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Royal Military Academy 皇家軍事學院
Home 首頁 / Das Heilige Römische Reich 06 神聖羅馬諸國誌 06 / France / Retinue 隨從
Das Heilige Römische Reich 06 神聖羅馬諸國誌 06
France France
No. Card
隨從
Title
名稱
Type
類型
Transferable
可轉移
Unique
唯一
Description
說明
Effects
效果
Condition
獲得條件
141 Veil of Veronica Relic Transferable
可轉移
This veil was used to wipe the sweat from Jesus' brow as he carried the cross, leaving his image imprinted on the cloth. +1 Piety When to test : GeneralCaptureSettlement
Condition : Attribute Piety > 3
SettlementName Jerusalem
not I_WorldwideAncillaryExists veil_of_veronica
not HasAncType Relic
Chance : 10 %
When to test : GeneralCaptureSettlement
Condition : Attribute Piety > 3
IsOnCrusade
SettlementName Jerusalem
not I_WorldwideAncillaryExists veil_of_veronica
not HasAncType Relic
Chance : 30 %
When to test : LeaderMissionSuccess
Condition : Attribute Piety > 3
PaybackID pope_cardinal_min_penalty_major_reward
not I_WorldwideAncillaryExists veil_of_veronica
not HasAncType Relic
Chance : 5 %
When to test : FatherDiesNatural
Condition : Attribute Piety > 2
FatherAnc veil_of_veronica
not HasAncType Relic
Chance : 60 %
When to test : PostBattle
Condition : Attribute Piety > 3
WonBattle
GeneralWithAncKilled veil_of_veronica
not HasAncType Relic
Chance : 10 %
142 Deacon Religion Those that assist the church in its times of need are more likely to be assigned an assistant of their own. +1 Piety When to test : AgentCreated
Condition : AgentType = priest
CharacterReligion catholic
SettlementBuildingExists >= cathedral
Chance : 50 %
When to test : AgentCreated
Condition : AgentType = priest
CharacterReligion orthodox
SettlementBuildingExists >= cathedral_o
Chance : 25 %
143 Martin Luther Religion Unique
唯一
Considered by most to be a very forward-thinking theologian. A little too forward thinking for the Church at times. +2 Piety, -2 from unrest (improves public order) When to test : CharacterTurnEnd
Condition : EndedInSettlement
RemainingMPPercentage = 100
SettlementBuildingExists >= abbey
IsGeneral
Attribute Piety < 5
I_TurnNumber >= 210
I_TurnNumber <= 233
Chance : 15 %
144 Monk Religion A monk is always keen to spend time with those that would sit around, feed themselves and discuss religion… +1 Piety, -1 Purity When to test : CharacterTurnEnd
Condition : not AtSea
AgentType = priest
CharacterNumTurnsIdle >= 4
PopulationOwnReligion >= 80
ReligionShift <= 10
Chance : 100 %
145 Nun Religion Has formed a bond of friendship with the sister that attended to his nobly-won injuries. +1 Piety, -1 Violence When to test : AgentCreated
Condition : AgentType = priest
CharacterReligion catholic
SettlementBuildingExists >= abbey
Chance : 75 %
When to test : AgentCreated
Condition : AgentType = priest
CharacterReligion orthodox
SettlementBuildingExists >= abbey_o
Chance : 75 %
146 Peter the Hermit Religion Unique
唯一
A powerful rabblerouser known for his humble ascetic outlook that the people seem more than willing to flock behind. +2 to popularity (improves public order), -2 from squalor (increases public order and population growth) When to test : GeneralJoinCrusade
Condition : IsCrusade
Attribute Chivalry > 0
I_TurnNumber >= 5
I_TurnNumber <= 50
Chance : 25 %
147 Priest Religion There are few better ways to keep the faith than to keep a man of the cloth at hand to ensure you are on the correct path. +1 Piety When to test : CharacterTurnEnd
Condition : EndedInSettlement
SettlementBuildingExists >= theologians_guild
IsGeneral
not CharacterReligion islam
Chance : 3 %
148 Royal Seminarian Religion One simply has to be a pious presence when bringing royalty into the fold. +1 Piety, +1 Unorthodoxy When to test : AgentCreated
Condition : AgentType = priest
SettlementBuildingExists >= mayors_palace
Chance : 20 %
When to test : AgentCreated
Condition : AgentType = priest
SettlementBuildingExists >= castle
Chance : 20 %
149 Skilled Accomplice Security Having an accomplice makes a dirty job easier, but a little more costly too. +1 to agent's skill When to test : AgentCreated
Condition : AgentType = assassin
SettlementBuildingExists >= assassins_guild
Chance : 20 %
150 Young Apprentice Security Transferable
可轉移
