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Royal Military Academy
Home / Deus Lo Vult 5.7 / Normand Royaume de Angleterre / Retinue / General's retinue
Deus Lo Vult 5.7
Normand Royaume de Angleterre Normand Royaume de Angleterre
No. Card Title Type Transferable Unique Description Effects Condition
1 Academic Advisor Academic Transferable You don't need to know everything if someone else at hand does. 5% bonus on all trade income, 5% bonus on tax income When to test : GovernorBuildingCompleted
Condition : SettlementBuildingFinished >= library
Chance : 33 %
When to test : GovernorBuildingCompleted
Condition : SettlementBuildingFinished = university
Chance : 33 %
2 Alchemist Academic Transferable Very few people manage to become experts at mixing dangerous compounds, making the few that exist valuable assets. +2 to your general's Hit Points (how many hits your general can take before dying), +1 Command when commanding gunpowder troops When to test : CharacterTurnEnd
Condition : EndedInSettlement
RemainingMPPercentage = 100
SettlementBuildingExists >= alchemists_lab
IsGeneral
Chance : 3 %
3 Aldus Manutius Academic Unique One of the men driving the thriving new printing industry, and his invention of the 'Aldine Press'. 20% bonus on all trade income, -2 from squalor (increases public order and population growth) When to test : GovernorBuildingCompleted
Condition : SettlementBuildingFinished >= printing_press
I_TurnNumber >= 201
I_TurnNumber <= 218
Chance : 100 %
4 Amerigo Vespucci Academic Unique A magnificent explorer and merchant, sure to be a boon on any voyage that may involve new lands or trade. +15% to Movement Points (gives armies the ability to forced march), +3 to line of sight (increases the range at which enemies are spotted), 10% bonus on all trade income When to test : GovernorBuildingCompleted
Condition : SettlementBuildingFinished >= explorers_guild
I_TurnNumber >= 208
I_TurnNumber <= 225
Chance : 100 %
5 Architect Academic Transferable Having a master of civil construction at hand can make realising a lord's visions of grandeur more affordable. 10% discount on construction costs, -2 from squalor (increases public order and population growth) When to test : GovernorBuildingCompleted
Condition :
Chance : 3 %
6 Astrologer Academic Transferable Though the most pious may denounce the art of Astrology as heretical nonsense, it is still extremely popular. -1 Piety, +1 Command When to test : CharacterTurnEnd
Condition : EndedInSettlement
RemainingMPPercentage = 100
not SettlementBuildingExists >= small_church
not SettlementBuildingExists >= small_chapel
not SettlementBuildingExists >= small_church_o
not SettlementBuildingExists >= small_chapel_o
not SettlementBuildingExists >= small_masjid
not SettlementBuildingExists >= c_small_masjid
IsGeneral
Chance : 5 %
7 Inventor Academic Transferable To have such a pioneer of wondrous technology by one's side helps keep a contemporary take on the world. +30 Build Points (required for the construction of siege equipment), +1 to farming output, 20% bonus on mining income When to test : CharacterTurnEnd
Condition : EndedInSettlement
RemainingMPPercentage = 100
SettlementBuildingExists >= alchemists_lab
IsGeneral
not Trait Ignorance > 0
Chance : 3 %
8 Geoffrey Chaucer Academic Unique A multi-talented Englishman known for his abilities as an author, poet and civil master. 10% discount on construction costs, +1 to popularity (improves public order) When to test : GovernorBuildingCompleted
Condition : FactionType england
SettlementBuildingFinished = university
I_TurnNumber >= 143
I_TurnNumber <= 160
Chance : 100 %
9 John Wycliffe Academic Unique A well-known and respected theologian, responsible for translating the Holy Bible into English. +2 Piety When to test : CharacterTurnEnd
Condition : IsGeneral
FactionType england
Trait Cultured > 0
I_TurnNumber >= 132
I_TurnNumber <= 152
Chance : 10 %
10 Librarian Academic Transferable There is much knowledge to be found in books, provided you know somebody that knows where to look. +1 Piety When to test : CharacterTurnEnd
