1 |
|
Exquisite Blade |
Item |
|
|
An exceptionally sharp and deadly blade, awarded to this man for succeeding on the most perilous of missions. |
+1 Assassination |
When to test : AssassinationMission Condition : MissionSucceeded AgentType = assassin Chance : 3 % |
2 |
|
Prototype Handgun |
Item |
|
|
A deadly and dangerous prototype of a new concealable firearm, something no man is ready to defend against. |
+1 Assassination+2 to law (improves public order) |
When to test : AgentCreated Condition : AgentType = assassin SettlementBuildingExists >= gunsmith Chance : 33 % |
3 |
|
Guildmaster of Assassins |
pks_aguild |
|
|
This man is no different from any other. He has many witnesses who swear to this fact through torture and pain of death. Look elsewhere for a man of any note. |
Increased ability and movement |
When to test : CharacterTurnEnd Condition : AgentType = assassin not FactionwideAncillaryExists assassingm FactionBuildingExists >= assassins_guild Chance : 75 % |
4 |
|
Poisoner |
Politics |
|
|
Able to offer the most subtle and discreet ways of seeing one's enemies disappear. |
+2 to agent's skill |
When to test : AgentCreated Condition : AgentType = assassin FactionBuildingExists >= m_alchemists_guild Chance : 20 % |
5 |
|
Skilled Accomplice |
Security |
|
|
Having an accomplice makes a dirty job easier, but a little more costly too. |
+1 to agent's skill |
When to test : AgentCreated Condition : AgentType = assassin SettlementBuildingExists >= assassins_guild Chance : 20 % |
6 |
|
Young Apprentice |
Security |
Transferable |
|
Nobody suspects a child of foul play, which is why they are so brutally effective at committing it. |
+1 Assassination |
When to test : AssassinationMission Condition : MissionSucceeded AgentType = assassin Chance : 5 % |
7 |
|
Carnival Party Connections |
security |
|
|
An invitation to Carnival, which this man can arrange, can lead to all sorts of things... Should someone go missing in a canal... well, a happy death is a good death. |
+1 Skill. |
When to test : AgentCreated Condition : AgentType = assassin SettlementName Venice SettlementBuildingExists >= coaching_house Chance : 25 % |
8 |
|
Catamite |
Sex |
Transferable |
|
Not all men find the opposite sex to be the most distracting... |
+1 to agent's skill |
When to test : AssassinationMission Condition : MissionSucceeded AgentType = assassin Chance : 5 % |
9 |
|
Courtesan |
Sex |
|
|
Some women have charms that can grant them access to bedchambers that even the most cunning killer can't hope to breach. |
+1 to agent's skill |
When to test : AgentCreated Condition : SettlementBuildingExists >= coaching_house AgentType = assassin Chance : 20 % |
10 |
|
Skilled Courtesan |
Sex |
|
|
A woman famous for being an object of desire more than fit for a king, but not so famous for her part in their demises. |
+2 to agent's skill |
When to test : AssassinationMission Condition : MissionSucceeded AgentType = assassin Chance : 10 % |
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