1 |
50
Carrack light ship A large capital ship armed with broadside firing cannons. Capable of travelling across the ocean.
|
Carrack |
light ship |
heavy warship |
50 |
1 |
30 |
0 |
no |
0 |
0 |
no |
0 |
30 |
0 |
9 |
1540 |
350 |
sea_faring, can_withdraw |
0 ratings
        
No ratings
A large capital ship armed with broadside firing cannons. Capable of travelling across the ocean.
|
castle Naval Drydock A Naval Drydock allows the largest ships to be constructed, and also allows the free passage of much cargo.
|
city Naval Drydock A Naval Drydock allows the largest ships to be constructed, and also allows the free passage of much cargo.
|
|
2 |
20
Cog light ship A small trading vessel armed with a basic armament of soldiers and archers.
|
Cog |
light ship |
light warship |
20 |
1 |
5 |
0 |
no |
0 |
0 |
no |
0 |
8 |
0 |
10 |
540 |
150 |
sea_faring, can_withdraw |
0 ratings
        
No ratings
A small trading vessel armed with a basic armament of soldiers and archers.
|
castle Dockyard A Dockyard allows the construction of larger ships, and improves trade.
|
castle Naval Drydock A Naval Drydock allows the largest ships to be constructed, and also allows the free passage of much cargo.
|
castle Port A Port allows a settlement to trade with the far-distant corners of the world.
|
castle Shipwright A Shipwright allows the construction of ships to be undertaken in earnest.
|
city Dockyard A Dockyard allows the construction of larger ships, and improves trade.
|
city Naval Drydock A Naval Drydock allows the largest ships to be constructed, and also allows the free passage of much cargo.
|
city Port A Port allows a settlement to trade with the far-distant corners of the world.
|
city Shipwright A Shipwright allows the construction of ships to be undertaken in earnest.
|
|
3 |
30
Gun Holk light ship An upgraded Holk, armed with cannons in the fore castle and extra marines armed with gunpowder weapons.
|
Gun Holk |
light ship |
light warship |
30 |
1 |
16 |
0 |
no |
0 |
0 |
no |
0 |
16 |
0 |
9 |
840 |
275 |
sea_faring, can_withdraw |
0 ratings
        
No ratings
An upgraded Holk, armed with cannons in the fore castle and extra marines armed with gunpowder weapons.
|
castle Dockyard A Dockyard allows the construction of larger ships, and improves trade.
|
castle Naval Drydock A Naval Drydock allows the largest ships to be constructed, and also allows the free passage of much cargo.
|
city Dockyard A Dockyard allows the construction of larger ships, and improves trade.
|
city Naval Drydock A Naval Drydock allows the largest ships to be constructed, and also allows the free passage of much cargo.
|
|
4 |
30
Holk light ship An upgraded Cog equipped with small artillery pieces in the fore and aft castles and a durable oak hull.
|
Holk |
light ship |
light warship |
30 |
1 |
10 |
0 |
no |
0 |
0 |
no |
0 |
12 |
0 |
10 |
710 |
200 |
sea_faring, can_withdraw |
0 ratings
        
No ratings
An upgraded Cog equipped with small artillery pieces in the fore and aft castles and a durable oak hull.
|
castle Dockyard A Dockyard allows the construction of larger ships, and improves trade.
|
castle Naval Drydock A Naval Drydock allows the largest ships to be constructed, and also allows the free passage of much cargo.
|
castle Shipwright A Shipwright allows the construction of ships to be undertaken in earnest.
|
city Dockyard A Dockyard allows the construction of larger ships, and improves trade.
|
city Naval Drydock A Naval Drydock allows the largest ships to be constructed, and also allows the free passage of much cargo.
|
city Shipwright A Shipwright allows the construction of ships to be undertaken in earnest.
|
|
5 |
8
General's Bodyguard heavy cavalry Well armed and equipped these elite troops have the task of guarding and fighting alongside the army's general.
|
General's Bodyguard |
heavy cavalry |
barded horse |
8 |
2 |
6 |
10 |
no |
7 |
6 |
no |
8 |
3 |
4 |
15 |
1000 |
250 |
sea_faring, hide_forest, very_hardy, can_withdraw, general_unit |
3 ratings
        
