1 |
|
Academic Advisor |
Academic |
Transferable |
|
You don't need to know everything if someone else at hand does. |
5% bonus on all trade income, 5% bonus on tax income |
When to test : GovernorBuildingCompleted Condition : SettlementBuildingFinished >= library Chance : 33 % |
When to test : GovernorBuildingCompleted Condition : SettlementBuildingFinished = university Chance : 33 % |
2 |
|
Alchemist |
Academic |
Transferable |
|
Very few people manage to become experts at mixing dangerous compounds, making the few that exist valuable assets. |
+2 to your general's Hit Points (how many hits your general can take before dying), +1 Command when commanding gunpowder troops |
When to test : CharacterTurnEnd Condition : EndedInSettlement RemainingMPPercentage = 100 SettlementBuildingExists >= alchemists_lab IsGeneral Chance : 3 % |
3 |
|
Aldus Manutius |
Academic |
|
Unique |
One of the men driving the thriving new printing industry, and his invention of the 'Aldine Press'. |
20% bonus on all trade income, -2 from squalor (increases public order and population growth) |
When to test : GovernorBuildingCompleted Condition : SettlementBuildingFinished >= printing_press I_TurnNumber >= 201 I_TurnNumber <= 218 Chance : 100 % |
4 |
|
Amerigo Vespucci |
Academic |
|
Unique |
A magnificent explorer and merchant, sure to be a boon on any voyage that may involve new lands or trade. |
+15% to Movement Points (gives armies the ability to forced march), +3 to line of sight (increases the range at which enemies are spotted), 10% bonus on all trade income |
When to test : GovernorBuildingCompleted Condition : SettlementBuildingFinished >= explorers_guild I_TurnNumber >= 208 I_TurnNumber <= 225 Chance : 100 % |
5 |
|
Architect |
Academic |
Transferable |
|
Having a master of civil construction at hand can make realising a lord's visions of grandeur more affordable. |
10% discount on construction costs, -2 from squalor (increases public order and population growth) |
When to test : GovernorBuildingCompleted Condition : Chance : 3 % |
6 |
|
Astrologer |
Academic |
Transferable |
|
Though the most pious may denounce the art of Astrology as heretical nonsense, it is still extremely popular. |
-1 Piety, +1 Command |
When to test : CharacterTurnEnd Condition : EndedInSettlement RemainingMPPercentage = 100 not SettlementBuildingExists >= small_church not SettlementBuildingExists >= small_chapel not SettlementBuildingExists >= small_church_o not SettlementBuildingExists >= small_chapel_o not SettlementBuildingExists >= small_masjid not SettlementBuildingExists >= c_small_masjid IsGeneral Chance : 5 % |
7 |
|
Inventor |
Academic |
Transferable |
|
To have such a pioneer of wondrous technology by one's side helps keep a contemporary take on the world. |
+30 Build Points (required for the construction of siege equipment), +1 to farming output, 20% bonus on mining income |
When to test : CharacterTurnEnd Condition : EndedInSettlement RemainingMPPercentage = 100 SettlementBuildingExists >= alchemists_lab IsGeneral not Trait Ignorance > 0 Chance : 3 % |
8 |
|
Librarian |
Academic |
Transferable |
|
There is much knowledge to be found in books, provided you know somebody that knows where to look. |
+1 Piety |
When to test : CharacterTurnEnd Condition : EndedInSettlement RemainingMPPercentage = 100 SettlementBuildingExists >= library IsGeneral Chance : 5 % |
9 |
|
Niccolo Machiavelli |
Academic |
|
Unique |
A master musician, poet, and most notably, political philosopher. His approach is considered by many inhumanely clinical. |
+1 Command, +1 Authority, -1 from squalor (increases public order and population growth), -1 from unrest (improves public order) |
When to test : CharacterTurnEnd Condition : IsGeneral EndedInSettlement SettlementBuildingExists = university I_TurnNumber >= 204 I_TurnNumber <= 224 Trait StrategyDread > 0 not CultureType eastern_european not CultureType middle_eastern not FactionType byzantium Chance : 25 % |
10 |
|
Roger Bacon |
Academic |
|
Unique |
An English scholar known for his documented experimentation and 'discovery' of gunpowder. |
