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破碎的新月 2.02
Rebels Rebels
No. 隨從 名稱 類型 可轉移 唯一 說明 效果 獲得條件
1 Academic Advisor Academic 可轉移 You don't need to know everything if someone else at hand does. 5% bonus on all trade income, 5% bonus on tax income When to test : GovernorBuildingCompleted
Condition : SettlementBuildingFinished >= library
Chance : 33 %
When to test : GovernorBuildingCompleted
Condition : SettlementBuildingFinished = university
Chance : 33 %
2 Alchemist Academic 可轉移 Very few people manage to become experts at mixing dangerous compounds, making the few that exist valuable assets. +2 to your general's hitpoints (how many hits your general can take before dying), +1 Command when commanding gunpowder troops When to test : CharacterTurnEnd
Condition : EndedInSettlement
RemainingMPPercentage = 100
SettlementBuildingExists >= alchemists_lab
IsGeneral
Chance : 5 %
When to test : GovernorBuildingCompleted
Condition : SettlementBuildingFinished = alchemists_lab
Chance : 33 %
3 Architect Academic Having a master of civil construction at hand can make realising a lord's visions of grandeur more affordable. 10% discount on construction costs, -2 from squalor (increases public order and population growth) When to test : GovernorBuildingCompleted
Condition :
Chance : 3 %
4 Astrologer Academic Though the most pious may denounce the art of Astrology as heretical nonsense, it is still extremely popular. -1 Piety, +1 Command When to test : CharacterTurnEnd
Condition : EndedInSettlement
RemainingMPPercentage = 100
not SettlementBuildingExists >= small_church
not SettlementBuildingExists >= small_chapel
not SettlementBuildingExists >= small_church_o
not SettlementBuildingExists >= small_chapel_o
not SettlementBuildingExists >= small_masjid
not SettlementBuildingExists >= c_small_masjid
IsGeneral
Chance : 5 %
5 Inventor Academic To have such a pioneer of wondrous technology by one's side helps keep a contemporary take on the world. +30 Build Points (required for the construction of siege equipment), +1 to farming output, 20% bonus on mining income When to test : CharacterTurnEnd
Condition : EndedInSettlement
RemainingMPPercentage = 100
SettlementBuildingExists >= alchemists_lab
IsGeneral
not Trait Ignorance > 0
Chance : 3 %
6 Librarian Academic There is much knowledge to be found in books, provided you know somebody that knows where to look. +1 Piety When to test : CharacterTurnEnd
Condition : EndedInSettlement
RemainingMPPercentage = 100
SettlementBuildingExists >= library
IsGeneral
Chance : 5 %
7 Brilliant Scribe Academic Being able to have written works produced or translated within one's castle opens a wealth of knowledge unto the family. +1 Authority, 10% bonus on all trade income When to test : CharacterTurnEnd
Condition : EndedInSettlement
RemainingMPPercentage = 100
SettlementBuildingExists >= town_hall
SettlementBuildingExists >= alchemists_lab
IsGeneral
Chance : 10 %
8 Tutor Academic 可轉移 A lord humble enough to admit he still has much to learn is typically one of the smarter ones. +1 Piety, 5% bonus on all trade income When to test : CharacterComesOfAge
Condition : IsGeneral
Trait Ignorance <= 1
Chance : 33 %
9 Biographer Court When one is forging a great legacy, it must be recorded properly. +1 Authority When to test : CharacterTurnEnd
Condition : EndedInSettlement
RemainingMPPercentage = 100
TimeInRegion > 3
IsGeneral
Attribute Command >= 5
Chance : 5 %
10 Judge Court It's much easier to place trust in the laws of the land when you have men that control the trials themselves. +1 to unrest (has a negative effect on public order), +2 to law (improves public order) When to test : GovernorCityRiots
Condition : SettlementBuildingExists >= town_hall
IsGeneral
not Trait StrategyChivalry > 0
not Trait Just > 0
Chance : 20 %
11 Harsh Judge Court "When I need to ensure that justice is done without any compromise at all, I can rely upon this man to see it done!" -1 from popularity (has a negative effect on public order) When to test : CharacterTurnEnd
Condition : EndedInSettlement
SettlementBuildingExists >= city_hall
IsGeneral
Trait StrategyDread > 0
Chance : 10 %
12 Herald Court Nothing helps emphasise authority and importance than a booming voice to herald one's decisions and wishes. +1 Authority When to test : GovernorBuildingCompleted
Condition : SettlementBuildingFinished = citadel
Attribute Command > 3
Chance : 33 %
13 Intrepid Explorer Court An expert of blazing new trails through unfamiliar lands, and showing his master how to do the same. +15% to Movement Points (gives armies the ability to forced march), +1 to line of sight (increases the range at which enemies are spotted) When to test : CharacterTurnEnd
Condition : EndedInSettlement
SettlementBuildingExists >= explorers_guild
IsGeneral
Chance : 5 %
14 Mentor Court Has always been by his young master's side - wise and trustworthy enough to help raise royalty. +1 Command When to test : CharacterComesOfAge
Condition : IsGeneral
FatherAttribute Authority >= 2
Chance : 15 %
15 Torturer Court Only a depraved and insidious beast feels the need to have someone to carry on acts of torture while he is busy elsewhere. +3 Dread, +1 Authority, +2 to public security (improves the chances of detecting and capturing enemy agents), +1 to unrest (has a negative effect on public order), +3 to law (improves public order) When to test : ExterminatePopulation
Condition : IsGeneral
Trait StrategyDread > 1
Chance : 8 %
16 Artist Entertain Having a fine artist at hand always leads to having a much finer view. +1 to popularity (improves public order), 10% decrease to cost to bribe, -1 from squalor (increases public order and population growth) When to test : CharacterTurnEnd
Condition : EndedInSettlement
RemainingMPPercentage = 100
SettlementBuildingExists >= artist_studio
IsGeneral
Chance : 5 %
When to test : GovernorBuildingCompleted
Condition : SettlementBuildingFinished = artist_studio
Chance : 33 %
17 Musician Entertain Loves the art of music enough to make sure that he can bring it with him, or at least those than can make it. +1 Morale for all troops on the battlefield, +2 to popularity (improves public order) When to test : CharacterTurnEnd
Condition : EndedInSettlement
RemainingMPPercentage = 100
SettlementBuildingExists >= theatre
IsGeneral
Chance : 10 %
18 Mother-in-Law Family Marrying the daughter of a vile malcontent is a move that this man often rues. -1 Authority, -1 Morale for all troops on the battlefield When to test : CharacterMarries
Condition : IsGeneral
Trait Gambling >= 1
Trait Drink >= 1
Chance : 50 %
19 Nosy Mother Family When there are spies within your own home, there's always a sense of unease. -1 Authority, +1 to personal security (improves the chances of detecting and foiling assassination attempts) When to test : CharacterMarries
Condition : Trait Girls >= 1
Chance : 50 %
20 Doctor Health Always better to have a physician close at hand to prod and poke one's body after the enemy has done so. Increases the chance of having children, Improves the chances of casualties recovering from their wounds When to test : CharacterTurnEnd
Condition : EndedInSettlement
RemainingMPPercentage = 100
SettlementBuildingExists >= bimaristan
IsGeneral
Attribute Command > 3
Chance : 15 %
When to test : CharacterTurnEnd
Condition : EndedInSettlement
RemainingMPPercentage = 100
SettlementBuildingExists >= alchemy_school
IsGeneral
Attribute Command > 3
Chance : 3 %
1 / 4 : P1 , P2 , P3 , P4
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