Fine unit
Well armed and equipped these elite troops have the task of guarding and fighting alongside the army's general.
|
castle Baron's Stables Baron's stables allow for the recruitment of capable cavalry units.
|
castle Earl's Stables Earl's stables allow for the recruitment of elite cavalry units.
|
castle King's Stables King's stables allow for the recruitment of the penultimate cavalry units.
|
|
6 |
24
Knights Templar heavy cavalry Elite and some say reckless knights formed to protect Christian pilgrims in the Holy Lands.
|
Knights Templar |
heavy cavalry |
order mailed horse2 |
24 |
1 |
6 |
11 |
no |
8 |
6 |
no |
9 |
3 |
4 |
15 |
1240 |
300 |
sea_faring, hide_forest, hardy, can_withdraw, can_formed_charge, knight |
2 ratings
        
Good unit
Elite and some say reckless knights formed to protect Christian pilgrims in the Holy Lands.
|
Templars' Headquarters The Templars' Headquarters allows the recruitment of veteran Templar knights.
|
Templars' Major Chapter House A Templars' Major Chapter House allows the recruitment of experienced Templar knights.
|
Templars' Minor Chapter House A Templars' Minor Chapter House allows the recruitment of Templar knights.
|
|
7 |
24
Merchant Cavalry Militia heavy cavalry Poorly trained, but well equipped cavalry who fight with a sword.
|
Merchant Cavalry Militia |
heavy cavalry |
heavy horse |
24 |
1 |
4 |
6 |
no |
0 |
0 |
no |
7 |
1 |
4 |
8 |
610 |
210 |
sea_faring, hide_forest, can_withdraw, can_formed_charge, free_upkeep_unit |
3 ratings
        
Good unit
Poorly trained, but well equipped cavalry who fight with a sword.
|
city Merchants' Guild Headquarters The Merchants' Guild Headquarters improves both the trade income, and the quality of merchants created in the region.
|
city Master Merchants' Guild A Master Merchants' Guild improves both the trade income, and the quality of merchants created in the region.
|
city Merchants' Guild A Merchants' Guild house improves both the trade income, and the quality of merchants created in the region.
|
|
8 |
80
Peasants light infantry In times of war peasants are forced from their farms and drafted into levies. Good cannon fodder.
|
Peasants |
light infantry |
|
80 |
1 |
1 |
1 |
no |
0 |
0 |
no |
0 |
1 |
0 |
5 |
140 |
70 |
sea_faring, hide_forest, can_withdraw, is_peasant, peasant, free_upkeep_unit |
3 ratings
        
Flawed unit
In times of war peasants are forced from their farms and drafted into levies. Good cannon fodder.
|
castle Armoury An armoury allows for the recruitment, training and equipping of the finest infantry soldiers.
|
castle Barracks Barracks house recruits and garrison troops in some small comfort, but then the life of soldier is supposed to be hard.
|
castle Drill Square Drill is a necessary evil in the life of a soldier. It can make the long days of garrison duty seem, if anything, longer…
|
castle Garrison Quarters A garrison is a source of much military wisdom and skill for new recruits to the army.
|
castle Mustering Hall Men must be gathered, selected and trained if military strength is to be maintained.
|
|
9 |
60
Spear Militia spearmen infantry Spear Militia are commoners and peasants levied into local militias to defend settlements and bolster armies, armed with long spears.
|
Spear Militia |
spearmen infantry |
|
60 |
1 |
4 |
2 |
spear, spear_bonus_4 |
0 |
0 |
no |
0 |
2 |
6 |
8 |
220 |
110 |
sea_faring, hide_forest, can_withdraw, free_upkeep_unit |
2 ratings
        
