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Royal Military Academy 皇家軍事學院
Home 首頁 / Das Heilige Römische Reich 06 神聖羅馬諸國誌 06 / The Cumans / Retinue 隨從
Das Heilige Römische Reich 06 神聖羅馬諸國誌 06
The Cumans The Cumans
No. Card
隨從
Title
名稱
Type
類型
Transferable
可轉移
Unique
唯一
Description
說明
Effects
效果
Condition
獲得條件
101 Overseer Money When one can entrust another to oversee the workers, much more can be accomplished. 1% discount on construction costs, +1 to farming output, 1% bonus on mining income When to test : CharacterTurnEnd
Condition : EndedInSettlement
RemainingMPPercentage = 100
SettlementBuildingExists >= farms+2
IsGeneral
Chance : 10 %
102 Tax Farmer Money If you are going to bleed the people dry, get someone else to be the face of your oppression. -1 from popularity (has a negative effect on public order), 10% bonus on tax income When to test : GovernorBuildingCompleted
Condition : Trait BadTaxman >= 1
IsGeneral
Chance : 8 %
103 Treasurer Money Transferable
可轉移
A man who has mastered the art of managing royal sums of money can help avoid wasting it, something royalty often does. 5% bonus on all trade income, 5% bonus on tax income When to test : CharacterTurnEnd
Condition : EndedInSettlement
RemainingMPPercentage = 100
SettlementBuildingExists = great_market
IsGeneral
Chance : 10 %
104 Vasco de Gama Money Unique
唯一
An outstanding explorer from Portugal, and the perfect man to take on a gruelling voyage. +15% to Movement Points (gives armies the ability to forced march), 10% bonus on all trade income When to test : CharacterTurnEnd
Condition : IsGeneral
DistanceCapital > 40
FactionBuildingExists >= explorers_guild
I_TurnNumber >= 205
I_TurnNumber <= 225
Chance : 33 %
105 Gunner Naval "Have you tried aiming a cannon while struggling to stand upright on deck then?" +2 Command at sea When to test : AgentCreated
Condition : IsAdmiral
SettlementBuildingExists >= naval_academy
Chance : 33 %
106 Reliable Navigator Naval When entering the vast trackless seas, a keen sense of direction is key to seeing land again soon. +1 Command at sea, +10% to Movement Points (gives armies the ability to forced march), +1 to line of sight (increases the range at which enemies are spotted) When to test : AgentCreated
Condition : IsAdmiral
SettlementBuildingExists >= explorers_guild
Chance : 33 %
107 Shipwright Naval Manufacturing and repairing naval vessels can be extremely costly and difficult without a specialist like this to oversee the work. +1 Command at sea When to test : NewAdmiralCreated
Condition : SettlementBuildingExists >= merchants_wharf
Chance : 8 %
108 Marshall office_marshall Grand Marshall This man is the Grand Marshall. When to test : CharacterSelected
Condition : not IsFactionAIControlled
Trait office_marshall = 1
not HasAncType office_marshall
Chance : 100 %
When to test : CharacterTurnEndInSettlement
Condition : IsFactionAIControlled
SettlementBuildingExists >= knights_stables
not FactionwideAncillaryExists office_marshall
AgentType = family
not IsFactionHeir
not IsFactionLeader
Trait worldly_title < 5
Trait clerical_title = 0
Chance : 100 %
109 Black Stallion Pet Transferable
可轉移
A dark swift menacing steed makes light of the tyranny of distance. +25% to Movement Points (gives armies the ability to forced march) When to test : CharacterTurnEnd
Condition : IsGeneral
EndedInSettlement
RemainingMPPercentage = 100
SettlementBuildingExists >= knights_stables
Attribute Chivalry < -4
Chance : 4 %
When to test : AgentCreated
Condition : AgentType = spy
SettlementBuildingExists >= stables
Chance : 100 %
When to test : AgentCreated
Condition : AgentType = spy
SettlementBuildingExists >= racing_track
Chance : 100 %
When to test : AgentCreated
Condition : AgentType = assassin
SettlementBuildingExists >= stables
Chance : 100 %
When to test : AgentCreated
Condition : AgentType = assassin
SettlementBuildingExists >= racing_track
Chance : 100 %
110 Tracking Dog Pet Able to follow trails that no human eye could possibly detect in the first place. +2 to agent's skill, +1 to line of sight (increases the range at which enemies are spotted), +1 to personal security (improves the chances of detecting and foiling assassination attempts) When to test : AssassinationMission
