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Royal Military Academy
Home / Lands to Conquer Gold / The Moors / Units
Lands to Conquer Gold
The Moors The Moors
No. Card Name Class Attached Soldiers HP Primary Second Armour Skill Shield Mental Cost Unkeep
Attack Charge Attributes Attack Charge Attributes
1
50
Baghlah light ship heavy warship 50 1 18 0 no 0 0 no 0 22 0 8 1150 350
sea_faring, can_withdraw 0 ratings No ratings
Arabic long distance sailing ship, with mounted swivel guns, useful for transporting troops and supplies.
2
20
Dhow light ship light warship 20 1 5 0 no 0 0 no 0 6 0 8 470 150
sea_faring, can_withdraw 0 ratings No ratings
A ship already in use for a thousand years. The Dhow is a trading vessel that can carry troops.
3
40
Lanternas light ship light warship 40 1 18 0 no 0 0 no 0 18 0 5 970 275
sea_faring, can_withdraw 0 ratings No ratings
A superior version of the war galley equipped with gunpowder weapons. Large, heavier and more durable than a war galley.
4
30
War Galley light ship light warship 30 1 12 0 no 0 0 no 0 12 0 8 700 200
sea_faring, can_withdraw 0 ratings No ratings
War Galleys are larger than normal galleys. Equipped with ballista or catapults.
5
24
Desert Cavalry missile cavalry fast pony 24 1 9 2 ap, thrown 5 2 no 0 4 5 5 530 110
sea_faring, hide_forest, can_withdraw, cantabrian_circle 0 ratings No ratings
Fast skirmishers with javelins, best used to harass enemy flanks and fend off archers.
6
24
Arab Cavalry light cavalry heavy horse 24 1 5 4 no 7 2 no 2 4 6 5 460 130
sea_faring, hide_forest, can_withdraw, can_formed_charge 0 ratings No ratings
Light cavalry recruited from settled areas, and well suited to taking on archers, light infantry and other light cavalry.
7
24
Granadine Jinetes missile cavalry fast pony 24 1 9 2 ap, thrown 5 2 no 3 4 5 5 600 130
sea_faring, hide_forest, can_withdraw, cantabrian_circle 1 ratings Good unit
Lightly armoured skirmishers, armed with a javelin, and capable of forming a circle formation providing constant fire against the enemy.
8
24
Granadine Lancers heavy cavalry heavy horse 24 1 8 5 no 9 3 no 3 4 6 9 670 185
sea_faring, hide_forest, can_withdraw, can_formed_charge 0 ratings No ratings
Recruited in Moorish Iberia, these troops are trained and well equipped heavy cavalry, capable of deadly charges.
9
24
Christian Guard heavy cavalry heavy horse 24 1 11 7 no 12 3 no 5 5 6 11 870 185
sea_faring, hide_forest, can_withdraw, can_formed_charge 2 ratings Good unit
Christians fighting for the Moors, these elite troops resemble the western knights of the time.
10
24
Granadine Crossbow Cavalry missile cavalry heavy horse 24 1 7 2 ap 5 2 no 3 3 0 5 530 130
sea_faring, hide_forest, can_withdraw, cantabrian_circle, crossbow 0 ratings No ratings
These troops combine the crossbow, favoured by Granadine troops, with the Eastern tradition of mobile warfare.
11
24
Camel Gunners missile cavalry camel 24 1 16 3 ap 5 3 no 0 5 0 9 1060 225
sea_faring, hide_forest, can_withdraw, frighten_mounted, gunpowder_unit, guncavalry 3 ratings Great unit
Mounted on a camel this unit fires a powerful musket called a "jezail'.
12
24
Tuareg Camel Spearmen heavy cavalry camel 24 1 7 5 no 9 3 no 0 5 6 9 580 225
sea_faring, hide_forest, can_withdraw, frighten_mounted 0 ratings No ratings
Fierce and independent camel riding nomads armed with a spear but lightly armoured.
13
16
Bodyguard heavy cavalry eastern armoured horse 16 2 10 5 no 12 3 no 5 6 6 11 960 250
sea_faring, hide_forest, can_withdraw, general_unit 0 ratings No ratings
Men dedicated to protecting the general. Hand-picked for loyalty and valour.
14
16
Bodyguard heavy cavalry eastern armoured horse 16 2 11 5 no 12 3 ap 7 5 6 11 1080 250
sea_faring, hide_forest, can_withdraw, general_unit, general_unit_upgrade 0 ratings No ratings
Men dedicated to protecting the general. Hand-picked for loyalty and valour.
15
48
Desert Archers missile infantry 48 1 7 1 no 3 1 no 0 1 5 3 350 100
sea_faring, hide_forest, very_hardy, can_withdraw 0 ratings No ratings
Hardy men from the desert, adept with the bow, but lacking the equipment for close combat.
16
48
Hand Gunners missile infantry 48 1 13 3 ap 9 3 no 3 4 0 9 700 150
sea_faring, hide_forest, hardy, can_withdraw, gunpowder_unit, cannot_skirmish, gunmen 0 ratings No ratings
Somewhat inaccurate but capable of firing a powerful shot, the noise and smoke from these handguns can demoralise enemy troops.
17
48
Sudanese Gunners missile infantry 48 1 16 3 ap 7 3 no 0 4 0 9 630 150
sea_faring, hide_forest, hardy, can_withdraw, gunpowder_unit, start_not_skirmishing, gunmen 1 ratings Good unit
Hailing from all over Africa these well trained troops are armed with an arquebus.
18
48
Sudanese Javelinmen missile infantry 48 1 7 1 ap, thrown 3 1 no 0 1 8 3 320 100
sea_faring, hide_forest, can_withdraw, cannot_skirmish 0 ratings No ratings
Good for weakening units and breaking up formations, but will quickly dissolve if caught in melee.
