101 |
|
Overseer |
Money |
|
|
When one can entrust another to oversee the workers, much more can be accomplished. |
1% discount on construction costs, +1 to farming output, 1% bonus on mining income |
When to test : CharacterTurnEnd Condition : EndedInSettlement RemainingMPPercentage = 100 SettlementBuildingExists >= farms+2 IsGeneral Chance : 10 % |
102 |
|
Tax Farmer |
Money |
|
|
If you are going to bleed the people dry, get someone else to be the face of your oppression. |
-1 from popularity (has a negative effect on public order), 10% bonus on tax income |
When to test : GovernorBuildingCompleted Condition : Trait BadTaxman >= 1 IsGeneral Chance : 8 % |
103 |
|
Treasurer |
Money |
Transferable 可轉移 |
|
A man who has mastered the art of managing royal sums of money can help avoid wasting it, something royalty often does. |
5% bonus on all trade income, 5% bonus on tax income |
When to test : CharacterTurnEnd Condition : EndedInSettlement RemainingMPPercentage = 100 SettlementBuildingExists = great_market IsGeneral Chance : 10 % |
104 |
|
Vasco de Gama |
Money |
|
Unique 唯一 |
An outstanding explorer from Portugal, and the perfect man to take on a gruelling voyage. |
+15% to Movement Points (gives armies the ability to forced march), 10% bonus on all trade income |
When to test : CharacterTurnEnd Condition : IsGeneral DistanceCapital > 40 FactionBuildingExists >= explorers_guild I_TurnNumber >= 205 I_TurnNumber <= 225 Chance : 33 % |
105 |
|
Gunner |
Naval |
|
|
"Have you tried aiming a cannon while struggling to stand upright on deck then?" |
+2 Command at sea |
When to test : AgentCreated Condition : IsAdmiral SettlementBuildingExists >= naval_academy Chance : 33 % |
106 |
|
Reliable Navigator |
Naval |
|
|
When entering the vast trackless seas, a keen sense of direction is key to seeing land again soon. |
+1 Command at sea, +10% to Movement Points (gives armies the ability to forced march), +1 to line of sight (increases the range at which enemies are spotted) |
When to test : AgentCreated Condition : IsAdmiral SettlementBuildingExists >= explorers_guild Chance : 33 % |
107 |
|
Shipwright |
Naval |
|
|
Manufacturing and repairing naval vessels can be extremely costly and difficult without a specialist like this to oversee the work. |
+1 Command at sea |
When to test : NewAdmiralCreated Condition : SettlementBuildingExists >= merchants_wharf Chance : 8 % |
108 |
|
Marshall |
office_marshall |
|
|
Grand Marshall |
This man is the Grand Marshall. |
When to test : CharacterSelected Condition : not IsFactionAIControlled Trait office_marshall = 1 not HasAncType office_marshall Chance : 100 % |
When to test : CharacterTurnEndInSettlement Condition : IsFactionAIControlled SettlementBuildingExists >= knights_stables not FactionwideAncillaryExists office_marshall AgentType = family not IsFactionHeir not IsFactionLeader Trait worldly_title < 5 Trait clerical_title = 0 Chance : 100 % |
109 |
|
Black Stallion |
Pet |
Transferable 可轉移 |
|
A dark swift menacing steed makes light of the tyranny of distance. |
+25% to Movement Points (gives armies the ability to forced march) |
When to test : CharacterTurnEnd Condition : IsGeneral EndedInSettlement RemainingMPPercentage = 100 SettlementBuildingExists >= knights_stables Attribute Chivalry < -4 Chance : 4 % |
When to test : AgentCreated Condition : AgentType = spy SettlementBuildingExists >= stables Chance : 100 % |
When to test : AgentCreated Condition : AgentType = spy SettlementBuildingExists >= racing_track Chance : 100 % |
When to test : AgentCreated Condition : AgentType = assassin SettlementBuildingExists >= stables Chance : 100 % |
When to test : AgentCreated Condition : AgentType = assassin SettlementBuildingExists >= racing_track Chance : 100 % |
110 |
|
Tracking Dog |
Pet |
|
|
Able to follow trails that no human eye could possibly detect in the first place. |
+2 to agent's skill, +1 to line of sight (increases the range at which enemies are spotted), +1 to personal security (improves the chances of detecting and foiling assassination attempts) |
When to test : AssassinationMission Condition : AgentType = assassin MissionSucceeded not InEnemyLands Chance : 4 % |
