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Royal Military Academy
Home / Medieval II Total War / Denmark / Units
Medieval II Total War
Denmark Denmark
No. Card Name Class Attached Soldiers HP Primary Second Armour Skill Shield Mental Cost Unkeep
Attack Charge Attributes Attack Charge Attributes
1
50
Carrack light ship heavy warship 50 1 30 0 no 0 0 no 0 30 0 5 1500 350
can_withdraw, sea_faring 0 ratings No ratings
A large capital ship armed with broadside firing cannons. Capable of travelling across the ocean.
2
30
Dragon Boat light ship light warship 30 1 12 0 no 0 0 no 0 10 0 8 670 200
can_withdraw, sea_faring 13 ratings Good unit
A larger version of the longship, able to carry more men as well as grappling hooks for boarding actions.
3
30
Gun Holk light ship light warship 30 1 16 0 no 0 0 no 0 16 0 5 800 275
can_withdraw, sea_faring 0 ratings No ratings
An upgraded Holk, armed with cannons in the fore castle and extra marines armed with gunpowder weapons.
4
20
Longboat light ship light warship 20 1 8 0 no 0 0 no 0 5 0 8 500 150
can_withdraw, sea_faring 5 ratings Great unit
Usually used as a Viking troop carrier. These ships carry Scandinavian raiding parties across Europe.
5
32
Feudal Knights heavy cavalry barded horse 32 1 10 6 no 11 4 no 7 5 4 9 730 250
can_formed_charge, can_withdraw, hardy, hide_forest, knight, sea_faring 13 ratings Good unit
Protected by heavy armour and armed with a lance, these elite warriors crush and ride down their opponents.
6
32
Chivalric Knights heavy cavalry barded horse 32 1 13 8 no 14 4 no 8 5 4 11 930 250
can_formed_charge, can_withdraw, hardy, hide_forest, knight, sea_faring 29 ratings Great unit
Elite warriors clad in steel plate armour, these men pack a ferocious charge, while being hard to kill.
7
32
Huscarls heavy cavalry heavy horse 32 1 11 4 ap 0 0 no 5 7 4 9 690 210
can_formed_charge, can_withdraw, hide_forest, sea_faring 32 ratings Great unit
Protected by mail armour and wielding axes, these fearsome warriors are effective cavalry.
8
32
Norse War Clerics heavy cavalry mailed horse 32 1 10 4 ap 0 0 no 8 7 4 9 750 250
can_formed_charge, can_withdraw, hide_forest, knight, sea_faring 97 ratings Great unit
Heavily armoured Bishop and cavalry retinue. Encased in plate armour and wielding foe-crushing maces
9
32
Knights Templar heavy cavalry mailed horse 32 1 13 8 no 14 4 no 7 5 4 11 880 250
can_formed_charge, can_withdraw, hardy, hide_forest, knight, sea_faring 13 ratings Great unit
Elite and some say reckless knights formed to protect Christian pilgrims in the Holy Lands.
10
32
Knights Hospitaller heavy cavalry barded horse 32 1 13 8 no 14 4 no 7 5 4 11 880 250
can_formed_charge, can_withdraw, hardy, hide_forest, knight, sea_faring 27 ratings Great unit
Well trained and disciplined these knights are amongst the deadliest heavy cavalry in all Christendom.
11
32
Merchant Cavalry Militia heavy cavalry heavy horse 32 1 6 2 no 0 0 no 7 3 4 3 370 210
can_formed_charge, can_withdraw, free_upkeep_unit, hide_forest, sea_faring 37 ratings Good unit
Poorly trained, but well equipped cavalry who fight with a sword.
12
32
Scouts light cavalry pony 32 1 7 3 no 7 2 ap 4 3 4 3 410 150
can_formed_charge, can_withdraw, hide_forest, sea_faring 25 ratings Fine unit
Cheap to recruit and equip, scouts are useful for running down fleeing troops and scattering archers.
13
32
Mounted Crossbowmen missile cavalry fast pony 32 1 5 1 ap 7 2 no 5 5 0 3 470 175
can_withdraw, cantabrian_circle, crossbow, hide_forest, sea_faring 10 ratings Good unit
Using smaller crossbows than the infantry, these units use their mobility to stay out of trouble while they reload.
14
48
Peasant Archers missile infantry 48 1 5 1 no 2 1 no 0 1 0 3 220 100
can_withdraw, hide_forest, sea_faring 18 ratings Common unit
A peasant archer is armed with a small bow, and a knife. Unreliable, and only moderately effective as archers.
15
48
Crossbowmen missile infantry 48 1 9 1 ap 6 1 no 5 3 0 3 330 125
can_withdraw, crossbow, hide_forest, sea_faring 10 ratings Good unit
Slow to reload, but a potent and easy to use missile weapon firing powerful bolts.
16
48
Crossbow Militia missile infantry 48 1 9 1 ap 2 1 no 0 1 0 3 220 100
can_withdraw, crossbow, free_upkeep_unit, hide_forest, sea_faring 10 ratings Fine unit
Crossbow Militia are peasant crossbowmen called up to defend settlements. Very poorly armoured.
17
48
Arquebusiers missile infantry 48 1 14 1 ap 6 1 no 0 3 0 3 460 125
can_withdraw, fire_by_rank, gunmen, gunpowder_unit, hide_forest, sea_faring, start_not_skirmishing 10 ratings Common unit
Fired at close range, this noisy, smokey and lethal weapon causes morale damage as well as physical hurt.
18
48
Hand Gunners missile infantry 48 1 13 2 ap 11 2 no 7 6 0 5 650 150
can_withdraw, gunmen, gunpowder_unit, hide_forest, sea_faring 13 ratings Great unit
Earliest hand-held firearm unit. Causes more fear than actual damage. These soldiers need to be capable in close combat due to the short range of their weapons.
