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Royal Military Academy
Home / DarthMod 1.4 D: The Last Episode / The Aztecs / Retinue / General's retinue
DarthMod 1.4 D: The Last Episode
The Aztecs The Aztecs
No. Card Title Type Transferable Unique Description Effects Condition
1 Aldus Manutius Academic Unique One of the men driving the thriving new printing industry, and his invention of the 'Aldine Press'. 20% bonus on all trade income, -2 from squalor (increases public order and population growth) When to test : GovernorBuildingCompleted
Condition : SettlementBuildingFinished >= printing_press
I_TurnNumber >= 201
I_TurnNumber <= 218
Chance : 100 %
2 Amerigo Vespucci Academic Unique A magnificent explorer and merchant, sure to be a boon on any voyage that may involve new lands or trade. +15% to Movement Points (gives armies the ability to forced march), +3 to line of sight (increases the range at which enemies are spotted), 10% bonus on all trade income When to test : GovernorBuildingCompleted
Condition : SettlementBuildingFinished >= explorers_guild
I_TurnNumber >= 208
I_TurnNumber <= 225
Chance : 100 %
3 Astrologer Academic Though the most pious may denounce the art of Astrology as heretical nonsense, it is still extremely popular. -1 Piety, +1 Command When to test : CharacterTurnEnd
Condition : EndedInSettlement
RemainingMPPercentage = 100
not SettlementBuildingExists >= small_church
not SettlementBuildingExists >= small_chapel
not SettlementBuildingExists >= small_church_o
not SettlementBuildingExists >= small_chapel_o
not SettlementBuildingExists >= small_masjid
not SettlementBuildingExists >= c_small_masjid
IsGeneral
Chance : 5 %
4 Niccolo Machiavelli Academic Unique A master musician, poet, and most notably, political philosopher. His approach is considered by many inhumanely clinical. +1 Command, +1 Authority, -1 from squalor (increases public order and population growth), -1 from unrest (improves public order) When to test : CharacterTurnEnd
Condition : IsGeneral
EndedInSettlement
SettlementBuildingExists = university
I_TurnNumber >= 204
I_TurnNumber <= 224
Trait StrategyDread > 0
not CultureType eastern_european
not CultureType middle_eastern
not FactionType byzantium
Chance : 25 %
5 Roger Bacon Academic Unique An English scholar known for his documented experimentation and 'discovery' of gunpowder. +1 Command when assaulting walls, +2 Command when commanding gunpowder troops When to test : GovernorBuildingCompleted
Condition : SettlementBuildingFinished >= gunsmith
I_TurnNumber >= 77
I_TurnNumber <= 107
Chance : 66 %
When to test : GovernorBuildingCompleted
Condition : SettlementBuildingFinished >= c_gunsmith
I_TurnNumber >= 77
I_TurnNumber <= 107
Chance : 66 %
6 Fool Court Actually amused by a colourful buffoon prepared to say or do things upon command. +1 Morale for all troops on the battlefield When to test : GovernorBuildingCompleted
Condition : SettlementBuildingFinished >= castle
Attribute Command < 5
Chance : 15 %
7 Harsh Judge Court "When I need to ensure that justice is done without any compromise at all, I can rely upon this man to see it done!" -1 from popularity (has a negative effect on public order) When to test : CharacterTurnEnd
Condition : EndedInSettlement
SettlementBuildingExists >= city_hall
IsGeneral
Trait StrategyDread > 0
Chance : 10 %
8 Donatello Entertain Unique Arguably the finest sculptor in the known world, able to leave an image of life that will shine through the ages. +2 to popularity (improves public order), -3 from squalor (increases public order and population growth) When to test : GovernorBuildingCompleted
Condition : SettlementBuildingFinished >= artist_studio
I_TurnNumber >= 162
I_TurnNumber <= 193
IsGeneral
Chance : 100 %
9 Michaelangelo Entertain Unique The complete master artist - Sculptor, painter, poet and architect. The inspiration he creates seems certain to outlive him. +2 to popularity (improves public order), -3 from squalor (increases public order and population growth) When to test : GovernorBuildingCompleted
Condition : SettlementBuildingFinished >= artist_studio
I_TurnNumber >= 209
I_TurnNumber <= 242
Chance : 100 %
10 Musician Entertain Loves the art of music enough to make sure that he can bring it with him, or at least those than can make it. +1 Morale for all troops on the battlefield, +2 to popularity (improves public order) When to test : CharacterTurnEnd
Condition : EndedInSettlement
RemainingMPPercentage = 100
SettlementBuildingExists >= theatre
