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Home / Deus Lo Vult 6.0 / Heiliges Römisches Reich / Units
Deus Lo Vult 6.0
Heiliges Römisches Reich Heiliges Römisches Reich
No. Card Name Class Attached Soldiers HP Primary Second Armour Skill Shield Mental Cost Unkeep
Attack Charge Attributes Attack Charge Attributes
1
50
Carrack light ship heavy warship 50 1 30 0 no 0 0 no 0 30 0 11 1800 450
sea_faring, can_withdraw 0 ratings No ratings
A large capital ship armed with broadside firing cannons. Capable of travelling across the ocean.
2
20
Cog light ship light warship 20 1 5 0 no 0 0 no 0 8 0 14 800 250
sea_faring, can_withdraw 0 ratings No ratings
A small trading vessel armed with a basic armament of soldiers and archers.
3
30
Gun Holk light ship light warship 30 1 16 0 no 0 0 no 0 16 0 11 1100 375
sea_faring, can_withdraw 0 ratings No ratings
An upgraded Holk, armed with cannons in the fore castle and extra marines armed with gunpowder weapons.
4
30
Holk light ship light warship 30 1 10 0 no 0 0 no 0 12 0 14 970 300
sea_faring, can_withdraw 0 ratings No ratings
An upgraded Cog equipped with small artillery pieces in the fore and aft castles and a durable oak hull.
5
32
Mailed Knights heavy cavalry heavy horse 32 1 8 5 no 11 2 no 6 6 5 15 570 185
sea_faring, hide_forest, hardy, can_withdraw, can_formed_charge, knight 0 ratings No ratings
Encased in mail and equipped with lances and swords these early knights are formidable fighting machines.
6
32
Feudal Knights heavy cavalry barded horse 32 1 10 5 no 12 2 no 9 6 4 15 610 185
sea_faring, hide_forest, hardy, can_withdraw, can_formed_charge, knight 0 ratings No ratings
Protected by heavy armour and armed with a lance, these elite warriors crush and ride down their opponents.
7
32
Imperial Knights heavy cavalry mailed horse 32 1 10 7 no 11 2 ap 15 6 4 15 700 185
sea_faring, hide_forest, hardy, can_withdraw, can_formed_charge, knight 0 ratings No ratings
These mace-wielding fighting machines wear plate armour and are equipped with lances for a deadly charge.
8
32
Gothic Knights heavy cavalry armoured horse 32 1 12 7 no 12 2 ap 22 9 0 17 840 240
sea_faring, hide_forest, hardy, can_withdraw, can_formed_charge, knight 1 ratings Legendary unit
Impressive looking heavy cavalry, well protected by armour for both rider and mount. Equipped with lance and mace.
9
16
General's Bodyguard heavy cavalry barded horse 16 1 12 6 no 14 2 no 9 8 4 17 820 250
sea_faring, hide_forest, very_hardy, can_withdraw, general_unit, can_formed_charge 0 ratings No ratings
Well armed and equipped these elite troops have the task of guarding and fighting alongside the army's general.
10
16
General's Bodyguard heavy cavalry armoured horse 16 1 12 6 no 15 2 no 20 10 2 17 870 250
sea_faring, hide_forest, very_hardy, can_withdraw, general_unit, general_unit_upgrade, can_formed_charge 0 ratings No ratings
Elite knights hand picked to protect the general.
11
32
Merchant Cavalry Militia heavy cavalry heavy horse 32 1 7 1 no 0 0 no 7 3 4 9 310 155
sea_faring, hide_forest, can_withdraw, can_formed_charge, free_upkeep_unit 0 ratings No ratings
Poorly trained, but well equipped cavalry who fight with a sword.
12
32
Teutonic Knights heavy cavalry templ mailed horse 32 1 12 6 no 13 2 ap 12 7 4 17 800 185
sea_faring, hide_forest, hardy, can_withdraw, can_formed_charge, knight 0 ratings No ratings
Ruthless Germanic knightly order, well armoured with lances and large maces, these knights love a good melee.
13
32
Mercenary German Knights heavy cavalry mailed horse 32 1 10 5 no 10 2 ap 17 5 4 11 560 225
sea_faring, hide_forest, hardy, can_withdraw, can_formed_charge, mercenary_unit, knight 0 ratings No ratings
Protected by plate armour and equipped with maces, these knights for hire excel at taking on heavily armoured units.