|
111 |
|
Guard Dog |
Pet |
|
|
More vigilant, intimidating and loyal than even the most cunning of watchmen. |
+2 to personal security (improves the chances of detecting and foiling assassination attempts) |
When to test : CharacterTurnEnd Condition : EndedInSettlement RemainingMPPercentage = 100 SettlementBuildingExists >= castle IsGeneral TimeInRegion > 4 Chance : 8 % |
112 |
|
Pet Monkey |
Pet |
|
|
A tiny bundle of wonder and chaos, trained to steal the scene, or even better, valuable objects. |
+1 to agent's skill |
When to test : AgentCreated Condition : SettlementBuildingExists >= market AgentType = spy not CultureType northern_european not CultureType southern_european Chance : 5 % |
113 |
|
Strapping Stallion |
Pet |
|
|
What an impressive and powerful beast this young lady straddles on a daily basis. |
+10% to Movement Points (gives armies the ability to forced march) |
When to test : CharacterComesOfAge Condition : AgentType = princess FactionBuildingExists = kings_stables Chance : 25 % |
114 |
|
Swift Steed |
Pet |
|
|
A dashing mount that can pass over the land as swiftly as the wind itself. |
+15% to Movement Points (gives armies the ability to forced march), +1 to public health |
When to test : AgentCreated Condition : AgentType = diplomat FactionBuildingExists >= horse_breeders_guild Chance : 33 % |
115 |
|
Trusty Steed |
Pet |
Transferable 可轉移 |
|
Noble warriors need a noble and trusty mount such as this fine animal. |
+5% to Movement Points (gives armies the ability to forced march), +1 Command when commanding cavalry |
When to test : CharacterTurnEnd Condition : EndedInSettlement SettlementBuildingExists >= earls_stables Trait GoodCavalryGeneral >= 1 IsGeneral Chance : 15 % |
116 |
|
Yappy Little Dog |
Pet |
|
|
How can this woman possibly find this evil, overgrown rodent adorable?! |
-1 Charm |
When to test : CharacterComesOfAge Condition : AgentType = princess Chance : 5 % |
117 |
|
Poisoner |
Politics |
|
|
Able to offer the most subtle and discreet ways of seeing one's enemies disappear. |
+2 to agent's skill |
When to test : AgentCreated Condition : AgentType = assassin FactionBuildingExists >= m_alchemists_guild Chance : 20 % |
118 |
|
Gegenpapst |
Relic |
|
|
This man has been installed as Antipope by his faction leader. If his following is big enough, he may become the rightful pope one day. |
+3 Piety, +1 to personal security (improves the chances of detecting and foiling assassination attempts), may crown an excommunicated faction leader. |
When to test : CharacterSelected Condition : FactionExcommunicated FactionLeaderTrait Emperor = 1 not IsFactionAIControlled not FactionwideAncillaryExists antipope Trait PriestLevel >= 2 I_EventCounter PickAntiPope = 1 Chance : 100 % |
119 |
|
Ark of the Covenant |
Relic |
Transferable 可轉移 |
|
A sacred container built at the command of Moses, in which rests the stone tablets containing the Ten Commandments. It is said to instantly kill those who touch it. |
+2 Dread, +1 Command |
When to test : GeneralCaptureSettlement Condition : Attribute Piety > 3 SettlementName Cairo not FactionReligion pagan not I_WorldwideAncillaryExists ark_of_the_covenant not HasAncType Relic Chance : 10 % |
When to test : GeneralCaptureSettlement Condition : Attribute Piety > 3 IsOnCrusade SettlementName Cairo not I_WorldwideAncillaryExists ark_of_the_covenant not HasAncType Relic Chance : 30 % |
When to test : GeneralCaptureSettlement Condition : Attribute Piety > 3 SettlementName Cairo not FactionReligion pagan not I_WorldwideAncillaryExists ark_of_the_covenant not HasAncType Relic IsOnJihad Chance : 30 % |
When to test : FatherDiesNatural Condition : Attribute Piety > 2 FatherAnc ark_of_the_covenant not HasAncType Relic Chance : 60 % |
When to test : PostBattle Condition : Attribute Piety > 3 WonBattle not FactionReligion pagan GeneralWithAncKilled ark_of_the_covenant not HasAncType Relic Chance : 10 % |
120 |
|
Reichskrone |
Relic |
|
|
The Imperial Crown |
This man is the Holy Roman Emperor. Crowned by the pope, he is the supreme leader of all catholic nations. |
When to test : CharacterTurnStart Condition : Trait EmperorCrowned = 1 Chance : 100 % |
|