19
48
Norse Archers missile infantry 48 1 7 2 no 11 2 no 4 6 6 5 480 125
can_withdraw, hide_forest, sea_faring 41 ratings Great unit
Armed with a bow, a sword, shield and light armour, Norse archers are weak at shooting, but can stand their ground in melee.
20
60
Peasants light infantry 60 1 4 0 no 0 0 no 0 3 0 1 110 90
can_withdraw, hide_forest, is_peasant, peasant, sea_faring 21 ratings Common unit
In times of war peasants are forced from their farms and drafted into levies. Good cannon fodder.
21
60
Viking Raiders light infantry 60 1 9 2 ap 0 0 no 0 3 6 5 480 155
can_withdraw, hardy, hide_forest, sea_faring 44 ratings Good unit
Wild and hardy warriors from the cold north armed with axes and light armour.
22
60
Town Militia light infantry 60 1 5 2 light_spear, spear_bonus_4 0 0 no 0 1 6 3 290 125
can_withdraw, free_upkeep_unit, hide_forest, sea_faring 12 ratings Promising unit
Town Militia are commoners and peasants levied into local militias to defend settlements and bolster armies, armed with short spears.
23
60
Spear Militia spearmen infantry 60 1 5 2 spear, spear_bonus_8 0 0 no 0 1 6 3 310 125
can_withdraw, free_upkeep_unit, hide_forest, sea_faring 8 ratings Fine unit
Spear Militia are commoners and peasants levied into local militias to defend settlements and bolster armies, armed with long spears.
24
48
Sword Staff Militia heavy infantry 48 1 7 3 ap, long_pike, spear_bonus_4 6 3 ap, spear_bonus_4 7 3 0 5 550 150
can_withdraw, free_upkeep_unit, hide_forest, sea_faring 37 ratings Great unit
Sword staff wielding militia armoured in plate.
25
48
Norse Swordsmen heavy infantry 48 1 11 2 no 0 0 no 5 7 6 5 400 150
can_withdraw, hide_forest, sea_faring 58 ratings Great unit
Well armed and equipped Norse swordsmen. Able to wear chain and plate armour.
26
48
Norse Axemen heavy infantry 48 1 17 6 ap 0 0 no 7 4 0 9 700 150
can_withdraw, hardy, hide_forest, sea_faring 80 ratings Great unit
Formidable axemen from Scandinavia. Equipped with two-handed axes and protected by heavy armour
27
48
Obudshaer heavy infantry 48 1 9 4 ap, long_pike, spear_bonus_4 8 4 ap, spear_bonus_4 8 4 0 9 720 150
can_withdraw, hardy, hide_forest, sea_faring 64 ratings Great unit
Skilled Danish halberd unit armoured in plate armour.
28
48
Dismounted Feudal Knights heavy infantry 48 1 13 3 no 0 0 no 7 8 6 9 570 225
can_withdraw, hardy, hide_forest, sea_faring 25 ratings Great unit
Knights would often dismount and fight on foot when the situation demanded it. Dismounted they make excellent heavy infantry.
29
48
Dismounted Huscarls heavy infantry 48 1 11 3 ap 0 0 no 5 4 6 9 690 150
can_withdraw, hardy, hide_forest, sea_faring 46 ratings Great unit
Protected by mail armour and wielding axes, these fearsome warriors are excellent killing machines.
30
16
Ballista missile siege ballista 16 1 6 3 no 55 3 ap, bp, launching 4 4 0 9 370 150
artillery, can_withdraw, hardy, sea_faring 8 ratings Promising unit
Resembling a giant crossbow, this powerful weapon can fling a javelin to a great range, skewering men with ease.
31
16
Catapult missile siege catapult 16 1 6 3 no 55 3 ap, bp, area, launching 4 4 0 9 400 150
artillery, can_withdraw, hardy, sea_faring 3 ratings Fine unit
Older style rock-flinging wooden artillery piece. Can throw flaming and normal shots.
32
16
Trebuchet missile siege trebuchet 16 1 6 3 no 55 3 ap, bp, area, launching 4 4 0 9 430 250
artillery, can_withdraw, hardy, sea_faring 5 ratings Great unit
Giant rock flinging artillery piece. Capable of flaming and normal shot. Also able to fling diseased cows!
33
16
Bombard missile siege bombard 16 1 6 3 no 55 3 ap, bp, area, launching 4 4 0 9 610 250
artillery, can_withdraw, cannon, gunpowder_unit, hardy, sea_faring 4 ratings Promising unit
Primitive siege-gun forged of bronze or iron, can shoot solid stone or flaming shot. Inaccurate versus units.
34
16
Ribault missile siege ribault 16 1 6 3 no 65 3 ap, bp, launching 4 4 0 9 400 250
can_withdraw, cannon, gunpowder_unit, hardy, sea_faring 4 ratings Promising unit
A small multi-barrel wagon mounted cannon. A good defensive tool able to fire in a nine-barrel barrage.
35
16
Cannon missile siege cannon 16 1 6 3 no 65 3 ap, bp, area, launching 4 4 0 9 870 250
artillery, can_withdraw, cannon, explode, gunpowder_unit, hardy, sea_faring 4 ratings Good unit
The typical 'cannon' is powerful and good against both units and defences. Capable of firing solid and explosive shots.
36
16
Serpentine missile siege serpentine 16 1 6 3 no 65 3 ap, bp, launching 4 4 0 9 700 150
artillery, can_withdraw, cannon, gunpowder_unit, hardy, sea_faring 14 ratings Legendary unit
Light cannon designed for use against troops rather than walls.
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