14
32
Mercenary Knights heavy cavalry barded horse 32 1 10 5 no 12 2 no 12 6 4 11 490 225
sea_faring, hide_forest, hardy, can_withdraw, can_formed_charge, mercenary_unit, knight 0 ratings No ratings
Capable of deadly charges and impressive melee combat, these mercenary knights are well worth the money.
15
32
Condottieri heavy cavalry heavy horse 32 1 10 5 no 13 2 no 14 7 2 11 490 300
sea_faring, hide_forest, hardy, can_withdraw, can_formed_charge, mercenary_unit 0 ratings No ratings
Armed with a lance and plate armour these trained and experienced mercenaries are well known for their capricious ways.
16
32
Mounted Sergeants light cavalry heavy horse 32 1 8 1 no 10 1 no 4 3 5 11 390 130
sea_faring, hide_forest, can_withdraw, can_formed_charge 0 ratings No ratings
These veteran warriors wear light armour and are armed with a spear and a sword.
17
32
Reiters missile cavalry heavy horse 32 1 13 3 ap 12 2 no 7 7 0 15 760 185
sea_faring, hide_forest, hardy, can_withdraw, can_formed_charge, cantabrian_circle, gunpowder_unit, start_not_skirmishing, guncavalry 0 ratings No ratings
Effective gunpowder units, Reiters are armed with a pistol and spear, and protected by plate armour.
18
32
Alan Light Cavalry light cavalry fast pony 32 1 8 2 no 11 1 no 4 5 3 15 470 185
sea_faring, hide_forest, hardy, can_withdraw, can_formed_charge, mercenary_unit 0 ratings No ratings
Hardy horsemen accustomed to the plains and steppes of Eastern Europe and the Black Sea region. Excellent light cavalry.
19
32
Mounted Crossbowmen missile cavalry fast pony 32 1 6 1 ap 8 1 no 5 4 0 9 400 130
sea_faring, hide_forest, can_withdraw, cantabrian_circle, crossbow 0 ratings No ratings
Using smaller crossbows than the infantry, these units use their mobility to stay out of trouble while they reload.
20
32
Cuman Horse Archers missile cavalry fast pony 32 1 4 1 no 9 1 no 2 5 0 9 320 135
sea_faring, hide_forest, can_withdraw, cantabrian_circle, mercenary_unit 0 ratings No ratings
Asiatic Nomads, who fight as mercenary horse archers, wearing little armour and armed with a composite bow.
21
56
Peasant Archers missile infantry 56 1 3 1 no 2 1 no 2 1 0 9 200 100
sea_faring, hide_forest, can_withdraw, free_upkeep_unit 0 ratings No ratings
A peasant archer is armed with a small bow, and a knife. Unreliable, and only moderately effective as archers.
22
56
Peasant Crossbowmen missile infantry 56 1 6 1 ap 2 1 no 2 1 0 9 200 100
sea_faring, hide_forest, can_withdraw, crossbow, free_upkeep_unit 0 ratings No ratings
Peasant crossbowmen are armed with a crossbow, knife and if lucky enough, some armour.
23
56
Pavise Crossbowmen missile infantry 56 1 9 1 ap 9 2 no 6 3 7 9 490 125
sea_faring, hide_forest, can_withdraw, crossbow, free_upkeep_unit 0 ratings No ratings
These troops are armed with a large shield to protect them during the slow process of reloading their crossbow.
24
56
Crossbow Militia missile infantry 56 1 6 1 ap 2 1 no 2 1 0 9 200 100
sea_faring, hide_forest, can_withdraw, free_upkeep_unit, crossbow 0 ratings No ratings
Crossbow Militia are peasant crossbowmen called up to defend settlements. Very poorly armoured.
25
56
Arquebusiers missile infantry 56 1 11 1 ap 8 2 no 4 4 0 9 480 90
sea_faring, hide_forest, can_withdraw, gunpowder_unit, start_not_skirmishing, gunmen, 0 ratings No ratings
Fired at close range, this noisy, smokey and lethal weapon causes morale damage as well as physical hurt.
