Language:
Royal Military Academy
Home / Stainless Steel 6.1 / Khwarezmian Empire / Units
Stainless Steel 6.1
Khwarezmian Empire
No. Card Name Class Attached Soldiers HP Primary Second Armour Skill Shield Mental Cost Unkeep
Attack Charge Attributes Attack Charge Attributes
1
50
Baghlah light ship heavy warship 50 1 18 0 no 0 0 no 0 22 0 10 1190 350
sea_faring, can_withdraw 1 ratings Legendary unit
Arabic long distance sailing ship, with mounted swivel guns, useful for transporting troops and supplies.
2
20
Dhow light ship light warship 20 1 5 0 no 0 0 no 0 6 0 10 510 150
sea_faring, can_withdraw 0 ratings No ratings
A ship already in use for a thousand years. The Dhow is a trading vessel that can carry troops.
3
40
Lanternas light ship light warship 40 1 18 0 no 0 0 no 0 18 0 9 1010 275
sea_faring, can_withdraw 1 ratings Great unit
A superior version of the war galley equipped with gunpowder weapons. Large, heavier and more durable than a war galley.
4
30
War Galley light ship light warship 30 1 12 0 no 0 0 no 0 12 0 10 740 200
sea_faring, can_withdraw 0 ratings No ratings
War Galleys are larger than normal galleys. Equipped with ballista or catapults.
5
24
Turkomans missile cavalry fast pony 24 1 4 1 no 5 4 no 0 2 3 9 660 240
sea_faring, hide_forest, hardy, can_withdraw, cantabrian_circle 3 ratings Good unit
Tribal Turkish nomads, accustomed to life in the saddle. These hardy bowmen have a fierce and unruly reputation.
6
8
Bodyguard heavy cavalry eastern armoured horse 8 2 6 8 no 7 6 no 8 3 3 15 1000 250
sea_faring, hide_forest, very_hardy, can_withdraw, general_unit 1 ratings Good unit
Men dedicated to protecting the general. Hand-picked for loyalty and valour.
7
8
Bodyguard heavy cavalry eastern armoured horse 8 2 7 9 no 6 4 ap 11 3 3 15 1250 250
sea_faring, hide_forest, very_hardy, can_withdraw, general_unit, general_unit_upgrade 3 ratings Great unit
Men dedicated to protecting the general. Hand-picked for loyalty and valour.
8
60
Peasant Archers missile infantry 60 1 3 1 no 1 1 no 0 1 0 7 180 90
sea_faring, hide_forest, can_withdraw, free_upkeep_unit 1 ratings Flawed unit
Accustomed to using their bow for hunting, these peasant archers are armed with a small bow and knife.
9
48
Hand Gunners missile infantry 48 1 7 3 ap 3 3 no 3 3 0 13 280 150
sea_faring, hide_forest, hardy, can_withdraw, gunpowder_unit, gunmen 2 ratings Promising unit
Somewhat inaccurate but capable of firing a powerful shot, the noise and smoke from these handguns can demoralise enemy troops.
10
60
Archer Militia missile infantry 60 1 3 1 no 1 1 no 0 2 0 8 220 100
sea_faring, hide_forest, can_withdraw, free_upkeep_unit 1 ratings Common unit
Armed with a bow and knife these troops are made up of locals who have been organised to defend their town.
11
80
Peasants light infantry 80 1 1 1 no 0 0 no 0 1 0 5 140 70
sea_faring, hide_forest, can_withdraw, is_peasant, peasant, free_upkeep_unit 2 ratings Useless unit
In times of war peasants are forced from their farms and drafted into levies. Good cannon fodder.
12
60
Spear Militia spearmen infantry 60 1 4 2 spear, spear_bonus_4 0 0 no 0 2 6 8 220 110
sea_faring, hide_forest, can_withdraw, free_upkeep_unit 4 ratings Incompetent unit
Armed with a long spear but little armour, these troops are made up of locals who have been organised to defend their settlement.
13
48
Afghan Javelinmen missile infantry 48 1 8 3 ap, thrown 3 2 no 0 5 4 11 350 200
sea_faring, hide_forest, hardy, can_withdraw, start_not_skirmishing, mercenary_unit 3 ratings Promising unit
Made up from fierce Afghan tribesmen, these excellent skirmishers hurl javelins at their foes, but can fight at close quarters if necessary.
