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Royal Military Academy
Home / Lands to Conquer Gold / The Holy Roman Empire / Units
Lands to Conquer Gold
The Holy Roman Empire The Holy Roman Empire
No. Card Name Class Attached Soldiers HP Primary Second Armour Skill Shield Mental Cost Unkeep
Attack Charge Attributes Attack Charge Attributes
1
50
Carrack light ship heavy warship 50 1 30 0 no 0 0 no 0 30 0 5 1500 350
sea_faring, can_withdraw 0 ratings No ratings
A large capital ship armed with broadside firing cannons. Capable of travelling across the ocean.
2
20
Cog light ship light warship 20 1 5 0 no 0 0 no 0 8 0 8 500 150
sea_faring, can_withdraw 0 ratings No ratings
A small trading vessel armed with a basic armament of soldiers and archers.
3
30
Gun Holk light ship light warship 30 1 16 0 no 0 0 no 0 16 0 5 800 275
sea_faring, can_withdraw 0 ratings No ratings
An upgraded Holk, armed with cannons in the fore castle and extra marines armed with gunpowder weapons.
4
30
Holk light ship light warship 30 1 10 0 no 0 0 no 0 12 0 8 670 200
sea_faring, can_withdraw 0 ratings No ratings
An upgraded Cog equipped with small artillery pieces in the fore and aft castles and a durable oak hull.
5
24
Mailed Knights heavy cavalry heavy horse 24 1 8 5 no 9 3 no 3 4 6 9 670 185
sea_faring, hide_forest, can_withdraw, can_formed_charge, knight 1 ratings Good unit
Encased in mail and equipped with lances and swords these early knights are formidable fighting machines.
6
24
Feudal Knights heavy cavalry barded horse 24 1 8 5 no 9 3 no 5 4 6 9 720 185
sea_faring, hide_forest, can_withdraw, can_formed_charge, knight 1 ratings Promising unit
Protected by heavy armour and armed with a lance, these elite warriors crush and ride down their opponents.
7
24
Imperial Knights heavy cavalry mailed horse 24 1 8 7 no 9 3 ap 6 4 6 9 820 185
sea_faring, hide_forest, can_withdraw, can_formed_charge, knight 1 ratings Good unit
These mace-wielding fighting machines wear plate armour and are equipped with lances for a deadly charge.
8
24
Gothic Knights heavy cavalry armoured horse 24 1 11 7 no 12 3 ap 8 5 0 11 930 240
sea_faring, hide_forest, can_withdraw, can_formed_charge, knight 5 ratings Fine unit
Impressive looking heavy cavalry, well protected by armour for both rider and mount. Equipped with lance and mace.
9
16
General's Bodyguard heavy cavalry barded horse 16 2 11 7 no 12 3 no 5 5 6 11 960 250
sea_faring, hide_forest, can_withdraw, general_unit 1 ratings Great unit
Well armed and equipped these elite troops have the task of guarding and fighting alongside the army's general.
10
16
General's Bodyguard heavy cavalry armoured horse 16 2 11 7 no 12 3 no 7 5 5 11 960 250
sea_faring, hide_forest, can_withdraw, general_unit, general_unit_upgrade 1 ratings Legendary unit
Elite knights hand picked to protect the general.
11
24
Merchant Cavalry Militia heavy cavalry heavy horse 24 1 3 1 no 0 0 no 5 2 6 3 370 155
sea_faring, hide_forest, can_withdraw, can_formed_charge, free_upkeep_unit 0 ratings No ratings
Poorly trained, but well equipped cavalry who fight with a sword.
12
24
Teutonic Knights heavy cavalry mailed horse 24 1 11 7 no 12 3 ap 5 5 6 11 930 185
sea_faring, hide_forest, can_withdraw, can_formed_charge, knight 2 ratings Fine unit
Ruthless Germanic knightly order, well armoured with lances and large maces, these knights love a good melee.
13
24
Mounted Sergeants light cavalry heavy horse 24 1 5 4 no 7 2 no 2 4 6 5 460 130
sea_faring, hide_forest, can_withdraw, can_formed_charge 0 ratings No ratings
These veteran warriors wear light armour and are armed with a spear and a sword.
14
24
Reiters missile cavalry heavy horse 24 1 16 3 ap 7 5 no 5 5 0 9 900 185
sea_faring, hide_forest, can_withdraw, can_formed_charge, cantabrian_circle, gunpowder_unit, start_not_skirmishing, guncavalry 0 ratings No ratings
Effective gunpowder units, Reiters are armed with a pistol and spear, and protected by plate armour.
