81 |
|
Naïve Knight |
Military |
|
|
"At last, I have found a living saint, and I shall lay down my life to protect him should it be God's will." |
+2 to personal security (improves the chances of detecting and foiling assassination attempts) |
When to test : PriestBecomesHeretic Condition : Chance : 10 % |
82 |
|
Ordinance Master |
Military |
|
|
One of the few experts on handling the dangerous but powerful new weapons of war that use gunpowder. |
+1 Command when commanding gunpowder troops, +1 Command when commanding artillery |
When to test : CharacterTurnEnd Condition : EndedInSettlement RemainingMPPercentage = 100 SettlementBuildingExists >= military_academy IsGeneral Chance : 10 % |
83 |
|
Quartermaster |
Military |
|
|
Keeping a military force well maintained is a job that this man excels at, sparing his master time to dwell upon tactics and strategies instead. |
+15% to Movement Points (gives armies the ability to forced march), 5% bonus to cash gained from looting |
When to test : CharacterTurnEnd Condition : EndedInSettlement RemainingMPPercentage = 100 SettlementBuildingExists >= army_barracks IsGeneral Attribute Command > 3 Chance : 20 % |
84 |
|
Roger de Moulins |
Military |
|
Unique 唯一 |
One of the Masters of the Knights Hospitaller, adept in the ways of both war and politics. |
+2 Command, +1 Authority |
When to test : GeneralJoinCrusade Condition : IsCrusade CharacterReligion catholic not FactionType hre not FactionType spain not FactionType portugal I_TurnNumber >= 45 I_TurnNumber <= 60 Chance : 100 % |
85 |
|
Reliable Runner |
Military |
|
|
A man who can race through the thick of battle to deliver orders to friend out of earshot can be worth losing many other men to keep alive. |
+1 Command |
When to test : PostBattle Condition : not Routs WonBattle BattleSuccess = crushing not GeneralFoughtInCombat IsGeneral Chance : 10 % |
86 |
|
Keen Scout |
Military |
|
|
A man that can spot signs of distant or hidden armies far more reliably than most common soldier can lay claim to. |
+1 Command when ambushing, +2 to line of sight (increases the range at which enemies are spotted) |
When to test : PostBattle Condition : WonBattle I_ConflictType SuccessfulAmbush not WasAttacker InEnemyLands IsGeneral Chance : 8 % |
87 |
|
Shieldbearer |
Military |
|
|
Important figures on the battlefield should never be left defenceless, men like this one are there to either save him or die in his stead. |
-1 Morale for all troops on the battlefield, +2 to your general's hitpoints (how many hits your general can take before dying) |
When to test : PostBattle Condition : GeneralHPLostRatioinBattle <= 80 GeneralNumKillsInBattle > 5 WonBattle not Routs IsGeneral Chance : 15 % |
88 |
|
Siege Engineer |
Military |
|
|
An expert in how to deconstruct heavy structures and defences is always welcome when approaching towering walls. |
+1 Command when assaulting walls, +60 Build Points (required for the construction of siege equipment) |
When to test : CharacterTurnEnd Condition : EndedInSettlement RemainingMPPercentage = 100 SettlementBuildingExists >= catapult_range IsGeneral Chance : 3 % |
When to test : CharacterTurnEnd Condition : EndedInSettlement RemainingMPPercentage = 100 SettlementBuildingExists >= c_catapult_range IsGeneral Chance : 3 % |
When to test : GovernorBuildingCompleted Condition : SettlementBuildingFinished >= siege_works Chance : 33 % |
When to test : GovernorBuildingCompleted Condition : SettlementBuildingFinished >= c_siege_works Chance : 33 % |
89 |
|
Swordbearer |
Military |
|
|
It is always best to not have to break from combat when one's weapon breaks first. |
+1 to personal security (improves the chances of detecting and foiling assassination attempts), +1 to your general's hitpoints (how many hits your general can take before dying) |
When to test : PostBattle Condition : GeneralNumKillsInBattle > 5 WonBattle not Routs IsGeneral Chance : 10 % |
90 |
|
Veteran Warrior |
Military |
|
|
A hardened old brother in arms, always there to defend to the last, or serve as midfield mentor. |
