Language:
Royal Military Academy
Home / Lands to Conquer Gold / England / Units
Lands to Conquer Gold
England England
No. Card Name Class Attached Soldiers HP Primary Second Armour Skill Shield Mental Cost Unkeep
Attack Charge Attributes Attack Charge Attributes
1
50
Carrack light ship heavy warship 50 1 30 0 no 0 0 no 0 30 0 5 1500 350
sea_faring, can_withdraw 0 ratings No ratings
A large capital ship armed with broadside firing cannons. Capable of travelling across the ocean.
2
20
Cog light ship light warship 20 1 5 0 no 0 0 no 0 8 0 8 500 150
sea_faring, can_withdraw 0 ratings No ratings
A small trading vessel armed with a basic armament of soldiers and archers.
3
30
Gun Holk light ship light warship 30 1 16 0 no 0 0 no 0 16 0 5 800 275
sea_faring, can_withdraw 0 ratings No ratings
An upgraded Holk, armed with cannons in the fore castle and extra marines armed with gunpowder weapons.
4
30
Holk light ship light warship 30 1 10 0 no 0 0 no 0 12 0 8 670 200
sea_faring, can_withdraw 0 ratings No ratings
An upgraded Cog equipped with small artillery pieces in the fore and aft castles and a durable oak hull.
5
24
Mailed Knights heavy cavalry heavy horse 24 1 8 5 no 9 3 no 3 4 6 9 670 185
sea_faring, hide_forest, can_withdraw, can_formed_charge, knight 1 ratings Fine unit
Encased in mail and equipped with lances and swords these early knights are formidable fighting machines.
6
24
Feudal Knights heavy cavalry barded horse 24 1 8 5 no 9 3 no 5 4 6 9 720 185
sea_faring, hide_forest, can_withdraw, can_formed_charge, knight 1 ratings Fine unit
Protected by heavy armour and armed with a lance, these elite warriors crush and ride down their opponents.
7
24
English Knights heavy cavalry barded horse 24 1 8 7 no 9 3 ap 6 4 6 9 840 185
sea_faring, hide_forest, can_withdraw, can_formed_charge, knight 2 ratings Promising unit
Elite warriors clad in steel plate armour, these men pack an effective charge, while being hard to kill.
8
24
Demi Lancers heavy cavalry heavy horse 24 1 11 7 no 12 3 no 5 5 0 11 770 185
sea_faring, hide_forest, can_withdraw, can_formed_charge, knight 3 ratings Common unit
Armed with a lance but with less armour these units are mobile and deadly.
9
16
General's Bodyguard heavy cavalry barded horse 16 2 11 7 no 12 3 no 5 5 6 11 960 250
sea_faring, hide_forest, can_withdraw, general_unit 0 ratings No ratings
Well armed and equipped these elite troops have the task of guarding and fighting alongside the army's general.
10
16
General's Bodyguard heavy cavalry armoured horse 16 2 11 7 no 12 3 no 7 5 5 11 960 250
sea_faring, hide_forest, can_withdraw, general_unit, general_unit_upgrade 2 ratings Legendary unit
Elite knights hand picked to protect the general.
11
24
Knights Templar heavy cavalry mailed horse 24 1 11 7 no 12 3 no 5 5 6 11 870 185
sea_faring, hide_forest, can_withdraw, can_formed_charge, knight 0 ratings No ratings
Elite and some say reckless knights formed to protect Christian pilgrims in the Holy Lands.
12
24
Knights Hospitaller heavy cavalry barded horse 24 1 11 7 no 12 3 no 5 5 6 11 870 185
sea_faring, hide_forest, can_withdraw, can_formed_charge, knight 4 ratings Good unit
Well trained and disciplined these knights are amongst the deadliest heavy cavalry in all Christendom.
13
24
Merchant Cavalry Militia heavy cavalry heavy horse 24 1 3 1 no 0 0 no 5 2 6 3 370 155
sea_faring, hide_forest, can_withdraw, can_formed_charge, free_upkeep_unit 0 ratings No ratings
Poorly trained, but well equipped cavalry who fight with a sword.
14
24
Hobilars light cavalry pony 24 1 3 3 no 5 1 no 2 2 0 3 280 110
sea_faring, hide_forest, can_withdraw, can_formed_charge 4 ratings Pathetic unit
Light cavalry with spears. Useful for chasing down light infantry, and pursuing fleeing enemy
15
48
Peasant Archers missile infantry 48 1 5 1 no 3 1 no 0 2 0 3 200 100
sea_faring, hide_forest, can_withdraw 0 ratings No ratings
A peasant archer is armed with a small bow, and a knife. Unreliable, and only moderately effective as archers.