14
60
Saracen Militia spearmen infantry 60 1 4 2 spear, spear_bonus_4 0 0 no 5 2 6 9 300 140
sea_faring, hide_forest, can_withdraw, free_upkeep_unit 3 ratings Promising unit
Well armoured townsfolk, these spearmen can take care of themselves on the battlefield, and fill out any army.
15
24
Hashashim heavy infantry 24 2 7 3 no 0 0 no 6 8 4 15 640 250
sea_faring, hide_improved_forest, very_hardy, can_withdraw, hide_anywhere 4 ratings Great unit
The Hashashim are a semi-religious sect of stealthy assassins. On the battlefield they fight with sword and shield.
16
16
Ballista missile siege ballista 16 1 1 1 no 55 3 ap, bp, launching 3 1 0 13 500 150
sea_faring, hardy, can_withdraw, artillery 0 ratings No ratings
Resembling a giant crossbow, this torsion powered weapon can fling a javelin over 100 meters skewering men with ease.
17
16
Catapult missile siege catapult 16 1 1 1 no 55 3 ap, bp, area, launching 3 1 0 13 600 150
sea_faring, hardy, can_withdraw, artillery 0 ratings No ratings
Older style rock-flinging wooden artillery piece. Can throw flaming and normal shots.
18
16
Trebuchet missile siege trebuchet 16 1 1 1 no 55 3 ap, bp, area, launching 3 1 0 13 700 250
sea_faring, hardy, can_withdraw, artillery 1 ratings Pathetic unit
Giant rock flinging artillery piece. Capable of flaming and normal shot. Also able to fling diseased cows!
19
16
Bombard missile siege bombard 16 1 1 1 no 55 3 ap, bp, area, launching 3 1 0 13 900 250
sea_faring, hardy, can_withdraw, gunpowder_unit, cannon, artillery 0 ratings No ratings
Primitive siege-gun forged of bronze or iron, can shoot solid stone or flaming shot. Inaccurate versus units.
20
16
Grand Bombard missile siege great_bombard 16 1 1 1 no 55 3 ap, bp, area, launching 3 1 0 13 1200 250
sea_faring, hardy, can_withdraw, gunpowder_unit, cannon, artillery 0 ratings No ratings
The Grand Bombard has increased range, damage and accuracy compared to the bombard.
21
16
Cannon missile siege cannon 16 1 1 1 no 65 3 ap, bp, area, launching 3 1 0 13 1300 250
sea_faring, hardy, can_withdraw, gunpowder_unit, cannon, artillery, explode, stakes, stakes 0 ratings No ratings
The typical 'cannon' is powerful and good against both units and defences. Capable of firing solid and explosive shots.
22
16
Monster Bombard missile siege huge_bombard 16 1 1 1 no 68 3 ap, bp, area, launching 3 1 0 15 2500 400
sea_faring, hardy, can_withdraw, gunpowder_unit, cannon, artillery 11 ratings Great unit
Massive Siege-Gun. Can destroy nearly any wall in one shot. Has very long range but slow reload time.
23
24
Ghulams heavy cavalry heavy horse 24 1 6 10 no 8 6 no 8 3 4 12 960 360
sea_faring, hide_forest, hardy, can_withdraw, can_formed_charge, knight 3 ratings Great unit
Precursors to the Mamluks, these slave soldiers are reliable heavy cavalry, equipped with heavy plate mail, lance and a mace.
24
48
Dismounted Ghulams heavy infantry 48 1 5 3 ap 0 0 no 7 5 4 15 640 250
sea_faring, hide_forest, hardy, can_withdraw, free_upkeep_unit 3 ratings Legendary unit
Precursors to the Mamluks, these slave soldiers make excellent infantry, equipped with heavy mail and a mace.
25
16
Mangonel missile siege mangonel 16 1 7 3 no 65 3 ap, launching 2 5 0 11 590 200
sea_faring, hardy, can_withdraw, artillery 1 ratings Promising unit
Great siege engine capable of throwing exploding barrels of oil
26
24
Cavalry Militia heavy cavalry heavy horse 24 1 3 8 no 3 3 ap 5 1 4 9 590 240
sea_faring, hide_forest, hardy, can_withdraw, can_formed_charge 7 ratings Good unit
Encased in light armor and equipped with spears and maces these troops are effective fighters.
