101 |
|
Shieldbearer |
Military |
|
|
Important figures on the battlefield should never be left defenceless, men like this one are there to either save him or die in his stead. |
-1 Morale for all troops on the battlefield, +2 to your general's hitpoints (how many hits your general can take before dying) |
When to test : PostBattle Condition : GeneralHPLostRatioinBattle <= 80 GeneralNumKillsInBattle > 5 WonBattle not Routs IsGeneral Chance : 15 % |
102 |
|
Siege Engineer |
Military |
|
|
An expert in how to deconstruct heavy structures and defences is always welcome when approaching towering walls. |
+1 Command when assaulting walls, +60 Build Points (required for the construction of siege equipment) |
When to test : CharacterTurnEnd Condition : EndedInSettlement RemainingMPPercentage = 100 SettlementBuildingExists >= catapult_range IsGeneral Chance : 3 % |
When to test : CharacterTurnEnd Condition : EndedInSettlement RemainingMPPercentage = 100 SettlementBuildingExists >= c_catapult_range IsGeneral Chance : 3 % |
When to test : GovernorBuildingCompleted Condition : SettlementBuildingFinished >= siege_works Chance : 33 % |
When to test : GovernorBuildingCompleted Condition : SettlementBuildingFinished >= c_siege_works Chance : 33 % |
103 |
|
Swordbearer |
Military |
|
|
It is always best to not have to break from combat when one's weapon breaks first. |
+1 to personal security (improves the chances of detecting and foiling assassination attempts), +1 to your general's hitpoints (how many hits your general can take before dying) |
When to test : PostBattle Condition : GeneralNumKillsInBattle > 5 WonBattle not Routs IsGeneral Chance : 10 % |
104 |
|
Tribal Captain |
Military |
|
|
Having run a company of tribal mercenaries himself among many emirs, this man makes maintaining an army of mercenary warriors a more efficient process. |
10% discount on unit training costs, 10% bonus to cash gained from looting, +25% to movement points |
When to test : HireMercenaries Condition : Chance : 10 % |
105 |
|
Veteran Warrior |
Military |
|
|
A hardened old brother in arms, always there to defend to the last, or serve as midfield mentor. |
+1 to personal security (improves the chances of detecting and foiling assassination attempts), +1 Command when commanding infantry |
When to test : PostBattle Condition : GeneralNumKillsInBattle > 5 WonBattle not Routs IsGeneral GeneralHPLostRatioinBattle <= 50 Chance : 50 % |
106 |
|
Caravan Driver |
Money |
Transferable 可轉移 |
|
Having a reliable and efficient man to oversee the hauling of exotic goods can save time and money. |
+25% to Movement Points (gives armies the ability to forced march), +1 to line of sight (increases the range at which enemies are spotted) |
When to test : AgentCreated Condition : AgentType = merchant SettlementBuildingExists >= caravan_stop Chance : 50 % |
When to test : CharacterTurnEnd Condition : AgentType = merchant EndedInSettlement SettlementBuildingExists >= caravan_stop Chance : 50 % |
107 |
|
Master Mason |
Money |
|
|
Has found a civil master that he can entrust to ensure that his building projects are completed without fuss. |
10% discount on construction costs |
When to test : GovernorBuildingCompleted Condition : SettlementBuildingFinished >= m_masons_guild Chance : 33 % |
108 |
|
Mathematician |
Money |
|
|
Has found cause and justification to employ a scholar well versed in complex calculations. |
5% bonus on all trade income, 5% bonus on tax income, +1 Command when commanding artillery |
When to test : CharacterTurnEnd Condition : EndedInSettlement RemainingMPPercentage = 100 SettlementBuildingExists = academy IsGeneral Chance : 5 % |
When to test : CharacterTurnEnd Condition : EndedInSettlement RemainingMPPercentage = 100 SettlementBuildingExists = university IsGeneral Chance : 5 % |
109 |
|
Merchant Clerk |
Money |
|
|
An educated assistant that can keep accurate records and write up trade agreements is worth his weight in gold. |
+1 Finance |
When to test : AgentCreated Condition : AgentType = merchant SettlementBuildingExists >= alchemy_school Chance : 50 % |
110 |
|
Overseer |
Money |
|
|
When one can entrust another to oversee the workers, much more can be accomplished. |
1% discount on construction costs, +1 to farming output, 1% bonus on mining income |
