
ap |
8 |
15 |
3 |
19 |
1802 |
901 |
sea_faring, hide_forest, very_hardy, can_withdraw, can_formed_charge |
4 ratings
Good unit
Elite shock cavalry with heavy armoured horses.
|
castle Earl's Stables Earl's stables allow for the recruitment of elite cavalry units.
|
castle King's Stables King's stables allow for the recruitment of the penultimate cavalry units.
|
|