Language:
Royal Military Academy 皇家軍事學院
Home 首頁 / Das Heilige Römische Reich 06 神聖羅馬諸國誌 06 / The Kingdom of Aragon / Retinue 隨從 / General's retinue 將軍隨從
Das Heilige Römische Reich 06 神聖羅馬諸國誌 06
The Kingdom of Aragon The Kingdom of Aragon
No. Card
隨從
Title
名稱
Type
類型
Transferable
可轉移
Unique
唯一
Description
說明
Effects
效果
Condition
獲得條件
61 Mother-in-Law Family Marrying the daughter of a vile malcontent is a move that this man often rues. -1 Authority, -1 Morale for all troops on the battlefield When to test : CharacterMarries
Condition : Trait Gambling >= 1
Trait Drink >= 1
IsGeneral
Chance : 50 %
62 Nosy Mother Family When there are spies within your own home, there's always a sense of unease. -1 Authority, +1 to personal security (improves the chances of detecting and foiling assassination attempts) When to test : CharacterMarries
Condition : Trait Girls >= 1
Chance : 50 %
63 Doctor Health Always better to have a physician close at hand to prod and poke one's body after the enemy has done so. Increases the chance of having children, Improves the chances of casualties recovering from their wounds When to test : CharacterTurnEnd
Condition : EndedInSettlement
RemainingMPPercentage = 100
SettlementBuildingExists >= bimaristan
IsGeneral
Attribute Command > 3
Chance : 15 %
When to test : CharacterTurnEnd
Condition : EndedInSettlement
RemainingMPPercentage = 100
SettlementBuildingExists >= alchemy_school
IsGeneral
Attribute Command > 3
Chance : 3 %
64 Physician Health Keeping good health is vital for a man who leads his people from the front, and much less of a mystery when accompanied by a such a scholar as this. Increases the chance of having children, Improves the chances of casualties recovering from their wounds When to test : PostBattle
Condition : WonBattle
PercentageOfArmyKilled > 50
FactionBuildingExists = university
IsGeneral
not CharacterReligion islam
Chance : 10 %
When to test : PostBattle
Condition : WonBattle
PercentageOfArmyKilled > 50
FactionBuildingExists >= bimaristan
IsGeneral
Chance : 30 %
65 Fine Armour Item An impressive suit of armour, custom fitted to it's owner's frame. +4 to your general's hitpoints (how many hits your general can take before dying) When to test : CharacterTurnEnd
Condition : IsGeneral
EndedInSettlement
RemainingMPPercentage = 100
SettlementBuildingExists = armourer
Attribute Command > 4
Chance : 15 %
When to test : CharacterTurnEnd
Condition : IsGeneral
EndedInSettlement
RemainingMPPercentage = 100
SettlementBuildingExists = c_armourer
Attribute Command > 4
Chance : 30 %
When to test : GovernorBuildingCompleted
Condition : SettlementBuildingFinished >= armourer
Chance : 75 %
When to test : GovernorBuildingCompleted
Condition : SettlementBuildingFinished >= c_armourer
Chance : 75 %
66 Ornamental Armour Item Though his lordship thinks he looks dashing in this ornate piece of foppery, he is a fool to wear it in battle. +1 Authority, -2 from your general's hitpoints (how many hits your general can take before dying) When to test : BecomesFactionLeader
Condition : Attribute Command < 4
I_TurnNumber > 2
Chance : 75 %
67 Explosives Item Has a large enough cache of gunpowder to ensure all his sabotage attempts will at least be impressive, even if not always successful. +1 Sabotage When to test : SabotageMission
Condition : MissionSucceeded
I_TurnNumber > 85
Chance : 50 %
68 False Documents Item Carries papers of identification and authority that would convince all but their supposed author to be authentic. +1 to agent's skill When to test : Insurrection
Condition :
Chance : 15 %
When to test : AgentCreated
Condition : AgentType = spy
SettlementBuildingExists >= printing_press
Chance : 33 %
69 False Relic Item So certain he was that this was a holy relic that he redefined his faith accordingly. +1 Piety When to test : PriestBecomesHeretic
Condition :
Chance : 10 %
70 Crown of Burgundy King The Crown of Burgundy This man is the mighty King of Burgundy. When to test : CharacterTurnStart
Condition : Trait king_of_burgundy = 1
Chance : 100 %
71 Magician Magic Sleight of hand, wondrous tricks, and some clever pyrotechnics make for fine entertainment. +1 Morale for all troops on the battlefield, +1 to popularity (improves public order) When to test : CharacterTurnEnd
Condition : EndedInSettlement
RemainingMPPercentage = 100
Trait Superstitious >= 1
SettlementBuildingExists >= alchemists_lab
