61 |
|
Tax Farmer |
Money |
|
|
If you are going to bleed the people dry, get someone else to be the face of your oppression. |
-1 from popularity (has a negative effect on public order), 10% bonus on tax income |
When to test : GovernorBuildingCompleted Condition : Trait BadTaxman >= 1 IsGeneral Chance : 8 % |
62 |
|
Treasurer |
Money |
Transferable 可轉移 |
|
A man who has mastered the art of managing royal sums of money can help avoid wasting it, something royalty often does. |
5% bonus on all trade income, 5% bonus on tax income |
When to test : CharacterTurnEnd Condition : EndedInSettlement RemainingMPPercentage = 100 SettlementBuildingExists = great_market IsGeneral Chance : 10 % |
63 |
|
Gunner |
Naval |
|
|
"Have you tried aiming a cannon while struggling to stand upright on deck then?" |
+2 Command at sea |
When to test : AgentCreated Condition : IsAdmiral SettlementBuildingExists >= naval_academy Chance : 33 % |
64 |
|
Reliable Navigator |
Naval |
|
|
When entering the vast trackless seas, a keen sense of direction is key to seeing land again soon. |
+1 Command at sea, +10% to Movement Points (gives armies the ability to forced march), +1 to line of sight (increases the range at which enemies are spotted) |
When to test : AgentCreated Condition : IsAdmiral SettlementBuildingExists >= explorers_guild Chance : 33 % |
65 |
|
Shipwright |
Naval |
|
|
Manufacturing and repairing naval vessels can be extremely costly and difficult without a specialist like this to oversee the work. |
+1 Command at sea |
When to test : NewAdmiralCreated Condition : SettlementBuildingExists >= merchants_wharf Chance : 8 % |
66 |
|
Ghulam Lover |
pederasty |
|
|
This man and caused scandal in the Kingdom over his love affair with this Ghulam. The affairs of the state are neglected as he passes the hours away writing love poems for his most favorite slave-boy... |
-5 Authority, +10 unrest, -20% Taxes |
When to test : CharacterTurnEnd Condition : EndedInSettlement IsFactionLeader Attribute Piety < 5 SettlementBuildingExists = sm4 Chance : 2 % |
When to test : CharacterTurnEnd Condition : EndedInSettlement Trait homoerotic > 0 SettlementBuildingExists >= sm3 Chance : 5 % |
67 |
|
Black Stallion |
Pet |
Transferable 可轉移 |
|
A dark swift menacing steed makes light of the tyranny of distance. |
+25% to Movement Points (gives armies the ability to forced march) |
When to test : CharacterTurnEnd Condition : IsGeneral EndedInSettlement RemainingMPPercentage = 100 SettlementBuildingExists >= knights_stables Attribute Chivalry < -4 Chance : 4 % |
When to test : AgentCreated Condition : AgentType = spy SettlementBuildingExists >= stables Chance : 100 % |
When to test : AgentCreated Condition : AgentType = spy SettlementBuildingExists >= racing_track Chance : 100 % |
When to test : AgentCreated Condition : AgentType = assassin SettlementBuildingExists >= stables Chance : 100 % |
When to test : AgentCreated Condition : AgentType = assassin SettlementBuildingExists >= racing_track Chance : 100 % |
68 |
|
Tracking Dog |
Pet |
|
|
Able to follow trails that no human eye could possibly detect in the first place. |
+2 to agent's skill, +1 to line of sight (increases the range at which enemies are spotted), +1 to personal security (improves the chances of detecting and foiling assassination attempts) |
When to test : AssassinationMission Condition : AgentType = assassin MissionSucceeded not InEnemyLands Chance : 4 % |
69 |
|
Guard Dog |
Pet |
|
|
More vigilant, intimidating and loyal than even the most cunning of watchmen. |
+2 to personal security (improves the chances of detecting and foiling assassination attempts) |
When to test : CharacterTurnEnd Condition : EndedInSettlement RemainingMPPercentage = 100 SettlementBuildingExists >= castle IsGeneral TimeInRegion > 4 Chance : 8 % |
70 |
|
Pet Monkey |
Pet |
|
|
A tiny bundle of wonder and chaos, trained to steal the scene, or even better, valuable objects. |
+1 to agent's skill |