+1 to personal security (improves the chances of detecting and foiling assassination attempts), +1 Command when commanding infantry |
When to test : PostBattle Condition : GeneralNumKillsInBattle > 5 WonBattle not Routs IsGeneral GeneralHPLostRatioinBattle <= 50 Chance : 50 % |
|
91 |
|
Vlad Tepes |
Military |
|
Unique 唯一 |
One of the greatest defenders of the Christian front, but known to deal with his enemies in ways that are inhumane. |
+3 Dread, +3 Command when fighting against Muslims |
When to test : ExterminatePopulation Condition : IsGeneral FactionType hungary I_TurnNumber >= 160 I_TurnNumber <= 205 Chance : 100 % |
92 |
|
John Gutenberg |
Money |
|
Unique 唯一 |
An inventor pioneering a new means of mass producing books, inspiring both literacy and trade. |
20% bonus on all trade income, -2 from squalor (increases public order and population growth) |
When to test : GovernorBuildingCompleted Condition : SettlementBuildingFinished >= printing_press I_TurnNumber >= 187 I_TurnNumber <= 210 Chance : 100 % |
93 |
|
Marco Polo |
Money |
|
Unique 唯一 |
A great explorer and capable merchant, famous for his epic journey down the Silk Road to the Far East. |
+15% to Movement Points (gives armies the ability to forced march), 10% bonus on all trade income |
When to test : CharacterTurnEnd Condition : FactionBuildingExists >= explorers_guild DistanceCapital > 60 not CultureType middle_eastern I_TurnNumber >= 102 I_TurnNumber <= 122 Chance : 5 % |
94 |
|
Master Mason |
Money |
|
|
Has found a civil master that he can entrust to ensure that his building projects are completed without fuss. |
10% discount on construction costs |
When to test : GovernorBuildingCompleted Condition : SettlementBuildingFinished >= m_masons_guild Chance : 33 % |
95 |
|
Mathematician |
Money |
|
|
Has found cause and justification to employ a scholar well versed in complex calculations. |
5% bonus on all trade income, 5% bonus on tax income, +1 Command when commanding artillery |
When to test : CharacterTurnEnd Condition : EndedInSettlement RemainingMPPercentage = 100 SettlementBuildingExists = academy IsGeneral Chance : 5 % |
When to test : CharacterTurnEnd Condition : EndedInSettlement RemainingMPPercentage = 100 SettlementBuildingExists = university IsGeneral Chance : 5 % |
96 |
|
Money Counter |
Money |
|
|
As much as counting one's wealth is a pleasure, when you're this wealthy, you may need some help. |
5% bonus on all trade income, 10% bonus on tax income |
When to test : CharacterTurnEnd Condition : EndedInSettlement RemainingMPPercentage = 100 SettlementBuildingExists >= fairground Treasury > 50000 IsGeneral Chance : 8 % |
97 |
|
Overseer |
Money |
|
|
When one can entrust another to oversee the workers, much more can be accomplished. |
1% discount on construction costs, +1 to farming output, 1% bonus on mining income |
When to test : CharacterTurnEnd Condition : EndedInSettlement RemainingMPPercentage = 100 SettlementBuildingExists >= farms+2 IsGeneral Chance : 10 % |
98 |
|
Tax Farmer |
Money |
|
|
If you are going to bleed the people dry, get someone else to be the face of your oppression. |
-1 from popularity (has a negative effect on public order), 10% bonus on tax income |
When to test : GovernorBuildingCompleted Condition : Trait BadTaxman >= 1 IsGeneral Chance : 8 % |
99 |
|
Treasurer |
Money |
Transferable 可轉移 |
|
A man who has mastered the art of managing royal sums of money can help avoid wasting it, something royalty often does. |
5% bonus on all trade income, 5% bonus on tax income |
When to test : CharacterTurnEnd Condition : EndedInSettlement RemainingMPPercentage = 100 SettlementBuildingExists = great_market IsGeneral Chance : 10 % |
100 |
|
Vasco de Gama |
Money |
|
Unique 唯一 |
An outstanding explorer from Portugal, and the perfect man to take on a gruelling voyage. |
+15% to Movement Points (gives armies the ability to forced march), 10% bonus on all trade income |
When to test : CharacterTurnEnd Condition : IsGeneral DistanceCapital > 40 FactionBuildingExists >= explorers_guild I_TurnNumber >= 205 I_TurnNumber <= 225 Chance : 33 % |
|