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Royal Military Academy
Home / Lands to Conquer Gold / France / Units
Lands to Conquer Gold
France France
No. Card Name Class Attached Soldiers HP Primary Second Armour Skill Shield Mental Cost Unkeep
Attack Charge Attributes Attack Charge Attributes
1
50
Carrack light ship heavy warship 50 1 30 0 no 0 0 no 0 30 0 5 1500 350
sea_faring, can_withdraw 0 ratings No ratings
A large capital ship armed with broadside firing cannons. Capable of travelling across the ocean.
2
20
Cog light ship light warship 20 1 5 0 no 0 0 no 0 8 0 8 500 150
sea_faring, can_withdraw 0 ratings No ratings
A small trading vessel armed with a basic armament of soldiers and archers.
3
30
Gun Holk light ship light warship 30 1 16 0 no 0 0 no 0 16 0 5 800 275
sea_faring, can_withdraw 0 ratings No ratings
An upgraded Holk, armed with cannons in the fore castle and extra marines armed with gunpowder weapons.
4
30
Holk light ship light warship 30 1 10 0 no 0 0 no 0 12 0 8 670 200
sea_faring, can_withdraw 0 ratings No ratings
An upgraded Cog equipped with small artillery pieces in the fore and aft castles and a durable oak hull.
5
24
Mailed Knights heavy cavalry heavy horse 24 1 8 5 no 9 3 no 3 4 6 9 670 185
sea_faring, hide_forest, can_withdraw, can_formed_charge, knight 1 ratings Promising unit
Encased in mail and equipped with lances and swords these early knights are formidable fighting machines.
6
24
Feudal Knights heavy cavalry barded horse 24 1 8 5 no 9 3 no 5 4 6 9 720 185
sea_faring, hide_forest, can_withdraw, can_formed_charge, knight 1 ratings Fine unit
Protected by heavy armour and armed with a lance, these elite warriors crush and ride down their opponents.
7
24
Chivalric Knights heavy cavalry barded horse 24 1 11 7 no 12 3 no 6 5 6 11 920 185
sea_faring, hide_forest, can_withdraw, can_formed_charge, knight 1 ratings Incompetent unit
Elite warriors clad in steel plate armour, these men pack a ferocious charge, while being hard to kill.
8
24
Lancers heavy cavalry armoured horse 24 1 11 7 no 12 3 no 9 5 0 11 920 240
sea_faring, hide_forest, can_withdraw, can_formed_charge, knight 3 ratings Fine unit
The ultimate knights superbly protected by sophisticated plate armour. With good morale and heavy armour, this unit can tackle anything.
9
24
Gendarmes heavy cavalry mailed horse 24 1 8 7 no 9 3 no 9 4 0 9 760 240
sea_faring, hide_forest, can_withdraw, can_formed_charge, knight 0 ratings No ratings
Superb well armoured professional heavy cavalry armed with a lance.
10
16
General's Bodyguard heavy cavalry barded horse 16 2 11 7 no 12 3 no 5 5 6 11 960 250
sea_faring, hide_forest, can_withdraw, general_unit 0 ratings No ratings
Well armed and equipped these elite troops have the task of guarding and fighting alongside the army's general.
11
16
General's Bodyguard heavy cavalry armoured horse 16 2 11 7 no 12 3 no 7 5 5 11 960 250
sea_faring, hide_forest, can_withdraw, general_unit, general_unit_upgrade 0 ratings No ratings
Elite knights hand picked to protect the general.
12
24
Knights Templar heavy cavalry mailed horse 24 1 11 7 no 12 3 no 5 5 6 11 870 185
sea_faring, hide_forest, can_withdraw, can_formed_charge, knight 3 ratings Fine unit
Elite and some say reckless knights formed to protect Christian pilgrims in the Holy Lands.
13
24
Knights Hospitaller heavy cavalry barded horse 24 1 11 7 no 12 3 no 5 5 6 11 870 185
sea_faring, hide_forest, can_withdraw, can_formed_charge, knight 1 ratings Fine unit
Well trained and disciplined these knights are amongst the deadliest heavy cavalry in all Christendom.
14
24
Merchant Cavalry Militia heavy cavalry heavy horse 24 1 3 1 no 0 0 no 5 2 6 3 370 155
sea_faring, hide_forest, can_withdraw, can_formed_charge, free_upkeep_unit 0 ratings No ratings
Poorly trained, but well equipped cavalry who fight with a sword.
