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Royal Military Academy 皇家軍事學院
Home 首頁 / Broken Crescent 2.02 破碎的新月 2.02 / The Kingdom of Jerusalem / Retinue 隨從
Broken Crescent 2.02 破碎的新月 2.02
The Kingdom of Jerusalem The Kingdom of Jerusalem
No. Card
隨從
Title
名稱
Type
類型
Transferable
可轉移
Unique
唯一
Description
說明
Effects
效果
Condition
獲得條件
61 Fine Cosmetics Item Her father has a penchant for making his surroundings more beautiful… Including his own family. +1 Charm When to test : CharacterComesOfAge
Condition : FatherTrait Aesthetic >= 1
AgentType = princess
Chance : 100 %
62 Spyglass Item Allows a mortal man to spot distant things that are normally privy only to eagles. +2 to line of sight (increases the range at which enemies are spotted) When to test : AgentCreated
Condition : AgentType = spy
SettlementBuildingExists >= dockyard
Chance : 20 %
63 Trick Abacus Item "See, when you carry the two over, it turns out you owe me another hundred florins." +1 Finance When to test : AgentCreated
Condition : AgentType = merchant
not SettlementBuildingExists >= town_hall
Chance : 5 %
64 Constable kojoffice Transferable
可轉移
This title bestows the holder with the command of the holy kingdom's army and charges him with great authority in all military matters. +2 command, +2 loyalty, +2 Troop Morale When to test : CharacterTurnEnd
Condition : EndedInSettlement
CharFactionType france
not FactionwideAncillaryExists kojconstable
IsFactionLeader
Chance : 100 %
65 Seneschal kojoffice Transferable
可轉移
This title bestows the holder with financial and administrative duties within the kingdom. +20% Tax Bonus, +2 loyalty, -5 Unrest When to test : CharacterTurnEnd
Condition : EndedInSettlement
CharFactionType france
not FactionwideAncillaryExists kojseneschal
IsFactionLeader
Chance : 100 %
66 Marshal kojoffice Transferable
可轉移
This officer helps organize and displine the army. +1 command, +1 loyalty, +1 Troop Morale When to test : CharacterTurnEnd
Condition : CharFactionType france
not FactionwideAncillaryExists marshal1
IsGeneral
not HasAncType kojoffice
Chance : 50 %
67 Marshal kojoffice Transferable
可轉移
This officer helps organize and displine the army. +1 command, +1 loyalty, +1 Troop Morale When to test : CharacterTurnEnd
Condition : CharFactionType france
not FactionwideAncillaryExists marshal2
IsGeneral
not HasAncType kojoffice
Chance : 50 %
68 Marshal kojoffice Transferable
可轉移
This officer helps organize and displine the army. +1 command, +1 loyalty, +1 Troop Morale When to test : CharacterTurnEnd
Condition : CharFactionType france
not FactionwideAncillaryExists marshal3
IsGeneral
not HasAncType kojoffice
Chance : 50 %
69 Soothsayer Magic A spinner of tales to satiate those nobles that want to ensure that the news they hear is pleasing. +2 Morale for all troops on the battlefield When to test : PostBattle
Condition : not WonBattle
Chance : 3 %
70 Diplomatic Escort Military If you're going to offend someone very important, it's better to have another body in the way. +1 to line of sight (increases the range at which enemies are spotted), +1 to personal security (improves the chances of detecting and foiling assassination attempts) When to test : AgentCreated
Condition : AgentType = diplomat
SettlementBuildingExists >= castle
Chance : 66 %
71 Drillmaster Military Keeps a diligent officer handy to keep his troops vigilant and well-prepared. +25% to Movement Points (gives armies the ability to forced march), 10% discount on unit training costs When to test : GovernorUnitTrained
Condition : TrainedUnitCategory infantry
IsGeneral
Attribute Command >= 4
Chance : 3 %
72 Master Archer Military Accompanied by a truly experienced marksman, able to help assist when best to give the order to fire. +1 Command When to test : CharacterTurnEnd
Condition : EndedInSettlement
RemainingMPPercentage = 100
SettlementBuildingExists >= archery_range
IsGeneral
Chance : 5 %
When to test : GovernorBuildingCompleted
Condition : SettlementBuildingFinished = marksmans_range
Chance : 33 %
73 Stablemaster Military Most warriors know how to ride a horse, but few truly understand how to maintain their mounts properly, or to train them for war. +1 Command when commanding cavalry When to test : GovernorUnitTrained
Condition : TrainedUnitCategory cavalry
SettlementBuildingExists > knights_stables
IsGeneral
Chance : 20 %
74 Master Smith Military Has befriended a truly gifted and renowned smith, who ensures his noble friend is always well armed and armoured. 10% discount on unit training costs When to test : CharacterTurnEnd
Condition : EndedInSettlement
RemainingMPPercentage = 100
SettlementBuildingExists >= armourer
IsGeneral
Chance : 2 %
When to test : GovernorBuildingCompleted
Condition : SettlementBuildingFinished >= swordsmiths_guild
Chance : 20 %
When to test : GovernorBuildingCompleted
Condition : SettlementBuildingFinished >= armourer
Chance : 20 %
When to test : GovernorBuildingCompleted
Condition : SettlementBuildingFinished >= c_armourer
Chance : 20 %
75 Mercenary Captain Military Having run a company of mercenaries himself, this man makes maintaining an army of sell-swords a more efficient process. 10% discount on unit training costs, 10% bonus to cash gained from looting When to test : HireMercenaries
Condition :
Chance : 10 %
76 Military Engineer Military Wise commanders keep a mechanical expert at hand when relying upon siege artillery to conquer castle walls. +2 Command when assaulting walls, +50 Build Points (required for the construction of siege equipment) When to test : CharacterTurnEnd
Condition : EndedInSettlement
RemainingMPPercentage = 100
SettlementBuildingExists >= city_watch
SettlementBuildingExists >= catapult_range
IsGeneral
Chance : 5 %
When to test : CharacterTurnEnd
Condition : EndedInSettlement
RemainingMPPercentage = 100
SettlementBuildingExists >= drill_square
SettlementBuildingExists >= c_catapult_range
IsGeneral
Chance : 8 %
77 Naïve Knight Military "At last, I have found a living saint, and I shall lay down my life to protect him should it be God's will." +2 to personal security (improves the chances of detecting and foiling assassination attempts) When to test : PriestBecomesHeretic
Condition :
Chance : 10 %
78 Ordinance Master Military One of the few experts on handling the dangerous but powerful new weapons of war that use gunpowder. +1 Command when commanding gunpowder troops, +1 Command when commanding artillery When to test : CharacterTurnEnd
Condition : EndedInSettlement
RemainingMPPercentage = 100
SettlementBuildingExists >= military_academy
IsGeneral
Chance : 10 %
79 Paladin Military This defender of the faith has sworn to protect those who would spread it. +1 to personal security (improves the chances of detecting and foiling assassination attempts), +1 Purity+1 Violence When to test : AgentCreated
Condition : AgentType = priest
SettlementBuildingExists >= militia_drill_square
Chance : 20 %
80 Keen Scout Military A man that can spot signs of distant or hidden armies far more reliably than most common soldier can lay claim to. +1 Command when ambushing, +2 to line of sight (increases the range at which enemies are spotted) When to test : PostBattle
Condition : WonBattle
I_ConflictType SuccessfulAmbush
not WasAttacker
InEnemyLands
IsGeneral
Chance : 8 %
4 / 7 : P1 , P2 , P3 , P4 , P5 , P6 , P7
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