1 |
|
Dancer |
Entertain |
Transferable |
|
There is no finer way to distract a pack of men than with the swaying of the female form. |
+2 to agent's skill |
When to test : CharacterTurnEnd Condition : EndedInSettlement RemainingMPPercentage = 100 SettlementBuildingExists >= brothel AgentType = spy Chance : 5 % |
2 |
|
False Documents |
Item |
|
|
Carries papers of identification and authority that would convince all but their supposed author to be authentic. |
+1 to agent's skill |
When to test : Insurrection Condition : Chance : 50 % |
When to test : AgentCreated Condition : AgentType = spy SettlementBuildingExists = printing_press Chance : 33 % |
3 |
|
Spyglass |
Item |
Transferable |
|
Allows a mortal man to spot distant things that are normally privy only to eagles. |
+2 to line of sight (increases the range at which enemies are spotted) |
When to test : AgentCreated Condition : AgentType = spy SettlementBuildingExists >= great_market Chance : 20 % |
4 |
|
Pet Monkey |
Pet |
|
|
A tiny bundle of wonder and chaos, trained to steal the scene, or even better, valuable objects. |
+1 to agent's skill |
When to test : AgentCreated Condition : SettlementBuildingExists >= market AgentType = spy not CultureType northern_european not CultureType southern_european Chance : 5 % |
5 |
|
Guildmaster of Thieves |
pks_tguild |
|
|
This spy has risen in the ranks to head the Realm's elite corp of eyes and ears... or so your own spies tell you... |
Increased ability and movement |
When to test : CharacterTurnEnd Condition : AgentType = spy not FactionwideAncillaryExists thiefgm FactionBuildingExists >= thieves_guild Chance : 75 % |
6 |
|
Pickpocket |
Security |
|
|
An adorable little urchin to behold, but truly a menace with wandering hands. |
+1 to agent's skill, +1 to line of sight (increases the range at which enemies are spotted) |
When to test : AgentCreated Condition : AgentType = spy SettlementBuildingExists >= market Chance : 12 % |