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Home / Stainless Steel 6.1 / The Holy Roman Empire / Units
Stainless Steel 6.1
The Holy Roman Empire The Holy Roman Empire
No. Card Name Class Attached Soldiers HP Primary Second Armour Skill Shield Mental Cost Unkeep
Attack Charge Attributes Attack Charge Attributes
1
50
Carrack light ship heavy warship 50 1 30 0 no 0 0 no 0 30 0 9 1540 350
sea_faring, can_withdraw 0 ratings No ratings
A large capital ship armed with broadside firing cannons. Capable of travelling across the ocean.
2
20
Cog light ship light warship 20 1 5 0 no 0 0 no 0 8 0 10 540 150
sea_faring, can_withdraw 0 ratings No ratings
A small trading vessel armed with a basic armament of soldiers and archers.
3
30
Gun Holk light ship light warship 30 1 16 0 no 0 0 no 0 16 0 9 840 275
sea_faring, can_withdraw 0 ratings No ratings
An upgraded Holk, armed with cannons in the fore castle and extra marines armed with gunpowder weapons.
4
30
Holk light ship light warship 30 1 10 0 no 0 0 no 0 12 0 10 710 200
sea_faring, can_withdraw 0 ratings No ratings
An upgraded Cog equipped with small artillery pieces in the fore and aft castles and a durable oak hull.
5
24
Mailed Knights heavy cavalry heavy horse 24 1 5 9 no 5 4 no 5 3 4 11 780 310
sea_faring, hide_forest, hardy, can_withdraw, can_formed_charge, knight 4 ratings Good unit
Encased in mail and equipped with lances and swords these early knights are formidable fighting machines.
6
24
Feudal Knights heavy cavalry barded horse 24 1 6 9 no 7 6 no 9 3 4 13 980 400
sea_faring, hide_forest, hardy, can_withdraw, can_formed_charge, knight 5 ratings Fine unit
Protected by heavy armour and armed with a lance, these elite warriors crush and ride down their opponents.
7
24
Imperial Knights heavy cavalry mailed horse 24 1 6 10 no 5 4 ap 12 3 4 13 1320 420
sea_faring, hide_forest, hardy, can_withdraw, can_formed_charge, knight 11 ratings Great unit
These mace-wielding fighting machines wear plate armour and are equipped with lances for a deadly charge.
8
24
Gothic Knights heavy cavalry armoured horse 24 1 6 12 no 5 4 ap 19 3 0 13 1780 400
sea_faring, hide_forest, hardy, can_withdraw, can_formed_charge, knight 67 ratings Great unit
Impressive looking heavy cavalry, well protected by armour for both rider and mount. Equipped with lance and mace.
9
8
General's Bodyguard heavy cavalry barded horse 8 2 6 10 no 7 6 no 8 3 4 15 1000 250
sea_faring, hide_forest, very_hardy, can_withdraw, general_unit 5 ratings Fine unit
Well armed and equipped these elite troops have the task of guarding and fighting alongside the army's general.
10
8
General's Bodyguard heavy cavalry armoured horse 8 2 7 11 no 7 6 no 13 4 3 15 1400 250
sea_faring, hide_forest, very_hardy, can_withdraw, general_unit, general_unit_upgrade 11 ratings Great unit
Elite knights hand picked to protect the general.
11
24
Teutonic Knights heavy cavalry mailed horse 24 1 6 11 no 6 4 ap 10 3 4 15 1340 300
sea_faring, hide_forest, hardy, can_withdraw, can_formed_charge, knight 14 ratings Great unit
Ruthless Germanic knightly order, well armoured with lances and large maces, these knights love a good melee.
12
24
Merchant Cavalry Militia heavy cavalry heavy horse 24 1 4 6 no 0 0 no 7 1 4 8 610 210
sea_faring, hide_forest, can_withdraw, can_formed_charge, free_upkeep_unit 7 ratings Good unit
Poorly trained, but well equipped cavalry who fight with a sword.
13
24
Mounted Sergeants light cavalry heavy horse 24 1 3 8 no 5 6 no 3 2 4 9 620 255
sea_faring, hide_forest, can_withdraw, can_formed_charge 3 ratings Common unit
These veteran warriors wear light armour and are armed with a spear and a sword.
14
24
Reiters missile cavalry heavy horse 24 1 8 3 ap 5 6 no 7 2 0 13 885 375
sea_faring, hide_forest, hardy, can_withdraw, can_formed_charge, cantabrian_circle, gunpowder_unit, start_not_skirmishing, guncavalry 17 ratings Good unit
Effective gunpowder units, Reiters are armed with a pistol and spear, and protected by plate armour.
15
24
Mounted Crossbowmen missile cavalry fast pony 24 1 4 1 ap 4 6 no 5 1 0 8 600 200
sea_faring, hide_forest, can_withdraw, cantabrian_circle, crossbow 1 ratings Promising unit
Using smaller crossbows than the infantry, these units use their mobility to stay out of trouble while they reload.
