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Royal Military Academy
Home / Lands to Conquer Gold / Spain / Units
Lands to Conquer Gold
Spain Spain
No. Card Name Class Attached Soldiers HP Primary Second Armour Skill Shield Mental Cost Unkeep
Attack Charge Attributes Attack Charge Attributes
1
30
Caravel light ship heavy warship 30 1 15 0 no 0 0 no 0 15 0 5 850 275
sea_faring, can_withdraw 0 ratings No ratings
A small, highly manoeuvrable, three-masted ship used by Spain and Portugal for long voyages of exploration.
2
20
Cog light ship light warship 20 1 5 0 no 0 0 no 0 8 0 8 500 150
sea_faring, can_withdraw 0 ratings No ratings
A small trading vessel armed with a basic armament of soldiers and archers.
3
60
Grande Carrack light ship heavy warship 60 1 35 0 no 0 0 no 0 35 0 5 1900 350
sea_faring, can_withdraw 0 ratings No ratings
A supremely powerful warship. Sporting heavy cannon broadsides and a thick hull. Can travel across the ocean.
4
40
Lanternas light ship light warship 40 1 18 0 no 0 0 no 0 18 0 5 970 275
sea_faring, can_withdraw 0 ratings No ratings
A superior version of the war galley equipped with gunpowder weapons. Large, heavier and more durable than a war galley.
5
30
War Galley light ship light warship 30 1 12 0 no 0 0 no 0 12 0 8 700 200
sea_faring, can_withdraw 0 ratings No ratings
War Galleys are larger than normal galleys. Equipped with ballista or catapults.
6
24
Mailed Knights heavy cavalry heavy horse 24 1 8 5 no 9 3 no 3 4 6 9 670 185
sea_faring, hide_forest, can_withdraw, can_formed_charge, knight 0 ratings No ratings
Encased in mail and equipped with lances and swords these early knights are formidable fighting machines.
7
24
Feudal Knights heavy cavalry barded horse 24 1 8 5 no 9 3 no 5 4 6 9 720 185
sea_faring, hide_forest, can_withdraw, can_formed_charge, knight 0 ratings No ratings
Protected by heavy armour and armed with a lance, these elite warriors crush and ride down their opponents.
8
24
Chivalric Knights heavy cavalry barded horse 24 1 11 7 no 12 3 no 6 5 6 11 920 185
sea_faring, hide_forest, can_withdraw, can_formed_charge, knight 0 ratings No ratings
Elite warriors clad in steel plate armour, these men pack a ferocious charge, while being hard to kill.
9
24
Gendarmes heavy cavalry mailed horse 24 1 8 7 no 9 3 no 9 4 0 9 760 240
sea_faring, hide_forest, can_withdraw, can_formed_charge, knight 2 ratings Common unit
Superb well armoured professional heavy cavalry armed with a lance.
10
24
Conquistadores heavy cavalry heavy horse 24 1 11 5 no 12 3 no 5 5 6 11 870 185
sea_faring, hide_forest, can_withdraw, can_formed_charge 0 ratings No ratings
Well trained and armed with lance and sword, they make superb heavy cavalry capable of devastating attacks.
11
16
General's Bodyguard heavy cavalry barded horse 16 2 11 7 no 12 3 no 5 5 6 11 960 250
sea_faring, hide_forest, can_withdraw, general_unit 0 ratings No ratings
Elite knights hand picked to protect the general.
12
16
General's Bodyguard heavy cavalry armoured horse 16 2 11 7 no 12 3 no 7 5 5 11 960 250
sea_faring, hide_forest, can_withdraw, general_unit, general_unit_upgrade 0 ratings No ratings
Elite knights hand picked to protect the general.
13
24
Merchant Cavalry Militia heavy cavalry heavy horse 24 1 3 1 no 0 0 no 5 2 6 3 370 155
sea_faring, hide_forest, can_withdraw, can_formed_charge, free_upkeep_unit 0 ratings No ratings
Poorly trained, but well equipped cavalry who fight with a sword.
14
24
Knights of Santiago heavy cavalry barded horse 24 1 11 7 no 12 3 no 5 5 6 11 870 185
sea_faring, hide_forest, can_withdraw, can_formed_charge, knight 1 ratings Great unit
Based in Spain, the Knights of Santiago are charged with driving the Moors from Iberia.
15
24
Jinetes missile cavalry fast pony 24 1 9 2 ap, thrown 7 2 no 2 4 6 5 650 130
sea_faring, hide_forest, can_withdraw, cantabrian_circle 0 ratings No ratings
Fast and manoeuvrable light cavalry units, Jinetes hurl their javelins before closing in and fighting with their cavalry swords.