Condition : AgentType = assassin
MissionSucceeded
not InEnemyLands
Chance : 4 %
111 Guard Dog Pet More vigilant, intimidating and loyal than even the most cunning of watchmen. +2 to personal security (improves the chances of detecting and foiling assassination attempts) When to test : CharacterTurnEnd
Condition : EndedInSettlement
RemainingMPPercentage = 100
SettlementBuildingExists >= castle
IsGeneral
TimeInRegion > 4
Chance : 8 %
112 Pet Monkey Pet A tiny bundle of wonder and chaos, trained to steal the scene, or even better, valuable objects. +1 to agent's skill When to test : AgentCreated
Condition : SettlementBuildingExists >= market
AgentType = spy
not CultureType northern_european
not CultureType southern_european
Chance : 5 %
113 Strapping Stallion Pet What an impressive and powerful beast this young lady straddles on a daily basis. +10% to Movement Points (gives armies the ability to forced march) When to test : CharacterComesOfAge
Condition : AgentType = princess
FactionBuildingExists = kings_stables
Chance : 25 %
114 Swift Steed Pet A dashing mount that can pass over the land as swiftly as the wind itself. +15% to Movement Points (gives armies the ability to forced march), +1 to public health When to test : AgentCreated
Condition : AgentType = diplomat
FactionBuildingExists >= horse_breeders_guild
Chance : 33 %
115 Trusty Steed Pet Transferable
可轉移
Noble warriors need a noble and trusty mount such as this fine animal. +5% to Movement Points (gives armies the ability to forced march), +1 Command when commanding cavalry When to test : CharacterTurnEnd
Condition : EndedInSettlement
SettlementBuildingExists >= earls_stables
Trait GoodCavalryGeneral >= 1
IsGeneral
Chance : 15 %
116 Yappy Little Dog Pet How can this woman possibly find this evil, overgrown rodent adorable?! -1 Charm When to test : CharacterComesOfAge
Condition : AgentType = princess
Chance : 5 %
117 Poisoner Politics Able to offer the most subtle and discreet ways of seeing one's enemies disappear. +2 to agent's skill When to test : AgentCreated
Condition : AgentType = assassin
FactionBuildingExists >= m_alchemists_guild
Chance : 20 %
118 Gegenpapst Relic This man has been installed as Antipope by his faction leader. If his following is big enough, he may become the rightful pope one day. +3 Piety, +1 to personal security (improves the chances of detecting and foiling assassination attempts), may crown an excommunicated faction leader. When to test : CharacterSelected
Condition : FactionExcommunicated
FactionLeaderTrait Emperor = 1
not IsFactionAIControlled
not FactionwideAncillaryExists antipope
Trait PriestLevel >= 2
I_EventCounter PickAntiPope = 1
Chance : 100 %
119 Ark of the Covenant Relic Transferable
可轉移
A sacred container built at the command of Moses, in which rests the stone tablets containing the Ten Commandments. It is said to instantly kill those who touch it. +2 Dread, +1 Command When to test : GeneralCaptureSettlement
Condition : Attribute Piety > 3
SettlementName Cairo
not FactionReligion pagan
not I_WorldwideAncillaryExists ark_of_the_covenant
not HasAncType Relic
Chance : 10 %
When to test : GeneralCaptureSettlement
Condition : Attribute Piety > 3
IsOnCrusade
SettlementName Cairo
not I_WorldwideAncillaryExists ark_of_the_covenant
not HasAncType Relic
Chance : 30 %
When to test : GeneralCaptureSettlement
Condition : Attribute Piety > 3
SettlementName Cairo
not FactionReligion pagan
not I_WorldwideAncillaryExists ark_of_the_covenant
not HasAncType Relic
IsOnJihad
Chance : 30 %
When to test : FatherDiesNatural
Condition : Attribute Piety > 2
FatherAnc ark_of_the_covenant
not HasAncType Relic
Chance : 60 %
When to test : PostBattle
Condition : Attribute Piety > 3
WonBattle
not FactionReligion pagan
GeneralWithAncKilled ark_of_the_covenant
not HasAncType Relic
Chance : 10 %
120 Reichskrone Relic The Imperial Crown This man is the Holy Roman Emperor. Crowned by the pope, he is the supreme leader of all catholic nations. When to test : CharacterTurnStart
Condition : Trait EmperorCrowned = 1
Chance : 100 %
6 / 8 : P1 , P2 , P3 , P4 , P5 , P6 , P7 , P8
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