81 |
|
Lancebearer |
Security |
|
|
Great lords can do even greater things in battle when they have a brave servant ready to keep the right weapon at hand. |
+1 Command when commanding cavalry |
When to test : CharacterTurnEnd Condition : EndedInSettlement RemainingMPPercentage = 100 SettlementBuildingExists >= jousting_lists IsGeneral Attribute Command > 3 Chance : 10 % |
82 |
|
Master of Assassins |
Security |
|
|
Others do not suspect that the hooded figure in this man's shadow is the biggest threat at hand. |
+1 to personal security (improves the chances of detecting and foiling assassination attempts), 20% discount on agent training costs |
When to test : LeaderOrderedAssassination Condition : Chance : 5 % |
When to test : GovernorBuildingCompleted Condition : SettlementBuildingFinished >= m_assassins_guild Chance : 33 % |
83 |
|
Pickpocket |
Security |
|
|
An adorable little urchin to behold, but truly a menace with wandering hands. |
+1 to agent's skill, +1 to line of sight (increases the range at which enemies are spotted) |
When to test : AgentCreated Condition : AgentType = spy SettlementBuildingExists >= market Chance : 12 % |
84 |
|
Royal Escort |
Security |
|
|
With important duties abroad, assigning her majesty an escort was to be expected. |
+2 to personal security (improves the chances of detecting and foiling assassination attempts) |
When to test : SufferAssassinationAttempt Condition : AgentType = princess Chance : 100 % |
85 |
|
Smothering Guards |
Security |
|
|
Her highness is well protected from both harm, and any chance of being courted. |
-1 Charm, +3 to personal security (improves the chances of detecting and foiling assassination attempts) |
When to test : CharacterComesOfAge Condition : FatherTrait Prim >= 1 AgentType = princess Chance : 20 % |
When to test : CharacterComesOfAge Condition : FatherTrait Paranoia >= 1 AgentType = princess Chance : 75 % |
86 |
|
Spymaster |
Security |
|
|
Having others keep you aware of things you are not able to notice defeats a dangerous sort of ignorance. |
+1 Command, +1 to public security (improves the chances of detecting and capturing enemy agents), 20% discount on agent training costs |
When to test : LeaderOrderedSpyingMission Condition : IsFactionLeader IsGeneral Chance : 3 % |
When to test : GovernorBuildingCompleted Condition : SettlementBuildingFinished >= thieves_guild Chance : 20 % |
87 |
|
Zealous Disciple |
Security |
|
|
"I will not leave the Prophet's side, nor let anyone harm him." |
+1 Piety, +1 to personal security (improves the chances of detecting and foiling assassination attempts) |
When to test : PriestBecomesHeretic Condition : Chance : 10 % |
88 |
|
Catamite |
Sex |
|
|
Not all men find the opposite sex to be the most distracting... |
+1 to agent's skill |
When to test : AssassinationMission Condition : MissionSucceeded AgentType = assassin Chance : 3 % |
89 |
|
Courtesan |
Sex |
|
|
Some women have charms that can grant them access to bedchambers that even the most cunning killer can't hope to breach. |
+1 to agent's skill |
When to test : AgentCreated Condition : SettlementBuildingExists >= coaching_house AgentType = assassin Chance : 20 % |
90 |
|
Skilled Courtesan |
Sex |
|
|
A woman famous for being an object of desire more than fit for a king, but not so famous for her part in their demises. |
+2 to agent's skill |
When to test : AgentCreated Condition : AgentType = assassin SettlementBuildingExists >= coaching_house Chance : 10 % |
|
91 |
|
Obsessed Suitor |
Sex |
|
|
So long as this man won't give up on her, it is likely that better suitors probably will. |
-1 Charm, -2 from personal security (increases the chances of falling victim to assassination) |
When to test : DiplomacyMission Condition : AgentType = princess Attribute Charm > 4 Chance : 4 % |
92 |
|
Grand Vizier |
vizier |
|
|
Meaning "burden bearer", the Vizier is a powerful man that helps the Sultan govern all aspects of the kingdom and helps bring about order and efficiency in trade and taxation. However, such reliance and influence can lead the masses to doubt who really ho |
+10% Tax Bonus, +10% Trade Bonus, -5 Squalor, -2 Authority |
When to test : CharacterTurnEnd Condition : EndedInSettlement IsFactionLeader SettlementBuildingExists = city_hall Chance : 2 % |
When to test : CharacterTurnEnd Condition : EndedInSettlement IsFactionLeader SettlementBuildingExists = mayors_palace Chance : 10 % |
When to test : CharacterTurnEnd Condition : EndedInSettlement IsFactionLeader SettlementBuildingExists = nizamiyya Chance : 20 % |