Fine unit
Spear Militia are commoners and peasants levied into local militias to defend settlements and bolster armies, armed with long spears.
|
city Army Barracks Army Barracks are the first training facilities capable of training full-time professional soldiers.
|
city City Watch A City Watch can employ some professional warriors to train recruits, and can equip them from its armoury.
|
city Militia Barracks Militia Barracks provide for every aspect of infantry training, turning recruits into well-drilled soldiers.
|
city Militia Drill Square A Militia Drill Square provides the space needed for training large bodies of men to carry out military evolutions.
|
city Town Guard A Town Guard trains recruits and can provide enough basic arms for infantry units from stores.
|
city Town Watch The Town Watch have the minimum equipment and resources needed to train infantry.
|
|
10 |
48
Galloglaich heavy infantry Fierce Scottish warriors who have settled in Ireland. Formidable troops armed with large two-handed axes and wearing light armour.
|
Galloglaich |
heavy infantry |
|
48 |
1 |
6 |
5 |
ap |
0 |
0 |
no |
5 |
3 |
0 |
13 |
380 |
220 |
sea_faring, hide_forest, hardy, can_withdraw |
8 ratings
        
Good unit
Fierce Scottish warriors who have settled in Ireland. Formidable troops armed with large two-handed axes and wearing light armour.
|
city Army Barracks Army Barracks are the first training facilities capable of training full-time professional soldiers.
|
city Militia Barracks Militia Barracks provide for every aspect of infantry training, turning recruits into well-drilled soldiers.
|
|
11 |
16
Ballista missile siege Resembling a giant crossbow, this powerful weapon can fling a javelin to a great range, skewering men with ease.
|
Ballista |
missile siege |
ballista |
16 |
1 |
1 |
1 |
no |
55 |
3 |
ap, bp, launching |
3 |
1 |
0 |
13 |
500 |
150 |
sea_faring, hardy, can_withdraw, artillery |
0 ratings
        
No ratings
Resembling a giant crossbow, this powerful weapon can fling a javelin to a great range, skewering men with ease.
|
city Ballista Maker A Ballista Maker allows the construction of ballista siege weaponry.
|
castle Ballista Maker A Ballista Maker allows the construction of ballista siege weaponry.
|
castle Catapult Maker A Catapult Maker allows the construction of catapults and ballistae.
|
castle Siege Works A Siege Works allows the construction of all siege weaponry that does not use gunpowder.
|
city Catapult Maker A Catapult Maker allows the construction of catapults and ballistae.
|
city Siege Works A Siege Works allows the construction of all siege weaponry that does not use gunpowder.
|
|
12 |
16
Catapult missile siege Older style rock-flinging wooden artillery piece. Can throw flaming and normal shots.
|
Catapult |
missile siege |
catapult |
16 |
1 |
1 |
1 |
no |
55 |
3 |
ap, bp, area, launching |
3 |
1 |
0 |
13 |
600 |
150 |
sea_faring, hardy, can_withdraw, artillery |
0 ratings
        
No ratings
Older style rock-flinging wooden artillery piece. Can throw flaming and normal shots.
|
castle Catapult Maker A Catapult Maker allows the construction of catapults and ballistae.
|
castle Siege Works A Siege Works allows the construction of all siege weaponry that does not use gunpowder.
|
city Catapult Maker A Catapult Maker allows the construction of catapults and ballistae.
|
city Siege Works A Siege Works allows the construction of all siege weaponry that does not use gunpowder.
|
|
13 |
16
Trebuchet missile siege Giant rock flinging artillery piece. Capable of flaming and normal shot. Also able to fling diseased cows!
|
Trebuchet |
missile siege |
trebuchet |
16 |
1 |
1 |
1 |
no |
55 |
3 |
ap, bp, area, launching |
3 |
1 |
0 |
13 |
700 |
250 |
sea_faring, hardy, can_withdraw, artillery |
0 ratings
        
No ratings
Giant rock flinging artillery piece. Capable of flaming and normal shot. Also able to fling diseased cows!
|
castle Siege Works A Siege Works allows the construction of all siege weaponry that does not use gunpowder.
|
city Siege Works A Siege Works allows the construction of all siege weaponry that does not use gunpowder.
|
|
14 |
16
Bombard missile siege Primitive siege-gun forged of bronze or iron, can shoot solid stone or flaming shot. Inaccurate versus units.
|
Bombard |
missile siege |
bombard |
16 |
1 |
1 |
1 |
no |
55 |
3 |
ap, bp, area, launching |
3 |
1 |
0 |
13 |
900 |
250 |
sea_faring, hardy, can_withdraw, gunpowder_unit, cannon, artillery |
0 ratings
        