15
24
Mounted Sergeants light cavalry heavy horse 24 1 5 4 no 7 2 no 2 4 6 5 460 130
sea_faring, hide_forest, can_withdraw, can_formed_charge 0 ratings No ratings
These veteran warriors wear light armour and are armed with a spear and a sword.
16
48
Peasant Archers missile infantry 48 1 5 1 no 3 1 no 0 2 0 3 200 100
sea_faring, hide_forest, can_withdraw 0 ratings No ratings
A peasant archer is armed with a small bow, and a knife. Unreliable, and only moderately effective as archers.
17
48
Peasant Crossbowmen missile infantry 48 1 9 1 ap 3 1 no 0 2 0 3 290 100
sea_faring, hide_forest, can_withdraw, crossbow 0 ratings No ratings
Peasant crossbowmen are armed with a crossbow, knife and if lucky enough, some armour.
18
48
Crossbowmen missile infantry 48 1 9 1 ap 3 1 no 3 1 0 3 360 125
sea_faring, hide_forest, can_withdraw, crossbow 0 ratings No ratings
Slow to reload, but a potent and easy to use missile weapon firing powerful bolts.
19
48
Aventurier missile infantry 48 1 14 3 ap 9 3 no 5 4 0 9 630 175
sea_faring, hide_forest, hardy, can_withdraw, crossbow 0 ratings No ratings
Well skilled troops armed with a crossbow and sword and armoured in plate.
20
48
Scots Guard missile infantry 48 1 9 3 ap 10 3 no 6 5 0 11 730 175
sea_faring, hide_forest, very_hardy, can_withdraw 2 ratings Great unit
These Scottish troops are elite armoured longbowmen, and form part of the French King's guard.
21
48
Crossbow Militia missile infantry 48 1 9 1 ap 3 1 no 0 2 0 3 290 100
sea_faring, hide_forest, can_withdraw, free_upkeep_unit, crossbow 0 ratings No ratings
Crossbow Militia are peasant crossbowmen called up to defend settlements. Very poorly armoured.
22
48
Arquebusiers missile infantry 48 1 14 1 ap 3 1 no 0 1 0 3 470 125
sea_faring, hide_forest, can_withdraw, gunpowder_unit, start_not_skirmishing, gunmen 2 ratings Common unit
Fired at close range, this noisy, smokey and lethal weapon causes morale damage as well as physical hurt.
23
60
Peasants light infantry 60 1 3 0 no 0 0 no 0 3 0 1 110 90
sea_faring, hide_forest, can_withdraw, is_peasant, peasant 2 ratings Promising unit
In times of war peasants are forced from their farms and drafted into levies. Good cannon fodder.
24
60
Sergeant Spearmen spearmen infantry 60 1 9 4 spear, spear_bonus_8 0 0 no 0 5 8 5 430 155
sea_faring, hide_forest, can_withdraw 0 ratings No ratings
Trained and hardened warriors, protected by a large shield, armed with spears and able to form a defensive ring of spears.
25
60
Armoured Sergeants spearmen infantry 60 1 9 4 spear, spear_bonus_8 0 0 no 3 5 8 5 510 155
sea_faring, hide_forest, can_withdraw 0 ratings No ratings
Trained and hardened warriors protected by a large shield and mail. Armed with spears and able to form a defensive ring of spears.
26
60
Town Militia light infantry 60 1 6 2 light_spear, spear_bonus_4 0 0 no 0 1 8 3 310 125
sea_faring, hide_forest, can_withdraw, free_upkeep_unit 0 ratings No ratings
Town Militia are commoners and peasants levied into local militias to defend settlements and bolster armies, armed with short spears.
27
60
Spear Militia spearmen infantry 60 1 7 3 spear, spear_bonus_8 0 0 no 0 3 8 3 320 125
sea_faring, hide_forest, can_withdraw, free_upkeep_unit 0 ratings No ratings
Spear Militia are commoners and peasants levied into local militias to defend settlements and bolster armies, armed with long spears.
28
60
Pikemen spearmen infantry 60 1 8 5 spear, long_pike, spear_bonus_8 5 2 no 0 6 0 5 360 155
sea_faring, hide_forest, can_withdraw, pike 0 ratings No ratings
A well trained unit of pikes can create an almost impenetrable wall of steel, particularly effective against cavalry.
29
60
Pike Militia spearmen infantry 60 1 6 4 spear, long_pike, spear_bonus_8 3 1 no 0 4 0 3 260 125
sea_faring, hide_forest, can_withdraw, free_upkeep_unit, pike 0 ratings No ratings
Pike Militias range from armed peasants to semi-professional well trained and equipped soldiers.