26
56
Hand Gunners missile infantry 56 1 9 2 ap, 11 2 no 8 6 0 11 680 100
sea_faring, hide_forest, can_withdraw, gunpowder_unit, gunmen, 0 ratings No ratings
Earliest hand-held firearm unit. Causes more fear than actual damage. These soldiers need to be capable in close combat due to the short range of their weapons.
27
72
Peasants light infantry 72 1 3 1 no 0 0 no 2 4 0 4 100 90
sea_faring, hide_forest, can_withdraw, is_peasant, peasant, stakes, stakes, free_upkeep_unit 0 ratings No ratings
In times of war peasants are forced from their farms and drafted into levies. Good cannon fodder.
28
60
Slav Mercenaries light infantry 60 1 7 2 light_spear, 0 0 no 2 5 5 9 210 150
sea_faring, hide_forest, can_withdraw, mercenary_unit 0 ratings No ratings
Poorly trained and equipped mercenaries from Eastern Europe, armed with spears.
29
72
Sergeant Spearmen spearmen infantry 72 1 8 3 spear, 0 0 no 2 4 6 11 350 155
sea_faring, hide_forest, can_withdraw, free_upkeep_unit 0 ratings No ratings
Trained and hardened warriors, protected by a large shield, armed with spears and able to form a defensive ring of spears.
30
72
Armoured Sergeants spearmen infantry 72 1 9 3 spear, 0 0 no 6 5 6 11 450 155
sea_faring, hide_forest, can_withdraw, free_upkeep_unit 0 ratings No ratings
Trained and hardened warriors protected by a large shield and mail. Armed with spears and able to form a defensive ring of spears.
31
72
Town Militia light infantry 72 1 4 2 light_spear, 0 0 no 2 4 5 9 240 125
sea_faring, hide_forest, can_withdraw, free_upkeep_unit 0 ratings No ratings
Town Militia are commoners and peasants levied into local militias to defend settlements and bolster armies, armed with short spears.
32
72
Spear Militia spearmen infantry 72 1 5 2 spear, 0 0 no 2 3 6 9 260 125
sea_faring, hide_forest, can_withdraw, free_upkeep_unit 0 ratings No ratings
Spear Militia are commoners and peasants levied into local militias to defend settlements and bolster armies, armed with long spears.
33
72
Pike Militia spearmen infantry 72 1 5 1 spear, long_pike, spear_bonus_4 0 0 no 2 2 0 9 130 125
sea_faring, hide_forest, can_withdraw, free_upkeep_unit, pike, start_not_phalanxing, frighten_mounted 0 ratings No ratings
Pike Militias range from armed peasants to semi-professional well trained and equipped soldiers.
34
72
Landsknecht Pikemen spearmen infantry 72 1 11 1 spear, long_pike, spear_bonus_8 0 0 no 2 6 0 15 320 225
sea_faring, hide_forest, hardy, can_withdraw, mercenary_unit, pike, start_not_phalanxing, frighten_mounted 0 ratings No ratings
Originally from the Holy Roman Empire, these elite mercenaries are armed with pikes and their distinctive slash and puffy clothing
35
60
Zweihänder heavy infantry 60 1 14 5 light_spear, 0 0 no 8 8 0 15 450 150
sea_faring, hide_forest, hardy, can_withdraw, free_upkeep_unit 1 ratings Legendary unit
These well trained warriors are protected by plate armour and wield a mighty two-handed sword.
36
36
Forlorn Hope heavy infantry 36 1 17 7 light_spear, 0 0 no 9 11 0 17 500 250
sea_faring, hide_forest, very_hardy, can_withdraw 1 ratings Legendary unit
These desperate men are armed with a massive two-handed sword and thick armour.
37
60
Halberd Militia heavy infantry 60 1 9 4 ap, short_pike, light_spear 0 0 ap, 6 4 0 9 230 150
sea_faring, hide_forest, can_withdraw, free_upkeep_unit 1 ratings Legendary unit
Militia units armed with a halberd which can fend off cavalry, and pierce or crush armour.
38
60
Feudal Foot Knights heavy infantry 60 1 12 3 no 0 0 no 9 6 5 15 570 225
sea_faring, hide_forest, hardy, can_withdraw 0 ratings No ratings
Knights would often dismount and fight on foot when the situation demanded it. Dismounted they make excellent heavy infantry.
