Language:
Royal Military Academy 皇家軍事學院
Home 首頁 / Broken Crescent 1.05 破碎的新月 1.05 / The Khwarezm Shah 花拉子模帝國 / Retinue 隨從
Broken Crescent 1.05 破碎的新月 1.05
The Khwarezm Shah 花拉子模帝國 The Khwarezm Shah 花拉子模帝國
No. Card
隨從
Title
名稱
Type
類型
Transferable
可轉移
Unique
唯一
Description
說明
Effects
效果
Condition
獲得條件
101 Shieldbearer
御盾侍衛
Military Important figures on the battlefield should never be left defenceless, men like this one are there to either save him or die in his stead.
戰場上不可或缺的重要護衛,能忠實防禦將領安全,甚至以自身生命進行掩護
-1 Morale for all troops on the battlefield, +2 to your general's hitpoints (how many hits your general can take before dying)
作戰部隊士氣-1,將領生命力+2
When to test : PostBattle
Condition : GeneralHPLostRatioinBattle <= 80
GeneralNumKillsInBattle > 5
WonBattle
not Routs
IsGeneral
Chance : 15 %
102 Siege Engineer
圍城工程師
Military An expert in how to deconstruct heavy structures and defences is always welcome when approaching towering walls.
面對敵軍堅固塔樓,擅長破壞防禦設施的專家無疑極受歡迎
+1 Command when assaulting walls, +60 Build Points (required for the construction of siege equipment)
攻城作戰統率力+1,攻城器械修建+60
When to test : CharacterTurnEnd
Condition : EndedInSettlement
RemainingMPPercentage = 100
SettlementBuildingExists >= catapult_range
IsGeneral
Chance : 3 %
When to test : CharacterTurnEnd
Condition : EndedInSettlement
RemainingMPPercentage = 100
SettlementBuildingExists >= c_catapult_range
IsGeneral
Chance : 3 %
When to test : GovernorBuildingCompleted
Condition : SettlementBuildingFinished >= siege_works
Chance : 33 %
When to test : GovernorBuildingCompleted
Condition : SettlementBuildingFinished >= c_siege_works
Chance : 33 %
103 Swordbearer
御劍侍衛
Military It is always best to not have to break from combat when one's weapon breaks first.
可保證不會因為武器折斷而被迫退出戰鬥
+1 to personal security (improves the chances of detecting and foiling assassination attempts), +1 to your general's hitpoints (how many hits your general can take before dying)
個人安全+1,將領生命力+1
When to test : PostBattle
Condition : GeneralNumKillsInBattle > 5
WonBattle
not Routs
IsGeneral
Chance : 10 %
104 Tribal Captain
部落勇士
Military Having run a company of tribal mercenaries himself among many emirs, this man makes maintaining an army of mercenary warriors a more efficient process.
這個人在許多部落酋長中擁有自己的一支僱傭軍,他使整個軍隊的雇傭軍戰士維持著一個更高效的狀態。
10% discount on unit training costs, 10% bonus to cash gained from looting, +25% to movement points
單位訓練費用-10%,掠奪所得+10%,移動點數+25%
When to test : HireMercenaries
Condition :
Chance : 10 %
105 Veteran Warrior
資深戰士
Military A hardened old brother in arms, always there to defend to the last, or serve as midfield mentor.
戰場上最強悍士兵,經常負隅血戰或奮勇反撲
+1 to personal security (improves the chances of detecting and foiling assassination attempts), +1 Command when commanding infantry
個人安全+1,指揮步兵統率力+1
When to test : PostBattle
Condition : GeneralNumKillsInBattle > 5
WonBattle
not Routs
IsGeneral
GeneralHPLostRatioinBattle <= 50
Chance : 50 %
106 Caravan Driver
馬車馭夫
Money Transferable
可轉移
Having a reliable and efficient man to oversee the hauling of exotic goods can save time and money.
由性格穩重技藝高超的馬車馭夫負責照看這些異國貴重貨物,無疑能大為節省時間和成本
+25% to Movement Points (gives armies the ability to forced march), +1 to line of sight (increases the range at which enemies are spotted)
行軍能力+25%,偵察視野+1
When to test : AgentCreated
Condition : AgentType = merchant
SettlementBuildingExists >= caravan_stop
Chance : 50 %
When to test : CharacterTurnEnd
Condition : AgentType = merchant
EndedInSettlement
SettlementBuildingExists >= caravan_stop
Chance : 50 %
107 Master Mason
石匠大師
Money Has found a civil master that he can entrust to ensure that his building projects are completed without fuss.
