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Royal Military Academy
Home / The Long Road 2.0 / Abbassid Caliphate / Units
The Long Road 2.0
Abbassid Caliphate Abbassid Caliphate
No. Card Name Class Attached Soldiers HP Primary Second Armour Skill Shield Mental Cost Unkeep
Attack Charge Attributes Attack Charge Attributes
1
30
Baghlah light ship heavy warship 30 1 18 0 no 0 0 no 0 22 0 8 1050 263
sea_faring, can_withdraw 0 ratings No ratings
Arabic long distance sailing ship, with mounted swivel guns, useful for transporting troops and supplies.
2
30
Dhow light ship light warship 30 1 5 0 no 0 0 no 0 6 0 8 832 208
sea_faring, can_withdraw 0 ratings No ratings
A ship already in use for a thousand years. The Dhow is a trading vessel that can carry troops.
3
30
Lanternas light ship light warship 30 1 18 0 no 0 0 no 0 18 0 5 1020 255
sea_faring, can_withdraw 0 ratings No ratings
A superior version of the war galley equipped with gunpowder weapons. Large, heavier and more durable than a war galley.
4
30
War Galley light ship light warship 30 1 12 0 no 0 0 no 0 12 0 8 930 233
sea_faring, can_withdraw 0 ratings No ratings
War Galleys are larger than normal galleys. Equipped with ballista or catapults.
5
24
Turkish Horse Archers missile cavalry fast pony 24 1 4 1 no 3 5 no 0 2 0 7 745 119
sea_faring, hide_forest, hardy, can_withdraw, cantabrian_circle 1 ratings Flawed unit
Lightly armoured troops, who can pepper the enemy with arrows and use their speed to stay out of harm's way.
6
24
Turkomans missile cavalry fast pony 24 1 4 1 no 3 5 no 0 2 2 7 826 132
sea_faring, hide_forest, hardy, can_withdraw, cantabrian_circle 1 ratings Promising unit
Tribal Turkish nomads, accustomed to life in the saddle. These hardy bowmen have a fierce and unruly reputation.
7
24
Mamluk Archers missile cavalry heavy horse 24 1 7 3 no 6 9 ap 5 5 2 13 1499 240
sea_faring, hide_forest, hardy, can_withdraw, can_formed_charge, cantabrian_circle 1 ratings Legendary unit
Bought as slaves, and trained from boyhood, these formidable soldiers excel at archery, but can also hold their own in melee.
8
24
Mamluks heavy cavalry heavy horse 24 1 8 12 no 9 14 ap 7 6 2 12 1681 269
sea_faring, hide_forest, hardy, can_withdraw, can_formed_charge 0 ratings No ratings
Bought as slaves, and trained from boyhood and well equipped, these soldiers make formidable heavy cavalry.
9
24
Royal Mamluks heavy cavalry eastern armoured horse 24 1 9 14 no 10 15 ap 7 7 2 15 1742 279
sea_faring, hide_forest, very_hardy, can_withdraw, can_formed_charge 1 ratings Legendary unit
These men are the Sultan's guard and are chosen from the best Mamluk cavalry, making them the elite of the elite.
10
12
Bodyguard heavy cavalry eastern armoured horse 12 2 7 11 no 8 12 no 7 5 2 15 3070 82
sea_faring, hide_forest, very_hardy, can_withdraw, general_unit 1 ratings Incompetent unit
Men dedicated to protecting the general. Hand-picked for loyalty and valour.
11
12
Bodyguard heavy cavalry eastern armoured horse 12 2 9 14 no 8 12 ap 9 5 2 15 3646 97
sea_faring, hide_forest, very_hardy, can_withdraw, general_unit, general_unit_upgrade 0 ratings No ratings
Men dedicated to protecting the general. Hand-picked for loyalty and valour.
12
24
Akinjis missile cavalry fast pony 24 1 6 1 no 5 8 no 0 4 0 9 1179 188
sea_faring, hide_forest, can_withdraw, mercenary_unit, cantabrian_circle 0 ratings No ratings
Light cavalry used as mercenaries by Muslim forces. These Akinjis fight unarmoured for speed and are armed with a bow.
13
48
Peasant Archers missile infantry 48 1 1 1 no 1 2 no 0 0 0 7 748 120
sea_faring, hide_forest, can_withdraw 1 ratings Useless unit
Accustomed to using their bow for hunting, these peasant archers are armed with a small bow and knife.
14
48
Turkish Archers missile infantry 48 1 4 1 no 3 5 no 4 2 2 7 1450 232
sea_faring, hide_forest, can_withdraw 0 ratings No ratings
Used to hunting with a bow these troops are proficient with their bows, but will melt away quickly in melee.