16
48
Longbowmen missile infantry 48 1 6 1 ap 5 2 ap 0 1 5 3 550 150
sea_faring, hide_forest, can_withdraw, stakes, stakes 3 ratings Fine unit
Armed with the armour piercing longbow, Longbowmen can also plant stakes in front of them to keep cavalry at bay.
17
48
Yeoman Archers missile infantry 48 1 8 2 ap 7 3 ap 0 2 5 5 640 150
sea_faring, hide_forest, can_withdraw, stakes, stakes 5 ratings Good unit
English freeholders are required by the King to be trained in warfare, Yeoman archers are highly skilled ranged troops.
18
24
Sherwood Archers missile infantry 24 2 13 3 ap 14 3 no 0 5 0 11 570 250
sea_faring, hide_improved_forest, very_hardy, can_withdraw 3 ratings Good unit
Wielding a longbow made of yew, and able to hide in any terrain these men are excellent at ambushes, and are outstanding marksmen.
19
48
Archer Militia missile infantry 48 1 5 1 no 3 1 no 0 2 0 3 200 100
sea_faring, hide_forest, can_withdraw, free_upkeep_unit 0 ratings No ratings
Archer Militia are peasant archers called up to defend settlements.
20
48
Arquebusiers missile infantry 48 1 14 1 ap 3 1 no 0 1 0 3 470 125
sea_faring, hide_forest, can_withdraw, gunpowder_unit, start_not_skirmishing, gunmen 3 ratings Fine unit
Fired at close range, this noisy, smokey and lethal weapon causes morale damage as well as physical hurt.
21
48
Retinue Longbowmen missile infantry 48 1 8 2 ap 9 2 no 3 2 5 5 660 150
sea_faring, hide_forest, hardy, can_withdraw, stakes, stakes 3 ratings Great unit
Well armoured professional soldiers. Confident and deadly.
22
60
Peasants light infantry 60 1 3 0 no 0 0 no 0 3 0 1 110 90
sea_faring, hide_forest, can_withdraw, is_peasant, peasant 0 ratings No ratings
In times of war peasants are forced from their farms and drafted into levies. Good cannon fodder.
23
60
Levy Spearmen spearmen infantry 60 1 7 3 spear, spear_bonus_8 0 0 no 0 3 8 3 320 125
sea_faring, hide_forest, can_withdraw 0 ratings No ratings
Common folk from villages and towns that have been levied into the army, armed with spears and shields.
24
60
Armoured Sergeants spearmen infantry 60 1 9 4 spear, spear_bonus_8 0 0 no 3 5 8 5 510 155
sea_faring, hide_forest, can_withdraw 0 ratings No ratings
Trained and hardened warriors protected by a large shield and mail. Armed with spears and able to form a defensive ring of spears.
25
60
Town Militia light infantry 60 1 6 2 light_spear, spear_bonus_4 0 0 no 0 1 8 3 310 125
sea_faring, hide_forest, can_withdraw, free_upkeep_unit 0 ratings No ratings
Town Militia are commoners and peasants levied into local militias to defend settlements and bolster armies, armed with short spears.
26
60
Spear Militia spearmen infantry 60 1 7 3 spear, spear_bonus_8 0 0 no 0 3 8 3 320 125
sea_faring, hide_forest, can_withdraw, free_upkeep_unit 0 ratings No ratings
Spear Militia are commoners and peasants levied into local militias to defend settlements and bolster armies, armed with long spears.
27
48
Armoured Swordsmen heavy infantry 48 1 11 3 no 0 0 no 6 4 8 9 570 150
sea_faring, hide_forest, hardy, can_withdraw 3 ratings Promising unit
Footmen of the knightly class able to afford excellent armour and swords, they can punish most other infantry.
28
48
Billmen heavy infantry 48 1 14 6 ap 0 0 no 0 8 0 5 240 125
sea_faring, hide_forest, can_withdraw 0 ratings No ratings
A trained billmen can stab, hack and drag down his enemies, including both infantry and cavalry.
29
48
Heavy Billmen heavy infantry 48 1 14 6 ap 0 0 no 5 8 0 5 320 150
sea_faring, hide_forest, hardy, can_withdraw 0 ratings No ratings
Heavily armoured versatile infantry wielding the billhook.
30
48
Bill Militia heavy infantry 48 1 12 5 ap 0 0 no 0 6 0 3 160 100
sea_faring, hide_forest, can_withdraw, free_upkeep_unit 0 ratings No ratings
Militia unit armed with a billhook and little armour.