+1 Command when assaulting walls, +2 Command when commanding gunpowder troops |
When to test : GovernorBuildingCompleted Condition : SettlementBuildingFinished >= gunsmith I_TurnNumber >= 77 I_TurnNumber <= 107 Chance : 66 % |
When to test : GovernorBuildingCompleted Condition : SettlementBuildingFinished >= c_gunsmith I_TurnNumber >= 77 I_TurnNumber <= 107 Chance : 66 % |
|
11 |
|
Brilliant Scribe |
Academic |
Transferable |
|
Being able to have written works produced or translated within one's castle opens a wealth of knowledge unto the family. |
+1 Authority, 10% bonus on all trade income |
When to test : CharacterTurnEnd Condition : EndedInSettlement RemainingMPPercentage = 100 SettlementBuildingExists >= town_hall SettlementBuildingExists >= alchemists_lab IsGeneral Chance : 10 % |
12 |
|
Biographer |
Court |
|
|
When one is forging a great legacy, it must be recorded properly. |
+1 Authority |
When to test : CharacterTurnEnd Condition : EndedInSettlement RemainingMPPercentage = 100 TimeInRegion > 6 Attribute Command >= 6 IsGeneral Chance : 5 % |
13 |
|
Judge |
Court |
Transferable |
|
It's much easier to place trust in the laws of the land when you have men that control the trials themselves. |
+1 to unrest (has a negative effect on public order), +2 to law (improves public order) |
When to test : GovernorCityRiots Condition : SettlementBuildingExists >= town_hall IsGeneral not Trait StrategyChivalry > 0 not Trait Just > 0 Chance : 20 % |
14 |
|
Fool |
Court |
Transferable |
|
Actually amused by a colourful buffoon prepared to say or do things upon command. |
+1 Morale for all troops on the battlefield |
When to test : GovernorBuildingCompleted Condition : SettlementBuildingFinished >= castle Attribute Command < 5 Chance : 50 % |
15 |
|
Harsh Judge |
Court |
|
|
"When I need to ensure that justice is done without any compromise at all, I can rely upon this man to see it done!" |
-1 from popularity (has a negative effect on public order) |
When to test : CharacterTurnEnd Condition : EndedInSettlement SettlementBuildingExists >= city_hall IsGeneral Trait StrategyDread > 0 Chance : 10 % |
16 |
|
Herald |
Court |
|
|
Nothing helps emphasise authority and importance than a booming voice to herald one's decisions and wishes. |
+1 Authority |
When to test : GovernorBuildingCompleted Condition : SettlementBuildingFinished >= fortress Attribute Command > 3 Chance : 33 % |
17 |
|
Intrepid Explorer |
Court |
Transferable |
|
An expert of blazing new trails through unfamiliar lands, and showing his master how to do the same. |
+15% to Movement Points (gives armies the ability to forced march), +1 to line of sight (increases the range at which enemies are spotted) |
When to test : CharacterTurnEnd Condition : EndedInSettlement SettlementBuildingExists >= explorers_guild IsGeneral Chance : 5 % |
18 |
|
Torturer |
Court |
Transferable |
|
Only a depraved and insidious beast feels the need to have someone to carry on acts of torture while he is busy elsewhere. |
+3 Dread, +1 Authority, +2 to public security (improves the chances of detecting and capturing enemy agents), +1 to unrest (has a negative effect on public order), +3 to law (improves public order) |
When to test : ExterminatePopulation Condition : IsGeneral Attribute Chivalry < -4 Chance : 10 % |
19 |
|
Prince of Galilee |
dearmad_her |
Transferable |
|
This general is granted title from the settlement of Acre. |
Command +1, Siege Defence +1, Morale +1, Loyalty -2, Tax Collection +10% |
When to test : CharacterTurnEnd Condition : EndedInSettlement not CultureType middle_eastern SettlementName Acre IsGeneral not FactionwideAncillaryExists rawghi_acre Chance : 100 % |
20 |
|
Lord of Adana |
dearmad_her |
Transferable |
|
This general is granted title from the settlement of Adana. |
Siege Defence +1, Tax Collection +5% |
When to test : CharacterTurnEnd Condition : EndedInSettlement not CultureType middle_eastern SettlementName Adana IsGeneral not FactionwideAncillaryExists rawghi_adana Chance : 100 % |
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