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Royal Military Academy 皇家軍事學院
Home 首頁 / Das Heilige Römische Reich 06 神聖羅馬諸國誌 06 / The Bohemian Kingdom / Retinue 隨從 / General's retinue 將軍隨從
Das Heilige Römische Reich 06 神聖羅馬諸國誌 06
The Bohemian Kingdom The Bohemian Kingdom
No. Card
隨從
Title
名稱
Type
類型
Transferable
可轉移
Unique
唯一
Description
說明
Effects
效果
Condition
獲得條件
81 Naïve Knight Military "At last, I have found a living saint, and I shall lay down my life to protect him should it be God's will." +2 to personal security (improves the chances of detecting and foiling assassination attempts) When to test : PriestBecomesHeretic
Condition :
Chance : 10 %
82 Ordinance Master Military One of the few experts on handling the dangerous but powerful new weapons of war that use gunpowder. +1 Command when commanding gunpowder troops, +1 Command when commanding artillery When to test : CharacterTurnEnd
Condition : EndedInSettlement
RemainingMPPercentage = 100
SettlementBuildingExists >= military_academy
IsGeneral
Chance : 10 %
83 Roger de Moulins Military Unique
唯一
One of the Masters of the Knights Hospitaller, adept in the ways of both war and politics. +2 Command, +1 Authority When to test : GeneralJoinCrusade
Condition : IsCrusade
CharacterReligion catholic
not FactionType hre
not FactionType spain
not FactionType portugal
I_TurnNumber >= 45
I_TurnNumber <= 60
Chance : 100 %
84 Keen Scout Military A man that can spot signs of distant or hidden armies far more reliably than most common soldier can lay claim to. +1 Command when ambushing, +2 to line of sight (increases the range at which enemies are spotted) When to test : PostBattle
Condition : WonBattle
I_ConflictType SuccessfulAmbush
not WasAttacker
InEnemyLands
IsGeneral
Chance : 8 %
85 Shieldbearer Military Important figures on the battlefield should never be left defenceless, men like this one are there to either save him or die in his stead. -1 Morale for all troops on the battlefield, +2 to your general's hitpoints (how many hits your general can take before dying) When to test : PostBattle
Condition : GeneralHPLostRatioinBattle <= 80
GeneralNumKillsInBattle > 5
WonBattle
not Routs
IsGeneral
Chance : 15 %
86 Siege Engineer Military An expert in how to deconstruct heavy structures and defences is always welcome when approaching towering walls. +1 Command when assaulting walls, +60 Build Points (required for the construction of siege equipment) When to test : CharacterTurnEnd
Condition : EndedInSettlement
RemainingMPPercentage = 100
SettlementBuildingExists >= catapult_range
IsGeneral
Chance : 3 %
When to test : CharacterTurnEnd
Condition : EndedInSettlement
RemainingMPPercentage = 100
SettlementBuildingExists >= c_catapult_range
IsGeneral
Chance : 3 %
When to test : GovernorBuildingCompleted
Condition : SettlementBuildingFinished >= siege_works
Chance : 33 %
When to test : GovernorBuildingCompleted
Condition : SettlementBuildingFinished >= c_siege_works
Chance : 33 %
87 Swordbearer Military It is always best to not have to break from combat when one's weapon breaks first. +1 to personal security (improves the chances of detecting and foiling assassination attempts), +1 to your general's hitpoints (how many hits your general can take before dying) When to test : PostBattle
Condition : GeneralNumKillsInBattle > 5
WonBattle
not Routs
IsGeneral
Chance : 10 %
88 Veteran Warrior Military A hardened old brother in arms, always there to defend to the last, or serve as midfield mentor. +1 to personal security (improves the chances of detecting and foiling assassination attempts), +1 Command when commanding infantry When to test : PostBattle
Condition : GeneralNumKillsInBattle > 5
WonBattle
not Routs
IsGeneral
GeneralHPLostRatioinBattle <= 50
Chance : 50 %
89 John Gutenberg Money Unique
唯一
An inventor pioneering a new means of mass producing books, inspiring both literacy and trade. 20% bonus on all trade income, -2 from squalor (increases public order and population growth) When to test : GovernorBuildingCompleted
Condition : SettlementBuildingFinished >= printing_press
I_TurnNumber >= 187
I_TurnNumber <= 210
Chance : 100 %
90 Marco Polo Money Unique
唯一