When to test : AgentCreated Condition : SettlementBuildingExists >= market AgentType = spy not CultureType northern_european not CultureType southern_european Chance : 5 % |
|
71 |
|
Strapping Stallion |
Pet |
|
|
What an impressive and powerful beast this young lady straddles on a daily basis. |
+10% to Movement Points (gives armies the ability to forced march) |
When to test : CharacterComesOfAge Condition : AgentType = princess FactionBuildingExists = kings_stables Chance : 25 % |
72 |
|
Swift Steed |
Pet |
|
|
A dashing mount that can pass over the land as swiftly as the wind itself. |
+15% to Movement Points (gives armies the ability to forced march), +1 to public health |
When to test : AgentCreated Condition : AgentType = diplomat FactionBuildingExists >= horse_breeders_guild Chance : 33 % |
73 |
|
Trusty Steed |
Pet |
Transferable 可轉移 |
|
Noble warriors need a noble and trusty mount such as this fine animal. |
+5% to Movement Points (gives armies the ability to forced march), +1 Command when commanding cavalry |
When to test : CharacterTurnEnd Condition : EndedInSettlement SettlementBuildingExists >= earls_stables IsGeneral Trait GoodCavalryGeneral >= 1 Chance : 15 % |
74 |
|
Yappy Little Dog |
Pet |
|
|
How can this woman possibly find this evil, overgrown rodent adorable?! |
-1 Charm |
When to test : CharacterComesOfAge Condition : AgentType = princess Chance : 5 % |
75 |
|
Poisoner |
Politics |
|
|
Able to offer the most subtle and discreet ways of seeing one's enemies disappear. |
+2 to agent's skill |
When to test : AgentCreated Condition : AgentType = assassin FactionBuildingExists >= m_alchemists_guild Chance : 20 % |
76 |
|
Puppet Caliph |
puppetcaliph |
|
|
Having siezed the golden city of Baghdad from the Abbasids, this newly coronated descendant of Muhammad now give greater legitimacy to the Sultan and empowers him with the authority as a ruler of all Muslims... |
+3 Piety, +3 Authority, +2 Troop Morale, -5 Unrest |
When to test : CharacterTurnEnd Condition : EndedInSettlement SettlementName Baghdad FactionReligion islam IsFactionLeader not FactionType moors not I_WorldwideAncillaryExists puppetcaliph Chance : 50 % |
77 |
|
Monk |
Religion |
|
|
A monk is always keen to spend time with those that would sit around, feed themselves and discuss religion… |
+1 Piety, -1 Purity |
When to test : CharacterTurnEnd Condition : not AtSea AgentType = priest CharacterNumTurnsIdle >= 4 PopulationOwnReligion >= 80 ReligionShift <= 10 Chance : 100 % |
78 |
|
Priest |
Religion |
|
|
There are few better ways to keep the faith than to keep a man of the cloth at hand to ensure you are on the correct path. |
+1 Piety |
When to test : CharacterTurnEnd Condition : EndedInSettlement SettlementBuildingExists >= theologians_guild IsGeneral not CharacterReligion islam Chance : 3 % |
79 |
|
Fiery Imam |
religious |
|
|
A renegade preacher of the Sharia, this man whips up great fervor for Jihad among the troops but his harsh interpretations of the Sharia do not go down well with the city and townsfolk.. |
+2 piety, +3 troop morale, +5 unrest |
When to test : CharacterTurnEnd Condition : EndedInSettlement IsGeneral Attribute Chivalry < -4 SettlementBuildingExists >= masjid Chance : 2 % |
When to test : GovernorBuildingCompleted Condition : SettlementBuildingFinished >= masjid Attribute Chivalry < -4 IsGeneral Chance : 20 % |
80 |
|
Sufi Master |
religious |
|
|
This master of the escoteric readings of the holy scriptures has greatly helped his master's piety and added to his eloquence and kindness in dealing with the masses. However, the peaceful ways of the sufis has not helped his martial skills... |
+2 piety, +4 popularity, -3 command |
When to test : CharacterTurnEnd Condition : EndedInSettlement IsGeneral Attribute Chivalry > 4 SettlementBuildingExists >= masjid Chance : 2 % |
When to test : GovernorBuildingCompleted Condition : SettlementBuildingFinished >= masjid Attribute Chivalry > 4 IsGeneral Chance : 20 % |
|