得此建築大師,即意味著建設橋樑可安然無慮
10% discount on construction costs
建築修建成本-10%
When to test : GovernorBuildingCompleted
Condition : SettlementBuildingFinished >= m_masons_guild
Chance : 33 %
108 Mathematician
數學大師
Money Has found cause and justification to employ a scholar well versed in complex calculations.
掌握了從假設到結論的證明技巧,令此人對各種複雜計算得心應手
5% bonus on all trade income, 5% bonus on tax income, +1 Command when commanding artillery
所有城邑貿易+5%,稅收+5%,指揮炮兵統率力+1
When to test : CharacterTurnEnd
Condition : EndedInSettlement
RemainingMPPercentage = 100
SettlementBuildingExists = academy
IsGeneral
Chance : 5 %
When to test : CharacterTurnEnd
Condition : EndedInSettlement
RemainingMPPercentage = 100
SettlementBuildingExists = university
IsGeneral
Chance : 5 %
109 Merchant Clerk
商業會計
Money An educated assistant that can keep accurate records and write up trade agreements is worth his weight in gold.
接受良好教育,擅長精確簿記和撰寫貿易合同的人才,實乃無價之寶
+1 Finance
商業才能+1
When to test : AgentCreated
Condition : AgentType = merchant
SettlementBuildingExists >= alchemy_school
Chance : 50 %
110 Overseer
監工
Money When one can entrust another to oversee the workers, much more can be accomplished.
若托付此人監督工人勞動,則工作效率將大為提高
1% discount on construction costs, +1 to farming output, 1% bonus on mining income
建築修建成本-1%,農業產量+1,礦產收益+1%
When to test : CharacterTurnEnd
Condition : EndedInSettlement
RemainingMPPercentage = 100
SettlementBuildingExists >= farms+2
IsGeneral
Chance : 10 %
111 Slaver
販奴商人
Money Ensures that his lord and master is only ever served by the most capable and obedient of slaves.
可以確保國王和貴族們享受最能幹奴隸的慇勤服侍
15% bonus on all trade income
所有城邑貿易+15%
When to test : GovernorBuildingCompleted
Condition : CharacterReligion islam
Attribute Chivalry < -3
Chance : 20 %
When to test : GovernorBuildingCompleted
Condition : CharFactionType byzantium
Attribute Chivalry < -3
Chance : 20 %
112 Tax Farmer
稅吏
Money If you are going to bleed the people dry, get someone else to be the face of your oppression.
若定要令人民泣血嚎啕,則必須尋找代理者為此惡行
-1 from popularity (has a negative effect on public order), 10% bonus on tax income
人民擁戴-1,稅收+10%
When to test : GovernorBuildingCompleted
Condition : Trait BadTaxman >= 1
IsGeneral
Chance : 8 %
113 Treasurer
司庫大臣
Money Transferable
可轉移
A man who has mastered the art of managing royal sums of money can help avoid wasting it, something royalty often does.
由忠誠能幹的官員管理皇家財產可以避免浪費公帑
5% bonus on all trade income, 5% bonus on tax income
所有城邑貿易+5%,稅收+5%
When to test : CharacterTurnEnd
Condition : EndedInSettlement
RemainingMPPercentage = 100
SettlementBuildingExists = great_market
IsGeneral
Chance : 10 %
114 Gunner
戰艦炮長
Naval "Have you tried aiming a cannon while struggling to stand upright on deck then?"
「閣下尚未對在甲板上瞄準開炮感到厭倦麼?」
+2 Command at sea
海軍作戰統率力+2
When to test : AgentCreated
Condition : IsAdmiral
SettlementBuildingExists >= naval_academy
Chance : 33 %
115 Reliable Navigator
可靠領航員
Naval When entering the vast trackless seas, a keen sense of direction is key to seeing land again soon.
在廣闊無垠的海洋上航行,敏銳的方向辨別能力是能否重新回到陸地的關鍵
+1 Command at sea, +10% to Movement Points (gives armies the ability to forced march), +1 to line of sight (increases the range at which enemies are spotted)
海軍作戰統率力+1,行軍能力+10%,偵察視野+1
When to test : AgentCreated
Condition : IsAdmiral
SettlementBuildingExists >= explorers_guild
Chance : 33 %
116 Shipwright
船舶工匠
Naval Manufacturing and repairing naval vessels can be extremely costly and difficult without a specialist like this to oversee the work.