16
60
Peasant Archers missile infantry 60 1 3 1 no 1 1 no 0 1 0 7 180 90
sea_faring, hide_forest, can_withdraw, free_upkeep_unit 5 ratings Flawed unit
A peasant archer is armed with a small bow, and a knife. Unreliable, and only moderately effective as archers.
17
48
Peasant Crossbowmen missile infantry 48 1 4 1 ap 1 1 no 0 1 0 7 200 90
sea_faring, hide_forest, can_withdraw, crossbow, free_upkeep_unit 4 ratings Flawed unit
Peasant crossbowmen are armed with a crossbow, knife and if lucky enough, some armour.
18
48
Pavise Crossbowmen missile infantry 48 1 6 1 ap 3 2 no 5 2 5 9 360 155
sea_faring, hide_forest, can_withdraw, crossbow, free_upkeep_unit 10 ratings Fine unit
These troops are armed with a large shield to protect them during the slow process of reloading their crossbow.
19
48
Crossbow Militia missile infantry 48 1 5 1 ap 1 1 no 0 2 0 8 180 100
sea_faring, hide_forest, can_withdraw, crossbow, free_upkeep_unit 5 ratings Flawed unit
Crossbow Militia are peasant crossbowmen called up to defend settlements. Very poorly armoured.
20
48
Arquebusiers missile infantry 48 1 11 1 ap 2 2 no 0 3 0 8 420 200
sea_faring, hide_forest, can_withdraw, gunpowder_unit, start_not_skirmishing, gunmen 7 ratings Fine unit
Fired at close range, this noisy, smokey and lethal weapon causes morale damage as well as physical hurt.
21
48
Hand Gunners missile infantry 48 1 7 2 ap 3 2 no 7 3 0 9 400 150
sea_faring, hide_forest, can_withdraw, gunpowder_unit, cannot_skirmish, gunmen 6 ratings Promising unit
Earliest hand-held firearm unit. Causes more fear than actual damage. These soldiers need to be capable in close combat due to the short range of their weapons.
22
80
Peasants light infantry 80 1 1 1 no 0 0 no 0 1 0 5 140 70
sea_faring, hide_forest, can_withdraw, is_peasant, peasant, free_upkeep_unit 8 ratings Common unit
In times of war peasants are forced from their farms and drafted into levies. Good cannon fodder.
23
60
Sergeant Spearmen spearmen infantry 60 1 5 3 spear, spear_bonus_4 0 0 no 0 3 6 10 360 160
sea_faring, hide_forest, can_withdraw, free_upkeep_unit 5 ratings Promising unit
Trained and hardened warriors, protected by a large shield, armed with spears and able to form a defensive ring of spears.
24
60
Armoured Sergeants spearmen infantry 60 1 5 3 spear, spear_bonus_4 0 0 no 5 3 6 10 450 180
sea_faring, hide_forest, can_withdraw, free_upkeep_unit 6 ratings Good unit
Trained and hardened warriors protected by a large shield and mail. Armed with spears and able to form a defensive ring of spears.
25
60
Spear Militia spearmen infantry 60 1 4 2 spear, spear_bonus_4 0 0 no 0 2 6 8 220 110
sea_faring, hide_forest, can_withdraw, free_upkeep_unit 3 ratings Incompetent unit
Spear Militia are commoners and peasants levied into local militias to defend settlements and bolster armies, armed with long spears.
26
60
Pike Militia spearmen infantry 60 1 1 2 spear, long_pike, spear_bonus_8 0 0 no 0 1 0 7 220 100
sea_faring, hide_forest, can_withdraw, free_upkeep_unit, pike 3 ratings Fine unit
Pike Militias range from armed peasants to semi-professional well trained and equipped soldiers.
27
48
Zwei Hander heavy infantry 48 1 8 6 no 0 0 no 7 5 0 11 510 220
sea_faring, hide_forest, hardy, can_withdraw, free_upkeep_unit 18 ratings Good unit
These well trained warriors are protected by plate armour and wield a mighty two-handed sword.
28
24
Forlorn Hope heavy infantry 24 1 8 6 no 0 0 no 7 1 0 15 380 150
sea_faring, hide_forest, very_hardy, can_withdraw, free_upkeep_unit 12 ratings Good unit
These desperate men are armed with a massive two-handed sword and thick armour.
29
48
Halberd Militia heavy infantry 48 1 3 3 ap, spear, spear_bonus_4 0 0 no 0 2 0 8 200 100
sea_faring, hide_forest, can_withdraw, free_upkeep_unit 6 ratings Good unit
Militia units armed with a halberd which can fend off cavalry, and pierce or crush armour.
30
48
Dismounted Feudal Knights heavy infantry 48 1 6 4 no 0 0 no 7 6 6 13 620 280
sea_faring, hide_forest, hardy, can_withdraw, free_upkeep_unit 9 ratings Great unit
Knights would often dismount and fight on foot when the situation demanded it. Dismounted they make excellent heavy infantry.