15
24
Mounted Crossbowmen missile cavalry fast pony 24 1 5 1 ap 5 1 no 3 2 0 3 480 130
sea_faring, hide_forest, can_withdraw, cantabrian_circle, crossbow 0 ratings No ratings
Using smaller crossbows than the infantry, these units use their mobility to stay out of trouble while they reload.
16
48
Peasant Archers missile infantry 48 1 5 1 no 3 1 no 0 2 0 3 200 100
sea_faring, hide_forest, can_withdraw 0 ratings No ratings
A peasant archer is armed with a small bow, and a knife. Unreliable, and only moderately effective as archers.
17
48
Peasant Crossbowmen missile infantry 48 1 9 1 ap 3 1 no 0 2 0 3 290 100
sea_faring, hide_forest, can_withdraw, crossbow 0 ratings No ratings
Peasant crossbowmen are armed with a crossbow, knife and if lucky enough, some armour.
18
48
Pavise Crossbowmen missile infantry 48 1 12 1 ap 3 1 no 3 1 8 3 460 125
sea_faring, hide_forest, can_withdraw, crossbow 0 ratings No ratings
These troops are armed with a large shield to protect them during the slow process of reloading their crossbow.
19
48
Crossbow Militia missile infantry 48 1 9 1 ap 3 1 no 0 2 0 3 290 100
sea_faring, hide_forest, can_withdraw, free_upkeep_unit, crossbow 0 ratings No ratings
Crossbow Militia are peasant crossbowmen called up to defend settlements. Very poorly armoured.
20
48
Arquebusiers missile infantry 48 1 14 1 ap 3 1 no 0 1 0 3 470 125
sea_faring, hide_forest, can_withdraw, gunpowder_unit, start_not_skirmishing, gunmen 0 ratings No ratings
Fired at close range, this noisy, smokey and lethal weapon causes morale damage as well as physical hurt.
21
48
Hand Gunners missile infantry 48 1 13 2 ap 9 2 no 5 2 0 5 630 150
sea_faring, hide_forest, can_withdraw, gunpowder_unit, cannot_skirmish, gunmen 0 ratings No ratings
Earliest hand-held firearm unit. Causes more fear than actual damage. These soldiers need to be capable in close combat due to the short range of their weapons.
22
60
Peasants light infantry 60 1 3 0 no 0 0 no 0 3 0 1 110 90
sea_faring, hide_forest, can_withdraw, is_peasant, peasant 0 ratings No ratings
In times of war peasants are forced from their farms and drafted into levies. Good cannon fodder.
23
60
Sergeant Spearmen spearmen infantry 60 1 9 4 spear, spear_bonus_8 0 0 no 0 5 8 5 430 155
sea_faring, hide_forest, can_withdraw 0 ratings No ratings
Trained and hardened warriors, protected by a large shield, armed with spears and able to form a defensive ring of spears.
24
60
Armoured Sergeants spearmen infantry 60 1 9 4 spear, spear_bonus_8 0 0 no 3 5 8 5 510 155
sea_faring, hide_forest, can_withdraw 1 ratings Good unit
Trained and hardened warriors protected by a large shield and mail. Armed with spears and able to form a defensive ring of spears.
25
60
Town Militia light infantry 60 1 6 2 light_spear, spear_bonus_4 0 0 no 0 1 8 3 310 125
sea_faring, hide_forest, can_withdraw, free_upkeep_unit 0 ratings No ratings
Town Militia are commoners and peasants levied into local militias to defend settlements and bolster armies, armed with short spears.
26
60
Spear Militia spearmen infantry 60 1 7 3 spear, spear_bonus_8 0 0 no 0 3 8 3 320 125
sea_faring, hide_forest, can_withdraw, free_upkeep_unit 0 ratings No ratings
Spear Militia are commoners and peasants levied into local militias to defend settlements and bolster armies, armed with long spears.
27
60
Pike Militia spearmen infantry 60 1 6 4 spear, long_pike, spear_bonus_8 3 1 no 0 4 0 3 260 125
sea_faring, hide_forest, can_withdraw, free_upkeep_unit, pike 0 ratings No ratings
Pike Militias range from armed peasants to semi-professional well trained and equipped soldiers.
28
48
Zwei Hander heavy infantry 48 1 15 9 ap 0 0 no 5 8 0 9 520 150
sea_faring, hide_forest, hardy, can_withdraw 3 ratings Fine unit
These well trained warriors are protected by plate armour and wield a mighty two-handed sword.
