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Royal Military Academy
Home / Stainless Steel 6.1 / Order of the Knights Templar / Units
Stainless Steel 6.1
Order of the Knights Templar
No. Card Name Class Attached Soldiers HP Primary Second Armour Skill Shield Mental Cost Unkeep
Attack Charge Attributes Attack Charge Attributes
1
50
Carrack light ship heavy warship 50 1 30 0 no 0 0 no 0 30 0 9 1540 350
sea_faring, can_withdraw 0 ratings No ratings
A large capital ship armed with broadside firing cannons. Capable of travelling across the ocean.
2
20
Cog light ship light warship 20 1 5 0 no 0 0 no 0 8 0 10 540 150
sea_faring, can_withdraw 0 ratings No ratings
A small trading vessel armed with a basic armament of soldiers and archers.
3
30
Gun Holk light ship light warship 30 1 16 0 no 0 0 no 0 16 0 9 840 275
sea_faring, can_withdraw 0 ratings No ratings
An upgraded Holk, armed with cannons in the fore castle and extra marines armed with gunpowder weapons.
4
30
Holk light ship light warship 30 1 10 0 no 0 0 no 0 12 0 10 710 200
sea_faring, can_withdraw 0 ratings No ratings
An upgraded Cog equipped with small artillery pieces in the fore and aft castles and a durable oak hull.
5
8
General's Bodyguard heavy cavalry barded horse 8 2 6 10 no 7 6 no 8 3 4 15 1000 250
sea_faring, hide_forest, very_hardy, can_withdraw, general_unit 4 ratings Fine unit
Well armed and equipped these elite troops have the task of guarding and fighting alongside the army's general.
6
8
General's Bodyguard heavy cavalry armoured horse 8 2 7 11 no 7 6 no 13 4 3 15 1400 250
sea_faring, hide_forest, very_hardy, can_withdraw, general_unit, general_unit_upgrade 8 ratings Great unit
Elite knights hand picked to protect the general.
7
24
Knights Templar heavy cavalry order mailed horse2 24 1 6 11 no 8 6 no 9 3 4 15 1240 300
sea_faring, hide_forest, hardy, can_withdraw, can_formed_charge, knight 11 ratings Good unit
Elite and some say reckless knights formed to protect Christian pilgrims in the Holy Lands.
8
24
Knights Hospitaller heavy cavalry order mailed horse 24 1 6 11 no 7 6 no 9 3 4 15 1140 300
sea_faring, hide_forest, hardy, can_withdraw, can_formed_charge, knight 8 ratings Great unit
Well trained and disciplined these knights are amongst the deadliest heavy cavalry in all Christendom.
9
24
Merchant Cavalry Militia heavy cavalry heavy horse 24 1 4 6 no 0 0 no 7 1 4 8 610 210
sea_faring, hide_forest, can_withdraw, can_formed_charge, free_upkeep_unit 4 ratings Promising unit
Poorly trained, but well equipped cavalry who fight with a sword.
10
24
Mercenary Frankish Knights heavy cavalry heavy horse 24 1 6 10 no 8 6 no 7 3 4 12 870 600
sea_faring, hide_forest, hardy, can_withdraw, can_formed_charge, mercenary_unit, knight 4 ratings Promising unit
These Feudal mercenary knights are powerful troops and invaluable to whomever can afford them.
11
24
Mounted Sergeants light cavalry heavy horse 24 1 3 8 no 5 6 no 3 2 4 9 620 255
sea_faring, hide_forest, can_withdraw, can_formed_charge 3 ratings Promising unit
These veteran warriors wear light armour and are armed with a spear and a sword.
12
60
Peasant Archers missile infantry 60 1 3 1 no 1 1 no 0 1 0 7 180 90
sea_faring, hide_forest, can_withdraw, free_upkeep_unit 2 ratings Incompetent unit
A peasant archer is armed with a small bow, and a knife. Unreliable, and only moderately effective as archers.