16
24
Mounted Crossbowmen missile cavalry fast pony 24 1 5 1 ap 5 1 no 3 2 0 3 480 130
sea_faring, hide_forest, can_withdraw, cantabrian_circle, crossbow 0 ratings No ratings
Using smaller crossbows than the infantry, these units use their mobility to stay out of trouble while they reload.
17
48
Peasant Archers missile infantry 48 1 5 1 no 3 1 no 0 2 0 3 200 100
sea_faring, hide_forest, can_withdraw 0 ratings No ratings
A peasant archer is armed with a small bow, and a knife. Unreliable, and only moderately effective as archers.
18
48
Peasant Crossbowmen missile infantry 48 1 9 1 ap 3 1 no 0 2 0 3 290 100
sea_faring, hide_forest, can_withdraw, crossbow 0 ratings No ratings
Peasant crossbowmen are armed with a crossbow, knife and if lucky enough, some armour.
19
48
Pavise Crossbowmen missile infantry 48 1 12 1 ap 3 1 no 3 1 8 3 460 125
sea_faring, hide_forest, can_withdraw, crossbow 0 ratings No ratings
These troops are armed with a large shield to protect them during the slow process of reloading their crossbow.
20
48
Crossbow Militia missile infantry 48 1 9 1 ap 3 1 no 0 2 0 3 290 100
sea_faring, hide_forest, can_withdraw, free_upkeep_unit, crossbow 0 ratings No ratings
Crossbow Militia are peasant crossbowmen called up to defend settlements. Very poorly armoured.
21
48
Arquebusiers missile infantry 48 1 14 1 ap 3 1 no 0 1 0 3 470 125
sea_faring, hide_forest, can_withdraw, gunpowder_unit, start_not_skirmishing, gunmen 0 ratings No ratings
Fired at close range, this noisy, smokey and lethal weapon causes morale damage as well as physical hurt.
22
48
Musketeers missile infantry 48 1 14 1 ap 3 1 no 0 1 0 3 550 150
sea_faring, hide_forest, can_withdraw, gunpowder_unit, start_not_skirmishing, gunmen 0 ratings No ratings
The musket is an improved form of firearm. Firing a heavy shot to a good range, it causes fear, and can pierce any armour.
23
48
Hand Gunners missile infantry 48 1 13 2 ap 9 2 no 5 2 0 5 630 150
sea_faring, hide_forest, can_withdraw, gunpowder_unit, cannot_skirmish, gunmen 0 ratings No ratings
Earliest hand-held firearm unit. Causes more fear than actual damage. These soldiers need to be capable in close combat due to the short range of their weapons.
24
60
Peasants light infantry 60 1 3 0 no 0 0 no 0 3 0 1 110 90
sea_faring, hide_forest, can_withdraw, is_peasant, peasant 0 ratings No ratings
In times of war peasants are forced from their farms and drafted into levies. Good cannon fodder.
25
48
Javelinmen missile infantry 48 1 7 1 ap, thrown 3 1 no 0 1 5 3 270 100
sea_faring, hide_forest, can_withdraw, cannot_skirmish 0 ratings No ratings
These troops are drawn from the Spanish peasantry, protected by light armour and fighting with the javelin, in Iberian fashion.
26
48
Almughavars missile infantry 48 1 14 3 ap, thrown 13 4 light_spear, spear_bonus_4 0 5 5 11 560 150
sea_faring, hide_forest, very_hardy, can_withdraw, cannot_skirmish 0 ratings No ratings
Elite light infantry skirmishers armed with javelins and spears, and sometimes armour.
27
48
Sword and Buckler Men light infantry 48 1 11 3 no 0 0 no 3 4 8 9 510 150
sea_faring, hide_forest, hardy, can_withdraw 0 ratings No ratings
Superior swordsmen wearing light armour and an open helmet, and armed with a double-edged sword and buckler.
28
48
Swordsmen Militia light infantry 48 1 9 2 no 0 0 no 3 3 8 5 370 100
sea_faring, hide_forest, can_withdraw, free_upkeep_unit 0 ratings No ratings
Trained levy troops equipped with light armour, shields and swords whose task it is to defend settlements.
29
60
Town Militia light infantry 60 1 6 2 light_spear, spear_bonus_4 0 0 no 0 1 8 3 310 125
sea_faring, hide_forest, can_withdraw, free_upkeep_unit 0 ratings No ratings
Town Militia are commoners and peasants levied into local militias to defend settlements and bolster armies, armed with short spears.