31
48
Heavy Bill Militia heavy infantry 48 1 14 6 ap 0 0 no 5 8 0 5 320 150
sea_faring, hide_forest, can_withdraw, free_upkeep_unit 0 ratings No ratings
Superior Bill militia, armed with a billhook and heavy armour.
32
48
Feudal Foot Knights heavy infantry 48 1 11 3 no 0 0 no 5 4 8 9 540 225
sea_faring, hide_forest, hardy, can_withdraw 0 ratings No ratings
Knights would often dismount and fight on foot when the situation demanded it. Dismounted they make excellent heavy infantry.
33
48
English Foot Knights heavy infantry 48 1 19 7 ap 0 0 no 6 10 0 11 590 225
sea_faring, hide_forest, hardy, can_withdraw 2 ratings Promising unit
English knights often chose to fight dismounted. With their fearsome poleaxes, they can crush enemy infantry as well as cavalry.
34
16
Ballista missile siege ballista 16 1 7 3 no 55 3 ap, bp, launching 2 5 0 9 370 150
sea_faring, hardy, can_withdraw, artillery 0 ratings No ratings
Resembling a giant crossbow, this powerful weapon can fling a javelin to a great range, skewering men with ease.
35
16
Catapult missile siege catapult 16 1 7 3 no 55 3 ap, bp, area, launching 2 5 0 9 400 150
sea_faring, hardy, can_withdraw, artillery 0 ratings No ratings
Older style rock-flinging wooden artillery piece. Can throw flaming and normal shots.
36
16
Trebuchet missile siege trebuchet 16 1 7 3 no 55 3 ap, bp, area, launching 2 5 0 9 430 250
sea_faring, hardy, can_withdraw, artillery 0 ratings No ratings
Giant rock flinging artillery piece. Capable of flaming and normal shot. Also able to fling diseased cows!
37
16
Bombard missile siege bombard 16 1 7 3 no 55 3 ap, bp, area, launching 2 5 0 9 610 250
sea_faring, hardy, can_withdraw, gunpowder_unit, cannon, artillery 0 ratings No ratings
Primitive siege-gun forged of bronze or iron, can shoot solid stone or flaming shot. Inaccurate versus units.
38
16
Mortar missile siege mortar 16 1 7 3 no 65 3 ap, launching, area 2 5 0 9 520 250
sea_faring, hardy, can_withdraw, gunpowder_unit, mortar, artillery 0 ratings No ratings
A siege weapon capable of firing over walls and plunging shots down on enemies hiding behind said walls.
39
16
Ribault missile siege ribault 16 1 7 3 no 65 3 ap, bp, launching 2 5 0 9 400 250
sea_faring, hardy, can_withdraw, gunpowder_unit, cannon 0 ratings No ratings
A small multi-barrel wagon mounted cannon. A good defensive tool able to fire in a nine-barrel barrage.
40
16
Culverin missile siege culverin 16 1 7 3 no 65 3 ap, bp, area, launching 2 5 0 9 800 250
sea_faring, hardy, can_withdraw, gunpowder_unit, cannon, artillery, explode 0 ratings No ratings
Able to fire solid or exploding shots, the culverin is devastating against enemy walls and lethal against enemy troops!
41
16
Bodyguard heavy infantry 16 2 14 3 no 0 0 no 7 5 5 11 510 55
sea_faring, hide_forest, very_hardy, can_withdraw, general_unit 3 ratings Great unit
Well armed and equipped these elite troops have the task of guarding and fighting alongside the army's general.
Royal Military Academy - Sitemaps
Total War: Rome II
Factions
Units
Units in Custom Battle
Buildings

Total War: Shogun 2
Factions
Units

Shogun 2: Rise of the Samurai
Shogun 2: Fall of the Samurai
Total War: Napoleon
Factions
Units

Total War: Empire
Factions
Units
Total War: Medieval II
Factions
Units
Army
Buildings
Mercenaries
Retinue
Traits
Regions
Ranking

Medieval II - Americas
Medieval II - Britannia
Medieval II - Crusades
Medieval II - Tutonic
Total War: Medieval II - MODs
Broken Crescent 1.05
Broken Crescent 2.02
Stainless Steel 5.1b
Stainless Steel 6.1
Deus Lo Vult 5.7
Deus Lo Vult 6.0
HTF: Eagle of the Elbe 05
The Long Road 2.0
Lands to Conquer Gold
DarthMod 1.4D: The Last Episode
Das Heilige Romische Reich 06
Third Age 1.3
Third Age 1.4
Third Age 2.1
Third Age 3.1
Copyright © 2008 - 2013, www.honga.net