Nobody suspects a child of foul play, which is why they are so brutally effective at committing it. +1 Assassination When to test : AssassinationMission
Condition : MissionSucceeded
AgentType = assassin
DistanceCapital < 20
Chance : 10 %
151 Bodyguard Security Transferable
可轉移
Even the most able sword-arm can use someone to cover his back. +2 to personal security (improves the chances of detecting and foiling assassination attempts), -1 from popularity (has a negative effect on public order) When to test : SufferAssassinationAttempt
Condition : IsGeneral
Trait HighPersonalSecurity < 1
Chance : 50 %
152 Faithful Servant Security You can always sense how much respect and authority a noble family truly wields by the devotion of its servants. +1 Charm When to test : CharacterComesOfAge
Condition : FatherAttribute Authority > 4
AgentType = princess
Chance : 100 %
153 Foodtaster Security An expedient servant to have around to avoid sudden death, as well as a disgusting meal. +1 to personal security (improves the chances of detecting and foiling assassination attempts) When to test : SufferAssassinationAttempt
Condition : Trait Paranoia >= 1
IsGeneral
Chance : 20 %
154 Notorious Berserker Security Keeps the company of a hulking veteran of war, notorious for his wild and uncontrolled rage and unrelenting brutality. +1 Command, +1 Morale for all troops on the battlefield When to test : PostBattle
Condition : WasAttacker
IsGeneral
WonBattle
GeneralFoughtInCombat
BattleOdds >= 0.5
BattleOdds < 1.5
Trait BattleDread > 0
Chance : 15 %
155 Chivalrous Knight Security The more chivalrous and diligent knights of the realm will only follow a man who is an example to others himself. +2 Chivalry, +1 Command When to test : GeneralTakesCrusadeTarget
Condition : IsJihad
Chance : 100 %
When to test : PostBattle
Condition : not WasAttacker
IsGeneral
WonBattle
GeneralFoughtInCombat
BattleOdds < 1.2
not Trait BattleDread > 0
not Trait StrategyDread > 0
Chance : 25 %
156 Knight of the Crusades Security A noble and capable battle companion that follows those who champion worthy causes, such as the Crusades. +2 to personal security (improves the chances of detecting and foiling assassination attempts), +1 Violence When to test : CharacterTurnEnd
Condition : AgentType = priest
I_CrusadeInProgress
IsRegionCrusadeTarget
CharacterReligion catholic
TimeInRegion > 1
Chance : 33 %
157 Dread Knight Security That so dread and dangerous a knight would follow this man says a lot about his own menace and capabilities in battle. +2 Dread, +1 Command When to test : PostBattle
Condition : WasAttacker
IsGeneral
WonBattle
GeneralFoughtInCombat
BattleOdds < 1.2
PercentageEnemyKilled > 66
not Trait BattleChivalry > 0
not Trait StrategyChivalry > 0
Chance : 25 %
158 Hospitaller Knight Security Accompanied by a Hospitaller knight of Saint John, a side effect of dealing with their noble order. +1 Chivalry, +1 Command When to test : GeneralTakesCrusadeTarget
Condition : IsCrusade
not CharFactionType portugal
not CharFactionType spain
not CharFactionType hre
Chance : 100 %
When to test : PostBattle
Condition : WasAttacker
IsGeneral
IsOnCrusade
WonBattle
GeneralFoughtInCombat
BattleOdds >= 0.5
BattleOdds < 1.5
not FactionType portugal
not FactionType spain
not FactionType hre
Chance : 50 %
159 Templar Knight Security Strong relations with the Templar knights has brought this man under the protection of the order. +1 Chivalry, +1 Command When to test : GeneralTakesCrusadeTarget
Condition : IsCrusade
not CharFactionType portugal
not CharFactionType spain
not CharFactionType hre
Chance : 100 %
When to test : PostBattle
Condition : WasAttacker
IsGeneral
IsOnCrusade
WonBattle
GeneralFoughtInCombat
BattleOdds >= 0.5
BattleOdds < 1.5
not FactionType portugal
not FactionType spain
not FactionType hre
Chance : 50 %
160 Lancebearer Security Great lords can do even greater things in battle when they have a brave servant ready to keep the right weapon at hand. +1 Command when commanding cavalry When to test : CharacterTurnEnd
Condition : EndedInSettlement
RemainingMPPercentage = 100
SettlementBuildingExists >= jousting_lists
IsGeneral
Attribute Command > 3
Chance : 10 %
8 / 9 : P1 , P2 , P3 , P4 , P5 , P6 , P7 , P8 , P9
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