19
48
Peasant Crossbowmen missile infantry 48 1 12 1 ap 5 1 no 0 1 0 3 360 100
sea_faring, hide_forest, can_withdraw, crossbow 0 ratings No ratings
Wearing little to no armour, but armed with a crossbow these peasants can give far superior troops a nasty surprise.
20
48
Crossbow Militia missile infantry 48 1 9 1 ap 3 1 no 3 1 0 3 360 100
sea_faring, hide_forest, can_withdraw, free_upkeep_unit 0 ratings No ratings
Local militia armed with crossbows and some armour, good for ranged combat, but will melt away in melee.
21
60
Peasants light infantry 60 1 2 0 no 0 0 no 0 2 0 1 90 90
sea_faring, hide_forest, can_withdraw, is_peasant, peasant 0 ratings No ratings
In times of war peasants are forced from their farms and drafted into levies. Good cannon fodder.
22
60
Nubian Spearmen spearmen infantry 60 1 8 3 light_spear, spear_bonus_4 0 0 no 0 3 8 5 420 155
sea_faring, hide_forest, can_withdraw 0 ratings No ratings
Useful for guarding flanks, these light troops are armed with a spear but little to no armour.
23
48
Town Militia spearmen infantry 48 1 6 2 light_spear, spear_bonus_4 0 0 no 0 1 8 3 240 100
sea_faring, hide_forest, can_withdraw, free_upkeep_unit 0 ratings No ratings
Armed with a spear but little armour, these troops are made up of locals who have been organised to defend their town.
24
60
Spear Militia spearmen infantry 60 1 7 3 spear, spear_bonus_8 0 0 no 0 3 8 3 320 125
sea_faring, hide_forest, can_withdraw, free_upkeep_unit 0 ratings No ratings
Armed with a long spear but little armour, these troops are made up of locals who have been organised to defend their settlement.
25
60
Berber Spearmen spearmen infantry 60 1 8 3 light_spear, spear_bonus_4 0 0 no 0 3 8 5 420 155
sea_faring, hide_forest, hardy, can_withdraw 0 ratings No ratings
Armed with spears these troops can give attackers a nasty surprise, although they are susceptible to prolonged melee attacks.
26
60
Lamtuna Spearmen spearmen infantry 60 1 11 5 spear, spear_bonus_8 0 0 no 0 6 8 9 590 185
sea_faring, hide_forest, very_hardy, can_withdraw 0 ratings No ratings
Fierce and disciplined Saharan Berbers armed with spears.
27
48
Dismounted Arab Cavalry spearmen infantry 48 1 9 4 spear, spear_bonus_8 0 0 no 2 5 8 5 360 150
sea_faring, hide_forest, can_withdraw 0 ratings No ratings
Arabs from the towns and cities throughout the Middle East.
28
24
Hashashim heavy infantry 24 2 14 3 no 0 0 no 4 5 8 11 840 250
sea_faring, hide_improved_forest, very_hardy, can_withdraw, hide_anywhere 2 ratings Legendary unit
The Hashashim are a semi-religious sect of stealthy assassins. On the battlefield they fight with sword and shield.
29
48
Urban Militia heavy infantry 48 1 9 2 no 0 0 no 3 3 8 5 370 125
sea_faring, hide_forest, can_withdraw, free_upkeep_unit 0 ratings No ratings
Equipped with a sword, well trained and protected by heavy armour these troops are far superior to most militias.
30
48
Christian Foot Guard heavy infantry 48 1 14 3 no 0 0 no 5 5 8 11 660 175
sea_faring, hide_forest, hardy, can_withdraw 2 ratings Great unit
Christians fighting for the Moors, these elite troops resemble the western knights of the time.
31
16
Ballista missile siege ballista 16 1 7 3 no 55 3 ap, bp, launching 2 5 0 9 370 150
sea_faring, hardy, can_withdraw, artillery 0 ratings No ratings
Resembling a giant crossbow, this torsion powered weapon can fling a javelin over 100 meters skewering men with ease.
32
16
Catapult missile siege catapult 16 1 7 3 no 55 3 ap, bp, area, launching 2 5 0 9 400 150
sea_faring, hardy, can_withdraw, artillery 0 ratings No ratings
Older style rock-flinging wooden artillery piece. Can throw flaming and normal shots.
33
16
Trebuchet missile siege trebuchet 16 1 7 3 no 55 3 ap, bp, area, launching 2 5 0 9 430 250
sea_faring, hardy, can_withdraw, artillery 0 ratings No ratings
Giant rock flinging artillery piece. Capable of flaming and normal shot. Also able to fling diseased cows!
34
16
Bombard missile siege bombard 16 1 7 3 no 55 3 ap, bp, area, launching 2 5 0 9 610 250
sea_faring, hardy, can_withdraw, gunpowder_unit, cannon, artillery 0 ratings No ratings
Primitive siege-gun forged of bronze or iron, can shoot solid stone or flaming shot. Inaccurate versus units.
35
16
Grand Bombard missile siege great_bombard 16 1 7 3 no 55 3 ap, bp, area, launching 2 5 0 9 730 250
sea_faring, hardy, can_withdraw, gunpowder_unit, cannon, artillery 0 ratings No ratings
The Grand Bombard has increased range, damage and accuracy compared to the bombard.
36
16
Cannon missile siege cannon 16 1 7 3 no 65 3 ap, bp, area, launching 2 5 0 9 870 250
sea_faring, hardy, can_withdraw, gunpowder_unit, cannon, artillery, explode 0 ratings No ratings
The typical 'cannon' is powerful and good against both units and defences. Capable of firing solid and explosive shots.
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