13
48
Crossbow Militia missile infantry 48 1 5 1 ap 1 1 no 0 2 0 8 180 100
sea_faring, hide_forest, can_withdraw, crossbow, free_upkeep_unit 3 ratings Fine unit
Crossbow Militia are peasant crossbowmen called up to defend settlements. Very poorly armoured.
14
48
Muslim Archers missile infantry 48 1 4 2 no 2 2 no 3 3 0 9 380 145
sea_faring, hide_forest, can_withdraw, free_upkeep_unit 3 ratings Fine unit
Troops comprised of Sicilian Muslims fighting for their city, equipped with bows and light armour.
15
48
Arquebusiers missile infantry 48 1 11 1 ap 2 2 no 0 3 0 8 420 200
sea_faring, hide_forest, can_withdraw, gunpowder_unit, start_not_skirmishing, gunmen 3 ratings Fine unit
Fired at close range, this noisy, smokey and lethal weapon causes morale damage as well as physical hurt.
16
48
Dismounted French Archers missile infantry 48 1 5 1 ap 4 3 no 6 4 0 11 540 200
sea_faring, hide_forest, hardy, can_withdraw, free_upkeep_unit, stakes, stakes 15 ratings Good unit
Protected by brigandine armour, these archers have a horse to ride to battle on, but still fight on foot.
17
80
Peasants light infantry 80 1 1 1 no 0 0 no 0 1 0 5 140 70
sea_faring, hide_forest, can_withdraw, is_peasant, peasant, free_upkeep_unit 3 ratings Useless unit
In times of war peasants are forced from their farms and drafted into levies. Good cannon fodder.
18
60
Sergeant Spearmen spearmen infantry 60 1 5 3 spear, spear_bonus_4 0 0 no 0 3 6 10 360 160
sea_faring, hide_forest, can_withdraw, free_upkeep_unit 2 ratings Common unit
Trained and hardened warriors, protected by a large shield, armed with spears and able to form a defensive ring of spears.
19
48
Swiss Guard heavy infantry 48 1 7 5 ap, spear, spear_bonus_4 0 0 no 8 5 0 15 570 250
sea_faring, hide_forest, very_hardy, can_withdraw, free_upkeep_unit 16 ratings Good unit
The Pope's personal loyal guard at home and in battle. Elite troops armed with halberds and protected by plate armour.
20
24
Turkopoles missile cavalry fast pony 24 1 2 1 no 4 4 no 3 1 3 8 660 420
sea_faring, hide_forest, can_withdraw, mercenary_unit, cantabrian_circle 2 ratings Common unit
Turkopoles are mercenaries hired by Christian forces in the Holy Lands for light cavalry duties, armed with bow and sword.
21
16
Ballista missile siege ballista 16 1 1 1 no 55 3 ap, bp, launching 3 1 0 13 500 150
sea_faring, hardy, can_withdraw, artillery 0 ratings No ratings
Resembling a giant crossbow, this powerful weapon can fling a javelin to a great range, skewering men with ease.
22
16
Catapult missile siege catapult 16 1 1 1 no 55 3 ap, bp, area, launching 3 1 0 13 600 150
sea_faring, hardy, can_withdraw, artillery 0 ratings No ratings
Older style rock-flinging wooden artillery piece. Can throw flaming and normal shots.
23
16
Trebuchet missile siege trebuchet 16 1 1 1 no 55 3 ap, bp, area, launching 3 1 0 13 700 250
sea_faring, hardy, can_withdraw, artillery 1 ratings Common unit
Giant rock flinging artillery piece. Capable of flaming and normal shot. Also able to fling diseased cows!
24
16
Bombard missile siege bombard 16 1 1 1 no 55 3 ap, bp, area, launching 3 1 0 13 900 250
sea_faring, hardy, can_withdraw, gunpowder_unit, cannon, artillery 0 ratings No ratings
Primitive siege-gun forged of bronze or iron, can shoot solid stone or flaming shot. Inaccurate versus units.
25
16
Mortar missile siege mortar 16 1 1 1 no 65 3 ap, launching, area 3 1 0 13 800 250
sea_faring, hardy, can_withdraw, gunpowder_unit, mortar, artillery, stakes, stakes 0 ratings No ratings
A siege weapon capable of firing over walls and plunging shots down on enemies hiding behind said walls.