若無此等專家監督工作,無論建造抑或修補船舶都將代價高昂極為艱難
+1 Command at sea
海軍作戰統率力+1
When to test : NewAdmiralCreated
Condition : SettlementBuildingExists >= merchants_wharf
Chance : 8 %
117 Ghulam Lover
奴隸情人
pederasty This man and caused scandal in the Kingdom over his love affair with this Ghulam. The affairs of the state are neglected as he passes the hours away writing love poems for his most favorite slave-boy...
這位將軍與奴隸戀愛的醜聞在王國中偶然被曝光,他經常花數小時的時間給他喜愛的孌童寫情詩,以致忽略了對領地的管理
-5 Authority, +10 unrest, -20% Taxes
威望-5,騷亂+10,稅收-20%
When to test : CharacterTurnEnd
Condition : EndedInSettlement
IsFactionLeader
Attribute Piety < 5
SettlementBuildingExists = sm4
Chance : 2 %
When to test : CharacterTurnEnd
Condition : EndedInSettlement
Trait homoerotic > 0
SettlementBuildingExists >= sm3
Chance : 5 %
118 Black Stallion
黝黑駿馬
Pet Transferable
可轉移
A dark swift menacing steed makes light of the tyranny of distance.
駿馬如黑夜精靈般逸興奔馳,猝然劃破遙遠的邪惡
+25% to Movement Points (gives armies the ability to forced march)
行軍能力+25%
When to test : CharacterTurnEnd
Condition : IsGeneral
EndedInSettlement
RemainingMPPercentage = 100
SettlementBuildingExists >= knights_stables
Attribute Chivalry < -4
Chance : 4 %
When to test : AgentCreated
Condition : AgentType = spy
SettlementBuildingExists >= stables
Chance : 100 %
When to test : AgentCreated
Condition : AgentType = spy
SettlementBuildingExists >= racing_track
Chance : 100 %
When to test : AgentCreated
Condition : AgentType = assassin
SettlementBuildingExists >= stables
Chance : 100 %
When to test : AgentCreated
Condition : AgentType = assassin
SettlementBuildingExists >= racing_track
Chance : 100 %
119 Pet Monkey
寵物靈猴
Pet A tiny bundle of wonder and chaos, trained to steal the scene, or even better, valuable objects.
一些小小的戲法和混亂,能夠引開眾人視線,進而可以從容竊取有價值的目標
+1 to agent's skill
事務官技能+1
When to test : AgentCreated
Condition : SettlementBuildingExists >= market
AgentType = spy
not CultureType northern_european
not CultureType southern_european
Chance : 5 %
120 Strapping Stallion
雄健駿馬
Pet What an impressive and powerful beast this young lady straddles on a daily basis.
這名年輕女士每天騎著一匹多麼雄健威武的駿馬啊
+10% to Movement Points (gives armies the ability to forced march)
行軍能力+10%
When to test : CharacterComesOfAge
Condition : AgentType = princess
FactionBuildingExists = kings_stables
Chance : 25 %
6 / 8 : P1 , P2 , P3 , P4 , P5 , P6 , P7 , P8
Royal Military Academy - Sitemaps
Total War: Rome II
Factions
Units
Units in Custom Battle
Buildings

Total War: Shogun 2
Factions
Units

Shogun 2: Rise of the Samurai
Shogun 2: Fall of the Samurai
Total War: Napoleon
Factions
Units

Total War: Empire
Factions
Units
Total War: Medieval II
Factions
Units
Army
Buildings
Mercenaries
Retinue
Traits
Regions
Ranking

Medieval II - Americas
Medieval II - Britannia
Medieval II - Crusades
Medieval II - Tutonic
Total War: Medieval II - MODs
Broken Crescent 1.05
Broken Crescent 2.02
Stainless Steel 5.1b
Stainless Steel 6.1
Deus Lo Vult 5.7
Deus Lo Vult 6.0
HTF: Eagle of the Elbe 05
The Long Road 2.0
Lands to Conquer Gold
DarthMod 1.4D: The Last Episode
Das Heilige Romische Reich 06
Third Age 1.3
Third Age 1.4
Third Age 2.1
Third Age 3.1
Copyright © 2008 - 2013, www.honga.net