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Royal Military Academy
Home / Deus Lo Vult 5.7 / Ayyubid Dynasty / Units
Deus Lo Vult 5.7
Ayyubid Dynasty Ayyubid Dynasty
No. Card Name Class Attached Soldiers HP Primary Second Armour Skill Shield Mental Cost Unkeep
Attack Charge Attributes Attack Charge Attributes
1
50
Baghlah light ship heavy warship 50 1 18 0 no 0 0 no 0 22 0 14 1450 450
sea_faring, can_withdraw 0 ratings No ratings
Arabic long distance sailing ship, with mounted swivel guns, useful for transporting troops and supplies.
2
20
Dhow light ship light warship 20 1 5 0 no 0 0 no 0 6 0 14 770 250
sea_faring, can_withdraw 0 ratings No ratings
A ship already in use for a thousand years. The Dhow is a trading vessel that can carry troops.
3
40
Lanternas light ship light warship 40 1 18 0 no 0 0 no 0 18 0 11 1270 375
sea_faring, can_withdraw 0 ratings No ratings
A superior version of the war galley equipped with gunpowder weapons. Large, heavier and more durable than a war galley.
4
30
War Galley light ship light warship 30 1 12 0 no 0 0 no 0 12 0 14 1000 300
sea_faring, can_withdraw 0 ratings No ratings
War Galleys are larger than normal galleys. Equipped with ballista or catapults.
5
32
Desert Cavalry missile cavalry fast pony 32 1 7 2 ap, thrown 8 2 no 1 4 3 11 410 110
sea_faring, hide_forest, very_hardy, can_withdraw, cantabrian_circle 0 ratings No ratings
Fast skirmishers with javelins, best used to harass enemy flanks and fend off archers.
6
32
Bedouin Camel Riders missile cavalry camel 32 1 10 2 no 8 2 no 0 4 3 11 480 225
sea_faring, hide_forest, very_hardy, can_withdraw, frighten_mounted, mercenary_unit 0 ratings No ratings
Hardy but lightly equipped desert skirmishers. They're also useful against light cavalry, as horses detest the smell of camels.
7
32
Arab Cavalry light cavalry heavy horse 32 1 8 1 no 10 1 no 3 3 4 11 390 130
sea_faring, hide_forest, can_withdraw, can_formed_charge 0 ratings No ratings
Light cavalry recruited from settled areas, and well suited to taking on archers, light infantry and other light cavalry.
8
32
Mamluk Archers missile cavalry heavy horse 32 1 12 3 no 8 2 ap 5 6 3 15 750 155
sea_faring, hide_forest, hardy, can_withdraw, can_formed_charge, cantabrian_circle 0 ratings No ratings
Bought as slaves, and trained from boyhood, these formidable soldiers excel at archery, but can also hold their own in melee.
9
32
Mamluks heavy cavalry heavy horse 32 1 10 2 no 10 2 ap 7 5 3 15 630 155
sea_faring, hide_forest, hardy, can_withdraw, can_formed_charge 0 ratings No ratings
Bought as slaves, and trained from boyhood and well equipped, these soldiers make formidable heavy cavalry.
10
32
Royal Mamluks heavy cavalry eastern armoured horse 32 1 12 5 no 12 2 ap 10 7 4 17 800 185
sea_faring, hide_forest, very_hardy, can_withdraw, can_formed_charge 3 ratings Great unit
These men are the Sultan's guard and are chosen from the best Mamluk cavalry, making them the elite of the elite.
11
16
Bodyguard heavy cavalry eastern armoured horse 16 1 12 4 no 14 2 no 10 7 4 17 820 250
sea_faring, hide_forest, very_hardy, can_withdraw, general_unit 0 ratings No ratings
Men dedicated to protecting the general. Hand-picked for loyalty and valour.
12
16
Bodyguard heavy cavalry eastern armoured horse 16 1 12 5 no 12 2 ap 14 7 4 17 970 250
sea_faring, hide_forest, very_hardy, can_withdraw, general_unit, general_unit_upgrade 1 ratings Legendary unit
Men dedicated to protecting the general. Hand-picked for loyalty and valour.
13
56
Peasant Archers missile infantry 56 1 4 1 no 2 1 no 1 4 0 9 200 100
sea_faring, hide_forest, can_withdraw 0 ratings No ratings
Accustomed to using their bow for hunting, these peasant archers are armed with a small bow and knife.
14
24
Naffatun missile infantry 24 1 23 3 ap 5 3 no 5 5 0 17 640 50
sea_faring, hide_forest, hardy, can_withdraw, incendiary 0 ratings No ratings
These men throw deadly pots of flaming Naphtha that can seep through any armour.
15
56
Desert Archers missile infantry 56 1 8 1 no 5 1 no 1 2 3 9 350 100
sea_faring, hide_forest, very_hardy, can_withdraw 0 ratings No ratings
Hardy men from the desert, adept with the bow, but lacking the equipment for close combat.
16
56
Nubian Archers missile infantry 56 1 6 1 no 4 2 ap 1 2 3 9 420 125
sea_faring, hide_forest, can_withdraw 0 ratings No ratings
Coming from all over Africa these light troops are equipped with a bow and hand weapon.
17
56
Archer Militia missile infantry 56 1 5 1 no 2 1 no 1 4 0 9 200 100
sea_faring, hide_forest, can_withdraw, free_upkeep_unit 0 ratings No ratings
Armed with a bow and knife these troops are made up of locals who have been organised to defend their town.
18
56
Sudanese Gunners missile infantry 56 1 16 3 ap 8 3 no 1 8 0 15 670 150
sea_faring, hide_forest, hardy, can_withdraw, gunpowder_unit, start_not_skirmishing, gunmen 0 ratings No ratings
Hailing from all over Africa these well trained troops are armed with an arquebus.