29
24
Forlorn Hope heavy infantry 24 2 18 9 ap 0 0 no 5 9 0 11 720 250
sea_faring, hide_forest, very_hardy, can_withdraw 3 ratings Promising unit
These desperate men are armed with a massive two-handed sword and thick armour.
30
48
Halberd Militia heavy infantry 48 1 6 4 ap, long_pike, spear_bonus_4 7 3 ap, spear_bonus_4 0 5 0 3 420 150
sea_faring, hide_forest, can_withdraw, free_upkeep_unit 3 ratings Common unit
Militia units armed with a halberd which can fend off cavalry, and pierce or crush armour.
31
48
Feudal Foot Knights heavy infantry 48 1 11 3 no 0 0 no 5 4 8 9 540 225
sea_faring, hide_forest, hardy, can_withdraw 3 ratings Good unit
Knights would often dismount and fight on foot when the situation demanded it. Dismounted they make excellent heavy infantry.
32
48
Imperial Foot Knights heavy infantry 48 1 7 3 ap 0 0 no 6 3 8 9 500 225
sea_faring, hide_forest, hardy, can_withdraw 0 ratings No ratings
These mace wielding fighting machines wear plate armour, but prefer to fight on foot.
33
48
Gothic Foot Knights heavy infantry 48 1 15 9 ap 0 0 no 8 8 0 9 590 225
sea_faring, hide_forest, hardy, can_withdraw 8 ratings Fine unit
Impressive looking knights, well protected by armour and armed with a two-handed sword.
34
16
Ballista missile siege ballista 16 1 7 3 no 55 3 ap, bp, launching 2 5 0 9 370 150
sea_faring, hardy, can_withdraw, artillery 0 ratings No ratings
Resembling a giant crossbow, this powerful weapon can fling a javelin to a great range, skewering men with ease.
35
16
Catapult missile siege catapult 16 1 7 3 no 55 3 ap, bp, area, launching 2 5 0 9 400 150
sea_faring, hardy, can_withdraw, artillery 0 ratings No ratings
Older style rock-flinging wooden artillery piece. Can throw flaming and normal shots.
36
16
Trebuchet missile siege trebuchet 16 1 7 3 no 55 3 ap, bp, area, launching 2 5 0 9 430 250
sea_faring, hardy, can_withdraw, artillery 0 ratings No ratings
Giant rock flinging artillery piece. Capable of flaming and normal shot. Also able to fling diseased cows!
37
16
Bombard missile siege bombard 16 1 7 3 no 55 3 ap, bp, area, launching 2 5 0 9 610 250
sea_faring, hardy, can_withdraw, gunpowder_unit, cannon, artillery 0 ratings No ratings
Primitive siege-gun forged of bronze or iron, can shoot solid stone or flaming shot. Inaccurate versus units.
38
16
Grand Bombard missile siege great_bombard 16 1 7 3 no 55 3 ap, bp, area, launching 2 5 0 9 730 250
sea_faring, hardy, can_withdraw, gunpowder_unit, cannon, artillery 0 ratings No ratings
The Grand Bombard has increased range, damage and accuracy compared to the bombard.
39
16
Cannon missile siege cannon 16 1 7 3 no 65 3 ap, bp, area, launching 2 5 0 9 870 250
sea_faring, hardy, can_withdraw, gunpowder_unit, cannon, artillery, explode 0 ratings No ratings
The typical 'cannon' is powerful and good against both units and defences. Capable of firing solid and explosive shots.
40
16
Serpentine missile siege serpentine 16 1 7 3 no 65 3 ap, bp, launching 2 5 0 9 700 150
sea_faring, hardy, can_withdraw, gunpowder_unit, cannon, artillery 0 ratings No ratings
Light cannon designed for use against troops rather than walls.
41
16
Basilisk missile siege basilisk 16 1 7 3 no 65 3 ap, bp, area, launching 2 5 0 9 1080 400
sea_faring, hardy, can_withdraw, gunpowder_unit, cannon, artillery, explode 2 ratings Good unit
Very powerful cannon with great range, damage and accuracy. Punishing against defences and units. Can fire solid or explosive shots.
42
16
Bodyguard heavy infantry 16 2 14 3 no 0 0 no 7 5 5 11 510 55
sea_faring, hide_forest, very_hardy, can_withdraw, general_unit 0 ratings No ratings
Well armed and equipped these elite troops have the task of guarding and fighting alongside the army's general.
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