No ratings
Primitive siege-gun forged of bronze or iron, can shoot solid stone or flaming shot. Inaccurate versus units.
|
castle Cannon Foundry A Cannon Foundry allows the construction of advanced siege artillery.
|
castle Cannon Maker A Cannon Maker allows the construction of simple varieties of siege artillery.
|
castle Gunsmith A Gunsmith allows the construction of a bombard cannon.
|
castle Royal Arsenal A Royal Arsenal allows for the construction of the finest siege artillery available.
|
city Cannon Foundry A Cannon Foundry allows the construction of advanced siege artillery.
|
city Cannon Maker A Cannon Maker allows the construction of simple varieties of siege artillery.
|
city Gunsmith A Gunsmith allows the construction of a bombard cannon.
|
city Royal Arsenal A Royal Arsenal allows for the construction of the finest siege artillery available.
|
|
15 |
16
Mortar missile siege A siege weapon capable of firing over walls and plunging shots down on enemies hiding behind said walls.
|
Mortar |
missile siege |
mortar |
16 |
1 |
1 |
1 |
no |
65 |
3 |
ap, launching, area |
3 |
1 |
0 |
13 |
800 |
250 |
sea_faring, hardy, can_withdraw, gunpowder_unit, mortar, artillery, stakes, stakes |
2 ratings
        
Common unit
A siege weapon capable of firing over walls and plunging shots down on enemies hiding behind said walls.
|
castle Cannon Foundry A Cannon Foundry allows the construction of advanced siege artillery.
|
castle Cannon Maker A Cannon Maker allows the construction of simple varieties of siege artillery.
|
castle Royal Arsenal A Royal Arsenal allows for the construction of the finest siege artillery available.
|
city Cannon Foundry A Cannon Foundry allows the construction of advanced siege artillery.
|
city Cannon Maker A Cannon Maker allows the construction of simple varieties of siege artillery.
|
city Royal Arsenal A Royal Arsenal allows for the construction of the finest siege artillery available.
|
|
16 |
16
Ribault missile siege A small multi-barrel wagon mounted cannon. A good defensive tool able to fire in a nine-barrel barrage.
|
Ribault |
missile siege |
ribault |
16 |
1 |
1 |
1 |
no |
65 |
3 |
ap, bp, launching |
3 |
1 |
0 |
13 |
650 |
250 |
sea_faring, hardy, can_withdraw, gunpowder_unit, cannon |
2 ratings
        
Common unit
A small multi-barrel wagon mounted cannon. A good defensive tool able to fire in a nine-barrel barrage.
|
castle Cannon Foundry A Cannon Foundry allows the construction of advanced siege artillery.
|
castle Cannon Maker A Cannon Maker allows the construction of simple varieties of siege artillery.
|
castle Royal Arsenal A Royal Arsenal allows for the construction of the finest siege artillery available.
|
city Cannon Foundry A Cannon Foundry allows the construction of advanced siege artillery.
|
city Cannon Maker A Cannon Maker allows the construction of simple varieties of siege artillery.
|
city Royal Arsenal A Royal Arsenal allows for the construction of the finest siege artillery available.
|
|
17 |
16
Culverin missile siege Able to fire solid or exploding shots, the culverin is devastating against enemy walls and lethal against enemy troops!
|
Culverin |
missile siege |
culverin |
16 |
1 |
1 |
1 |
no |
65 |
3 |
ap, bp, area, launching |
3 |
1 |
0 |
13 |
1200 |
250 |
sea_faring, hardy, can_withdraw, gunpowder_unit, cannon, artillery, explode |
0 ratings
        