IsGeneral
Chance : 10 %
11 Raphael Entertain Unique A master painter with the softest edge to his stunning work. His prolific output leaves beauty in his trail. +2 to popularity (improves public order), -3 from squalor (increases public order and population growth) When to test : GovernorBuildingCompleted
Condition : SettlementBuildingFinished >= artist_studio
I_TurnNumber >= 210
I_TurnNumber <= 220
IsGeneral
Chance : 100 %
12 Mother-in-Law Family Marrying the daughter of a vile malcontent is a move that this man often rues. -1 Authority, -1 Morale for all troops on the battlefield When to test : CharacterMarries
Condition : Trait Gambling >= 1
Trait Drink >= 1
IsGeneral
Chance : 50 %
13 Nosy Mother Family When there are spies within your own home, there's always a sense of unease. -1 Authority, +1 to personal security (improves the chances of detecting and foiling assassination attempts) When to test : CharacterMarries
Condition : Trait Girls >= 1
Chance : 50 %
14 Physician Health Keeping good health is vital for a man who leads his people from the front, and much less of a mystery when accompanied by a such a scholar as this. Increases the chance of having children, Improves the chances of casualties recovering from their wounds When to test : PostBattle
Condition : WonBattle
PercentageOfArmyKilled > 50
FactionBuildingExists = university
IsGeneral
not CharacterReligion islam
Chance : 10 %
When to test : PostBattle
Condition : WonBattle
PercentageOfArmyKilled > 50
FactionBuildingExists >= bimaristan
IsGeneral
Chance : 30 %
15 Fine Armour Item An impressive suit of armour, custom fitted to it's owner's frame. +4 to your general's hitpoints (how many hits your general can take before dying) When to test : CharacterTurnEnd
Condition : IsGeneral
EndedInSettlement
RemainingMPPercentage = 100
SettlementBuildingExists = armourer
Attribute Command > 4
Chance : 15 %
When to test : CharacterTurnEnd
Condition : IsGeneral
EndedInSettlement
RemainingMPPercentage = 100
SettlementBuildingExists = c_armourer
Attribute Command > 4
Chance : 30 %
When to test : GovernorBuildingCompleted
Condition : SettlementBuildingFinished >= armourer
Chance : 75 %
When to test : GovernorBuildingCompleted
Condition : SettlementBuildingFinished >= c_armourer
Chance : 75 %
16 Ornamental Armour Item Though his lordship thinks he looks dashing in this ornate piece of foppery, he is a fool to wear it in battle. +1 Authority, -2 from your general's hitpoints (how many hits your general can take before dying) When to test : BecomesFactionLeader
Condition : Attribute Command < 4
I_TurnNumber > 2
Chance : 75 %
17 Explosives Item Has a large enough cache of gunpowder to ensure all his sabotage attempts will at least be impressive, even if not always successful. +1 Sabotage When to test : SabotageMission
Condition : MissionSucceeded
I_TurnNumber > 85
Chance : 50 %
18 Magician Magic Sleight of hand, wondrous tricks, and some clever pyrotechnics make for fine entertainment. +1 Morale for all troops on the battlefield, +1 to popularity (improves public order) When to test : CharacterTurnEnd
Condition : EndedInSettlement
RemainingMPPercentage = 100
Trait Superstitious >= 1
SettlementBuildingExists >= alchemists_lab
SettlementBuildingExists >= fairground
Chance : 15 %
19 Paracelsus Magic Unique A widely travelled alchemist and physician. Considered heretical by some, but his work with wounds is astounding. +4 to your general's hitpoints (how many hits your general can take before dying), Improves the chances of casualties recovering from their wounds When to test : PostBattle
Condition : WonBattle
GeneralNumKillsInBattle > 5
GeneralHPLostRatioinBattle > 50
Attribute Piety < 5
I_TurnNumber >= 210
I_TurnNumber <= 225
Chance : 25 %
20 Master Smith Military Has befriended a truly gifted and renowned smith, who ensures his noble friend is always well armed and armoured. 10% discount on unit training costs When to test : CharacterTurnEnd
Condition : EndedInSettlement
RemainingMPPercentage = 100
SettlementBuildingExists >= armourer
IsGeneral
Chance : 2 %
When to test : GovernorBuildingCompleted
Condition : SettlementBuildingFinished >= swordsmiths_guild
Chance : 20 %
When to test : GovernorBuildingCompleted
Condition : SettlementBuildingFinished >= armourer
Chance : 20 %
When to test : GovernorBuildingCompleted
Condition : SettlementBuildingFinished >= c_armourer
Chance : 20 %
1 / 2 : P1 , P2
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