A great explorer and capable merchant, famous for his epic journey down the Silk Road to the Far East. +15% to Movement Points (gives armies the ability to forced march), 10% bonus on all trade income When to test : CharacterTurnEnd
Condition : FactionBuildingExists >= explorers_guild
DistanceCapital > 60
not CultureType middle_eastern
I_TurnNumber >= 102
I_TurnNumber <= 122
Chance : 5 %
91 Master Mason Money Has found a civil master that he can entrust to ensure that his building projects are completed without fuss. 10% discount on construction costs When to test : GovernorBuildingCompleted
Condition : SettlementBuildingFinished >= m_masons_guild
Chance : 33 %
92 Money Counter Money As much as counting one's wealth is a pleasure, when you're this wealthy, you may need some help. 5% bonus on all trade income, 10% bonus on tax income When to test : CharacterTurnEnd
Condition : EndedInSettlement
RemainingMPPercentage = 100
SettlementBuildingExists >= fairground
Treasury > 50000
IsGeneral
Chance : 8 %
93 Overseer Money When one can entrust another to oversee the workers, much more can be accomplished. 1% discount on construction costs, +1 to farming output, 1% bonus on mining income When to test : CharacterTurnEnd
Condition : EndedInSettlement
RemainingMPPercentage = 100
SettlementBuildingExists >= farms+2
IsGeneral
Chance : 10 %
94 Tax Farmer Money If you are going to bleed the people dry, get someone else to be the face of your oppression. -1 from popularity (has a negative effect on public order), 10% bonus on tax income When to test : GovernorBuildingCompleted
Condition : Trait BadTaxman >= 1
IsGeneral
Chance : 8 %
95 Vasco de Gama Money Unique
唯一
An outstanding explorer from Portugal, and the perfect man to take on a gruelling voyage. +15% to Movement Points (gives armies the ability to forced march), 10% bonus on all trade income When to test : CharacterTurnEnd
Condition : IsGeneral
DistanceCapital > 40
FactionBuildingExists >= explorers_guild
I_TurnNumber >= 205
I_TurnNumber <= 225
Chance : 33 %
96 Gunner Naval "Have you tried aiming a cannon while struggling to stand upright on deck then?" +2 Command at sea When to test : AgentCreated
Condition : IsAdmiral
SettlementBuildingExists >= naval_academy
Chance : 33 %
97 Reliable Navigator Naval When entering the vast trackless seas, a keen sense of direction is key to seeing land again soon. +1 Command at sea, +10% to Movement Points (gives armies the ability to forced march), +1 to line of sight (increases the range at which enemies are spotted) When to test : AgentCreated
Condition : IsAdmiral
SettlementBuildingExists >= explorers_guild
Chance : 33 %
98 Shipwright Naval Manufacturing and repairing naval vessels can be extremely costly and difficult without a specialist like this to oversee the work. +1 Command at sea When to test : NewAdmiralCreated
Condition : SettlementBuildingExists >= merchants_wharf
Chance : 8 %
99 Marshall office_marshall Grand Marshall This man is the Grand Marshall. When to test : CharacterSelected
Condition : not IsFactionAIControlled
Trait office_marshall = 1
not HasAncType office_marshall
Chance : 100 %
When to test : CharacterTurnEndInSettlement
Condition : IsFactionAIControlled
SettlementBuildingExists >= knights_stables
not FactionwideAncillaryExists office_marshall
AgentType = family
not IsFactionHeir
not IsFactionLeader
Trait worldly_title < 5
Trait clerical_title = 0
Chance : 100 %
100 Black Stallion Pet Transferable
可轉移
A dark swift menacing steed makes light of the tyranny of distance. +25% to Movement Points (gives armies the ability to forced march) When to test : CharacterTurnEnd
Condition : IsGeneral
EndedInSettlement
RemainingMPPercentage = 100
SettlementBuildingExists >= knights_stables
Attribute Chivalry < -4
Chance : 4 %
When to test : AgentCreated
Condition : AgentType = spy
SettlementBuildingExists >= stables
Chance : 100 %
When to test : AgentCreated
Condition : AgentType = spy
SettlementBuildingExists >= racing_track
Chance : 100 %
When to test : AgentCreated
Condition : AgentType = assassin
SettlementBuildingExists >= stables
Chance : 100 %
When to test : AgentCreated
Condition : AgentType = assassin
SettlementBuildingExists >= racing_track
Chance : 100 %
5 / 7 : P1 , P2 , P3 , P4 , P5 , P6 , P7
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