No ratings
Able to fire solid or exploding shots, the culverin is devastating against enemy walls and lethal against enemy troops!
|
castle Cannon Foundry A Cannon Foundry allows the construction of advanced siege artillery.
|
castle Royal Arsenal A Royal Arsenal allows for the construction of the finest siege artillery available.
|
city Cannon Foundry A Cannon Foundry allows the construction of advanced siege artillery.
|
city Royal Arsenal A Royal Arsenal allows for the construction of the finest siege artillery available.
|
|
18 |
24
Horseboys missile cavalry These young squires are excellent horsemen, they wear little armour and are fast and very accurate with the javelin.
|
Horseboys |
missile cavalry |
fast pony |
24 |
1 |
8 |
2 |
ap, thrown |
3 |
3 |
no |
0 |
2 |
0 |
8 |
520 |
200 |
sea_faring, hide_forest, can_withdraw, can_formed_charge |
4 ratings
        
Promising unit
These young squires are excellent horsemen, they wear little armour and are fast and very accurate with the javelin.
|
castle Baron's Stables Baron's stables allow for the recruitment of capable cavalry units.
|
castle Earl's Stables Earl's stables allow for the recruitment of elite cavalry units.
|
castle King's Stables King's stables allow for the recruitment of the penultimate cavalry units.
|
|
19 |
24
Hobiguir light cavalry Riding their tough native horses, these soldiers carry spears and axes into battle.
|
Hobiguir |
light cavalry |
pony |
24 |
1 |
4 |
8 |
no |
4 |
5 |
ap |
3 |
2 |
4 |
11 |
580 |
220 |
sea_faring, hide_forest, can_withdraw, can_formed_charge |
11 ratings
        
Great unit
Riding their tough native horses, these soldiers carry spears and axes into battle.
|
castle Baron's Stables Baron's stables allow for the recruitment of capable cavalry units.
|
castle Earl's Stables Earl's stables allow for the recruitment of elite cavalry units.
|
castle King's Stables King's stables allow for the recruitment of the penultimate cavalry units.
|
castle Knight's Stables Knight's stables allow for the recruitment of cavalry units.
|
castle Stables A Stable allows for the recruitment of basic cavalry units.
|
|
20 |
24
Ridire heavy cavalry These knights are from noble families, are well trained and equipped with a lance and mace.
|
Ridire |
heavy cavalry |
heavy horse |
24 |
1 |
5 |
9 |
no |
4 |
4 |
ap |
5 |
3 |
4 |
13 |
750 |
300 |
sea_faring, hide_forest, hardy, can_withdraw, can_formed_charge, knight |
4 ratings
        
Great unit
These knights are from noble families, are well trained and equipped with a lance and mace.
|
castle Baron's Stables Baron's stables allow for the recruitment of capable cavalry units.
|
castle Earl's Stables Earl's stables allow for the recruitment of elite cavalry units.
|
castle King's Stables King's stables allow for the recruitment of the penultimate cavalry units.
|
castle Knight's Stables Knight's stables allow for the recruitment of cavalry units.
|
|
21 |
24
Mounted Calivermen missile cavalry These horsemen wield the lightweight caliver and are equipped with brigandine armour and a sword for close quarters encounters.
|
Mounted Calivermen |
missile cavalry |
heavy horse |
24 |
1 |
10 |
3 |
ap |
4 |
3 |
no |
4 |
3 |
0 |
11 |
980 |
320 |
sea_faring, hide_forest, very_hardy, can_withdraw, frighten_foot, gunpowder_unit, guncavalry |
8 ratings
        
Great unit
These horsemen wield the lightweight caliver and are equipped with brigandine armour and a sword for close quarters encounters.
|
castle King's Stables King's stables allow for the recruitment of the penultimate cavalry units.
|
|
22 |
24
Lords Retinue heavy cavalry Strong, brave knights loyal to their masters who wear thick armour and armed with a lance.
|
Lords Retinue |
heavy cavalry |
barded horse |
24 |
1 |
6 |
10 |
no |
8 |
6 |
no |
8 |
4 |
4 |
15 |
1080 |
360 |
sea_faring, hide_forest, hardy, can_withdraw, can_formed_charge |
7 ratings
        