15
48
Janissary Archers missile infantry 48 1 7 3 no 4 6 no 5 5 0 7 1693 271
sea_faring, hide_forest, very_hardy, can_withdraw, stakes 1 ratings Promising unit
Janissary archers shower the enemy with arrows, weakening and breaking formations before the infantry move in.
16
48
Janissary Musketeers missile infantry 48 1 14 3 ap 8 12 no 5 7 0 13 2131 341
sea_faring, hide_forest, very_hardy, can_withdraw, gunpowder_unit, fire_by_rank, start_not_skirmishing, gunmen 0 ratings No ratings
The Janissary were quick to adopt firearms and use them with the same expertise they had shown with their bows.
17
48
Turkish Javelinmen missile infantry 48 1 6 1 ap, thrown 4 6 no 0 2 2 7 1186 190
sea_faring, hide_forest, can_withdraw 1 ratings Fine unit
Turkish Javelinmen are light troops used to harass enemy archers and enemy flanks from a distance.
18
16
Naffatun missile infantry 16 1 9 3 ap 7 11 no 5 5 0 13 805 129
sea_faring, hide_forest, hardy, can_withdraw, incendiary 1 ratings Common unit
These men throw deadly pots of flaming Naphtha that can seep through any armour.
19
48
Hand Gunners missile infantry 48 1 9 3 ap 6 9 no 5 5 0 13 1861 298
sea_faring, hide_forest, hardy, can_withdraw, gunpowder_unit, gunmen 1 ratings Incompetent unit
Somewhat inaccurate but capable of firing a powerful shot, the noise and smoke from these handguns can demoralise enemy troops.
20
48
Peasants light infantry 48 1 1 2 no 0 0 no 0 0 0 7 532 85
sea_faring, hide_forest, can_withdraw, is_peasant, peasant 1 ratings Useless unit
In times of war peasants are forced from their farms and drafted into levies. Good cannon fodder.
21
48
Azabs light infantry 48 1 5 8 light_spear, spear_bonus_4 0 0 no 0 3 2 9 1060 170
sea_faring, hide_forest, can_withdraw 0 ratings No ratings
Poorly armed light troops expected to guard bridges and roads and support the heavier troops.
22
48
Town Militia spearmen infantry 48 1 2 3 light_spear, spear_bonus_4 0 0 no 0 0 2 9 709 113
sea_faring, hide_forest, can_withdraw, free_upkeep_unit 1 ratings Flawed unit
Armed with a spear but little armour, these troops are made up of locals who have been organised to defend their town.
23
48
Spear Militia spearmen infantry 48 1 3 5 spear, spear_bonus_12 0 0 no 0 1 2 9 874 140
sea_faring, hide_forest, can_withdraw, free_upkeep_unit 0 ratings No ratings
Armed with a long spear but little armour, these troops are made up of locals who have been organised to defend their settlement.
24
48
Ghazis light infantry 48 1 5 8 ap 0 0 no 0 2 2 9 1401 223
sea_faring, hide_forest, can_withdraw, mercenary_unit 0 ratings No ratings
Reckless and fanatical religious warriors armed with an axe, capable of devastating attacks.
25
48
Mutatawwi'a light infantry 48 1 5 8 no 0 0 no 0 1 0 7 1147 183
sea_faring, hide_forest, can_withdraw, mercenary_unit 0 ratings No ratings
Wild and fanatical religious volunteers. Untrained and armed only with their zeal and a crude weapon these troops are reckless.
26
48
Janissary Heavy Infantry heavy infantry 48 1 11 17 ap, spear_bonus_8 0 0 no 5 7 0 13 2107 337
sea_faring, hide_forest, very_hardy, can_withdraw 1 ratings Legendary unit
Trained in many weapons, these Janissaries, fight with a halberd and are protected by mail armour.
27
48
Saracen Militia spearmen infantry 48 1 4 6 spear, spear_bonus_12 0 0 no 5 2 2 13 1495 239
sea_faring, hide_forest, can_withdraw, free_upkeep_unit 0 ratings No ratings
Well armoured townsfolk, these spearmen can take care of themselves on the battlefield, and fill out any army.
28
48
Halberd Militia heavy infantry 48 1 6 9 ap, spear_bonus_8 0 0 no 5 2 0 13 1594 255
sea_faring, hide_forest, can_withdraw, free_upkeep_unit 0 ratings No ratings
These townsfolk carry long halberds that can fend off cavalry and crush the most heavily armoured of foes.
29
24
Hashashim heavy infantry 24 1 10 15 no 0 0 no 7 7 2 13 1242 199
sea_faring, hide_improved_forest, very_hardy, can_withdraw, hide_anywhere 0 ratings No ratings
The Hashashim are a semi-religious sect of stealthy assassins. On the battlefield they fight with sword and shield.