39
60
Imperial Foot Knights heavy infantry 60 1 11 4 ap, 0 0 no 13 6 5 11 490 225
sea_faring, hide_forest, hardy, can_withdraw 1 ratings Legendary unit
These mace wielding fighting machines wear plate armour, but prefer to fight on foot.
40
60
Gothic Foot Knights heavy infantry 60 1 16 6 light_spear 0 0 no 17 10 0 17 560 225
sea_faring, hide_forest, hardy, can_withdraw 5 ratings Legendary unit
Impressive looking knights, well protected by armour and armed with a two-handed sword.
41
60
Frankish Foot Knights spearmen infantry 60 1 10 4 spear, 0 0 no 9 6 6 15 560 270
sea_faring, hide_forest, hardy, can_withdraw, mercenary_unit 0 ratings No ratings
These Feudal mercenary knights are powerful troops and invaluable for whomever can afford them.
42
32
Armenian Cavalry heavy cavalry heavy horse 32 1 10 4 no 12 2 no 7 6 4 15 610 225
sea_faring, hide_forest, hardy, can_withdraw, can_formed_charge, mercenary_unit 0 ratings No ratings
Armenian mercenaries equipped in a western style, armed with lances and protected by mail.
43
56
Armenian Archers missile infantry 56 1 4 1 no 8 1 no 2 3 3 9 350 150
sea_faring, hide_forest, can_withdraw, mercenary_unit 0 ratings No ratings
Armenian mercenaries from the mountains. Lightly armed, but still effective.
44
60
Ghazis light infantry 60 1 9 3 ap, 0 0 no 2 4 3 15 410 70
sea_faring, hide_forest, can_withdraw, mercenary_unit 0 ratings No ratings
Reckless and fanatical religious warriors armed with an axe, capable of devastating attacks.
45
16
Ballista missile siege ballista 16 1 4 3 no 55 3 ap, bp, launching 4 6 0 15 650 263
sea_faring, hardy, can_withdraw, artillery 0 ratings No ratings
Resembling a giant crossbow, this powerful weapon can fling a javelin to a great range, skewering men with ease.
46
16
Catapult missile siege catapult 16 1 4 3 no 55 3 ap, bp, area, launching 4 6 0 15 700 263
sea_faring, hardy, can_withdraw, artillery 0 ratings No ratings
Older style rock-flinging wooden artillery piece. Can throw flaming and normal shots.
47
16
Trebuchet missile siege trebuchet 16 1 4 3 no 55 3 ap, bp, area, launching 4 6 0 15 750 438
sea_faring, hardy, can_withdraw, artillery 0 ratings No ratings
Giant rock flinging artillery piece. Capable of flaming and normal shot. Also able to fling diseased cows!
48
16
Bombard missile siege bombard 16 1 4 3 no 55 3 ap, bp, area, launching 4 6 0 15 1060 438
sea_faring, hardy, can_withdraw, gunpowder_unit, cannon, artillery 0 ratings No ratings
Primitive siege-gun forged of bronze or iron, can shoot solid stone or flaming shot. Inaccurate versus units.
49
16
Grand Bombard missile siege great_bombard 16 1 4 3 no 55 3 ap, bp, area, launching 4 6 0 15 1270 438
sea_faring, hardy, can_withdraw, gunpowder_unit, cannon, artillery 0 ratings No ratings
The Grand Bombard has increased range, damage and accuracy compared to the bombard.
50
16
Cannon missile siege cannon 16 1 4 3 no 65 3 ap, bp, area, launching 4 6 0 15 1530 438
sea_faring, hardy, can_withdraw, gunpowder_unit, cannon, artillery, explode 0 ratings No ratings
The typical 'cannon' is powerful and good against both units and defences. Capable of firing solid and explosive shots.
51
16
Serpentine missile siege serpentine 16 1 4 3 no 65 3 ap, bp, launching 4 6 0 15 1220 263
sea_faring, hardy, can_withdraw, gunpowder_unit, cannon, artillery 0 ratings No ratings
Light cannon designed for use against troops rather than walls.
52
16
Basilisk missile siege basilisk 16 1 4 3 no 65 3 ap, bp, area, launching 4 6 0 15 1890 700
sea_faring, hardy, can_withdraw, gunpowder_unit, cannon, artillery, explode 0 ratings No ratings
Very powerful cannon with great range, damage and accuracy. Punishing against defences and units. Can fire solid or explosive shots.