30
48
Voulgier heavy infantry 48 1 8 5 ap, long_pike, spear_bonus_4 9 4 ap, spear_bonus_4 3 7 0 5 580 150
sea_faring, hide_forest, can_withdraw 2 ratings Good unit
Well equipped, these men make solid infantry, and their polearms make them effective against both foot and mounted foes.
31
48
Voulge Militia heavy infantry 48 1 6 4 ap, long_pike, spear_bonus_4 7 3 ap, spear_bonus_4 3 5 0 3 470 150
sea_faring, hide_forest, can_withdraw, free_upkeep_unit 0 ratings No ratings
Effective militia equipped with some armour, and the versatile voulge.
32
48
Feudal Foot Knights heavy infantry 48 1 11 3 no 0 0 no 5 4 8 9 540 225
sea_faring, hide_forest, hardy, can_withdraw 0 ratings No ratings
Knights would often dismount and fight on foot when the situation demanded it. Dismounted they make excellent heavy infantry.
33
48
Chivalric Foot Knights heavy infantry 48 1 11 3 no 0 0 no 6 4 8 9 570 225
sea_faring, hide_forest, hardy, can_withdraw 4 ratings Promising unit
Benefiting from improvements in arms and armour these elite warriors are still formidable, even when they choose to fight on foot.
34
48
Noble Foot Knights heavy infantry 48 1 19 7 ap 0 0 no 6 10 0 11 590 225
sea_faring, hide_forest, hardy, can_withdraw 1 ratings Promising unit
Made up from France's nobility, these elite warriors are as deadly on foot as when mounted.
35
16
Ballista missile siege ballista 16 1 7 3 no 55 3 ap, bp, launching 2 5 0 9 370 150
sea_faring, hardy, can_withdraw, artillery 0 ratings No ratings
Resembling a giant crossbow, this powerful weapon can fling a javelin to a great range, skewering men with ease.
36
16
Catapult missile siege catapult 16 1 7 3 no 55 3 ap, bp, area, launching 2 5 0 9 400 150
sea_faring, hardy, can_withdraw, artillery 0 ratings No ratings
Older style rock-flinging wooden artillery piece. Can throw flaming and normal shots.
37
16
Trebuchet missile siege trebuchet 16 1 7 3 no 55 3 ap, bp, area, launching 2 5 0 9 430 250
sea_faring, hardy, can_withdraw, artillery 2 ratings Great unit
Giant rock flinging artillery piece. Capable of flaming and normal shot. Also able to fling diseased cows!
38
16
Bombard missile siege bombard 16 1 7 3 no 55 3 ap, bp, area, launching 2 5 0 9 610 250
sea_faring, hardy, can_withdraw, gunpowder_unit, cannon, artillery 0 ratings No ratings
Primitive siege-gun forged of bronze or iron, can shoot solid stone or flaming shot. Inaccurate versus units.
39
16
Grand Bombard missile siege great_bombard 16 1 7 3 no 55 3 ap, bp, area, launching 2 5 0 9 730 250
sea_faring, hardy, can_withdraw, gunpowder_unit, cannon, artillery 0 ratings No ratings
The Grand Bombard has increased range, damage and accuracy compared to the bombard.
40
16
Culverin missile siege culverin 16 1 7 3 no 65 3 ap, bp, area, launching 2 5 0 9 800 250
sea_faring, hardy, can_withdraw, gunpowder_unit, cannon, artillery, explode 0 ratings No ratings
Able to fire solid or exploding shots, the culverin is devastating against enemy walls and lethal against enemy troops!
41
16
Serpentine missile siege serpentine 16 1 7 3 no 65 3 ap, bp, launching 2 5 0 9 700 150
sea_faring, hardy, can_withdraw, gunpowder_unit, cannon, artillery 0 ratings No ratings
Light cannon designed for use against troops rather than walls.
42
16
Basilisk missile siege basilisk 16 1 7 3 no 65 3 ap, bp, area, launching 2 5 0 9 1080 400
sea_faring, hardy, can_withdraw, gunpowder_unit, cannon, artillery, explode 0 ratings No ratings
Very powerful cannon with great range, damage and accuracy. Punishing against defences and units. Can fire solid or explosive shots.
43
16
Bodyguard heavy infantry 16 2 14 3 no 0 0 no 7 5 5 11 510 55
sea_faring, hide_forest, very_hardy, can_withdraw, general_unit 1 ratings Promising unit
Well armed and equipped these elite troops have the task of guarding and fighting alongside the army's general.
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