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Royal Military Academy 皇家軍事學院
Home 首頁 / Broken Crescent 2.02 破碎的新月 2.02 / The Solanki Rajputs / Retinue 隨從
Broken Crescent 2.02 破碎的新月 2.02
The Solanki Rajputs The Solanki Rajputs
No. Card
隨從
Title
名稱
Type
類型
Transferable
可轉移
Unique
唯一
Description
說明
Effects
效果
Condition
獲得條件
21 Raja of Kabul governor Transferable
可轉移
This man holds the governership of Kabul +1 Loyalty, 5% Tax Bonus When to test : CharacterTurnEnd
Condition : EndedInSettlement
SettlementName Kabul
CharFactionType sicily
IsGeneral
not FactionwideAncillaryExists Kabul_emir
not FactionwideAncillaryExists Kabul_raja
Chance : 100 %
22 Raja of Kalinjar governor Transferable
可轉移
This man holds the governership of Kalinjar +1 Loyalty, 5% Tax Bonus When to test : CharacterTurnEnd
Condition : EndedInSettlement
SettlementName Kalinjar
CharFactionType sicily
IsGeneral
not FactionwideAncillaryExists Kalinjar_raja
Chance : 100 %
23 Raja of Kandahar governor Transferable
可轉移
This man holds the governership of Kandahar +1 Loyalty, 5% Tax Bonus When to test : CharacterTurnEnd
Condition : EndedInSettlement
SettlementName Kandahar
CharFactionType sicily
IsGeneral
not FactionwideAncillaryExists Kandahar_emir
not FactionwideAncillaryExists Kandahar_raja
Chance : 100 %
24 Raja of Kannauj governor Transferable
可轉移
This man holds the governership of Kannauj +1 Loyalty, 5% Tax Bonus When to test : CharacterTurnEnd
Condition : EndedInSettlement
SettlementName Kannauj
CharFactionType sicily
IsGeneral
not FactionwideAncillaryExists Kannauj_emir
not FactionwideAncillaryExists Kannauj_raja
Chance : 100 %
25 Raja of Kolachee governor Transferable
可轉移
This man holds the governership of Kolachee +1 Loyalty, 5% Tax Bonus When to test : CharacterTurnEnd
Condition : EndedInSettlement
SettlementName Kolachee
CharFactionType sicily
IsGeneral
not FactionwideAncillaryExists Kolachee_emir
not FactionwideAncillaryExists Kolachee_raja
Chance : 100 %
26 Raja of Lahore governor Transferable
可轉移
This man holds the governership of Lahore +1 Loyalty, 5% Tax Bonus When to test : CharacterTurnEnd
Condition : EndedInSettlement
SettlementName Lahore
CharFactionType sicily
IsGeneral
not FactionwideAncillaryExists Lahore_emir
not FactionwideAncillaryExists Lahore_raja
Chance : 100 %
27 Raja of Multan governor Transferable
可轉移
This man holds the governership of Multan +1 Loyalty, 5% Tax Bonus When to test : CharacterTurnEnd
Condition : EndedInSettlement
SettlementName Multan
CharFactionType sicily
IsGeneral
not FactionwideAncillaryExists Multan_emir
not FactionwideAncillaryExists Multan_raja
Chance : 100 %
28 Raja of Mumba governor Transferable
可轉移
This man holds the governership of Mumba +1 Loyalty, 5% Tax Bonus When to test : CharacterTurnEnd
Condition : EndedInSettlement
SettlementName Mumba
CharFactionType sicily
IsGeneral
not FactionwideAncillaryExists Mumba_raja
Chance : 100 %
29 Raja of Somnath governor Transferable
可轉移
This man holds the governership of Somnath +1 Loyalty, 5% Tax Bonus When to test : CharacterTurnEnd
Condition : EndedInSettlement
SettlementName Somnath
CharFactionType sicily
IsGeneral
not FactionwideAncillaryExists Somnath_raja
Chance : 100 %
30 Raja of Sukkur governor Transferable
可轉移
This man holds the governership of Sukkur +1 Loyalty, 5% Tax Bonus When to test : CharacterTurnEnd
Condition : EndedInSettlement
SettlementName Sukkur
CharFactionType sicily
IsGeneral
not FactionwideAncillaryExists Sukkur_emir
not FactionwideAncillaryExists Sukkur_raja
Chance : 100 %
31 Raja of Thanesar governor Transferable
可轉移
This man holds the governership of Thanesar +1 Loyalty, 5% Tax Bonus When to test : CharacterTurnEnd
Condition : EndedInSettlement
SettlementName Thanesar
CharFactionType sicily
IsGeneral
