101 |
|
Swift Steed |
Pet |
|
|
A dashing mount that can pass over the land as swiftly as the wind itself. |
+15% to Movement Points (gives armies the ability to forced march), +1 to public health |
When to test : AgentCreated Condition : AgentType = diplomat FactionBuildingExists >= horse_breeders_guild Chance : 33 % |
102 |
|
Trusty Steed |
Pet |
Transferable 可轉移 |
|
Noble warriors need a noble and trusty mount such as this fine animal. |
+5% to Movement Points (gives armies the ability to forced march), +1 Command when commanding cavalry |
When to test : CharacterTurnEnd Condition : EndedInSettlement SettlementBuildingExists >= earls_stables IsGeneral Trait GoodCavalryGeneral >= 1 Chance : 15 % |
103 |
|
Yappy Little Dog |
Pet |
|
|
How can this woman possibly find this evil, overgrown rodent adorable?! |
-1 Charm |
When to test : CharacterComesOfAge Condition : AgentType = princess Chance : 5 % |
104 |
|
Poisoner |
Politics |
|
|
Able to offer the most subtle and discreet ways of seeing one's enemies disappear. |
+2 to agent's skill |
When to test : AgentCreated Condition : AgentType = assassin FactionBuildingExists >= m_alchemists_guild Chance : 20 % |
105 |
|
Puppet Caliph |
puppetcaliph |
|
|
Having siezed the golden city of Baghdad from the Abbasids, this newly coronated descendant of Muhammad now give greater legitimacy to the Sultan and empowers him with the authority as a ruler of all Muslims... |
+3 Piety, +3 Authority, +2 Troop Morale, -5 Unrest |
When to test : CharacterTurnEnd Condition : EndedInSettlement SettlementName Baghdad FactionReligion islam IsFactionLeader not FactionType moors not I_WorldwideAncillaryExists puppetcaliph Chance : 50 % |
106 |
|
Monk |
Religion |
|
|
A monk is always keen to spend time with those that would sit around, feed themselves and discuss religion… |
+1 Piety, -1 Purity |
When to test : CharacterTurnEnd Condition : not AtSea AgentType = priest CharacterNumTurnsIdle >= 4 PopulationOwnReligion >= 80 ReligionShift <= 10 Chance : 100 % |
107 |
|
Priest |
Religion |
|
|
There are few better ways to keep the faith than to keep a man of the cloth at hand to ensure you are on the correct path. |
+1 Piety |
When to test : CharacterTurnEnd Condition : EndedInSettlement SettlementBuildingExists >= theologians_guild IsGeneral not CharacterReligion islam Chance : 3 % |
108 |
|
Fiery Imam |
religious |
|
|
A renegade preacher of the Sharia, this man whips up great fervor for Jihad among the troops but his harsh interpretations of the Sharia do not go down well with the city and townsfolk.. |
+2 piety, +3 troop morale, +5 unrest |
When to test : CharacterTurnEnd Condition : EndedInSettlement IsGeneral Attribute Chivalry < -4 SettlementBuildingExists >= masjid Chance : 2 % |
When to test : GovernorBuildingCompleted Condition : SettlementBuildingFinished >= masjid Attribute Chivalry < -4 IsGeneral Chance : 20 % |
109 |
|
Sufi Master |
religious |
|
|
This master of the escoteric readings of the holy scriptures has greatly helped his master's piety and added to his eloquence and kindness in dealing with the masses. However, the peaceful ways of the sufis has not helped his martial skills... |
+2 piety, +4 popularity, -3 command |
When to test : CharacterTurnEnd Condition : EndedInSettlement IsGeneral Attribute Chivalry > 4 SettlementBuildingExists >= masjid Chance : 2 % |
When to test : GovernorBuildingCompleted Condition : SettlementBuildingFinished >= masjid Attribute Chivalry > 4 IsGeneral Chance : 20 % |
110 |
|
Al Quran |
religious |
|
|
This man always keeps a copy of Al Quran with him and regularly recites, memorizes and studies Allah's word... |
+2 piety |
When to test : CharacterTurnEnd Condition : EndedInSettlement IsGeneral Attribute Chivalry < 4 Attribute Chivalry > -4 SettlementBuildingExists >= masjid Chance : 2 % |