SettlementBuildingExists >= fairground
Chance : 15 %
72 Pagan Magician Magic Regardless how fascinating the arcane arts may seem, consorting with one who actually practises them is not something a noble should be seen to do. -2 Piety When to test : CharacterTurnEnd
Condition : not AtSea
IsGeneral
PopulationOwnReligion < 90
PopulationHeretic >= 10
not Trait Superstitious > 0
Chance : 2 %
73 Paracelsus Magic Unique
唯一
A widely travelled alchemist and physician. Considered heretical by some, but his work with wounds is astounding. +4 to your general's hitpoints (how many hits your general can take before dying), Improves the chances of casualties recovering from their wounds When to test : PostBattle
Condition : WonBattle
GeneralNumKillsInBattle > 5
GeneralHPLostRatioinBattle > 50
Attribute Piety < 5
I_TurnNumber >= 210
I_TurnNumber <= 225
Chance : 25 %
74 Soothsayer Magic A spinner of tales to satiate those nobles that want to ensure that the news they hear is pleasing. +2 Morale for all troops on the battlefield When to test : PostBattle
Condition : not WonBattle
Chance : 3 %
75 Drillmaster Military Keeps a diligent officer handy to keep his troops vigilant and well-prepared. +25% to Movement Points (gives armies the ability to forced march), 10% discount on unit training costs When to test : GovernorUnitTrained
Condition : TrainedUnitCategory infantry
Attribute Command >= 4
IsGeneral
Chance : 3 %
76 Gerard de Ridefort Military Unique
唯一
A Master of the Order of the Knights Templar, renowned for surviving his impossibly brave assaults. +1 Command, +1 Authority, +1 Morale for all troops on the battlefield, +2 Command when attacking When to test : GeneralJoinCrusade
Condition : IsCrusade
CharacterReligion catholic
not FactionType hre
not FactionType spain
not FactionType portugal
I_TurnNumber >= 30
I_TurnNumber <= 52
Chance : 100 %
77 Master Archer Military Accompanied by a truly experienced marksman, able to help assist when best to give the order to fire. +1 Command When to test : CharacterTurnEnd
Condition : EndedInSettlement
RemainingMPPercentage = 100
SettlementBuildingExists >= archery_range
IsGeneral
Chance : 5 %
When to test : GovernorBuildingCompleted
Condition : SettlementBuildingFinished = marksmans_range
Chance : 33 %
78 Stablemaster Military Most warriors know how to ride a horse, but few truly understand how to maintain their mounts properly, or to train them for war. +1 Command when commanding cavalry When to test : GovernorUnitTrained
Condition : TrainedUnitCategory cavalry
SettlementBuildingExists > knights_stables
IsGeneral
Chance : 20 %
79 Master Smith Military Has befriended a truly gifted and renowned smith, who ensures his noble friend is always well armed and armoured. 10% discount on unit training costs When to test : CharacterTurnEnd
Condition : EndedInSettlement
RemainingMPPercentage = 100
SettlementBuildingExists >= armourer
IsGeneral
Chance : 2 %
When to test : GovernorBuildingCompleted
Condition : SettlementBuildingFinished >= swordsmiths_guild
Chance : 20 %
When to test : GovernorBuildingCompleted
Condition : SettlementBuildingFinished >= armourer
Chance : 20 %
When to test : GovernorBuildingCompleted
Condition : SettlementBuildingFinished >= c_armourer
Chance : 20 %
80 Mercenary Captain Military Having run a company of mercenaries himself, this man makes maintaining an army of sell-swords a more efficient process. 10% discount on unit training costs, 10% bonus to cash gained from looting When to test : HireMercenaries
Condition :
Chance : 10 %
4 / 7 : P1 , P2 , P3 , P4 , P5 , P6 , P7
Royal Military Academy - Sitemaps
Total War: Rome II
Factions
Units
Units in Custom Battle
Buildings

Total War: Shogun 2
Factions
Units

Shogun 2: Rise of the Samurai
Shogun 2: Fall of the Samurai
Total War: Napoleon
Factions
Units

Total War: Empire
Factions
Units
Total War: Medieval II
Factions
Units
Army
Buildings
Mercenaries
Retinue
Traits
Regions
Ranking

Medieval II - Americas
Medieval II - Britannia
Medieval II - Crusades
Medieval II - Tutonic
Total War: Medieval II - MODs
Broken Crescent 1.05
Broken Crescent 2.02
Stainless Steel 5.1b
Stainless Steel 6.1
Deus Lo Vult 5.7
Deus Lo Vult 6.0
HTF: Eagle of the Elbe 05
The Long Road 2.0
Lands to Conquer Gold
DarthMod 1.4D: The Last Episode
Das Heilige Romische Reich 06
Third Age 1.3
Third Age 1.4
Third Age 2.1
Third Age 3.1
Copyright © 2008 - 2013, www.honga.net