not FactionwideAncillaryExists Thanesar_emir
not FactionwideAncillaryExists Thanesar_raja
Chance : 100 %
32 Doctor Health Always better to have a physician close at hand to prod and poke one's body after the enemy has done so. Increases the chance of having children, Improves the chances of casualties recovering from their wounds When to test : CharacterTurnEnd
Condition : EndedInSettlement
RemainingMPPercentage = 100
SettlementBuildingExists >= bimaristan
IsGeneral
Attribute Command > 3
Chance : 15 %
When to test : CharacterTurnEnd
Condition : EndedInSettlement
RemainingMPPercentage = 100
SettlementBuildingExists >= alchemy_school
IsGeneral
Attribute Command > 3
Chance : 3 %
33 Physician Health Keeping good health is vital for a man who leads his people from the front, and much less of a mystery when accompanied by a such a scholar as this. Increases the chance of having children, Improves the chances of casualties recovering from their wounds When to test : PostBattle
Condition : WonBattle
PercentageOfArmyKilled > 50
FactionBuildingExists = university
IsGeneral
not CharacterReligion islam
Chance : 10 %
When to test : PostBattle
Condition : WonBattle
PercentageOfArmyKilled > 50
FactionBuildingExists >= bimaristan
IsGeneral
Chance : 30 %
34 Hindu Princess hinduprincess A noble lady of the Rajput court taken as a trophy of war, although not all are happy with her presence... -2 piety, +3 fertility When to test : SackSettlement
Condition : TargetFactionType sicily
Chance : 33 %
35 Fine Armour Item An impressive suit of armour, custom fitted to it's owner's frame. +4 to your general's hitpoints (how many hits your general can take before dying) When to test : CharacterTurnEnd
Condition : IsGeneral
EndedInSettlement
RemainingMPPercentage = 100
SettlementBuildingExists = armourer
Attribute Command > 4
Chance : 15 %
When to test : CharacterTurnEnd
Condition : IsGeneral
EndedInSettlement
RemainingMPPercentage = 100
SettlementBuildingExists = c_armourer
Attribute Command > 4
Chance : 30 %
When to test : GovernorBuildingCompleted
Condition : SettlementBuildingFinished >= armourer
Chance : 75 %
When to test : GovernorBuildingCompleted
Condition : SettlementBuildingFinished >= c_armourer
Chance : 75 %
36 Ornamental Armour Item Though his lordship thinks he looks dashing in this ornate piece of foppery, he is a fool to wear it in battle. +1 Authority, -2 from your general's hitpoints (how many hits your general can take before dying) When to test : BecomesFactionLeader
Condition : Attribute Command < 4
I_TurnNumber > 2
Chance : 75 %
37 Exquisite Blade Item An exceptionally sharp and deadly blade, awarded to this man for succeeding on the most perilous of missions. +1 Assassination When to test : AssassinationMission
Condition : MissionSucceeded
AgentType = assassin
DistanceCapital > 55
Chance : 5 %
38 Exotic Gifts Item It is hard not to be swayed by exotic items from lands that are too distant to ever hope to visit. +1 Influence When to test : AgentCreated
Condition : AgentType = diplomat
SettlementBuildingExists >= great_market
Chance : 33 %
39 Explosives Item Has a large enough cache of gunpowder to ensure all his sabotage attempts will at least be impressive, even if not always successful. +1 Sabotage When to test : SabotageMission
Condition : MissionSucceeded
I_TurnNumber > 85
Chance : 50 %
40 False Documents Item Carries papers of identification and authority that would convince all but their supposed author to be authentic. +1 to agent's skill When to test : Insurrection
Condition :
Chance : 15 %
When to test : AgentCreated
Condition : AgentType = spy
SettlementBuildingExists >= printing_press
Chance : 33 %
2 / 5 : P1 , P2 , P3 , P4 , P5
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