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Royal Military Academy
Home / Third Age 1.4 / Harad / Units
Third Age 1.4
Harad Harad
No. Card Name Class Attached Soldiers HP Primary Second Armour Skill Shield Mental Cost Upkeep
Attack Charge Attributes Attack Charge Attributes
1
60
Haradrim Spearmen spearmen infantry 60 1 7 3 light_spear, spear_bonus_4 0 0 no 2 3 3 9 350 160
sea_faring, hide_forest, hardy, can_withdraw, free_upkeep_unit 10 ratings Common unit
Brave and zealous desert troops with little armour.
2
60
Corsairs light infantry 60 1 9 4 no 0 0 no 3 5 0 13 450 180
sea_faring, hide_forest, hardy, can_withdraw, free_upkeep_unit 8 ratings Good unit
Lightly armoured and fast moving shock troops. REQUIRES COASTAL REGION
3
60
Southron Warband spearmen infantry 60 1 8 4 light_spear, spear_bonus_4 0 0 no 5 3 4 12 470 200
sea_faring, hide_forest, hardy, can_withdraw, free_upkeep_unit 10 ratings Good unit
Medium spearmen, able to form a defensive ring of spears.
4
60
Southron Pikemen spearmen infantry 60 1 3 4 spear, long_pike, spear_bonus_8 0 0 no 3 1 0 12 510 210
sea_faring, hide_forest, hardy, can_withdraw, pike, free_upkeep_unit 13 ratings Good unit
Well-trained but relatively lightly armoured pikemen.
5
60
Muhad Tribesmen missile infantry 60 1 9 3 ap, thrown 4 3 ap 3 3 4 12 490 200
sea_faring, hide_forest, hardy, can_withdraw, start_not_skirmishing, free_upkeep_unit 11 ratings Great unit
Strong and fearsome warriors armed with javelins and a mace.
6
60
Hasharii light infantry 60 1 13 7 no 0 0 no 6 6 0 16 620 250
sea_faring, hide_improved_forest, hardy, can_withdraw, free_upkeep_unit 15 ratings Great unit
Lightly armoured assassins who are masters of stealth and bringers of death.
7
60
Troll-men of Harad light infantry 60 1 7 5 ap 0 0 no 2 4 4 15 580 230
sea_faring, hide_forest, very_hardy, can_withdraw, frighten_foot, free_upkeep_unit 13 ratings Good unit
Fearsome tribesmen from the distant reaches of Far Harad.
8
60
Dismounted Serpent Guard heavy infantry 60 1 9 4 no 0 0 no 7 4 5 16 730 290
sea_faring, hide_forest, hardy, can_withdraw, free_upkeep_unit 17 ratings Good unit
Elite Infantry with excellent armour and weapons.
9
60
Haradrim Archers missile infantry 60 1 6 2 no 4 2 no 2 3 0 8 340 150
sea_faring, hide_forest, hardy, can_withdraw, free_upkeep_unit 9 ratings Promising unit
Lightly armored warriors from the desert, armed with a bow and a simple scimitar.
10
60
Corsair Archers missile infantry 60 1 7 2 no 6 2 no 3 3 0 11 450 190
sea_faring, hide_forest, hardy, can_withdraw, free_upkeep_unit 6 ratings Good unit
Effective light archers and fierce warriors in close combat. REQUIRES COASTAL REGION
11
60
Southron Archers missile infantry 60 1 8 2 no 6 2 no 5 4 0 10 560 230
sea_faring, hide_forest, hardy, can_withdraw, free_upkeep_unit, stakes, stakes 11 ratings Good unit
Effective medium archers, clad in wooden armor.
12
30
Southron Lancers heavy cavalry heavy horse 30 1 5 7 no 6 3 no 3 3 3 11 620 250
sea_faring, hide_forest, hardy, can_withdraw, can_formed_charge, free_upkeep_unit 11 ratings Good unit
Medium Cavalry equipped with a lance and light armour.
13
30
Haradrim Raiders missile cavalry pony 30 1 6 2 no 5 2 no 4 3 0 11 680 270
sea_faring, hide_forest, hardy, can_withdraw, cantabrian_circle, free_upkeep_unit 6 ratings Good unit
Light horse archers armed with composite bows.
14
30
Muhad Beastmasters missile cavalry camel 30 1 8 3 ap, thrown 3 3 ap 3 3 4 12 720 260
sea_faring, hide_forest, hardy, can_withdraw, can_formed_charge, cantabrian_circle, free_upkeep_unit 8 ratings Great unit
Light camel unit armed with javelins and a mace. Frightens horses. REQUIRES DESERT REGION
15
30
Serpent Guard heavy cavalry heavy horse 30 1 7 9 no 9 4 no 7 4 5 16 1000 320
sea_faring, hide_forest, hardy, can_withdraw, can_formed_charge, free_upkeep_unit 21 ratings Great unit
Heavily armed and armoured elite shock cavalry.
16
20
Mumakil heavy cavalry elephant_cannon 20 1 12 2 no 36 20 ap, area, launching 5 4 0 30 4800 1700
hardy, can_withdraw, can_run_amok, frighten_foot, frighten_mounted, power_charge 80 ratings Great unit
Huge and terrifying animals carrying Haradrim archers on their backs. Frightens most infantry as well as cavalry. REQUIRES DESERT REGION
17
20
Warboat light ship light warship 20 1 5 0 no 0 0 no 0 6 0 10 470 150
sea_faring, can_withdraw 0 ratings No ratings
This simple boat will transport armies and provide some protection against pirates.
18
30
Corsair Ship light ship heavy warship 30 1 12 0 no 0 0 no 0 15 0 10 750 200
sea_faring, can_withdraw 0 ratings No ratings
A Corsair ship commanded by a fearless Admiral seeking fame and fortune!
19
24
Ballista missile siege ballista 24 1 6 3 no 55 3 ap, bp, launching 2 5 0 9 450 150
sea_faring, hardy, can_withdraw, artillery 3 ratings Promising unit
Resembling a giant crossbow, this powerful weapon can fling javelins a great distance, skewering men with ease.
20
24
Catapult missile siege catapult 24 1 6 3 no 55 3 ap, bp, area, launching 4 4 0 9 560 180
sea_faring, hardy, can_withdraw, artillery 1 ratings Good unit
Older style rock-flinging wooden artillery piece. Can throw flaming and normal shots.
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