31
48
Dismounted Imperial Knights heavy infantry 48 1 4 3 ap 0 0 no 9 5 6 13 700 300
sea_faring, hide_forest, hardy, can_withdraw, free_upkeep_unit 13 ratings Great unit
These mace wielding fighting machines wear plate armour, but prefer to fight on foot.
32
48
Dismounted Gothic Knights heavy infantry 48 1 9 6 no 0 0 no 13 6 0 13 920 300
sea_faring, hide_forest, hardy, can_withdraw, free_upkeep_unit 34 ratings Legendary unit
Impressive looking knights, well protected by armour and armed with a two-handed sword.
33
16
Ballista missile siege ballista 16 1 1 1 no 55 3 ap, bp, launching 3 1 0 13 500 150
sea_faring, hardy, can_withdraw, artillery 2 ratings Common unit
Resembling a giant crossbow, this powerful weapon can fling a javelin to a great range, skewering men with ease.
34
16
Catapult missile siege catapult 16 1 1 1 no 55 3 ap, bp, area, launching 3 1 0 13 600 150
sea_faring, hardy, can_withdraw, artillery 2 ratings Common unit
Older style rock-flinging wooden artillery piece. Can throw flaming and normal shots.
35
16
Trebuchet missile siege trebuchet 16 1 1 1 no 55 3 ap, bp, area, launching 3 1 0 13 700 250
sea_faring, hardy, can_withdraw, artillery 2 ratings Promising unit
Giant rock flinging artillery piece. Capable of flaming and normal shot. Also able to fling diseased cows!
36
16
Bombard missile siege bombard 16 1 1 1 no 55 3 ap, bp, area, launching 3 1 0 13 900 250
sea_faring, hardy, can_withdraw, gunpowder_unit, cannon, artillery 1 ratings Flawed unit
Primitive siege-gun forged of bronze or iron, can shoot solid stone or flaming shot. Inaccurate versus units.
37
16
Grand Bombard missile siege great_bombard 16 1 1 1 no 55 3 ap, bp, area, launching 3 1 0 13 1200 250
sea_faring, hardy, can_withdraw, gunpowder_unit, cannon, artillery 2 ratings Promising unit
The Grand Bombard has increased range, damage and accuracy compared to the bombard.
38
16
Cannon missile siege cannon 16 1 1 1 no 65 3 ap, bp, area, launching 3 1 0 13 1300 250
sea_faring, hardy, can_withdraw, gunpowder_unit, cannon, artillery, explode, stakes, stakes 2 ratings Fine unit
The typical 'cannon' is powerful and good against both units and defences. Capable of firing solid and explosive shots.
39
16
Serpentine missile siege serpentine 16 1 1 1 no 65 3 ap, bp, launching 3 1 0 13 1100 150
sea_faring, hardy, can_withdraw, gunpowder_unit, cannon, artillery, stakes, stakes 1 ratings Good unit
Light cannon designed for use against troops rather than walls.
40
16
Basilisk missile siege basilisk 16 1 1 1 no 65 3 ap, bp, area, launching 3 1 0 13 1600 400
sea_faring, hardy, can_withdraw, gunpowder_unit, cannon, artillery, explode 1 ratings Good unit
Very powerful cannon with great range, damage and accuracy. Punishing against defences and units. Can fire solid or explosive shots.
41
48
Dismounted Teutonic Knights heavy infantry 48 1 8 4 no 0 0 no 7 4 6 15 650 230
sea_faring, hide_forest, hardy, can_withdraw 11 ratings Great unit
Ruthless Germanic knightly order, well armoured with swords, these knights love a good melee.
42
48
Regular Swordsmen light infantry 48 1 5 3 no 0 0 no 5 4 6 11 470 190
sea_faring, hide_forest, hardy, can_withdraw, free_upkeep_unit 8 ratings Good unit
Trained and hardened warriors equiped with sword, shield and mail, effective against other infantry.
43
60
Burgher Pikemen spearmen infantry 60 1 2 3 spear, long_pike, spear_bonus_8 0 0 no 2 2 0 9 360 160
sea_faring, hide_forest, can_withdraw, free_upkeep_unit, pike 8 ratings Good unit
Confident in their use of the pike, these men wear light armour.
44
48
Prussian Archers missile infantry 48 1 4 1 no 3 2 no 2 3 3 9 380 150
sea_faring, hide_forest, can_withdraw, free_upkeep_unit, stakes, stakes 8 ratings Good unit
Prussian Archers who seek to prove their loyalty in battle to their new lords.
45
16
Mangonel missile siege mangonel 16 1 7 3 no 65 3 ap, launching 2 5 0 11 590 200
sea_faring, hardy, can_withdraw, artillery 4 ratings Fine unit
Great siege engine capable of throwing exploding barrels of oil
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