53
56
Welsh Longbowmen missile infantry 56 1 5 1 ap 4 1 no 2 2 0 9 440 180
sea_faring, hide_forest, can_withdraw, mercenary_unit, stakes, stakes 0 ratings No ratings
The first wielders of the longbow. Totally unarmoured means they need to stay out of melee. Can lay stakes.
54
56
Bulgarian Brigands missile infantry 56 1 5 1 no 8 2 no 4 5 3 9 450 150
sea_faring, hide_forest, can_withdraw, mercenary_unit 0 ratings No ratings
Brigands armed with a composite bow, sword, padded armour and shield.
55
72
Swiss Pikemen spearmen infantry 72 1 12 1 spear, long_pike, spear_bonus_8 0 0 no 2 7 0 17 430 225
sea_faring, hide_forest, very_hardy, can_withdraw, mercenary_unit, pike, start_not_phalanxing 0 ratings No ratings
The most renowned mercenaries of their age. Lightly equipped, but exceptionally brave and fierce.
56
60
Galloglaich heavy infantry 60 1 13 6 ap, 0 0 no 7 8 0 15 480 180
sea_faring, hide_forest, hardy, can_withdraw, mercenary_unit 0 ratings No ratings
Fierce Scottish warriors who have settled in Ireland. Formidable troops armed with large two-handed axes and wearing light armour.
57
32
Turkomans missile cavalry fast pony 32 1 5 1 no 8 1 no 2 4 3 9 460 180
sea_faring, hide_forest, hardy, can_withdraw, cantabrian_circle, mercenary_unit 0 ratings No ratings
Tribal Turkish nomads, accustomed to life in the saddle. These hardy bowmen have a fierce and unruly reputation.
58
60
Mailed Foot Knights heavy infantry 60 1 13 6 ap, light_spear, 0 0 no 9 8 0 19 450 225
sea_faring, hide_forest, hardy, can_withdraw 0 ratings No ratings
Encased in mail and equipped with a two handed axe these early knights are formidable fighting machines.
59
60
Swabian Swordsmen heavy infantry 60 1 13 5 light_spear, 0 0 no 6 7 0 19 500 140
sea_faring, hide_forest, hardy, can_withdraw, free_upkeep_unit 3 ratings Legendary unit
Mailed infantry from the province of Swabia. Armed with large swords they make for good offensive infantry.
60
60
Teutonic Foot Knights heavy infantry 60 1 13 3 no 0 0 no 9 7 5 18 710 225
sea_faring, hide_forest, hardy, can_withdraw 1 ratings Legendary unit
Ruthless Germanic knightly order, well armoured, these knights love a good melee.
61
60
Dismounted Ritterbrüder heavy infantry 60 1 14 4 no 0 0 no 9 8 5 18 710 225
sea_faring, hide_forest, very_hardy, can_withdraw, frighten_foot, frighten_mounted 3 ratings Legendary unit
Elite dismounted knights who instill fear in the hearts of their foes.
62
32
Ritterbrüder heavy cavalry templ mailed horse 32 1 12 6 no 14 2 ap 12 8 4 17 800 185
sea_faring, hide_forest, can_withdraw, can_formed_charge, frighten_foot 2 ratings Legendary unit
The most powerful knights in the Teutonic Order. They give rise to great dread in their opponents.
63
32
Halbbrüder heavy cavalry templ mailed horse 32 1 8 7 no 12 3 no 9 6 4 15 710 185
sea_faring, hide_forest, can_withdraw, can_formed_charge 0 ratings No ratings
Knights who have not taken the full vows of the Teutonic Order and are strong fighters never the less.
64
60
Dismounted Halbbrüder heavy infantry 60 1 13 6 ap, short_pike, light_spear 0 0 no 9 6 0 12 630 225
sea_faring, hide_forest, hardy, can_withdraw 0 ratings No ratings
Dismounted knights well trained in the used of the Halberd.
65
16
Mangonel missile siege mangonel 16 1 4 3 no 65 3 ap, launching 4 5 0 9 590 250
sea_faring, hardy, can_withdraw, artillery 0 ratings No ratings
Great siege engine capable of throwing exploding barrels of oil
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