Condition : EndedInSettlement
RemainingMPPercentage = 100
SettlementBuildingExists >= library
IsGeneral
Chance : 5 %
11 Niccolo Machiavelli Academic Unique A master musician, poet, and most notably, political philosopher. His approach is considered by many inhumanely clinical. +1 Command, +1 Authority, -1 from squalor (increases public order and population growth), -1 from unrest (improves public order) When to test : CharacterTurnEnd
Condition : IsGeneral
EndedInSettlement
SettlementBuildingExists = university
I_TurnNumber >= 204
I_TurnNumber <= 224
Trait StrategyDread > 0
not CultureType eastern_european
not CultureType middle_eastern
not FactionType byzantium
Chance : 25 %
12 Roger Bacon Academic Unique An English scholar known for his documented experimentation and 'discovery' of gunpowder. +1 Command when assaulting walls, +2 Command when commanding gunpowder troops When to test : GovernorBuildingCompleted
Condition : SettlementBuildingFinished >= gunsmith
I_TurnNumber >= 77
I_TurnNumber <= 107
Chance : 66 %
When to test : GovernorBuildingCompleted
Condition : SettlementBuildingFinished >= c_gunsmith
I_TurnNumber >= 77
I_TurnNumber <= 107
Chance : 66 %
13 Brilliant Scribe Academic Transferable Being able to have written works produced or translated within one's castle opens a wealth of knowledge unto the family. +1 Authority, 10% bonus on all trade income When to test : CharacterTurnEnd
Condition : EndedInSettlement
RemainingMPPercentage = 100
SettlementBuildingExists >= town_hall
SettlementBuildingExists >= alchemists_lab
IsGeneral
Chance : 10 %
14 Biographer Court When one is forging a great legacy, it must be recorded properly. +1 Authority When to test : CharacterTurnEnd
Condition : EndedInSettlement
RemainingMPPercentage = 100
TimeInRegion > 6
Attribute Command >= 6
IsGeneral
Chance : 5 %
15 Judge Court Transferable It's much easier to place trust in the laws of the land when you have men that control the trials themselves. +1 to unrest (has a negative effect on public order), +2 to law (improves public order) When to test : GovernorCityRiots
Condition : SettlementBuildingExists >= town_hall
IsGeneral
not Trait StrategyChivalry > 0
not Trait Just > 0
Chance : 20 %
16 Brilliant Fool Court Transferable He may look like an idiot, but this man is able say the things his monarch needs to hear whether he wants to or not. +1 to personal security (improves the chances of detecting and foiling assassination attempts), 5% bonus on all trade income When to test : GovernorBuildingCompleted
Condition : SettlementBuildingFinished >= castle
Attribute Command > 4
Chance : 50 %
17 Fool Court Transferable Actually amused by a colourful buffoon prepared to say or do things upon command. +1 Morale for all troops on the battlefield When to test : GovernorBuildingCompleted
Condition : SettlementBuildingFinished >= castle
Attribute Command < 5
Chance : 50 %
18 Harsh Judge Court "When I need to ensure that justice is done without any compromise at all, I can rely upon this man to see it done!" -1 from popularity (has a negative effect on public order) When to test : CharacterTurnEnd
Condition : EndedInSettlement
SettlementBuildingExists >= city_hall
IsGeneral
Trait StrategyDread > 0
Chance : 10 %
19 Herald Court Nothing helps emphasise authority and importance than a booming voice to herald one's decisions and wishes. +1 Authority When to test : GovernorBuildingCompleted
Condition : SettlementBuildingFinished >= fortress
Attribute Command > 3
Chance : 33 %
20 Intrepid Explorer Court Transferable An expert of blazing new trails through unfamiliar lands, and showing his master how to do the same. +15% to Movement Points (gives armies the ability to forced march), +1 to line of sight (increases the range at which enemies are spotted) When to test : CharacterTurnEnd
Condition : EndedInSettlement
SettlementBuildingExists >= explorers_guild
IsGeneral
Chance : 5 %
1 / 21 : P1 , P2 , P3 , P4 , P5 , P6 , P7 , P8 , P9 , P10
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