19
72
Peasants light infantry 72 1 4 0 no 0 0 no 1 6 0 4 80 90
sea_faring, hide_forest, can_withdraw, is_peasant, peasant 0 ratings No ratings
In times of war peasants are forced from their farms and drafted into levies. Good cannon fodder.
20
56
Kurdish Javelinmen missile infantry 56 1 8 1 ap, thrown 7 1 no 1 3 6 9 370 125
sea_faring, hide_forest, can_withdraw 0 ratings No ratings
Hardy troops who soften the enemy with their javelins, then finish them off with their swords.
21
72
Nubian Spearmen spearmen infantry 72 1 8 5 light_spear, spear_bonus_10 0 0 no 1 4 6 11 340 155
sea_faring, hide_forest, can_withdraw 0 ratings No ratings
Useful for guarding flanks, these light troops are armed with a spear but little to no armour.
22
72
Spear Militia spearmen infantry 72 1 5 5 spear, spear_bonus_8 0 0 no 1 3 6 9 260 125
sea_faring, hide_forest, can_withdraw, free_upkeep_unit 0 ratings No ratings
Armed with a long spear but little armour, these troops are made up of locals who have been organised to defend their settlement.
23
60
Arab Infantry spearmen infantry 60 1 10 6 spear, spear_bonus_12 0 0 no 3 6 6 11 360 150
sea_faring, hide_forest, can_withdraw 0 ratings No ratings
Arabs from the towns and cities throughout the Middle East.
24
72
Saracen Militia spearmen infantry 72 1 8 6 spear, spear_bonus_10 0 0 no 5 4 6 11 450 155
sea_faring, hide_forest, can_withdraw, free_upkeep_unit 2 ratings Legendary unit
Well armoured townsfolk, these spearmen can take care of themselves on the battlefield, and fill out any army.
25
60
Halberd Militia heavy infantry 60 1 13 6 ap, spear_bonus_4, long_pike 0 0 no 5 7 0 11 390 150
sea_faring, hide_forest, can_withdraw, free_upkeep_unit 0 ratings No ratings
These townsfolk carry long halberds that can fend off cavalry and crush the most heavily armoured of foes.
26
36
Hashashim heavy infantry 36 1 14 3 no 0 0 no 7 8 6 17 940 250
sea_faring, hide_improved_forest, very_hardy, can_withdraw, hide_anywhere 0 ratings No ratings
The Hashashim are a semi-religious sect of stealthy assassins. On the battlefield they fight with sword and shield.
27
60
Tabardariyya heavy infantry 60 1 19 8 ap, spear_bonus_4 0 0 no 7 11 0 17 630 175
sea_faring, hide_forest, very_hardy, can_withdraw 1 ratings Good unit
Normally found guarding the Sultan's palace, these axe-wielding warriors make excellent fighters.
28
16
Ballista missile siege ballista 16 1 4 3 no 55 3 ap, bp, launching 3 6 0 15 650 263
sea_faring, hardy, can_withdraw, artillery 0 ratings No ratings
Resembling a giant crossbow, this torsion powered weapon can fling a javelin over 100 meters skewering men with ease.
29
16
Catapult missile siege catapult 16 1 4 3 no 55 3 ap, bp, area, launching 3 6 0 15 700 263
sea_faring, hardy, can_withdraw, artillery 0 ratings No ratings
Older style rock-flinging wooden artillery piece. Can throw flaming and normal shots.
30
16
Trebuchet missile siege trebuchet 16 1 4 3 no 55 3 ap, bp, area, launching 3 6 0 15 750 438
sea_faring, hardy, can_withdraw, artillery 0 ratings No ratings
Giant rock flinging artillery piece. Capable of flaming and normal shot. Also able to fling diseased cows!
31
16
Bombard missile siege bombard 16 1 4 3 no 55 3 ap, bp, area, launching 3 6 0 15 1060 438
sea_faring, hardy, can_withdraw, gunpowder_unit, cannon, artillery 0 ratings No ratings
Primitive siege-gun forged of bronze or iron, can shoot solid stone or flaming shot. Inaccurate versus units.
32
16
Grand Bombard missile siege great_bombard 16 1 4 3 no 55 3 ap, bp, area, launching 3 6 0 15 1270 438
sea_faring, hardy, can_withdraw, gunpowder_unit, cannon, artillery 0 ratings No ratings
The Grand Bombard has increased range, damage and accuracy compared to the bombard.
33
16
Cannon missile siege cannon 16 1 4 3 no 65 3 ap, bp, area, launching 3 6 0 15 1530 438
sea_faring, hardy, can_withdraw, gunpowder_unit, cannon, artillery, explode 0 ratings No ratings
The typical 'cannon' is powerful and good against both units and defences. Capable of firing solid and explosive shots.
34
72
Muslim Swordsmen light infantry 72 1 12 3 no 0 0 no 5 6 6 20 600 155
sea_faring, hide_forest, can_withdraw, free_upkeep_unit 1 ratings Legendary unit
The Muslim Swordsmen are highly religious men. On the battlefield they fight with sword and shield.
35
32
Ghulams heavy cavalry heavy horse 32 1 8 4 no 8 2 ap 5 3 5 15 580 155
sea_faring, hide_forest, can_withdraw, can_formed_charge 2 ratings Fine unit
Precursors to the Mamluks, these slave soldiers are reliable heavy cavalry, equipped with heavy plate mail, lance and a mace.
36
60
Dismounted Ghulams heavy infantry 60 1 8 2 ap 0 0 no 5 4 5 11 370 125
sea_faring, hide_forest, hardy, can_withdraw 0 ratings No ratings
Precursors to the Mamluks, these slave soldiers make excellent infantry, equipped with heavy mail and a mace.
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