When to test : GovernorBuildingCompleted Condition : SettlementBuildingFinished >= masjid IsGeneral Attribute Chivalry < 4 Attribute Chivalry > -4 Chance : 20 % |
|
111 |
|
Skilled Accomplice |
Security |
|
|
Having an accomplice makes a dirty job easier, but a little more costly too. |
+1 to agent's skill |
When to test : AgentCreated Condition : AgentType = assassin SettlementBuildingExists >= assassins_guild Chance : 20 % |
112 |
|
Young Apprentice |
Security |
Transferable 可轉移 |
|
Nobody suspects a child of foul play, which is why they are so brutally effective at committing it. |
+1 Assassination |
When to test : AssassinationMission Condition : MissionSucceeded AgentType = assassin DistanceCapital < 20 Chance : 10 % |
113 |
|
Bodyguard |
Security |
Transferable 可轉移 |
|
Even the most able sword-arm can use someone to cover his back. |
+2 to personal security (improves the chances of detecting and foiling assassination attempts), -1 from popularity (has a negative effect on public order) |
When to test : SufferAssassinationAttempt Condition : IsGeneral Trait HighPersonalSecurity < 1 Chance : 50 % |
114 |
|
Faithful Servant |
Security |
|
|
You can always sense how much respect and authority a noble family truly wields by the devotion of its servants. |
+1 Charm |
When to test : CharacterComesOfAge Condition : FatherAttribute Authority > 4 AgentType = princess Chance : 100 % |
115 |
|
Foodtaster |
Security |
|
|
An expedient servant to have around to avoid sudden death, as well as a disgusting meal. |
+1 to personal security (improves the chances of detecting and foiling assassination attempts) |
When to test : SufferAssassinationAttempt Condition : Trait Paranoia >= 1 IsGeneral Chance : 20 % |
116 |
|
Notorious Berserker |
Security |
|
|
Keeps the company of a hulking veteran of war, notorious for his wild and uncontrolled rage and unrelenting brutality. |
+1 Command, +1 Morale for all troops on the battlefield |
When to test : PostBattle Condition : WasAttacker IsGeneral WonBattle GeneralFoughtInCombat BattleOdds >= 0.5 BattleOdds < 1.5 Trait BattleDread > 0 Chance : 15 % |
117 |
|
Chivalrous Knight |
Security |
|
|
The more chivalrous and diligent knights of the realm will only follow a man who is an example to others himself. |
+2 Chivalry, +1 Command |
When to test : GeneralTakesCrusadeTarget Condition : IsJihad Chance : 100 % |
When to test : PostBattle Condition : not WasAttacker IsGeneral WonBattle GeneralFoughtInCombat BattleOdds < 1.2 not Trait BattleDread > 0 not Trait StrategyDread > 0 Chance : 25 % |
118 |
|
Dread Knight |
Security |
|
|
That so dread and dangerous a knight would follow this man says a lot about his own menace and capabilities in battle. |
+2 Dread, +1 Command |
When to test : PostBattle Condition : WasAttacker IsGeneral WonBattle GeneralFoughtInCombat BattleOdds < 1.2 PercentageEnemyKilled > 66 not Trait BattleChivalry > 0 not Trait StrategyChivalry > 0 Chance : 25 % |
119 |
|
Lancebearer |
Security |
|
|
Great lords can do even greater things in battle when they have a brave servant ready to keep the right weapon at hand. |
+1 Command when commanding cavalry |
When to test : CharacterTurnEnd Condition : EndedInSettlement RemainingMPPercentage = 100 SettlementBuildingExists >= jousting_lists IsGeneral Attribute Command > 3 Chance : 10 % |
120 |
|
Master of Assassins |
Security |
|
|
Others do not suspect that the hooded figure in this man's shadow is the biggest threat at hand. |
+1 to personal security (improves the chances of detecting and foiling assassination attempts), 20% discount on agent training costs |
When to test : LeaderOrderedAssassination Condition : Chance : 5 % |
When to test : GovernorBuildingCompleted Condition : SettlementBuildingFinished >= m_assassins_guild Chance : 33 % |
|