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Home / Deus Lo Vult 6.0 / Tīmūrīyān / Retinue
Deus Lo Vult 6.0
Tīmūrīyān Tīmūrīyān
No. Card Title Type Transferable Unique Description Effects Condition
1 Academic Advisor Academic Transferable You don't need to know everything if someone else at hand does. 5% bonus on all trade income, 5% bonus on tax income When to test : GovernorBuildingCompleted
Condition : SettlementBuildingFinished >= library
Chance : 33 %
When to test : GovernorBuildingCompleted
Condition : SettlementBuildingFinished = university
Chance : 33 %
2 Alchemist Academic Transferable Very few people manage to become experts at mixing dangerous compounds, making the few that exist valuable assets. +2 to your general's Hit Points (how many hits your general can take before dying), +1 Command when commanding gunpowder troops When to test : CharacterTurnEnd
Condition : EndedInSettlement
RemainingMPPercentage = 100
SettlementBuildingExists >= alchemists_lab
IsGeneral
Chance : 3 %
3 Aldus Manutius Academic Unique One of the men driving the thriving new printing industry, and his invention of the 'Aldine Press'. 20% bonus on all trade income, -2 from squalor (increases public order and population growth) When to test : GovernorBuildingCompleted
Condition : SettlementBuildingFinished >= printing_press
I_TurnNumber >= 201
I_TurnNumber <= 218
Chance : 100 %
4 Amerigo Vespucci Academic Unique A magnificent explorer and merchant, sure to be a boon on any voyage that may involve new lands or trade. +15% to Movement Points (gives armies the ability to forced march), +3 to line of sight (increases the range at which enemies are spotted), 10% bonus on all trade income When to test : GovernorBuildingCompleted
Condition : SettlementBuildingFinished >= explorers_guild
I_TurnNumber >= 208
I_TurnNumber <= 225
Chance : 100 %
5 Architect Academic Transferable Having a master of civil construction at hand can make realising a lord's visions of grandeur more affordable. 10% discount on construction costs, -2 from squalor (increases public order and population growth) When to test : GovernorBuildingCompleted
Condition :
Chance : 3 %
6 Astrologer Academic Transferable Though the most pious may denounce the art of Astrology as heretical nonsense, it is still extremely popular. -1 Piety, +1 Command When to test : CharacterTurnEnd
Condition : EndedInSettlement
RemainingMPPercentage = 100
not SettlementBuildingExists >= small_church
not SettlementBuildingExists >= small_chapel
not SettlementBuildingExists >= small_church_o
not SettlementBuildingExists >= small_chapel_o
not SettlementBuildingExists >= small_masjid
not SettlementBuildingExists >= c_small_masjid
IsGeneral
Chance : 5 %
7 Inventor Academic Transferable To have such a pioneer of wondrous technology by one's side helps keep a contemporary take on the world. +30 Build Points (required for the construction of siege equipment), +1 to farming output, 20% bonus on mining income When to test : CharacterTurnEnd
Condition : EndedInSettlement
RemainingMPPercentage = 100
SettlementBuildingExists >= alchemists_lab
IsGeneral
not Trait Ignorance > 0
Chance : 3 %
8 Ibn Khaldun Academic Unique A deeply respected scholar, who has addressed many courts as a master of Islamic law, economics, and compiling a history of the world! +2 Piety, +2 Authority, 15% bonus on all trade income When to test : GovernorBuildingCompleted
Condition : SettlementBuildingFinished >= alchemists_lab
CultureType middle_eastern
I_TurnNumber >= 135
I_TurnNumber <= 160
Chance : 100 %
When to test : GovernorBuildingCompleted
Condition : SettlementBuildingFinished >= bimaristan
CultureType middle_eastern
I_TurnNumber >= 135
I_TurnNumber <= 160
Chance : 100 %
9 Librarian Academic Transferable There is much knowledge to be found in books, provided you know somebody that knows where to look. +1 Piety When to test : CharacterTurnEnd
Condition : EndedInSettlement
RemainingMPPercentage = 100
SettlementBuildingExists >= library
IsGeneral
Chance : 5 %