Legendary unit
Strong, brave knights loyal to their masters who wear thick armour and armed with a lance.
|
castle Earl's Stables Earl's stables allow for the recruitment of elite cavalry units.
|
castle King's Stables King's stables allow for the recruitment of the penultimate cavalry units.
|
|
23 |
48
Ulster Swordsmen heavy infantry Powerful warriors and skillfull swordsmen, they wield two handed swords.
|
Ulster Swordsmen |
heavy infantry |
|
48 |
1 |
7 |
5 |
no |
0 |
0 |
no |
5 |
4 |
0 |
9 |
470 |
210 |
sea_faring, hide_forest, hardy, can_withdraw |
6 ratings
        
Good unit
Powerful warriors and skillfull swordsmen, they wield two handed swords.
|
castle Armoury An armoury allows for the recruitment, training and equipping of the finest infantry soldiers.
|
castle Barracks Barracks house recruits and garrison troops in some small comfort, but then the life of soldier is supposed to be hard.
|
castle Drill Square Drill is a necessary evil in the life of a soldier. It can make the long days of garrison duty seem, if anything, longer…
|
|
24 |
24
Muire heavy infantry Well equipped by their lords, these swordsmen protect and guard their masters in return.
|
Muire |
heavy infantry |
|
24 |
2 |
7 |
4 |
no |
0 |
0 |
no |
9 |
6 |
6 |
15 |
820 |
280 |
sea_faring, hide_forest, very_hardy, can_withdraw, frighten_foot, free_upkeep_unit |
26 ratings
        
Great unit
Well equipped by their lords, these swordsmen protect and guard their masters in return.
|
castle Armoury An armoury allows for the recruitment, training and equipping of the finest infantry soldiers.
|
castle Barracks Barracks house recruits and garrison troops in some small comfort, but then the life of soldier is supposed to be hard.
|
|
25 |
48
Ceitherne light infantry Irish infantry recruited from the local towns, lightly armoured and wielding an axe and shield.
|
Ceitherne |
light infantry |
|
48 |
1 |
3 |
2 |
ap |
0 |
0 |
no |
3 |
3 |
3 |
9 |
280 |
150 |
sea_faring, hide_forest, hardy, can_withdraw, free_upkeep_unit |
5 ratings
        
Common unit
Irish infantry recruited from the local towns, lightly armoured and wielding an axe and shield.
|
city Army Barracks Army Barracks are the first training facilities capable of training full-time professional soldiers.
|
city City Watch A City Watch can employ some professional warriors to train recruits, and can equip them from its armoury.
|
city Militia Barracks Militia Barracks provide for every aspect of infantry training, turning recruits into well-drilled soldiers.
|
city Militia Drill Square A Militia Drill Square provides the space needed for training large bodies of men to carry out military evolutions.
|
city Royal Barracks Royal Barracks are military training facilities backed by the ruling treasury, necessary to recruit elite units with exceptional outfitting costs.
|
|
26 |
48
Ostmen light infantry Soldiers of Viking origin competent in the use of sword and shield.
|
Ostmen |
light infantry |
|
48 |
1 |
6 |
3 |
no |
0 |
0 |
no |
3 |
3 |
6 |
11 |
400 |
180 |
sea_faring, hide_forest, can_withdraw, free_upkeep_unit |
9 ratings
        
Fine unit
Soldiers of Viking origin competent in the use of sword and shield.
|
castle Armoury An armoury allows for the recruitment, training and equipping of the finest infantry soldiers.
|
castle Barracks Barracks house recruits and garrison troops in some small comfort, but then the life of soldier is supposed to be hard.
|
castle Drill Square Drill is a necessary evil in the life of a soldier. It can make the long days of garrison duty seem, if anything, longer…
|
castle Garrison Quarters A garrison is a source of much military wisdom and skill for new recruits to the army.
|
city Master Masons' Guild A Master Masons' Guild house notably reduces the cost of stone buildings, and improves happiness.
|
|
27 |
60
Gaelic Archers missile infantry These archers are best at close range attacks, and wield light axes when engaged in melee.
|
Gaelic Archers |
missile infantry |
|
60 |
1 |
3 |
1 |
no |
1 |
2 |
ap |
0 |
1 |
0 |
7 |
210 |
100 |
sea_faring, hide_forest, can_withdraw, free_upkeep_unit |
3 ratings
        