27
24
Persian Horsearchers heavy cavalry heavy horse 24 1 4 3 no 3 3 no 3 3 2 11 980 325
sea_faring, hide_forest, can_withdraw, cantabrian_circle 2 ratings Great unit
Protected by lamellar armour, giving these horse archers better protection against enemy attacks.
28
48
Saracen Archers missile infantry 48 1 4 1 no 3 1 no 3 3 0 8 350 150
sea_faring, hide_forest, hardy, can_withdraw, free_upkeep_unit 4 ratings Fine unit
Used to hunting with a bow these troops are proficient with their bows, but will melt away quickly in melee.
29
48
Persian Archers missile infantry 48 1 5 2 no 3 2 no 4 3 5 11 460 180
sea_faring, hide_forest, can_withdraw, free_upkeep_unit 4 ratings Good unit
Persian Archers can shower the enemy with arrows, weakening and breaking formations before the infantry move in.
30
24
Armored Horsearchers heavy cavalry eastern armoured horse 24 1 4 3 no 4 3 no 8 1 4 13 1370 400
sea_faring, hide_forest, can_withdraw, cantabrian_circle 5 ratings Legendary unit
Both the raider and the horse are protected by heavy armour, giving these horse archers the best protection against enemy attacks.
31
24
Kwarezmian Noblemen heavy cavalry eastern armoured horse 24 1 5 8 no 6 6 no 9 5 4 13 1020 380
sea_faring, hide_forest, hardy, can_withdraw, can_formed_charge 8 ratings Great unit
These Khwarizmi are well equipped and protected heavy cavalry who don't have to fear western cavalry.
32
60
Persian Spearmen spearmen infantry 60 1 5 3 spear, spear_bonus_4 0 0 no 5 3 6 11 480 230
sea_faring, hide_forest, can_withdraw, free_upkeep_unit 7 ratings Great unit
Fierce and hardened warriors protected by a conical shield and solid armor. They are able to form a defensive ring of spears.
33
48
Armored Spearmen spearmen infantry 48 1 6 4 spear, spear_bonus_4 0 0 no 8 3 6 13 640 260
sea_faring, hide_forest, can_withdraw, free_upkeep_unit 10 ratings Great unit
Trained and hardened warriors protected by a conical shield and heavy armor. They are able to form a defensive ring of spears.
34
24
Imperial Guard heavy cavalry eastern armoured horse 24 1 6 11 no 7 6 no 14 4 5 15 1600 430
sea_faring, hide_forest, hardy, can_withdraw, can_formed_charge 9 ratings Legendary unit
These elite troops are the Sultan's own bodyguard, given the best horses and equipped with the best armour and weapons available.
35
48
Dismounted Imperial Guard heavy infantry 48 1 7 5 ap 0 0 no 8 5 1 15 740 300
sea_faring, hide_forest, hardy, can_withdraw, free_upkeep_unit 10 ratings Legendary unit
These elite troops are the Sultan's own bodyguard, equipped with the best armour and weapons available.
36
48
Daylami Light Infantry light infantry 48 1 4 3 no 0 0 no 3 3 4 9 320 170
sea_faring, hide_forest, hardy, can_withdraw, free_upkeep_unit 7 ratings Fine unit
Useful against enemy infantry, these light troops are armed with a scimitar and shield but little to no armour.
Royal Military Academy - Sitemaps
Total War: Rome II
Factions
Units
Units in Custom Battle
Buildings

Total War: Shogun 2
Factions
Units

Shogun 2: Rise of the Samurai
Shogun 2: Fall of the Samurai
Total War: Napoleon
Factions
Units

Total War: Empire
Factions
Units
Total War: Medieval II
Factions
Units
Army
Buildings
Mercenaries
Retinue
Traits
Regions
Ranking

Medieval II - Americas
Medieval II - Britannia
Medieval II - Crusades
Medieval II - Tutonic
Total War: Medieval II - MODs
Broken Crescent 1.05
Broken Crescent 2.02
Stainless Steel 5.1b
Stainless Steel 6.1
Deus Lo Vult 5.7
Deus Lo Vult 6.0
HTF: Eagle of the Elbe 05
The Long Road 2.0
Lands to Conquer Gold
DarthMod 1.4D: The Last Episode
Das Heilige Romische Reich 06
Third Age 1.3
Third Age 1.4
Third Age 2.1
Third Age 3.1
Copyright © 2008 - 2013, www.honga.net