10 Roger Bacon Academic Unique An English scholar known for his documented experimentation and 'discovery' of gunpowder. +1 Command when assaulting walls, +2 Command when commanding gunpowder troops When to test : GovernorBuildingCompleted
Condition : SettlementBuildingFinished >= gunsmith
I_TurnNumber >= 77
I_TurnNumber <= 107
Chance : 66 %
When to test : GovernorBuildingCompleted
Condition : SettlementBuildingFinished >= c_gunsmith
I_TurnNumber >= 77
I_TurnNumber <= 107
Chance : 66 %
11 Brilliant Scribe Academic Transferable Being able to have written works produced or translated within one's castle opens a wealth of knowledge unto the family. +1 Authority, 10% bonus on all trade income When to test : CharacterTurnEnd
Condition : EndedInSettlement
RemainingMPPercentage = 100
SettlementBuildingExists >= town_hall
SettlementBuildingExists >= alchemists_lab
IsGeneral
Chance : 10 %
12 Tutor Academic Transferable A lord humble enough to admit he still has much to learn is typically one of the smarter ones. +1 Piety, 5% bonus on all trade income When to test : CharacterComesOfAge
Condition : Trait Ignorance <= 1
not AgentType = princess
Chance : 33 %
13 Biographer Court When one is forging a great legacy, it must be recorded properly. +1 Authority When to test : CharacterTurnEnd
Condition : EndedInSettlement
RemainingMPPercentage = 100
TimeInRegion > 6
Attribute Command >= 6
IsGeneral
Chance : 5 %
14 Judge Court Transferable It's much easier to place trust in the laws of the land when you have men that control the trials themselves. +1 to unrest (has a negative effect on public order), +2 to law (improves public order) When to test : GovernorCityRiots
Condition : SettlementBuildingExists >= town_hall
IsGeneral
not Trait StrategyChivalry > 0
not Trait Just > 0
Chance : 20 %
15 Eunuch Court Transferable Some men take drastic measures to ensure that the men of their household can be trusted. +1 Authority, +1 to personal security (improves the chances of detecting and foiling assassination attempts) When to test : GovernorBuildingCompleted
Condition : CharacterReligion islam
SettlementBuildingFinished >= mayors_palace
Chance : 100 %
When to test : GovernorBuildingCompleted
Condition : CharacterReligion islam
SettlementBuildingFinished >= fortress
Chance : 55 %
16 Harsh Judge Court "When I need to ensure that justice is done without any compromise at all, I can rely upon this man to see it done!" -1 from popularity (has a negative effect on public order) When to test : CharacterTurnEnd
Condition : EndedInSettlement
SettlementBuildingExists >= city_hall
IsGeneral
Trait StrategyDread > 0
Chance : 10 %
17 Herald Court Nothing helps emphasise authority and importance than a booming voice to herald one's decisions and wishes. +1 Authority When to test : GovernorBuildingCompleted
Condition : SettlementBuildingFinished >= fortress
Attribute Command > 3
Chance : 33 %
18 Intrepid Explorer Court Transferable An expert of blazing new trails through unfamiliar lands, and showing his master how to do the same. +15% to Movement Points (gives armies the ability to forced march), +1 to line of sight (increases the range at which enemies are spotted) When to test : CharacterTurnEnd
Condition : EndedInSettlement
SettlementBuildingExists >= explorers_guild
IsGeneral
Chance : 5 %
19 Mentor Court Has always been by his young master's side - wise and trustworthy enough to help raise royalty. +1 Command When to test : CharacterComesOfAge
Condition : FatherAttribute Authority >= 2
not AgentType = princess
Chance : 15 %
20 Torturer Court Transferable Only a depraved and insidious beast feels the need to have someone to carry on acts of torture while he is busy elsewhere. +3 Dread, +1 Authority, +2 to public security (improves the chances of detecting and capturing enemy agents), +1 to unrest (has a negative effect on public order), +3 to law (improves public order) When to test : ExterminatePopulation
Condition : IsGeneral
Attribute Chivalry < -4
Chance : 10 %
1 / 19 : P1 , P2 , P3 , P4 , P5 , P6 , P7 , P8 , P9 , P10
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