Common unit
These archers are best at close range attacks, and wield light axes when engaged in melee.
|
castle Archery Range An Archery Range allows for the recruitment of well trained missile units.
|
city Army Barracks Army Barracks are the first training facilities capable of training full-time professional soldiers.
|
castle Bowyer A Bowyer allows for the recruitment of basic missile units.
|
castle Marksman's Range A Marksman's Range allows for the recruitment of elite missile units.
|
city Militia Barracks Militia Barracks provide for every aspect of infantry training, turning recruits into well-drilled soldiers.
|
city Militia Drill Square A Militia Drill Square provides the space needed for training large bodies of men to carry out military evolutions.
|
castle Practice Range A Practice Range allows for the recruitment of missile units.
|
|
28 |
48
Deisi Javelinmen light infantry Tough native tribsmen skilled in the use of the javelin and shillelagh.
|
Deisi Javelinmen |
light infantry |
|
48 |
1 |
8 |
2 |
ap, thrown |
2 |
3 |
ap |
0 |
4 |
0 |
13 |
430 |
190 |
sea_faring, hide_forest, very_hardy, can_withdraw, hide_anywhere, free_upkeep_unit, cannot_skirmish |
3 ratings
        
Common unit
Tough native tribsmen skilled in the use of the javelin and shillelagh.
|
castle Archery Range An Archery Range allows for the recruitment of well trained missile units.
|
city Army Barracks Army Barracks are the first training facilities capable of training full-time professional soldiers.
|
city City Watch A City Watch can employ some professional warriors to train recruits, and can equip them from its armoury.
|
city Militia Barracks Militia Barracks provide for every aspect of infantry training, turning recruits into well-drilled soldiers.
|
city Militia Drill Square A Militia Drill Square provides the space needed for training large bodies of men to carry out military evolutions.
|
castle Practice Range A Practice Range allows for the recruitment of missile units.
|
city Town Guard A Town Guard trains recruits and can provide enough basic arms for infantry units from stores.
|
|
29 |
48
Calivermen missile infantry These soldiers are lightly armoured and carry the caliver firearm, a lighter variant of the arquebus.
|
Calivermen |
missile infantry |
|
48 |
1 |
10 |
1 |
ap |
4 |
2 |
no |
2 |
3 |
0 |
8 |
400 |
210 |
sea_faring, hide_forest, can_withdraw, gunpowder_unit, start_not_skirmishing |
4 ratings
        
Fine unit
These soldiers are lightly armoured and carry the caliver firearm, a lighter variant of the arquebus.
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city Army Barracks Army Barracks are the first training facilities capable of training full-time professional soldiers.
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city Masons' Guild Headquarters The Masons' Guild Headquarters greatly reduces the cost of stone buildings, and improves happiness considerably.
|
|
30 |
48
Saethwyr missile infantry The first wielders of the longbow. Being totally unarmoured means they need to stay out of melee. Can lay stakes.
|
Saethwyr |
missile infantry |
|
48 |
1 |
5 |
1 |
ap |
3 |
2 |
no |
0 |
3 |
2 |
9 |
490 |
180 |
sea_faring, hide_forest, can_withdraw, free_upkeep_unit, stakes, stakes |
13 ratings
        
Great unit
The first wielders of the longbow. Being totally unarmoured means they need to stay out of melee. Can lay stakes.
|
castle Archery Range An Archery Range allows for the recruitment of well trained missile units.
|
|
31 |
16
Mangonel missile siege Great siege engine capable of throwing exploding barrels of oil
|
Mangonel |
missile siege |
mangonel |
16 |
1 |
7 |
3 |
no |
65 |
3 |
ap, launching |
2 |
5 |
0 |
11 |
590 |
200 |
sea_faring, hardy, can_withdraw, artillery |
1 ratings
        
Good unit
Great siege engine capable of throwing exploding barrels of oil
|
castle Siege Works A Siege Works allows the construction of all siege weaponry that does not use gunpowder.
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city Siege Works A Siege Works allows the construction of all siege weaponry that does not use gunpowder.
|
|
|