30
16
Ballista missile siege ballista 16 1 3 5 no 55 3 ap, bp, launching 4 2 0 7 1270 159
sea_faring, hardy, can_withdraw, artillery 0 ratings No ratings
Resembling a giant crossbow, this torsion powered weapon can fling a javelin over 100 meters skewering men with ease.
31
16
Catapult missile siege catapult 16 1 3 5 no 55 3 ap, bp, area, launching 4 2 0 7 1310 164
sea_faring, hardy, can_withdraw, artillery 0 ratings No ratings
Older style rock-flinging wooden artillery piece. Can throw flaming and normal shots.
32
16
Trebuchet missile siege trebuchet 16 1 3 5 no 55 3 ap, bp, area, launching 4 2 0 7 1480 185
sea_faring, hardy, can_withdraw, artillery 0 ratings No ratings
Giant rock flinging artillery piece. Capable of flaming and normal shot. Also able to fling diseased cows!
33
16
Bombard missile siege bombard 16 1 3 5 no 55 3 ap, bp, area, launching 4 2 0 7 1560 195
sea_faring, hardy, can_withdraw, gunpowder_unit, cannon, artillery 0 ratings No ratings
Primitive siege-gun forged of bronze or iron, can shoot solid stone or flaming shot. Inaccurate versus units.
34
16
Grand Bombard missile siege great_bombard 16 1 3 5 no 55 3 ap, bp, area, launching 4 2 0 7 1660 208
sea_faring, hardy, can_withdraw, gunpowder_unit, cannon, artillery 0 ratings No ratings
The Grand Bombard has increased range, damage and accuracy compared to the bombard.
35
16
Cannon missile siege cannon 16 1 3 5 no 65 3 ap, bp, area, launching 4 2 0 7 1674 209
sea_faring, hardy, can_withdraw, gunpowder_unit, cannon, artillery, explode 0 ratings No ratings
The typical 'cannon' is powerful and good against both units and defences. Capable of firing solid and explosive shots.
36
16
Monster Bombard missile siege huge_bombard 16 1 3 5 no 68 3 ap, bp, area, launching 4 2 0 7 1815 227
sea_faring, hardy, can_withdraw, gunpowder_unit, cannon, artillery 0 ratings No ratings
Massive Siege-Gun. Can destroy nearly any wall in one shot. Has very long range but slow reload time.
37
48
Muslim Archers missile infantry 48 1 4 2 no 3 5 no 4 2 0 7 1744 279
sea_faring, hide_forest, can_withdraw, mercenary_unit 0 ratings No ratings
Bowmen who follow Islam and fight for their faith.
38
48
Muslim Swordsmen heavy infantry 48 1 7 11 no 0 0 no 7 4 2 9 2516 403
sea_faring, hide_improved_forest, very_hardy, can_withdraw, mercenary_unit 0 ratings No ratings
Swordsmen who follow Islam and fight for their faith.
39
24
Muslim Heavy Cavalry heavy cavalry heavy horse 24 1 8 12 no 9 14 no 7 6 2 11 2126 340
sea_faring, hide_forest, very_hardy, can_withdraw, mercenary_unit 0 ratings No ratings
Men who follow Islam and fight for their faith atop heavily armored horses.
40
48
Muslim Halberdmen heavy infantry 48 1 8 12 ap, spear_bonus_8 0 0 no 5 4 0 9 2353 377
sea_faring, hide_forest, can_withdraw, mercenary_unit 0 ratings No ratings
Halberdmen who follow Islam and fight for their faith.
41
24
Muslim Light Cavalry light cavalry heavy horse 24 1 4 6 no 5 8 no 4 2 2 7 1389 222
sea_faring, mercenary_unit, can_withdraw, can_formed_charge 0 ratings No ratings
Men who follow Islam and fight for their faith on horseback.
42
48
Muslim Heavy Swordsmen heavy infantry 48 1 9 14 no 0 0 no 7 6 2 11 2797 447
sea_faring, hide_improved_forest, very_hardy, can_withdraw, mercenary_unit 0 ratings No ratings
Heavy Swordsmen who follow Islam and fight for their faith.
43
24
Turkoman Lancers heavy cavalry eastern armoured horse 24 1 10 15 no 9 14 ap 5 6 2 12 1560 250
sea_faring, hide_forest, very_hardy, can_withdraw, can_formed_charge 0 ratings No ratings
Turkish heavy cavalry with lance and mace to deal punishment.
44
48
Persian Heavy Spearmen spearmen infantry 48 1 7 11 spear, spear_bonus_12 0 0 no 7 5 2 13 2008 321
sea_faring, hide_forest, hardy, can_withdraw 2 ratings Good unit
Well armed and skilled Persian soldiers.
45
48
Ghurid Archers missile infantry 48 1 5 1 no 4 6 no 5 3 2 7 1639 262
sea_faring, hide_forest, can_withdraw 0 ratings No ratings
Protected with armour, giving these archers better protection against enemy attacks.
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