30
60
Spear Militia spearmen infantry 60 1 7 3 spear, spear_bonus_8 0 0 no 0 3 8 3 320 125
sea_faring, hide_forest, can_withdraw, free_upkeep_unit 0 ratings No ratings
Spear Militia are commoners and peasants levied into local militias to defend settlements and bolster armies, armed with long spears.
31
60
Tercio Pikemen spearmen infantry 60 1 10 6 spear, long_pike, spear_bonus_8 7 3 no 0 7 0 9 500 155
sea_faring, hide_forest, hardy, can_withdraw, pike 0 ratings No ratings
Superior armoured pikemen, known for their discipline and determination.
32
60
Pike Militia spearmen infantry 60 1 6 4 spear, long_pike, spear_bonus_8 3 1 no 0 4 0 3 260 125
sea_faring, hide_forest, can_withdraw, free_upkeep_unit, pike 0 ratings No ratings
Pike Militias range from armed peasants to semi-professional well trained and equipped soldiers.
33
48
Feudal Foot Knights heavy infantry 48 1 11 3 no 0 0 no 5 4 8 9 540 225
sea_faring, hide_forest, hardy, can_withdraw 0 ratings No ratings
Knights would often dismount and fight on foot when the situation demanded it. Dismounted they make excellent heavy infantry.
34
48
Chivalric Foot Knights heavy infantry 48 1 11 3 no 0 0 no 6 4 8 9 570 225
sea_faring, hide_forest, hardy, can_withdraw 0 ratings No ratings
Benefiting from improvements in arms and armour these elite warriors are still formidable, even when they choose to fight on foot.
35
48
Foot Conquistadores heavy infantry 48 1 14 3 no 0 0 no 5 5 8 11 660 150
sea_faring, hide_forest, very_hardy, can_withdraw 1 ratings Great unit
Well armoured and equipped with a sword, Conquistadors make superb heavy infantry capable of devastating attacks.
36
16
Ballista missile siege ballista 16 1 7 3 no 55 3 ap, bp, launching 2 5 0 9 370 150
sea_faring, hardy, can_withdraw, artillery 0 ratings No ratings
Resembling a giant crossbow, this powerful weapon can fling a javelin to a great range, skewering men with ease.
37
16
Catapult missile siege catapult 16 1 7 3 no 55 3 ap, bp, area, launching 2 5 0 9 400 150
sea_faring, hardy, can_withdraw, artillery 0 ratings No ratings
Older style rock-flinging wooden artillery piece. Can throw flaming and normal shots.
38
16
Trebuchet missile siege trebuchet 16 1 7 3 no 55 3 ap, bp, area, launching 2 5 0 9 430 250
sea_faring, hardy, can_withdraw, artillery 0 ratings No ratings
Giant rock flinging artillery piece. Capable of flaming and normal shot. Also able to fling diseased cows!
39
16
Bombard missile siege bombard 16 1 7 3 no 55 3 ap, bp, area, launching 2 5 0 9 610 250
sea_faring, hardy, can_withdraw, gunpowder_unit, cannon, artillery 0 ratings No ratings
Primitive siege-gun forged of bronze or iron, can shoot solid stone or flaming shot. Inaccurate versus units.
40
16
Grand Bombard missile siege great_bombard 16 1 7 3 no 55 3 ap, bp, area, launching 2 5 0 9 730 250
sea_faring, hardy, can_withdraw, gunpowder_unit, cannon, artillery 0 ratings No ratings
The Grand Bombard has increased range, damage and accuracy compared to the bombard.
41
16
Ribault missile siege ribault 16 1 7 3 no 65 3 ap, bp, launching 2 5 0 9 400 250
sea_faring, hardy, can_withdraw, gunpowder_unit, cannon 0 ratings No ratings
A small multi-barrel wagon mounted cannon. A good defensive tool able to fire in a nine-barrel barrage.
42
16
Culverin missile siege culverin 16 1 7 3 no 65 3 ap, bp, area, launching 2 5 0 9 800 250
sea_faring, hardy, can_withdraw, gunpowder_unit, cannon, artillery, explode 0 ratings No ratings
Able to fire solid or exploding shots, the culverin is devastating against enemy walls and lethal against enemy troops!
43
16
Basilisk missile siege basilisk 16 1 7 3 no 65 3 ap, bp, area, launching 2 5 0 9 1080 400
sea_faring, hardy, can_withdraw, gunpowder_unit, cannon, artillery, explode 0 ratings No ratings
Very powerful cannon with great range, damage and accuracy. Punishing against defences and units. Can fire solid or explosive shots.
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