26
16
Cannon missile siege cannon 16 1 1 1 no 65 3 ap, bp, area, launching 3 1 0 13 1300 250
sea_faring, hardy, can_withdraw, gunpowder_unit, cannon, artillery, explode, stakes, stakes 0 ratings No ratings
The typical 'cannon' is powerful and good against both units and defences. Capable of firing solid and explosive shots.
27
24
Great Cross light siege great_cross 24 1 7 4 spear, spear_bonus_4 0 0 no 4 5 6 15 590 120
sea_faring, hide_forest, hardy, can_withdraw, mercenary_unit, standard 4 ratings Promising unit
Golden cross to inspire the troops, and remind them that they are on God's mission.
28
48
Dismounted Knights Templar heavy infantry 48 1 8 4 no 0 0 no 7 5 6 15 690 230
sea_faring, hide_forest, very_hardy, can_withdraw 17 ratings Great unit
Elite and some say reckless knights formed to protect Christian pilgrims in the Holy Lands.
29
48
Dismounted Knights Hospitaller heavy infantry 48 1 7 4 no 0 0 no 7 6 6 15 660 230
sea_faring, hide_forest, very_hardy, can_withdraw 6 ratings Good unit
Well trained and disciplined these dismounted knights are amongst the deadliest heavy infantry in all Christendom.
30
48
Templar Guard heavy infantry 48 1 6 4 no 0 0 no 11 6 6 15 810 300
sea_faring, hide_forest, very_hardy, can_withdraw 44 ratings Great unit
Normally found guarding the King's palace, these sword-wielding elite warriors make excellent fighters.
31
60
Templar Spearmen spearmen infantry 60 1 5 3 spear, spear_bonus_4 0 0 no 0 3 6 8 260 130
sea_faring, hide_forest, can_withdraw, free_upkeep_unit 7 ratings Fine unit
Experienced and well trained, equipped with good armour and a spear, able to form a defensive ring of spears.
32
48
Templar Squires heavy infantry 48 1 2 3 ap 0 0 no 5 3 6 11 350 150
sea_faring, hide_forest, hardy, can_withdraw, free_upkeep_unit 4 ratings Promising unit
Experienced and well trained, these mace wielding Knights Brothers wear medium armour and prefer to fight on foot.
33
48
Templar Zweihander heavy infantry 48 1 8 6 no 0 0 no 7 5 0 13 510 230
sea_faring, hide_forest, hardy, can_withdraw, free_upkeep_unit 16 ratings Good unit
These well trained warriors are protected by heavy armour and wield a mighty two-handed sword.
34
48
Noble Spearmen spearmen infantry 48 1 6 4 spear, spear_bonus_4 0 0 no 3 5 7 11 540 240
sea_faring, hide_forest, hardy, can_withdraw, free_upkeep_unit 5 ratings Good unit
Equipped with a spear and a good shield, well trained and protected by heavy armour these troops are far superior to most militias.
35
24
Templar Confrere Knights heavy cavalry order barded horse 24 1 6 12 no 8 6 no 11 3 4 15 1450 420
sea_faring, hide_forest, hardy, can_withdraw, can_formed_charge, knight, free_upkeep_unit 10 ratings Good unit
Knights serving in the Templars for a short term equipped with a lance, mace and heavy armour.
36
48
Templar Crossbowmen missile infantry 48 1 6 1 ap 4 3 no 5 3 0 8 530 170
sea_faring, hide_forest, can_withdraw, crossbow, free_upkeep_unit 8 ratings Good unit
Elite mercenaries equipped with crossbows, fighting for the Knights Templar. Equipped with crossbows and light mail armour.
37
16
Mangonel missile siege mangonel 16 1 7 3 no 65 3 ap, launching 2 5 0 11 590 200
sea_faring, hardy, can_withdraw, artillery 0 ratings No ratings
Great siege engine capable of throwing exploding barrels of oil
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