When to test : CharacterTurnEnd Condition : EndedInSettlement RemainingMPPercentage = 100 SettlementBuildingExists >= farms+2 IsGeneral Chance : 10 % |
|
111 |
|
Slaver |
Money |
|
|
Ensures that his lord and master is only ever served by the most capable and obedient of slaves. |
15% bonus on all trade income |
When to test : GovernorBuildingCompleted Condition : CharacterReligion islam Attribute Chivalry < -3 Chance : 20 % |
When to test : GovernorBuildingCompleted Condition : CharFactionType byzantium Attribute Chivalry < -3 Chance : 20 % |
112 |
|
Tax Farmer |
Money |
|
|
If you are going to bleed the people dry, get someone else to be the face of your oppression. |
-1 from popularity (has a negative effect on public order), 10% bonus on tax income |
When to test : GovernorBuildingCompleted Condition : Trait BadTaxman >= 1 IsGeneral Chance : 8 % |
113 |
|
Treasurer |
Money |
Transferable 可轉移 |
|
A man who has mastered the art of managing royal sums of money can help avoid wasting it, something royalty often does. |
5% bonus on all trade income, 5% bonus on tax income |
When to test : CharacterTurnEnd Condition : EndedInSettlement RemainingMPPercentage = 100 SettlementBuildingExists = great_market IsGeneral Chance : 10 % |
114 |
|
Gunner |
Naval |
|
|
"Have you tried aiming a cannon while struggling to stand upright on deck then?" |
+2 Command at sea |
When to test : AgentCreated Condition : IsAdmiral SettlementBuildingExists >= naval_academy Chance : 33 % |
115 |
|
Reliable Navigator |
Naval |
|
|
When entering the vast trackless seas, a keen sense of direction is key to seeing land again soon. |
+1 Command at sea, +10% to Movement Points (gives armies the ability to forced march), +1 to line of sight (increases the range at which enemies are spotted) |
When to test : AgentCreated Condition : IsAdmiral SettlementBuildingExists >= explorers_guild Chance : 33 % |
116 |
|
Shipwright |
Naval |
|
|
Manufacturing and repairing naval vessels can be extremely costly and difficult without a specialist like this to oversee the work. |
+1 Command at sea |
When to test : NewAdmiralCreated Condition : SettlementBuildingExists >= merchants_wharf Chance : 8 % |
117 |
|
Ghulam Lover |
pederasty |
|
|
This man and caused scandal in the Kingdom over his love affair with this Ghulam. The affairs of the state are neglected as he passes the hours away writing love poems for his most favorite slave-boy... |
-5 Authority, +10 unrest, -20% Taxes |
When to test : CharacterTurnEnd Condition : EndedInSettlement IsFactionLeader Attribute Piety < 5 SettlementBuildingExists = sm4 Chance : 2 % |
When to test : CharacterTurnEnd Condition : EndedInSettlement Trait homoerotic > 0 SettlementBuildingExists >= sm3 Chance : 5 % |
118 |
|
Black Stallion |
Pet |
Transferable 可轉移 |
|
A dark swift menacing steed makes light of the tyranny of distance. |
+25% to Movement Points (gives armies the ability to forced march) |
When to test : CharacterTurnEnd Condition : IsGeneral EndedInSettlement RemainingMPPercentage = 100 SettlementBuildingExists >= knights_stables Attribute Chivalry < -4 Chance : 4 % |
When to test : AgentCreated Condition : AgentType = spy SettlementBuildingExists >= stables Chance : 100 % |
When to test : AgentCreated Condition : AgentType = spy SettlementBuildingExists >= racing_track Chance : 100 % |
When to test : AgentCreated Condition : AgentType = assassin SettlementBuildingExists >= stables Chance : 100 % |
When to test : AgentCreated Condition : AgentType = assassin SettlementBuildingExists >= racing_track Chance : 100 % |
119 |
|
Pet Monkey |
Pet |
|
|
A tiny bundle of wonder and chaos, trained to steal the scene, or even better, valuable objects. |
+1 to agent's skill |
When to test : AgentCreated Condition : SettlementBuildingExists >= market AgentType = spy not CultureType northern_european not CultureType southern_european Chance : 5 % |
120 |
|
Strapping Stallion |
Pet |
|
|
What an impressive and powerful beast this young lady straddles on a daily basis. |
+10% to Movement Points (gives armies the ability to forced march) |
When to test : CharacterComesOfAge Condition : AgentType = princess FactionBuildingExists = kings_stables Chance : 25 % |
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